This may seem like a stupid question but, in the config file, is higher value equal to more common generation of the dungeons; in other words, if i want more dungeons to spawn, do i want a higher value or lower?
This may seem like a stupid question but, in the config file, is higher value equal to more common generation of the dungeons; in other words, if i want more dungeons to spawn, do i want a higher value or lower?
For some reason random nether dungeons are spawning in my loaded chunks. I quarried out a large area and all of a sudden there is a floating netherack dungeon in the middle! Why are they just spawning? Thats two now... in one location.
If we do not need to have MCPC+ to install it, what is the minimum to have on a bukkit server to try it ?
This mod works on old map or I need to generate a new map on my server.
Anyway, nice work guys, its the first mod that I really want to try.
Well... seems like it doesn't need a new world seeing how dungeons are randomly showing up in my preloaded chunks.
Is it normal to not find any treasure in the generated forts? Also, I only found soul sand (<- Highlight for Spoiler) in the graveyard.. is this the only treasure for graveyard?
I didn't see an FAQ on the original post, so I assume you are okay with me asking this. Are there any plans to add support of Biomes O' Plenty's custom biomes?
Is it normal to not find any treasure in the generated forts? Also, I only found soul sand (<- Highlight for Spoiler) in the graveyard.. is this the only treasure for graveyard?
I bet you didn't mine the gravestones. Under one of them is a chest and you missed it. There are two chests in the forts, one empty and one not.
The chests contain dungeon items and some of them contain stuff you might need for brewing, or might be discs (Highlight for Spoiler) and other good things
I bet you didn't mine the gravestones. Under one of them is a chest and you missed it. There are two chests in the forts, one empty and one not.
The chests contain dungeon items and some of them contain stuff you might need for brewing, or might be discs (Highlight for Spoiler) and other good things
Actually I dug up all the dirt.. which was a lot. I didn't mine into the stone, but I didn't find anything when I did this. I actually had this same issue happen with a Fort that generated only two or three spawners and no treasure chests.
I've been keeping an eye on this mod since 1.4.7 but have been hesitant to try it until now. I added it to my ever-growing list of mods and started up a new world, hoping that all the other structure-generating mods I already have wouldn't conflict with each other or try to generate different structures in the same place.
I am impressed with this mod! After setting up a home base, I dug down to begin my branch mines. I discovered a large DungeonPack structure, and found myself returning to explore it bit-by-bit. It's fun to actually be able to "dungeon delve" (as opposed to breaking a spawner, looting a chest and moving on finished - aka the vanilla dungeon).
Thank you for such a cool mod!
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The config files are your friends! Get to know them, and shape your world!
I've been keeping an eye on this mod since 1.4.7 but have been hesitant to try it until now. I added it to my ever-growing list of mods and started up a new world, hoping that all the other structure-generating mods I already have wouldn't conflict with each other or try to generate different structures in the same place.
I am impressed with this mod! After setting up a home base, I dug down to begin my branch mines. I discovered a large DungeonPack structure, and found myself returning to explore it bit-by-bit. It's fun to actually be able to "dungeon delve" (as opposed to breaking a spawner, looting a chest and moving on finished - aka the vanilla dungeon).
Or, the RUINS mod, Ancient Warfare, Formivore's (updated by GoToLink), GenCreator... and others. It's a highly-requested and appreciated feature. I support multiple mods having this functionality so users can pick which system works for them.
Sounds like a great addition!
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The config files are your friends! Get to know them, and shape your world!
Just a suggestion. I'd prefer a bit more difficulty in the treasure dungeon. Is there a way you can make a version without glow-stone lights generating in it so it's dark except for the fire rooms?
lower it
Well... seems like it doesn't need a new world seeing how dungeons are randomly showing up in my preloaded chunks.
The chests contain dungeon items and some of them contain stuff you might need for brewing, or might be discs (Highlight for Spoiler) and other good things
Actually I dug up all the dirt.. which was a lot. I didn't mine into the stone, but I didn't find anything when I did this. I actually had this same issue happen with a Fort that generated only two or three spawners and no treasure chests.
Ill release this tomorrow
I am impressed with this mod! After setting up a home base, I dug down to begin my branch mines. I discovered a large DungeonPack structure, and found myself returning to explore it bit-by-bit. It's fun to actually be able to "dungeon delve" (as opposed to breaking a spawner, looting a chest and moving on finished - aka the vanilla dungeon).
Thank you for such a cool mod!
Hello.
Thanks
Atm Im trying to add an addon so people can add their own dungeons.
http://www.minecraft...cdungeon-v0110/
Or, the RUINS mod, Ancient Warfare, Formivore's (updated by GoToLink), GenCreator... and others. It's a highly-requested and appreciated feature. I support multiple mods having this functionality so users can pick which system works for them.
Sounds like a great addition!
Is there a 1.5.1 version?I got it