I have added the WWII Guns/Teams Pack. It works with 1.4.6. The only team I have so far is the U.S. Army. The Wehrmacht will come when I get the guns added.
I noticed that too. I'll see if I can fix it. If I can't, then I guess I'll just scrap the whole pack. I was going to restart the pack eventually, anyway.
Um first thing cool packs, second thing on the flan's mod page it says WW2+ and that's the name of my pack -_-. i would apriciate it if you change the name or at least take out the +. Thatnks in advance
So the (old) pack is for 1.2.5 and the Second is for 1.4.6, correct?
The old pack was originally made for 1.2.5. It works on 1.4.6, but I've been getting reports of it causing issues. The second one is being made for 1.4.6.
Thanks. I model the iron sights and scopes in Slab6, then I take a screenshot of them, then I edit them in Paint.NET. The second Battlefield Pack includes most of the iron sight models I use, though some aren't released for some reason.
Um first thing cool packs, second thing on the flan's mod page it says WW2+ and that's the name of my pack . i would apriciate it if you change the name or at least take out the +. Thatnks in advance
Sorry about that, but I when I sent the content pack to Flan, I told him that I called it the WW2 Guns/Teams Pack, though he added it to his post as the WW2 + [something] Pack. I'll contact him. Thanks for telling me about that.
They will be less ranged (of course, because grenades don't fly ) and with a less blast radius than the Rocket lauchers, but they will have the same damage as rockets (or lesser in case of semi-automatic grenade lauchers ), The projectiles will be a 1 or 2 / magazine ( recharge-action ), 3 or 4 / magazine ( in case of semi-atomatic action ). A good game for having a idea of Grenade Lauchers is Combat Arms. Here is the wiki thread: http://combatarms.wikia.com/wiki/Explosive_Projectile
And of curse semi-rocket launchers ( these will be non-realistic ).
Does anyone asked for mines or Remote explosives??? Add them too!!!
And, before I forgotten, add hand grenades, incendiary bombs, poison bombs.
DAMN I AM A BOMB MANIAC !!!!!
Rollback Post to RevisionRollBack
I am a prehistoric histories and manga / anime fan.
i got this error when i tryed to deploy the deploabel thing i dont know the name off, and i cant get into the world but that dosent do anything becuase i just spawned it to test the pack.
---- Minecraft Crash Report ----
// You should try our sister game, Minceraft!
Time: 01.01.13 04:01
Description: Rendering entity in world
java.lang.NullPointerException
at co.uk.flansmods.client.RenderMG.render(RenderMG.java:27)
at co.uk.flansmods.client.RenderMG.a(RenderMG.java:35)
at bbu.a(RenderManager.java:302)
at bbu.a(RenderManager.java:271)
at bav.a(RenderGlobal.java:490)
at ban.a(EntityRenderer.java:1131)
at ban.b(EntityRenderer.java:970)
at net.minecraft.client.Minecraft.J(Minecraft.java:882)
at net.minecraft.client.Minecraft.run(Minecraft.java:771)
at java.lang.Thread.run(Unknown Source)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at co.uk.flansmods.client.RenderMG.render(RenderMG.java:27)
at co.uk.flansmods.client.RenderMG.a(RenderMG.java:35)
-- Entity being rendered --
Details:
Entity Type: MG (co.uk.flansmods.common.EntityMG)
Entity ID: 29296
Name: entity.MG.name
Exact location: -1808,50, 4,00, -689,50
Block location: World: (-1809,4,-690), Chunk: (at 15,0,14 in -114,-44; contains blocks -1824,0,-704 to -1809,255,-689), Region: (-4,-2; contains chunks -128,-64 to -97,-33, blocks -2048,0,-1024 to -1537,255,-513)
Momentum: 0,00, 0,00, 0,00
-- Renderer details --
Details:
Assigned renderer: co.uk.flansmods.client.RenderMG@726e1b6e
Location: 0,02,-0,62,-0,80 - World: (0,-1,-1), Chunk: (at 0,-1,15 in 0,-1; contains blocks 0,0,-16 to 15,255,-1), Region: (0,-1; contains chunks 0,-32 to 31,-1, blocks 0,0,-512 to 511,255,-1)
Rotation: 0.0
Delta: 0.28776562
Stacktrace:
at bbu.a(RenderManager.java:302)
at bbu.a(RenderManager.java:271)
at bav.a(RenderGlobal.java:490)
at ban.a(EntityRenderer.java:1131)
They will be less ranged (of course, because grenades don't fly ) and with a less blast radius than the Rocket lauchers, but they will have the same damage as rockets (or lesser in case of semi-automatic grenade lauchers ), The projectiles will be a 1 or 2 / magazine ( recharge-action ), 3 or 4 / magazine ( in case of semi-atomatic action ). A good game for having a idea of Grenade Lauchers is Combat Arms. Here is the wiki thread: http://combatarms.wi...sive_Projectile
And of curse semi-rocket launchers ( these will be non-realistic ).
Does anyone asked for mines or Remote explosives??? Add them too!!!
And, before I forgotten, add hand grenades, incendiary bombs, poison bombs.
DAMN I AM A BOMB MANIAC !!!!!
Grenade launchers are possible.
Semi-automatic grenade launchers are possible.
Semi-automatic rocket launchers do exist, and I may make one.
Remote explosives are not possible in Flan's Mod AFAIK.
The last three items you suggested may or may not be possible.
i got this error when i tryed to deploy the deploabel thing i dont know the name off, and i cant get into the world but that dosent do anything becuase i just spawned it to test the pack.
---- Minecraft Crash Report ----
// You should try our sister game, Minceraft!
Time: 01.01.13 04:01
Description: Rendering entity in world
java.lang.NullPointerException
at co.uk.flansmods.client.RenderMG.render(RenderMG.java:27)
at co.uk.flansmods.client.RenderMG.a(RenderMG.java:35)
at bbu.a(RenderManager.java:302)
at bbu.a(RenderManager.java:271)
at bav.a(RenderGlobal.java:490)
at ban.a(EntityRenderer.java:1131)
at ban.b(EntityRenderer.java:970)
at net.minecraft.client.Minecraft.J(Minecraft.java:882)
at net.minecraft.client.Minecraft.run(Minecraft.java:771)
at java.lang.Thread.run(Unknown Source)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at co.uk.flansmods.client.RenderMG.render(RenderMG.java:27)
at co.uk.flansmods.client.RenderMG.a(RenderMG.java:35)
-- Entity being rendered --
Details:
Entity Type: MG (co.uk.flansmods.common.EntityMG)
Entity ID: 29296
Name: entity.MG.name
Exact location: -1808,50, 4,00, -689,50
Block location: World: (-1809,4,-690), Chunk: (at 15,0,14 in -114,-44; contains blocks -1824,0,-704 to -1809,255,-689), Region: (-4,-2; contains chunks -128,-64 to -97,-33, blocks -2048,0,-1024 to -1537,255,-513)
Momentum: 0,00, 0,00, 0,00
-- Renderer details --
Details:
Assigned renderer: co.uk.flansmods.client.RenderMG@726e1b6e
Location: 0,02,-0,62,-0,80 - World: (0,-1,-1), Chunk: (at 0,-1,15 in 0,-1; contains blocks 0,0,-16 to 15,255,-1), Region: (0,-1; contains chunks 0,-32 to 31,-1, blocks 0,0,-512 to 511,255,-1)
Rotation: 0.0
Delta: 0.28776562
Stacktrace:
at bbu.a(RenderManager.java:302)
at bbu.a(RenderManager.java:271)
at bav.a(RenderGlobal.java:490)
at ban.a(EntityRenderer.java:1131)
-- System Details --
Details:
Minecraft Version: 1.4.6
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.7.0_03, Oracle Corporation
Java VM Version: Java HotSpot™ 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 355840352 bytes (339 MB) / 786890752 bytes (750 MB) up to 954466304 bytes (910 MB)
JVM Flags: 2 total; -Xms512m -Xmx1024m
AABB Pool Size: 972 (54432 bytes; 0 MB) allocated, 262 (14672 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v7.25 FML v4.6.12.511 Minecraft Forge 6.5.0.471 5 mods loaded, 5 mods active
mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
mod_TooManyItems [mod_TooManyItems] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
FlansMod [Flan's Mod] (Flans Mod 2.1.0 for Minecraft 1.4.6 Universal.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
LWJGL: 2.4.2
OpenGL: AMD Radeon HD 6310 Graphics
edit: i think the armor in the ww2 pack is a littel overpowerd beacuse you get full armor just from the shoes.
The deployable BAR does not work. I have not made a model for it.
I was not aware of the amount of armor that the U.S. armor gives. I will fix that shortly.
EDIT: Updated the file. I removed the deployable BAR because it crashes clients.
kyorg, if you would like to restore your world, you will probably want to get MCEdit and remove the BAR entity, though I have not tested this myself.
Grenade launchers are possible.
Semi-automatic grenade launchers are possible.
Semi-automatic rocket launchers do exist, and I may make one.
Remote explosives are not possible in Flan's Mod AFAIK.
The last three items you suggested may or may not be possible.
I thing grenades will be possible, Because they are one-use-only grenade lauchers with a damage and blast radius of a rocket.
Mines will be just grenades with a very-shot thrown range that will not explode on ground, but only on players.
Sad because the remote explosive can't be make . But if you make them like the mines, but they only explode with redstone signal that will be simulated by the remote detonator ???
Don't forget to make mines and similar sensitive to other explosions.
Rollback Post to RevisionRollBack
I am a prehistoric histories and manga / anime fan.
I thing grenades will be possible, Because they are one-use-only grenade lauchers with a damage and blast radius of a rocket.
Mines will be just grenades with a very-shot thrown range that will not explode on ground, but only on players.
Sad because the remote explosive can't be make . But if you make them like the mines, but they only explode with redstone signal that will be simulated by the remote detonator ???
Don't forget to make mines and similar sensitive to other explosions.
Grenades: Flan's Mod uses a "guns and ammo" system. If I were to make a grenade, there would have to be a grenade "throw" item that uses grenade "ammo". So yes, it is possible, in a way.
Grenades: Flan's Mod uses a "guns and ammo" system. If I were to make a grenade, there would have to be a grenade "throw" item that uses grenade "ammo". So yes, it is possible, in a way.
Mines: AFAIK, there is no configuration for that.
Remote explosives: Sorry, probably not.
I tough Flan's mod's configuration is harder than it is really. I am making the Grenade Launchers. I have done the XM25 with using the "Modern Weapons Pack Plus" by base, but totally changed it's rate of fire, damage and texture. When a I done today you can put my pack with your weapons, but I will keep a version with only my launchers.
Thank you for attention.
Rollback Post to RevisionRollBack
I am a prehistoric histories and manga / anime fan.
add a bipod if possible. love the m16 and new guns.when are you going to add a famas
The bipod function will be made whenever I figure out how the modeling works. The FAMAS will be added whenever I feel like adding it. I might add it after the Russian default weapons.
This is one of my favorite content packs. But it is incompatible with the vehicles aspect of Flans mod. Heres the crash report. Idk how to make it in a small zip file sorry.
---- Minecraft Crash Report ----
// Oops.
Time: 1/2/13 6:44 PM
Description: Exception in world tick
java.lang.NullPointerException
at co.uk.flansmods.common.EntityDriveable.x(EntityDriveable.java:94)
at co.uk.flansmods.common.EntityVehicle.readSpawnData(EntityVehicle.java:902)
at cpw.mods.fml.client.FMLClientHandler.spawnEntityIntoClientWorld(FMLClientHandler.java:385)
at cpw.mods.fml.common.FMLCommonHandler.spawnEntityIntoClientWorld(FMLCommonHandler.java:334)
at cpw.mods.fml.common.network.EntitySpawnPacket.execute(EntitySpawnPacket.java:183)
at cpw.mods.fml.common.network.FMLNetworkHandler.handleFMLPacket(FMLNetworkHandler.java:102)
at cpw.mods.fml.common.network.FMLNetworkHandler.handlePacket250Packet(FMLNetworkHandler.java:67)
at ayh.a(NetClientHandler.java:1478)
at di.a(SourceFile:59)
at cf.b(MemoryConnection.java:80)
at ayh.d(NetClientHandler.java:240)
at ayp.b(WorldClient.java:92)
at net.minecraft.client.Minecraft.l(Minecraft.java:1872)
at net.minecraft.client.Minecraft.J(Minecraft.java:846)
at net.minecraft.client.Minecraft.run(Minecraft.java:771)
at java.lang.Thread.run(Unknown Source)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at co.uk.flansmods.common.EntityDriveable.x(EntityDriveable.java:94)
at co.uk.flansmods.common.EntityVehicle.readSpawnData(EntityVehicle.java:902)
at cpw.mods.fml.client.FMLClientHandler.spawnEntityIntoClientWorld(FMLClientHandler.java:385)
at cpw.mods.fml.common.FMLCommonHandler.spawnEntityIntoClientWorld(FMLCommonHandler.java:334)
at cpw.mods.fml.common.network.EntitySpawnPacket.execute(EntitySpawnPacket.java:183)
at cpw.mods.fml.common.network.FMLNetworkHandler.handleFMLPacket(FMLNetworkHandler.java:102)
at cpw.mods.fml.common.network.FMLNetworkHandler.handlePacket250Packet(FMLNetworkHandler.java:67)
at ayh.a(NetClientHandler.java:1478)
at di.a(SourceFile:59)
at cf.b(MemoryConnection.java:80)
at ayh.d(NetClientHandler.java:240)
-- Affected level --
Details:
Level name: MpServer
All players: 1 total; [ays['AlCapwner017'/16, l='MpServer', x=708.93, y=5.62, z=-939.21]]
Chunk stats: MultiplayerChunkCache: 436
Level seed: 0
Level generator: ID 01 - flat, ver 0. Features enabled: false
Level generator options:
Level spawn location: World: (685,4,-925), Chunk: (at 13,0,3 in 42,-58; contains blocks 672,0,-928 to 687,255,-913), Region: (1,-2; contains chunks 32,-64 to 63,-33, blocks 512,0,-1024 to 1023,255,-513)
Level time: 827 game time, 827 day time
Level dimension: 0
Level storage version: 0x00000 - Unknown?
Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)
Level game mode: Game mode: creative (ID 1). Hardcore: false. Cheats: false
Forced entities: 9 total; [pe['Sheep'/4112, l='MpServer', x=655.50, y=4.00, z=-877.50], ays['AlCapwner017'/16, l='MpServer', x=708.93, y=5.62, z=-939.21], pe['Sheep'/4113, l='MpServer', x=651.50, y=4.00, z=-881.50], oy['Chicken'/8480, l='MpServer', x=724.50, y=4.00, z=-999.50], oy['Chicken'/8477, l='MpServer', x=722.50, y=4.00, z=-995.50], oy['Chicken'/8479, l='MpServer', x=725.50, y=4.00, z=-1001.50], pe['Sheep'/4111, l='MpServer', x=657.50, y=4.00, z=-877.50], oy['Chicken'/8478, l='MpServer', x=723.50, y=4.00, z=-999.50], pe['Sheep'/4110, l='MpServer', x=655.88, y=4.00, z=-865.21]]
Retry entities: 0 total; []
Stacktrace:
at ayp.a(WorldClient.java:440)
at net.minecraft.client.Minecraft.l(Minecraft.java:1885)
at net.minecraft.client.Minecraft.J(Minecraft.java:846)
at net.minecraft.client.Minecraft.run(Minecraft.java:771)
at java.lang.Thread.run(Unknown Source)
"This pack does not appear to be stable in 1.4.6. Use this pack alone, or use the second Battlefield Pack."
I am aware of the issue, though I do not know the cause. Sorry.
Kirby859's Content Packs - Battlefield 3 Pack 3, European Theatre Pack, and more!
I would appreciate if you fixed that
<--click or nah
Kirby859's Content Packs - Battlefield 3 Pack 3, European Theatre Pack, and more!
It's trying to load ...ammo when the file name is ....Ammo for several.
Filenames are case sensitive on Linux.
Kirby859's Content Packs - Battlefield 3 Pack 3, European Theatre Pack, and more!
___________
I released the M16A3 pack. It comes with 21 different versions of the M16A3.
Just kidding, I started the second Battlefield 3 Pack. The M4A1 will come eventually.
(pictures, too)
Kirby859's Content Packs - Battlefield 3 Pack 3, European Theatre Pack, and more!
The old pack was originally made for 1.2.5. It works on 1.4.6, but I've been getting reports of it causing issues. The second one is being made for 1.4.6.
Thanks. I model the iron sights and scopes in Slab6, then I take a screenshot of them, then I edit them in Paint.NET. The second Battlefield Pack includes most of the iron sight models I use, though some aren't released for some reason.
______
I'm working on the M27 IAR!
Sorry about that, but I when I sent the content pack to Flan, I told him that I called it the WW2 Guns/Teams Pack, though he added it to his post as the WW2 + [something] Pack. I'll contact him. Thanks for telling me about that.
Kirby859's Content Packs - Battlefield 3 Pack 3, European Theatre Pack, and more!
For now, I'll skip the M27 IAR and work on the Mk11 Mod 0.
Kirby859's Content Packs - Battlefield 3 Pack 3, European Theatre Pack, and more!
They will be less ranged (of course, because grenades don't fly ) and with a less blast radius than the Rocket lauchers, but they will have the same damage as rockets (or lesser in case of semi-automatic grenade lauchers ), The projectiles will be a 1 or 2 / magazine ( recharge-action ), 3 or 4 / magazine ( in case of semi-atomatic action ). A good game for having a idea of Grenade Lauchers is Combat Arms. Here is the wiki thread: http://combatarms.wikia.com/wiki/Explosive_Projectile
And of curse semi-rocket launchers ( these will be non-realistic ).
Does anyone asked for mines or Remote explosives??? Add them too!!!
And, before I forgotten, add hand grenades, incendiary bombs, poison bombs.
DAMN I AM A BOMB MANIAC !!!!!
I am a prehistoric histories and manga / anime fan.
// You should try our sister game, Minceraft!
Time: 01.01.13 04:01
Description: Rendering entity in world
java.lang.NullPointerException
at co.uk.flansmods.client.RenderMG.render(RenderMG.java:27)
at co.uk.flansmods.client.RenderMG.a(RenderMG.java:35)
at bbu.a(RenderManager.java:302)
at bbu.a(RenderManager.java:271)
at bav.a(RenderGlobal.java:490)
at ban.a(EntityRenderer.java:1131)
at ban.b(EntityRenderer.java:970)
at net.minecraft.client.Minecraft.J(Minecraft.java:882)
at net.minecraft.client.Minecraft.run(Minecraft.java:771)
at java.lang.Thread.run(Unknown Source)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at co.uk.flansmods.client.RenderMG.render(RenderMG.java:27)
at co.uk.flansmods.client.RenderMG.a(RenderMG.java:35)
-- Entity being rendered --
Details:
Entity Type: MG (co.uk.flansmods.common.EntityMG)
Entity ID: 29296
Name: entity.MG.name
Exact location: -1808,50, 4,00, -689,50
Block location: World: (-1809,4,-690), Chunk: (at 15,0,14 in -114,-44; contains blocks -1824,0,-704 to -1809,255,-689), Region: (-4,-2; contains chunks -128,-64 to -97,-33, blocks -2048,0,-1024 to -1537,255,-513)
Momentum: 0,00, 0,00, 0,00
-- Renderer details --
Details:
Assigned renderer: co.uk.flansmods.client.RenderMG@726e1b6e
Location: 0,02,-0,62,-0,80 - World: (0,-1,-1), Chunk: (at 0,-1,15 in 0,-1; contains blocks 0,0,-16 to 15,255,-1), Region: (0,-1; contains chunks 0,-32 to 31,-1, blocks 0,0,-512 to 511,255,-1)
Rotation: 0.0
Delta: 0.28776562
Stacktrace:
at bbu.a(RenderManager.java:302)
at bbu.a(RenderManager.java:271)
at bav.a(RenderGlobal.java:490)
at ban.a(EntityRenderer.java:1131)
-- Affected level --
Details:
Level name: MpServer
All players: 1 total; [ays['kyorg123'/0, l='MpServer', x=-1808,52, y=4,62, z=-688,70]]
Chunk stats: MultiplayerChunkCache: 441
Level seed: 0
Level generator: ID 01 - flat, ver 0. Features enabled: false
Level generator options:
Level spawn location: World: (-1741,4,-742), Chunk: (at 3,0,10 in -109,-47; contains blocks -1744,0,-752 to -1729,255,-737), Region: (-4,-2; contains chunks -128,-64 to -97,-33, blocks -2048,0,-1024 to -1537,255,-513)
Level time: 2776 game time, 2776 day time
Level dimension: 0
Level storage version: 0x00000 - Unknown?
Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)
Level game mode: Game mode: survival (ID 0). Hardcore: false. Cheats: false
Forced entities: 15 total; [lz['Experience Orb'/14505, l='MpServer', x=-1737,63, y=4,25, z=-692,75], lz['Experience Orb'/14506, l='MpServer', x=-1739,20, y=4,25, z=-692,75], pd['Pig'/12210, l='MpServer', x=-1792,16, y=4,00, z=-701,94], lz['Experience Orb'/14569, l='MpServer', x=-1736,67, y=4,25, z=-687,75], pe['Sheep'/12209, l='MpServer', x=-1816,80, y=4,00, z=-700,25], pd['Pig'/7820, l='MpServer', x=-1822,09, y=4,00, z=-713,06], pd['Pig'/7821, l='MpServer', x=-1829,64, y=4,00, z=-706,34], pd['Pig'/7822, l='MpServer', x=-1833,78, y=4,00, z=-706,22], lz['Experience Orb'/13251, l='MpServer', x=-1738,34, y=4,25, z=-692,28], pd['Pig'/7823, l='MpServer', x=-1832,19, y=4,00, z=-707,81], ays['kyorg123'/0, l='MpServer', x=-1808,52, y=4,62, z=-688,70], EntityBullet['entity.Bullet.name'/28171, l='MpServer', x=-1934,91, y=8,58, z=-498,31], EntityMG['entity.MG.name'/29296, l='MpServer', x=-1808,50, y=4,00, z=-689,50], EntityBullet['entity.Bullet.name'/28233, l='MpServer', x=-1932,73, y=14,41, z=-502,11], lz['Experience Orb'/14467, l='MpServer', x=-1736,09, y=4,25, z=-696,54]]
Retry entities: 0 total; []
Stacktrace:
at ayp.a(WorldClient.java:440)
at net.minecraft.client.Minecraft.b(Minecraft.java:2401)
at net.minecraft.client.Minecraft.run(Minecraft.java:787)
at java.lang.Thread.run(Unknown Source)
-- System Details --
Details:
Minecraft Version: 1.4.6
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.7.0_03, Oracle Corporation
Java VM Version: Java HotSpot™ 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 355840352 bytes (339 MB) / 786890752 bytes (750 MB) up to 954466304 bytes (910 MB)
JVM Flags: 2 total; -Xms512m -Xmx1024m
AABB Pool Size: 972 (54432 bytes; 0 MB) allocated, 262 (14672 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v7.25 FML v4.6.12.511 Minecraft Forge 6.5.0.471 5 mods loaded, 5 mods active
mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
mod_TooManyItems [mod_TooManyItems] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
FlansMod [Flan's Mod] (Flans Mod 2.1.0 for Minecraft 1.4.6 Universal.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
LWJGL: 2.4.2
OpenGL: AMD Radeon HD 6310 Graphics
edit: i think the armor in the ww2 pack is a littel overpowerd beacuse you get full armor just from the shoes.
Grenade launchers are possible.
Semi-automatic grenade launchers are possible.
Semi-automatic rocket launchers do exist, and I may make one.
Remote explosives are not possible in Flan's Mod AFAIK.
The last three items you suggested may or may not be possible.
The deployable BAR does not work. I have not made a model for it.
I was not aware of the amount of armor that the U.S. armor gives. I will fix that shortly.
EDIT: Updated the file. I removed the deployable BAR because it crashes clients.
kyorg, if you would like to restore your world, you will probably want to get MCEdit and remove the BAR entity, though I have not tested this myself.
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I thing grenades will be possible, Because they are one-use-only grenade lauchers with a damage and blast radius of a rocket.
Mines will be just grenades with a very-shot thrown range that will not explode on ground, but only on players.
Sad because the remote explosive can't be make . But if you make them like the mines, but they only explode with redstone signal that will be simulated by the remote detonator ???
Don't forget to make mines and similar sensitive to other explosions.
I am a prehistoric histories and manga / anime fan.
Grenades: Flan's Mod uses a "guns and ammo" system. If I were to make a grenade, there would have to be a grenade "throw" item that uses grenade "ammo". So yes, it is possible, in a way.
Mines: AFAIK, there is no configuration for that.
Remote explosives: Sorry, probably not.
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I tough Flan's mod's configuration is harder than it is really. I am making the Grenade Launchers. I have done the XM25 with using the "Modern Weapons Pack Plus" by base, but totally changed it's rate of fire, damage and texture. When a I done today you can put my pack with your weapons, but I will keep a version with only my launchers.
Thank you for attention.
I am a prehistoric histories and manga / anime fan.
Keep up the good work though!
I've never really used other content packs much, so I haven't tried very hard for compatibility.
The bipod function will be made whenever I figure out how the modeling works. The FAMAS will be added whenever I feel like adding it. I might add it after the Russian default weapons.
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---- Minecraft Crash Report ----
// Oops.
Time: 1/2/13 6:44 PM
Description: Exception in world tick
java.lang.NullPointerException
at co.uk.flansmods.common.EntityDriveable.x(EntityDriveable.java:94)
at co.uk.flansmods.common.EntityVehicle.readSpawnData(EntityVehicle.java:902)
at cpw.mods.fml.client.FMLClientHandler.spawnEntityIntoClientWorld(FMLClientHandler.java:385)
at cpw.mods.fml.common.FMLCommonHandler.spawnEntityIntoClientWorld(FMLCommonHandler.java:334)
at cpw.mods.fml.common.network.EntitySpawnPacket.execute(EntitySpawnPacket.java:183)
at cpw.mods.fml.common.network.FMLNetworkHandler.handleFMLPacket(FMLNetworkHandler.java:102)
at cpw.mods.fml.common.network.FMLNetworkHandler.handlePacket250Packet(FMLNetworkHandler.java:67)
at ayh.a(NetClientHandler.java:1478)
at di.a(SourceFile:59)
at cf.b(MemoryConnection.java:80)
at ayh.d(NetClientHandler.java:240)
at ayp.b(WorldClient.java:92)
at net.minecraft.client.Minecraft.l(Minecraft.java:1872)
at net.minecraft.client.Minecraft.J(Minecraft.java:846)
at net.minecraft.client.Minecraft.run(Minecraft.java:771)
at java.lang.Thread.run(Unknown Source)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at co.uk.flansmods.common.EntityDriveable.x(EntityDriveable.java:94)
at co.uk.flansmods.common.EntityVehicle.readSpawnData(EntityVehicle.java:902)
at cpw.mods.fml.client.FMLClientHandler.spawnEntityIntoClientWorld(FMLClientHandler.java:385)
at cpw.mods.fml.common.FMLCommonHandler.spawnEntityIntoClientWorld(FMLCommonHandler.java:334)
at cpw.mods.fml.common.network.EntitySpawnPacket.execute(EntitySpawnPacket.java:183)
at cpw.mods.fml.common.network.FMLNetworkHandler.handleFMLPacket(FMLNetworkHandler.java:102)
at cpw.mods.fml.common.network.FMLNetworkHandler.handlePacket250Packet(FMLNetworkHandler.java:67)
at ayh.a(NetClientHandler.java:1478)
at di.a(SourceFile:59)
at cf.b(MemoryConnection.java:80)
at ayh.d(NetClientHandler.java:240)
-- Affected level --
Details:
Level name: MpServer
All players: 1 total; [ays['AlCapwner017'/16, l='MpServer', x=708.93, y=5.62, z=-939.21]]
Chunk stats: MultiplayerChunkCache: 436
Level seed: 0
Level generator: ID 01 - flat, ver 0. Features enabled: false
Level generator options:
Level spawn location: World: (685,4,-925), Chunk: (at 13,0,3 in 42,-58; contains blocks 672,0,-928 to 687,255,-913), Region: (1,-2; contains chunks 32,-64 to 63,-33, blocks 512,0,-1024 to 1023,255,-513)
Level time: 827 game time, 827 day time
Level dimension: 0
Level storage version: 0x00000 - Unknown?
Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)
Level game mode: Game mode: creative (ID 1). Hardcore: false. Cheats: false
Forced entities: 9 total; [pe['Sheep'/4112, l='MpServer', x=655.50, y=4.00, z=-877.50], ays['AlCapwner017'/16, l='MpServer', x=708.93, y=5.62, z=-939.21], pe['Sheep'/4113, l='MpServer', x=651.50, y=4.00, z=-881.50], oy['Chicken'/8480, l='MpServer', x=724.50, y=4.00, z=-999.50], oy['Chicken'/8477, l='MpServer', x=722.50, y=4.00, z=-995.50], oy['Chicken'/8479, l='MpServer', x=725.50, y=4.00, z=-1001.50], pe['Sheep'/4111, l='MpServer', x=657.50, y=4.00, z=-877.50], oy['Chicken'/8478, l='MpServer', x=723.50, y=4.00, z=-999.50], pe['Sheep'/4110, l='MpServer', x=655.88, y=4.00, z=-865.21]]
Retry entities: 0 total; []
Stacktrace:
at ayp.a(WorldClient.java:440)
at net.minecraft.client.Minecraft.l(Minecraft.java:1885)
at net.minecraft.client.Minecraft.J(Minecraft.java:846)
at net.minecraft.client.Minecraft.run(Minecraft.java:771)
at java.lang.Thread.run(Unknown Source)
-- Affected level --
Details:
Level name: MpServer
All players: 1 total; [ays['AlCapwner017'/16, l='MpServer', x=708.93, y=5.62, z=-939.21]]
Chunk stats: MultiplayerChunkCache: 436
Level seed: 0
Level generator: ID 01 - flat, ver 0. Features enabled: false
Level generator options:
Level spawn location: World: (685,4,-925), Chunk: (at 13,0,3 in 42,-58; contains blocks 672,0,-928 to 687,255,-913), Region: (1,-2; contains chunks 32,-64 to 63,-33, blocks 512,0,-1024 to 1023,255,-513)
Level time: 827 game time, 827 day time
Level dimension: 0
Level storage version: 0x00000 - Unknown?
Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)
Level game mode: Game mode: creative (ID 1). Hardcore: false. Cheats: false
Forced entities: 9 total; [pe['Sheep'/4112, l='MpServer', x=655.50, y=4.00, z=-877.50], ays['AlCapwner017'/16, l='MpServer', x=708.93, y=5.62, z=-939.21], pe['Sheep'/4113, l='MpServer', x=651.50, y=4.00, z=-881.50], oy['Chicken'/8480, l='MpServer', x=724.50, y=4.00, z=-999.50], oy['Chicken'/8477, l='MpServer', x=722.50, y=4.00, z=-995.50], oy['Chicken'/8479, l='MpServer', x=725.50, y=4.00, z=-1001.50], pe['Sheep'/4111, l='MpServer', x=657.50, y=4.00, z=-877.50], oy['Chicken'/8478, l='MpServer', x=723.50, y=4.00, z=-999.50], pe['Sheep'/4110, l='MpServer', x=655.88, y=4.00, z=-865.21]]
Retry entities: 0 total; []
-- System Details --
Details:
Minecraft Version: 1.4.6
Operating System: Windows Vista (x86) version 6.0
Java Version: 1.7.0_09, Oracle Corporation
Java VM Version: Java HotSpot(TM) Client VM (mixed mode, sharing), Oracle Corporation
Memory: 237316376 bytes (226 MB) / 518979584 bytes (494 MB) up to 518979584 bytes (494 MB)
JVM Flags: 2 total; -Xms512m -Xmx512m
AABB Pool Size: 611 (34216 bytes; 0 MB) allocated, 246 (13776 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v7.25 FML v4.6.12.511 Minecraft Forge 6.5.0.471 Optifine OptiFine_1.4.6_HD_U_A2 5 mods loaded, 5 mods active
mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
mod_TooManyItems [mod_TooManyItems] (TooManyItems2012_12_17_1.4.6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
FlansMod [Flan's Mod] (Flans Mod 2.1.0 for Minecraft 1.4.6 Universal.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
LWJGL: 2.4.2
OpenGL: Intel 965/963 Graphics Media Accelerator GL version 2.0.0 - Build 7.15.10.1666, Intel
Is Modded: Definitely; Client brand changed to 'forge,fml'
Type: Client (map_client.txt)
Texture Pack: Sphax PureBDCraft 32x MC14.zip
Profiler Position: N/A (disabled)
Vec3 Pool Size: 148 (8288 bytes; 0 MB) allocated, 74 (4144 bytes; 0 MB) used
I am aware of the issue, though I do not know the cause. Sorry.
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