Minecraft Dayz

  • #1927
    Quote from nextgen

    I'll write a lot of text :D
    Bug with blood bags not fix


    ---- Minecraft Crash Report ----
    // Surprise! Haha. Well, this is awkward.

    Time: 12/10/12 9:35 PM
    Description: Exception ticking world

    java.util.ConcurrentModificationException
    at java.util.HashMap$Ha­erator.nextEntry(HashMap.java:810)
    at java.util.HashMap$KeyIterator.next(HashMap.java:845)
    at im.b(ChunkProviderServer.java:309)
    at in.b(WorldServer.java:124)
    at net.minecraft.server.MinecraftServer.r(MinecraftServer.java:662)
    at ho.r(DedicatedServer.java:252)
    at net.minecraft.server.MinecraftServer.q(MinecraftServer.java:592)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:499)
    at fy.run(SourceFile:856)


    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------

    -- Head --
    Stacktrace:
    at java.util.HashMap$Ha­erator.nextEntry(HashMap.java:810)
    at java.util.HashMap$KeyIterator.next(HashMap.java:845)
    at im.b(ChunkProviderServer.java:309)
    at in.b(WorldServer.java:124)

    -- Affected level --
    Details:
    Level name: world
    All players: 0 total; []
    Chunk stats: ServerChunkCache: 1004 Drop: 819
    Level seed: -6374810097974588138
    Level generator: ID 12 - DAYZBASE, ver 0. Features enabled: true
    Level generator options:
    Level spawn location: World: (-124,64,256), Chunk: (at 4,4,0 in -8,16; contains blocks -128,0,256 to -113,255,271), Region: (-1,0; contains chunks -32,0 to -1,31, blocks -512,0,0 to -1,255,511)
    Level time: 736789 game time, 736789 day time
    Level dimension: 0
    Level storage version: 0x04ABD - Anvil
    Level weather: Rain time: 6064 (now: true), thunder time: 1816 (now: true)
    Level game mode: Game mode: survival (ID 0). Hardcore: false. Cheats: false
    Stacktrace:
    at net.minecraft.server.MinecraftServer.r(MinecraftServer.java:662)
    at ho.r(DedicatedServer.java:252)
    at net.minecraft.server.MinecraftServer.q(MinecraftServer.java:592)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:499)
    at fy.run(SourceFile:856)

    -- System Details --
    Details:
    Minecraft Version: 1.4.5
    Operating System: Linux (amd64) version 2.6.38.7-1mnb2custom
    Java Version: 1.6.0_24, Sun Microsystems Inc.
    Java VM Version: OpenJDK 64-Bit Server VM (mixed mode), Sun Microsystems Inc.
    Memory: 202491672 bytes (193 MB) / 510066688 bytes (486 MB) up to 2120679424 bytes (2022 MB)
    JVM Flags: 4 total; -Xincgc -Xmx2g -Xms512M -Xmn256M
    AABB Pool Size: 6943 (388808 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    Suspicious classes: FML and Forge are installed
    IntCache: cache: 0, tcache: 1, allocated: 2, tallocated: 58
    FML: MCP v7.23 FML v4.5.2.459 Minecraft Forge 6.4.1.411 4 mods loaded, 4 mods active
    mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    Day Z Minecraft [Day Z] (DayZ 1.4.5_7.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    Profiler Position: N/A (disabled)
    Vec3 Pool Size: 1309 (73304 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    Player Count: 0 / 70; []
    Is Modded: Definitely; Server brand changed to 'forge,fml'
    Type: Dedicated Server (map_server.txt)
    And more. Can you give a working version of the mod ThirstMod 1.2.0? The one that I'm downloading them does not work on 1.4.5 :Sheep:
    We need the ForgeModLoader-client.log file from your minecraft directory to fix it.

    Thirst 1.2.0
  • #1928
    Quote from HoBoS_TaCo

    We need the ForgeModLoader-client.log file from your minecraft directory to fix it.

    Thirst 1.2.0
    If you get Zombified ( Poison ), You'll turn into a zombie when you die. It was a amazing :D
  • #1929
    Quote from HoBoS_TaCo

    We need the ForgeModLoader-client.log file from your minecraft directory to fix it.

    Thirst 1.2.0

    Server crashes, not the client
  • #1930
    Quote from nextgen


    Server crashes, not the client
    Then we need the ForgeModLoader-server.log from the server folder.
  • #1931
    Quote from HoBoS_TaCo

    You need someone else to apply it.

    What!? I'm playing singleplayer. :(
    "We are the music makers, and we are the dreamers of dreams."
    -Willy Wonka
  • #1932
    Where is the source code??
    I checked svn like instructed on: http://code.google.com/p/day-z-minecraft/source/checkout but it seems empty ???
  • #1933
    Quote from hyperfang8

    Where is the source code??
    I checked svn like instructed on: http://code.google.com/p/day-z-minecraft/source/checkout but it seems empty ???
    Why are you looking for source code?
  • #1934
    Quote from HoBoS_TaCo

    Why are you looking for source code?


    I already found it, it was on github...
    https://github.com/DayZ-Minecraft/DayZ

    Whats up with double hosting Google + Github ???

    As for your own question: i will try and add new stuff into it and maybe learn new things (just for practice)...

    EDIT:
    According to google code (http://code.google.com/p/day-z-minecraft/) license is Eclipse Public License: http://opensource.org/licenses/EPL-1.0 ...
    Which states that users have right to modify, redistribute code!

    But on the github (https://github.com/DayZ-Minecraft/DayZ#readme) author sates that users are not allowed to redistribute mod.

    This is just confusing, can someone explain me?
    Last edited by hyperfang8: 12/11/2012 6:49:02 AM
  • #1935
    Quote from HoBoS_TaCo

    Then we need the ForgeModLoader-server.log from the server folder.

    I posted above in the spoiler crash ...


    ---- Minecraft Crash Report ----
    // Surprise! Haha. Well, this is awkward.

    Time: 12/10/12 9:35 PM
    Description: Exception ticking world

    java.util.ConcurrentModificationException
    at java.util.HashMap$Ha­erator.nextEntry(HashMap.java:810)
    at java.util.HashMap$KeyIterator.next(HashMap.java:845)
    at im.b(ChunkProviderServer.java:309)
    at in.b(WorldServer.java:124)
    at net.minecraft.server.MinecraftServer.r(MinecraftServer.java:662)
    at ho.r(DedicatedServer.java:252)
    at net.minecraft.server.MinecraftServer.q(MinecraftServer.java:592)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:499)
    at fy.run(SourceFile:856)


    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------

    -- Head --
    Stacktrace:
    at java.util.HashMap$Ha­erator.nextEntry(HashMap.java:810)
    at java.util.HashMap$KeyIterator.next(HashMap.java:845)
    at im.b(ChunkProviderServer.java:309)
    at in.b(WorldServer.java:124)

    -- Affected level --
    Details:
    Level name: world
    All players: 0 total; []
    Chunk stats: ServerChunkCache: 1004 Drop: 819
    Level seed: -6374810097974588138
    Level generator: ID 12 - DAYZBASE, ver 0. Features enabled: true
    Level generator options:
    Level spawn location: World: (-124,64,256), Chunk: (at 4,4,0 in -8,16; contains blocks -128,0,256 to -113,255,271), Region: (-1,0; contains chunks -32,0 to -1,31, blocks -512,0,0 to -1,255,511)
    Level time: 736789 game time, 736789 day time
    Level dimension: 0
    Level storage version: 0x04ABD - Anvil
    Level weather: Rain time: 6064 (now: true), thunder time: 1816 (now: true)
    Level game mode: Game mode: survival (ID 0). Hardcore: false. Cheats: false
    Stacktrace:
    at net.minecraft.server.MinecraftServer.r(MinecraftServer.java:662)
    at ho.r(DedicatedServer.java:252)
    at net.minecraft.server.MinecraftServer.q(MinecraftServer.java:592)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:499)
    at fy.run(SourceFile:856)

    -- System Details --
    Details:
    Minecraft Version: 1.4.5
    Operating System: Linux (amd64) version 2.6.38.7-1mnb2custom
    Java Version: 1.6.0_24, Sun Microsystems Inc.
    Java VM Version: OpenJDK 64-Bit Server VM (mixed mode), Sun Microsystems Inc.
    Memory: 202491672 bytes (193 MB) / 510066688 bytes (486 MB) up to 2120679424 bytes (2022 MB)
    JVM Flags: 4 total; -Xincgc -Xmx2g -Xms512M -Xmn256M
    AABB Pool Size: 6943 (388808 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    Suspicious classes: FML and Forge are installed
    IntCache: cache: 0, tcache: 1, allocated: 2, tallocated: 58
    FML: MCP v7.23 FML v4.5.2.459 Minecraft Forge 6.4.1.411 4 mods loaded, 4 mods active
    mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    Day Z Minecraft [Day Z] (DayZ 1.4.5_7.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    Profiler Position: N/A (disabled)
    Vec3 Pool Size: 1309 (73304 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    Player Count: 0 / 70; []
    Is Modded: Definitely; Server brand changed to 'forge,fml'
    Type: Dedicated Server (map_server.txt)
    Last edited by nextgen: 12/11/2012 8:49:01 AM
  • #1936
    Hey,

    This mod is amazing, it's incredible how much this mod adds and how well it is implemented within Minecraft. Definitely enjoyed checking it out =)

    Last edited by XerainGaming: 12/11/2012 12:11:25 PM

  • #1937
    Hi guys i have a question. Is possible to run this mod on bukkit server?
  • #1938
    It's great to see this mod is still going! I got some ideas.... again. Survivors/followers? It'd make minecraft seem less lonely I guess. Also on a config option or something people could choose some items they would like to spawn in chests? Like if they have an item from another mod they could spawn it in or something.
  • #1939
    Quote from hyperfang8

    I already found it, it was on github...
    https://github.com/DayZ-Minecraft/DayZ

    Whats up with double hosting Google + Github ???

    As for your own question: i will try and add new stuff into it and maybe learn new things (just for practice)...

    EDIT:
    According to google code (http://code.google.c...ay-z-minecraft/) license is Eclipse Public License: http://opensource.org/licenses/EPL-1.0 ...
    Which states that users have right to modify, redistribute code!

    But on the github (https://github.com/D...raft/DayZ#readme) author sates that users are not allowed to redistribute mod.

    This is just confusing, can someone explain me?

    To make a google code page, which we have for download tracking, it needs a license. The license on the google code page refers to the code held on there, which is nothing. In short, the license on Github is what counts.

    Quote from nextgen

    I posted above in the spoiler crash ...


    ---- Minecraft Crash Report ----
    // Surprise! Haha. Well, this is awkward.

    Time: 12/10/12 9:35 PM
    Description: Exception ticking world

    java.util.ConcurrentModificationException
    at java.util.HashMap$Ha­erator.nextEntry(HashMap.java:810)
    at java.util.HashMap$KeyIterator.next(HashMap.java:845)
    at im.b(ChunkProviderServer.java:309)
    at in.b(WorldServer.java:124)
    at net.minecraft.server.MinecraftServer.r(MinecraftServer.java:662)
    at ho.r(DedicatedServer.java:252)
    at net.minecraft.server.MinecraftServer.q(MinecraftServer.java:592)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:499)
    at fy.run(SourceFile:856)


    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------

    -- Head --
    Stacktrace:
    at java.util.HashMap$Ha­erator.nextEntry(HashMap.java:810)
    at java.util.HashMap$KeyIterator.next(HashMap.java:845)
    at im.b(ChunkProviderServer.java:309)
    at in.b(WorldServer.java:124)

    -- Affected level --
    Details:
    Level name: world
    All players: 0 total; []
    Chunk stats: ServerChunkCache: 1004 Drop: 819
    Level seed: -6374810097974588138
    Level generator: ID 12 - DAYZBASE, ver 0. Features enabled: true
    Level generator options:
    Level spawn location: World: (-124,64,256), Chunk: (at 4,4,0 in -8,16; contains blocks -128,0,256 to -113,255,271), Region: (-1,0; contains chunks -32,0 to -1,31, blocks -512,0,0 to -1,255,511)
    Level time: 736789 game time, 736789 day time
    Level dimension: 0
    Level storage version: 0x04ABD - Anvil
    Level weather: Rain time: 6064 (now: true), thunder time: 1816 (now: true)
    Level game mode: Game mode: survival (ID 0). Hardcore: false. Cheats: false
    Stacktrace:
    at net.minecraft.server.MinecraftServer.r(MinecraftServer.java:662)
    at ho.r(DedicatedServer.java:252)
    at net.minecraft.server.MinecraftServer.q(MinecraftServer.java:592)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:499)
    at fy.run(SourceFile:856)

    -- System Details --
    Details:
    Minecraft Version: 1.4.5
    Operating System: Linux (amd64) version 2.6.38.7-1mnb2custom
    Java Version: 1.6.0_24, Sun Microsystems Inc.
    Java VM Version: OpenJDK 64-Bit Server VM (mixed mode), Sun Microsystems Inc.
    Memory: 202491672 bytes (193 MB) / 510066688 bytes (486 MB) up to 2120679424 bytes (2022 MB)
    JVM Flags: 4 total; -Xincgc -Xmx2g -Xms512M -Xmn256M
    AABB Pool Size: 6943 (388808 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    Suspicious classes: FML and Forge are installed
    IntCache: cache: 0, tcache: 1, allocated: 2, tallocated: 58
    FML: MCP v7.23 FML v4.5.2.459 Minecraft Forge 6.4.1.411 4 mods loaded, 4 mods active
    mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    Day Z Minecraft [Day Z] (DayZ 1.4.5_7.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    Profiler Position: N/A (disabled)
    Vec3 Pool Size: 1309 (73304 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    Player Count: 0 / 70; []
    Is Modded: Definitely; Server brand changed to 'forge,fml'
    Type: Dedicated Server (map_server.txt)

    That's a crash log, not an error report. We need the contents of the ForgeModLoader-server.log file in your server directory to be able to fix it.

    Quote from keksas

    Hi guys i have a question. Is possible to run this mod on bukkit server?

    No, Forge cannot run on a bukkit server. There are however many mods for forge that are like bukkit plugins such as ForgeEssentials.

    Quote from AFreakingLemon

    It's great to see this mod is still going! I got some ideas.... again. Survivors/followers? It'd make minecraft seem less lonely I guess. Also on a config option or something people could choose some items they would like to spawn in chests? Like if they have an item from another mod they could spawn it in or something.
    What other mods are you thinking of?
  • #1940
    Quote from HoBoS_TaCo

    That's a crash log, not an error report. We need the contents of the ForgeModLoader-server.log file in your server directory to be able to fix it.

    http://www.mc-fast.n...er-server-0.log
    Here. I beg to fix :) :)
    There still is a strange problem with the spawn chests. Look at the logs.
    Last edited by nextgen: 12/12/2012 2:44:57 AM
  • #1941
    hello,

    a suggestion, as it is now when you build a fence (stone or wooden) around your base you are safe.it would be nice if the zombies could break (some of the zombies) in the fences, or could dig beneath the fence...
    Last edited by kazim: 12/12/2012 4:41:35 AM
  • #1942
    Quote from nextgen

    http://www.mc-fast.n...er-server-0.log
    Here. I beg to fix :) :)
    There still is a strange problem with the spawn chests. Look at the logs.
    Thanks, i'll look into them.
    Quote from kazim

    hello,

    a suggestion, as it is now when you build a fence (stone or wooden) around your base you are safe.it would be nice if the zombies could break (some of the zombies) in the fences, or could dig beneath the fence...
    Or perhaps climb over if it's not topped with barbed wire?
  • #1943
    Quote from HoBoS_TaCo

    Thanks, i'll look into them.
    Or perhaps climb over if it's not topped with barbed wire?


    yes.. that would be nice too... (althow they should be able to go over even with barded wire.. they are zombies they dont feel pain. they would be damaged but they would go over...).the thing is that a player should not have his mind at ease that he is protected and nothing can get him...

    also a question. i read almost all the posts (almost...) is there a custom map or the map is generated normaly. if i search will i find cities? also. i spawn every time near a vilage. there i find carrots / potatos. this is not very good as it is easyer to survive (althow some zombies will eat me later...)

    thank you.
    Last edited by kazim: 12/12/2012 7:40:24 AM
  • #1944
    Quote from kazim

    yes.. that would be nice too... (althow they should be able to go over even with barded wire.. they are zombies they dont feel pain. they would be damaged but they would go over...).the thing is that a player should not have his mind at ease that he is protected and nothing can get him...

    also a question. i read almost all the posts (almost...) is there a custom map or the map is generated normaly. if i search will i find cities? also. i spawn every time near a vilage. there i find carrots / potatos. this is not very good as it is easyer to survive (althow some zombies will eat me later...)

    thank you.
    Quote from kazim

    yes.. that would be nice too... (althow they should be able to go over even with barded wire.. they are zombies they dont feel pain. they would be damaged but they would go over...).the thing is that a player should not have his mind at ease that he is protected and nothing can get him...

    also a question. i read almost all the posts (almost...) is there a custom map or the map is generated normaly. if i search will i find cities? also. i spawn every time near a vilage. there i find carrots / potatos. this is not very good as it is easyer to survive (althow some zombies will eat me later...)

    thank you.
    Y Not replace all the villagers into zombie so they turn hostile and eat you thats is the suggestion i can think of but i dont reccommend it but if thats good then i wont object ...(bad idea if you think)
    You are being hacked !
  • #1945
    have first crash on my server on 7.0
    ---- Minecraft Crash Report ----
    // I'm sorry, Dave.

    Time: 12/12/12 7:09 PM
    Description: Exception in server tick loop

    java.lang.NoSuchMethodError: md.ak()Z
    at dayz.common.items.ItemBloodBag.a(ItemBloodBag.java:26)
    at um.a(SourceFile:211)
    at qx.p(EntityPlayer.java:1148)
    at iv.a(NetServerHandler.java:786)
    at dq.a(SourceFile:36)
    at cg.b(TcpConnection.java:451)
    at iv.d(NetServerHandler.java:82)
    at iw.b(NetworkListenThread.java:55)
    at ht.b(SourceFile:30)
    at net.minecraft.server.MinecraftServer.r(MinecraftServer.java:696)
    at ho.r(DedicatedServer.java:252)
    at net.minecraft.server.MinecraftServer.q(MinecraftServer.java:592)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:499)
    at fy.run(SourceFile:856)


    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------

    -- System Details --
    Details:
    Minecraft Version: 1.4.5
    Operating System: Linux (amd64) version 2.6.32-5-amd64
    Java Version: 1.6.0_26, Sun Microsystems Inc.
    Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Sun Microsystems Inc.
    Memory: 606893736 bytes (578 MB) / 1059651584 bytes (1010 MB) up to 1908932608 bytes (1820 MB)
    JVM Flags: 2 total; -Xmx2G -Xms1G
    AABB Pool Size: 25102 (1405712 bytes; 1 MB) allocated, 20919 (1171464 bytes; 1 MB) used
    Suspicious classes: FML and Forge are installed
    IntCache: cache: 0, tcache: 0, allocated: 1, tallocated: 61
    FML: MCP v7.23 FML v4.5.17.479 Minecraft Forge 6.4.1.435 4 mods loaded, 4 mods active
    mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    Day Z Minecraft [Day Z] (DayZ 1.4.5_7.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    Profiler Position: N/A (disabled)
    Vec3 Pool Size: 5134 (287504 bytes; 0 MB) allocated, 3881 (217336 bytes; 0 MB) used
    Player Count: 6 / 15; ['Kirad'/488640, l='dayz62', x=8.30, y=60.00, z=429.47], iq['xfam0usxx'/506609, l='dayz62', x=388.47, y=64.00, z=-148.30], iq['binxce'/508170, l='dayz62', x=-83.11, y=60.00, z=79.74], iq['MoMo_SvK'/506089, l='dayz62', x=-82.91, y=60.00, z=78.30], iq['josemendez'/486760, l='dayz62', x=-84.13, y=60.00, z=80.47], iq['еЄЅBohdanеЄЅ'/507913, l='dayz62', x=334.53, y=64.00, z=-80.41]]
    Is Modded: Definitely; Server brand changed to 'forge,fml'
    Type: Dedicated Server (map_server.txt)
  • #1946
    ­F**king awesome! only downside is...it needs more guns :( other than that its awesome :D
    Last edited by Ardlifeforever: 12/12/2012 4:22:14 PM
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