Stackie is now available for Forge servers. I had to temporarily disable transparent textures in Schematica due to some bugs that I have to fix (the textures wouldn't load at all).
I've also released a test version of bspkrs' InGame Info mod that uses an XML config file (I'll add the ModLoader version tomorrow). And yes, we have talked about this, bspkrs knows about it.
Due to popularity of the ML version of Monster Spawn Highlighter I've updated it to 1.3.1. I've also included a 1.3.1 version of InGame Info for ML, because it was a ML mod to begin with.
Schematica and Monster Spawn Highlighter doesn't work with Optifine.
otherwise great Mods.
Just tested it and it sadly really doesn't work. Optifine overrides one of Forge's files with the hooks I use and it's never called. I really do hope that sp614x can work out something in that regard - or the Forge devs. I really wouldn't like to drop out Optifine. :/
Feature request for InGame Info, add village data.
Check out Village.java I want to know if I am inside my village, and how many villagers are in that village.. How many doors it has. So that I know how many more I have to build for more golems to spawn.
Feature request for InGame Info, add village data.
Check out Village.java I want to know if I am inside my village, and how many villagers are in that village.. How many doors it has. So that I know how many more I have to build for more golems to spawn.
To summarize:
is in village
villager count
door count
golem count (might not be possible, but will try)
Did I get everything?
Edit: one problem. The client side does not track villages, only the server. This would only work on SP and not on MP.
Updated Monster Spawn Highlighter and InGame Info.
You can now select which monsters you wish to track with Monster Spawn Highlighter.
InGame Info has 7 new tags (lightfeet, lightnosunfeet, add, sub, mul, div, round). The first two return the light level at feet level, the next four simply perform arithmetical operations on the 2 given argument and the last simply rounds an integer value. There's also a better config created by default.
I'm also working on getting the villager tags added, but adding them might impact the performance quite a bit. It will be SP only though (or LAN, assuming you opened the server to the lan).
Didn't get this from the mainpost. Maybe add some [version-tags]? But thanks anyway.
The latest release from the "latest" folder doesn't have any tags for easier upgrading (just replace the file). The "older" releases includes the latest release, which has a version number included. I even included a date in the main post, which you can use as a reference whether the mod is up to date or not.
Anyway, added the "+ latest with version tag" to the old releases, so you can download those instead.
I have test this on a flat map (SSP) Rai's Minimap slime Chunks are correct.
Thanks for noticing. It works now on SP, on MP it won't highlight anything (lack of the seed). I'll also update InGame Info (soon to be renamed) when I update a few other things.
That's good.
Also, a test version for 1.3.1 should be up real soon. I'm still ironing our a few things, but it should be out in the next few days.
Stackie is now available for Forge servers. I had to temporarily disable transparent textures in Schematica due to some bugs that I have to fix (the textures wouldn't load at all).
I've also released a test version of bspkrs' InGame Info mod that uses an XML config file (I'll add the ModLoader version tomorrow). And yes, we have talked about this, bspkrs knows about it.
Also you should include a link to forge forum post in the OP just to help people find it easier just a suggestion :).
I'm currently still waiting for a 1.3.2 ML release, so I can update Monster Spawn Highlighter and InGame Info.
Just tested it and it sadly really doesn't work. Optifine overrides one of Forge's files with the hooks I use and it's never called. I really do hope that sp614x can work out something in that regard - or the Forge devs. I really wouldn't like to drop out Optifine. :/
Check out Village.java I want to know if I am inside my village, and how many villagers are in that village.. How many doors it has. So that I know how many more I have to build for more golems to spawn.
To summarize:
Edit: one problem. The client side does not track villages, only the server. This would only work on SP and not on MP.
You can now select which monsters you wish to track with Monster Spawn Highlighter.
InGame Info has 7 new tags (lightfeet, lightnosunfeet, add, sub, mul, div, round). The first two return the light level at feet level, the next four simply perform arithmetical operations on the 2 given argument and the last simply rounds an integer value. There's also a better config created by default.
I'm also working on getting the villager tags added, but adding them might impact the performance quite a bit. It will be SP only though (or LAN, assuming you opened the server to the lan).
Didn't get this from the mainpost. Maybe add some [version-tags]? But thanks anyway.
Anyway, added the "+ latest with version tag" to the old releases, so you can download those instead.
Was just about to make a post about it.
Just make sure to download Forge build #225+ and Optifine Ultra B3+ and you should be fine. And happy hunting/scheming.
I did thing about it, but non OP players are unable to execute the command. So unless you're an OP it won't help anyway. I can give it a try though.
Yes, it will say some outrageous number like, 1724 / 17
perhaps you can make a tutorial on how to configure this, im having trouble.