I demand that you add a script that prints "This is not the mightiest tree in the forest!" whenever hitting a tree with a herring! Also, when you try to hit a greatwood tree from thaumcraft or some other giant-ass tree from a biome mod it prints "It cannot be done!"
For the love of the flying circus, someone please do this
Is anyone aware of a way to add fish to biomes?
I mean, I have Biomes o Plenty, which adds three ocean biomes like coral reef, and chasm, etc. except I catch freshwater fish in them. As a future request, please make it so you have the basic biomes listed in the config, with the ability to add new biomes to the config.
e.g. i can add 'coral reef' to the ocean fish section of the config.
How does armor/weapon from this set compare to the ones in metallurgy? I adjusted various mob mods in difficulty so that it matches the best sets in metallurgy but not sure if this one is going to be totally disproportionate.
Hey, I love your mod! I played the previous version and it's still awesome. The problem I have is that I want to play a hardcore hunger modpack like magicfarm, but I can't change how much hunger the fish fillet recover =/ Is it possible to add a option in the config with the amount of hunger you gain for each food or is it too difficult/long? Thank you for this mod anyway =)
What's the durability of the armor and tools? I'm guessing a lot, because the sword does +10 damage!! The difference between the neptunium sword vs the Diamond Sword is the same difference between wooden and diamond. Wow.
You should really add crabs/lobsters to ocean biomes and crawdads to river biomes. Then add crab pots and lobster traps. It'd be perfect. Oh, and talk to Jeb, he might want to make your mod's content vanilla stuff. Would expand on fishing even more.
Thanks to this, I can enjoy 1.7-era fishing in 1.6.4! Yay!!!!!!!!!!