1.6.4 Forge SMP

Aquaculture

  • #1
    Aquaculture

    Designer/Artist: Shadowclaimer
    Programmer: Lclc98
    Former Staff: Freyja, Rebelkeithy


    Introduction
    Welcome to Aquaculture! An expansion of Minecraft's fishing system. For those that know me, you know I'm the creator of Metallurgy, another expansion mod that greatly enhanced the mining system in Minecraft. Well Aquaculture is my attempt to do the same for the bland fishing system.

    In Aquaculture you never know what you'll catch. Every biome is home to tons of unique fish you can only catch in that biome, and there's a myriad of new loot items you can randomly catch while fishing.

    All of this is made possible by simply crafting the Iron Fishing Rod.

    The Iron Fishing Rod
    This new shiny addition is a gateway to your journey into Aquaculture! Simply crafting it will enable all the features of the mod. By using a new fishing rod, I was able to avoid making base class edits ot the game which would severely harm any compatibility with other mods as well as ceaselessly complicating multiplayer/updates.

    There are plans for new and better fishing rods that will increase your chances to get cooler loot while fishing (Gold, Diamond, and Neptunium are all planned!)

    The Fishables
    Ah yes the part you've all been waiting for, Aquaculture's 32+ new fish and 12+ fishable loot items!

    For the mostpart Aquaculture sticks to realism, the new fish are (mostly) real species that have been translated into Minecraft.

    (Red colored fish are not yet implemented but are planned)

    Freshwater (Forest, Plains, Extreme Hills)
    - Bluegill
    - Bass
    - Perch
    - Brown Trout
    - Catfish
    - Carp
    - Muskellunge

    Arid (Desert)
    -Capitaine (Nile Perch)
    -Boulti (Nile Tilapia)
    -Bagrid
    -Synodontis

    Arctic (Tundra, Taiga)
    - Cod
    -Pollock
    -Herring
    -Halibut
    -Pink Salmon
    - Rainbow Trout
    -Blackfish

    Saltwater (Beach, Ocean)
    - Salmon
    - Tuna
    - Red Grouper
    - Swordfish
    - Shark
    - Whale
    -Squid
    -Jellyfish
    -Blowfish
    -Red Snapper
    -Mackerel
    -Bonito
    -Flounder
    -Tarpon
    -Manta Ray

    Tropical (Jungle)
    -Arapaima
    -Pirahna
    -Tambaqui
    -Electric Eel
    -Dart Frog
    -Arrau Turtle

    Mushroom (Mushroom Island)
    - Red Shrooma
    - Brown Shrooma

    Random Loot! (Found everywhere!)
    -Seaweed/Algae [Edible!]
    -Stick
    -Driftwood [Crafts into Planks!]
    -Leather Boots
    -Tin Can
    -Bone
    -Message in a Bottle [Right click to reveal a message!]
    -Box
    -Lockbox
    -Treasure Chest [These three all contain random loot!]
    -Goldfish [Crafts into Gold Nuggets!]
    -Neptune's Bounty

    Note: If you are using a mod that adds new biomes or are fishing in a biome that doesn't have specific fish, it will default to Freshwater Fish, meaning technically this mod is compatible with any other Biome adding mod there is!

    Recipes


    Driftwood + Workbench = 4 Planks
    2 Iron + Stick + 2 String + Workbench = Iron Fishing Rod
    (Any Fish) + Workbench = Raw Fish Fillet
    Raw Fish Fillet + Furnace = Cooked Fish Fillet (Restores 2.5 marks of Hunger)

    Squid + Workbench = Ink Sac
    Whale + Workbench = 5x Whale Steaks
    Whale Steak + Furnace = Cooked Whale Steaks
    Goldfish + Workbench = Gold Nugget
    Boot + Workbench = Leather
    Tin Can + Furnace = Iron Bar


    Enchants

    Efficiency - Fish bite more often
    Appealing - Catch more fish
    Magnetic - Catch more loot
    Unbreaking - Chance not to consume durability on cast
    Longcast - Fishing Rod casts farther
    Shortcast - Fishing Rod casts closer
    Double Hook - Chance to catch two fish instead of one
    Barbed Hook - Catch window is longer
    Heavy Line - Higher chance to higher weight




    Screenshots







    Videos
    AtlanticCraft


    Downloads

    http://minecraft.cur...ds/aquaculture/





    Banner


    [url=http://www.minecraftforum.net/topic/1285120-125-ssp-aquaculture-10/][img]http://i.imgur.com/kMf2P.png[/img][/url]


    Known Bugs

    -The Fishing Line doesn't always show up
    -The Fishing Rod is inverted oddly
    -In SMP the fishing rod sometimes "bounces" when you cast, making the noise of a fish biting, just ignore the first few.

    Donations



    Please consider taking a moment to drop $1 or more into my Paypal, I've spent a lot of my personal time on this modification and although I don't expect monetary gain from it. It's really nice, and provides me with a driving force to work harder.

    So please consider donating, every dollar helps.

    Feedback

    Please click the little Up Arrow in the bottom right corner if you like the idea of the mod, even if you don't play it. It helps the mod get ranked accordingly in interest and helps gauge its future.

    Come visit us in my IRC channel! I'm in there posting work in progress and chatting all day!
    Server: irc.esper.net
    Channel: #Metallurgy

    Rights of Use

    You as the user have my permission to do the following with this mod without asking my permission.
    -You may create videos or take screenshots and post them anywhere you please, I just ask that you note what the mod is and let people know where to get it (I actually heavily heavily encourage this!)
    -You may play the mod or share it with your friends, once again, just let them know what mod it is and where they can get it/give feedback.
    -You may add it to a modpack as long as the modpack gives proper credit and links back to this page.

    You as the user, may NOT do the following with the mod.
    -You cannot redistribute this mod without asking for my permission! Do not post it on other websites without asking me directly.
    -You cannot decompile my code or reuse my artwork for other mods, special circumstances may be granted if you talk to me.

    If you made it to the bottom of this post and read it all properly, then you're insane and should be ingame fishing. So scroll up, download, and play the mod!
    Last edited by Shadowclaimer: 2/7/2014 7:49:20 AM
    Designer/Artist on Metallurgy, Aquaculture, and Atum
    Follow me on Twitter for Updates and Streams: http://twitter.com/Shadowclaimer
  • #2
    This is pretty cool. Certain ores should make better fishing poles. Certain fishing poles catch certain fish. haha. Cool mod. Good job :P
  • #3
    Quote from SnowMayne13

    This is pretty cool. Certain ores should make better fishing poles. Certain fishing poles catch certain fish. haha. Cool mod. Good job :P


    Eventually there will be a Gold/Diamond fishing pole set that will have a small bonus to loot rolls.
    Designer/Artist on Metallurgy, Aquaculture, and Atum
    Follow me on Twitter for Updates and Streams: http://twitter.com/Shadowclaimer
  • #4
    Wow! I've never seen anyone make a mod for fishing yet! BTW it looks AWESOME! I would expect so, from the maker of one of my favorite other mods, Metallurgy!
    Last edited by Phantomgamer: 6/12/2012 10:29:45 PM
    What? You think I can't make a good signature? Well... You're right..
  • #5
    Quote from Phantomgamer

    Wow! I've never seen anyone make a mod for fishing yet! BTW it looks AWESOME!


    Thank ya =P
    Designer/Artist on Metallurgy, Aquaculture, and Atum
    Follow me on Twitter for Updates and Streams: http://twitter.com/Shadowclaimer
  • #6
    Better Fishing++ is another mod, but great work, I downloaded this one, and it works like a charm.
    :)
  • #7
    Quote from PoopKin

    Better Fishing++ is another mod, but great work, I downloaded this one, and it works like a charm.
    :)


    Never heard of it, how new is it?
    Designer/Artist on Metallurgy, Aquaculture, and Atum
    Follow me on Twitter for Updates and Streams: http://twitter.com/Shadowclaimer
  • #8
    Pretty good mod! Maybe a Fishing Net would be cool too!
  • #9
    Quote from murillohfb

    Pretty good mod! Maybe a Fishing Net would be cool too!


    Its something I've considered.

    What kinds of new fish would people want to see in the future?

    I considered Puffer Fish, Lobsters, Crabs, Frogs, Squid (Turn into Ink Sacs) some other crazy stuff.
    Last edited by Shadowclaimer: 6/12/2012 11:12:51 PM
    Designer/Artist on Metallurgy, Aquaculture, and Atum
    Follow me on Twitter for Updates and Streams: http://twitter.com/Shadowclaimer
  • #10
    Quote from Shadowclaimer

    Its something I've considered.

    What kinds of new fish would people want to see in the future?

    I considered Puffer Fish, Lobsters, Crabs, Frogs, Squid (Turn into Ink Sacs) some other crazy stuff.


    Never thought about fishing before til I saw this mod.I think I just found a new hobby after long days of mining in the caves.Now all I need is some rockin tunes and an ice cold beer lol. do the fish swim around or are they like the mind craft fish that you don't see till you catch it and those are some good ideas for new additions but of course lobsters and crabs would need a cage to catch them.


    Try Aberrant Tools: http://www.minecraft...ith-cool-traps/ It lets you build retractable bridges, lightning traps and more.
    Last edited by Hikachan: 6/13/2012 12:22:17 AM
  • #11
    You should add biome type fishes like Frogs can only be catch at swamps and sharks at oceans.

    Sorry for the bad English...
  • #12
    Quote from murillohfb

    You should add biome type fishes like Frogs can only be catch at swamps and sharks at oceans.

    Sorry for the bad English...


    This was planned just trying to figure out how to work it in the code.
    Designer/Artist on Metallurgy, Aquaculture, and Atum
    Follow me on Twitter for Updates and Streams: http://twitter.com/Shadowclaimer
  • #13
    can you make piranhas i want to see piranhas :Dor some zombie fish or something just making up something :D
  • #14
    Quote from jaspoboy

    can you make piranhas i want to see piranhas :D

    or some zombie fish or something just making up something :D


    Interesting ideas.
    Designer/Artist on Metallurgy, Aquaculture, and Atum
    Follow me on Twitter for Updates and Streams: http://twitter.com/Shadowclaimer
  • #15
    support between this mod and metallurgy? just a thought.
  • #16
    Quote from Shadowclaimer

    Interesting ideas.

    THNX
  • #17
    Quote from evecommander

    support between this mod and metallurgy? just a thought.


    Originally this mod was designed to be part of Metallurgy, I decided to separate the two. Right now Metallurgy isn't up to 1.2.5, so therefor no support is possible.

    Eventually I might do it, but its not high on my priority list (support that is).

    You can run both together however.
    Designer/Artist on Metallurgy, Aquaculture, and Atum
    Follow me on Twitter for Updates and Streams: http://twitter.com/Shadowclaimer
  • #18
    when are you finishing the neptune tool set?
  • #19
    Quote from jaspoboy

    when are you finishing the neptune tool set?


    Its ingame and finished ;) Good luck fishing the bars up for it though.
    Last edited by Shadowclaimer: 6/13/2012 7:31:01 AM
    Designer/Artist on Metallurgy, Aquaculture, and Atum
    Follow me on Twitter for Updates and Streams: http://twitter.com/Shadowclaimer
  • #20
    How about eels? Electric eels are also an idea and could even harm you when you "loot" them, but normal (i.e. real) eels are fine. Always wanted to fish for eels in Minecraft.
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