---- Minecraft Crash Report ----
// Hi. I'm Minecraft, and I'm a crashaholic.
Time: 26/11/12 16:22
Description: Exception in server tick loop
cpw.mods.fml.common.LoaderException: java.lang.NoClassDefFoundError: bek
at cpw.mods.fml.common.LoadController.transition(LoadController.java:117)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:481)
at cpw.mods.fml.server.FMLServerHandler.beginServerLoading(FMLServerHandler.java:82)
at cpw.mods.fml.common.FMLCommonHandler.onServerStart(FMLCommonHandler.java:343)
at ho.c(DedicatedServer.java:49)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:456)
at fy.run(SourceFile:856)
Caused by: java.lang.NoClassDefFoundError: bek
at java.lang.Class.getDeclaredConstructors0(Native Method)
at java.lang.Class.privateGetDeclaredConstructors(Unknown Source)
at java.lang.Class.getConstructor0(Unknown Source)
at java.lang.Class.getConstructor(Unknown Source)
at net.minecraftforge.event.EventBus.register(EventBus.java:69)
at net.minecraftforge.event.EventBus.register(EventBus.java:53)
at atomicscience.ZhuYao.preInit(ZhuYao.java:119)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:440)
at sun.reflect.GeneratedMethodAccessor3.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:140)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:83)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:480)
... 5 more
Caused by: java.lang.ClassNotFoundException: bek
at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:141)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
... 37 more
Caused by: java.lang.RuntimeException: Attempted to load class bek for invalid side SERVER
at cpw.mods.fml.common.asm.transformers.SideTransformer.transform(SideTransformer.java:38)
at cpw.mods.fml.relauncher.RelaunchClassLoader.runTransformers(RelaunchClassLoader.java:178)
at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:133)
... 39 more
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
I like the idea of what you are aiming for here man. I've a question as a guy recently into modding. With Buildcraft and IC2 there is an issue where the scaling between the power for the machine tiers differs between the two mods. In fact, my first (and currently only) published mod is addressing this issue for Buildcraft Fuel/Oil to EU. I was wondering what your current conversion rates are for UE to MJ, UE to EU (and vice versa), and what is your reasoning behind those rates?
I like the idea of making any machines I make in the future easily accessible to all no matter their power gen of choice, and UE seems like it could be a good step in this direction.
---- Minecraft Crash Report ----
// My bad.
Time: 11/26/12 8:45 PM
Description: Exception in server tick loop
java.lang.AbstractMethodError: atomicscience.hecheng.TDaoChouQi.onReceive(Ljava/lang/Object;DDLnet/minecraftforge/common/ForgeDirection;)V
at universalelectricity.core.electricity.ElectricityManager.onTick(ElectricityManager.java:374)
at universalelectricity.core.electricity.ElectricityManagerTicker.tickStart(ElectricityManagerTicker.java:17)
at cpw.mods.fml.common.SingleIntervalHandler.tickStart(SingleIntervalHandler.java:16)
at cpw.mods.fml.common.FMLCommonHandler.tickStart(FMLCommonHandler.java:117)
at cpw.mods.fml.common.FMLCommonHandler.onPreWorldTick(FMLCommonHandler.java:293)
at net.minecraft.server.MinecraftServer.r(MinecraftServer.java:652)
at net.minecraft.server.MinecraftServer.q(MinecraftServer.java:587)
at bdo.q(IntegratedServer.java:110)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:494)
at fy.run(SourceFile:856)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- System Details --
Details:
Minecraft Version: 1.4.5
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.7.0_05, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 315961920 bytes (301 MB) / 583663616 bytes (556 MB) up to 954466304 bytes (910 MB)
JVM Flags: 2 total; -Xms512m -Xmx1024m
AABB Pool Size: 5621 (314776 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 3, tallocated: 63
FML: MCP v7.23 FML v4.5.2.459 Minecraft Forge 6.4.0.396 19 mods loaded, 19 mods active
mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
mod_GuiAPI [mod_GuiAPI] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
mod_ReiMinimap [mod_ReiMinimap] ([1.4.5]ReiMinimap_v3.2_05.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
BasicComponents [Basic Components] (BasicComponents_v1.1.3.276.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
AtomicScience [Atomic Science] (AtomicScience_v0.2.6.91.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
BuildCraft|Core [BuildCraft] (buildcraft-A-3.2.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
BuildCraft|Builders [BC Builders] (buildcraft-A-3.2.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
BuildCraft|Energy [BC Energy] (buildcraft-A-3.2.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
BuildCraft|Factory [BC Factory] (buildcraft-A-3.2.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
BuildCraft|Transport [BC Transport] (buildcraft-A-3.2.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
BuildCraft|Silicon [BC Silicon] (buildcraft-A-3.2.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
craftguide [CraftGuide] (CraftGuide-1.6.4.9-test-build.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
CustomNpcs [CustomNpcs 1.4.5] (CustomNPCs_1.4.5.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
MoCreatures [DrZhark's Mo'Creatures Mod] (DrZharks MoCreatures Mod v4.2.1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
EE3 [Equivalent Exchange 3] (ee3-universal-pre1d.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
IronChest [Iron Chest] (ironchest-universal-4.4.0.176.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
Railcraft [Railcraft] (Railcraft_6.8.0.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
Profiler Position: N/A (disabled)
Vec3 Pool Size: 4136 (231616 bytes; 0 MB) allocated, 3779 (211624 bytes; 0 MB) used
Player Count: 1 / 8; [iq['Player'/347, l='New World', x=-177.88, y=64.07, z=289.85]]
Type: Integrated Server (map_client.txt)
Is Modded: Definitely; Client brand changed to 'forge,fml'
So you want this to be sort of a universal energy API, but yet absolutely rule out the usage of the mod in a mod pack? Don't see how those too aims mesh. Either you want absolute control, or you want it to be adopted and used my lots of mods. Which is it?
I don't get your point. I want UE to be used by lots of mods. The mod pack is just an official collection of all mods that use the UE API. It has nothing to do with control and I'm not even managing the pack.
I like the idea of what you are aiming for here man. I've a question as a guy recently into modding. With Buildcraft and IC2 there is an issue where the scaling between the power for the machine tiers differs between the two mods. In fact, my first (and currently only) published mod is addressing this issue for Buildcraft Fuel/Oil to EU. I was wondering what your current conversion rates are for UE to MJ, UE to EU (and vice versa), and what is your reasoning behind those rates?
I like the idea of making any machines I make in the future easily accessible to all no matter their power gen of choice, and UE seems like it could be a good step in this direction.
I based it off coal power and battery storage, though I don't have much justifications for them. They're configurable after all.
Hey if you still can't figure out you're mistake let me hold your hand and point at the fact that your mod(AtomicScience) tries to load a Class that you either forgot to put in or a syntax error in some of the functions, notably a file containing the keyword "bek". Wich makes AtomicScience unplayable on SMP above 2.4.88
Also, BasicComponents_v1.1.2.268 and below are the only versions that don't crash the whole server or SSP map when outputting electricity. The world is then unloadable and forever lost, SSP and SMP.
The more you update, the more your mods become unplayable. I am a developer at Ubisoft Montreal and I can tell: your mods have a lot of potential, and you have a lot of potential, so please start by fixing these major errors before adding new stuff(we call this the Microsoft syndrome btw ;)).
I hope you are working on this. Else, keep up your good work so we can keep on enjoying one of the most awesome and original Minecraft experience.
Hey if you still can't figure out you're mistake let me hold your hand and point at the fact that your mod(AtomicScience) tries to load a Class that you either forgot to put in or a syntax error in some of the functions, notably a file containing the keyword "bek". Wich makes AtomicScience unplayable on SMP above 2.4.88
Also, BasicComponents_v1.1.2.268 and below are the only versions that don't crash the whole server or SSP map when outputting electricity. The world is then unloadable and forever lost, SSP and SMP.
The more you update, the more your mods become unplayable. I am a developer at Ubisoft Montreal and I can tell: your mods have a lot of potential, and you have a lot of potential, so please start by fixing these major errors before adding new stuff(we call this the Microsoft syndrome btw ).
I hope you are working on this. Else, keep up your good work so we can keep on enjoying one of the most awesome and original Minecraft experience.
I know the bug, already fixed it in the latest release 0.2.6 I think. You don't need to rub bugs in my face. I read them all but don't have time to respond.
Everyone im sorry if im posting this in the wrong place but i tired to make a vanilla server with ic2 and all its requirments. It all worked fine until i found this ---- Minecraft Crash Report ----
// Why did you do that?
Time: 11/27/12 5:49 PM
Description: Exception in server tick loop
cpw.mods.fml.common.LoaderException: java.lang.ClassNotFoundException: basiccomponents.BCLoader
at cpw.mods.fml.common.LoadController.transition(LoadController.java:117)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:479)
at cpw.mods.fml.server.FMLServerHandler.beginServerLoading(FMLServerHandler.java:82)
at cpw.mods.fml.common.FMLCommonHandler.onServerStart(FMLCommonHandler.java:343)
at ho.c(DedicatedServer.java:49)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:456)
at fy.run(SourceFile:856)
Caused by: java.lang.ClassNotFoundException: basiccomponents.BCLoader
at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:141)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at cpw.mods.fml.common.ModClassLoader.loadClass(ModClassLoader.java:57)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.constructMod(FMLModContainer.java:410)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:140)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:83)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:478)
... 5 more
Caused by: java.lang.NullPointerException
at org.objectweb.asm.ClassReader.<init>(Unknown Source)
at net.minecraftforge.transformers.EventTransformer.transform(EventTransformer.java:29)
at cpw.mods.fml.relauncher.RelaunchClassLoader.runTransformers(RelaunchClassLoader.java:178)
at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:133)
... 32 more
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- System Details --
Details:
Minecraft Version: 1.4.5
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.7.0_09, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 41396984 bytes (39 MB) / 99811328 bytes (95 MB) up to 831455232 bytes (792 MB)
JVM Flags: 0 total;
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v7.23 FML v4.5.2.459 Minecraft Forge 6.4.0.396 5 mods loaded, 5 mods active
mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructe
FML [Forge Mod Loader] (coremods) Unloaded->Constructed
Forge [Minecraft Forge] (coremods) Unloaded->Constructed
BasicComponents [Basic Components] (minecraft_server.jar) Unloaded->Errored
ICBM [ICBM] (minecraft_server.jar) Unloaded->Errored
Profiler Position: N/A (disabled)
Is Modded: Definitely; Server brand changed to
So can anyne help me
i noticed it, calclavia should make the tin spawn more commonly, we are going to need a new excavation system too, like the IC2 quarry, or the AtomicStyker Minions mod(copyright) but it must be expensive, and easy to use, maybe with the possibility to move it, so that it doesn't ruin the landscape with massive machinery, but maybe is a bit too overpower for an API
I agree about the tin generation, I really love battery boxes lol
Everyone im sorry if im posting this in the wrong place but i tired to make a vanilla server with ic2 and all its requirments. It all worked fine until i found this ---- Minecraft Crash Report ----
// Why did you do that?
Time: 11/27/12 5:49 PM
Description: Exception in server tick loop
cpw.mods.fml.common.LoaderException: java.lang.ClassNotFoundException: basiccomponents.BCLoader
at cpw.mods.fml.common.LoadController.transition(LoadController.java:117)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:479)
at cpw.mods.fml.server.FMLServerHandler.beginServerLoading(FMLServerHandler.java:82)
at cpw.mods.fml.common.FMLCommonHandler.onServerStart(FMLCommonHandler.java:343)
at ho.c(DedicatedServer.java:49)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:456)
at fy.run(SourceFile:856)
Caused by: java.lang.ClassNotFoundException: basiccomponents.BCLoader
at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:141)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at cpw.mods.fml.common.ModClassLoader.loadClass(ModClassLoader.java:57)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.constructMod(FMLModContainer.java:410)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:140)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:83)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:478)
... 5 more
Caused by: java.lang.NullPointerException
at org.objectweb.asm.ClassReader.<init>(Unknown Source)
at net.minecraftforge.transformers.EventTransformer.transform(EventTransformer.java:29)
at cpw.mods.fml.relauncher.RelaunchClassLoader.runTransformers(RelaunchClassLoader.java:178)
at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:133)
... 32 more
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- System Details --
Details:
Minecraft Version: 1.4.5
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.7.0_09, Oracle Corporation
Java VM Version: Java HotSpot™ 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 41396984 bytes (39 MB) / 99811328 bytes (95 MB) up to 831455232 bytes (792 MB)
JVM Flags: 0 total;
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v7.23 FML v4.5.2.459 Minecraft Forge 6.4.0.396 5 mods loaded, 5 mods active
mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructe
FML [Forge Mod Loader] (coremods) Unloaded->Constructed
Forge [Minecraft Forge] (coremods) Unloaded->Constructed
BasicComponents [Basic Components] (minecraft_server.jar) Unloaded->Errored
ICBM [ICBM] (minecraft_server.jar) Unloaded->Errored
Profiler Position: N/A (disabled)
Is Modded: Definitely; Server brand changed to
So can anyne help me
Just a suggestion, I noticed that now the Tin Ore is pretty rare considering it's pretty much the base ingredient (along with copper) for most other things and its become a little tedious to mine enough Tin to actually make any progress, I'd suggest increasing the generation rate a little, or perchance make Tin veins instead of a single block generate.
Tin ore is rare? The last time someone dealt with tin they told me there were piles of them. Then, I reduced the ore generation...
i noticed it, calclavia should make the tin spawn more commonly, we are going to need a new excavation system too, like the IC2 quarry, or the AtomicStyker Minions mod(copyright) but it must be expensive, and easy to use, maybe with the possibility to move it, so that it doesn't ruin the landscape with massive machinery, but maybe is a bit too overpower for an API
Was running around stacking some wire to an ICBM tower and crashed. Now when I get back in server wire looks lagged out. Cant tell if its something wrong with world or mod.
---- Minecraft Crash Report ----
// I feel sad now
java.lang.NullPointerException
at universalelectricity.prefab.multiblock.TileEntityMulti.l(TileEntityMulti.java:40)
at iq.b(EntityPlayerMP.java:377)
at iq.j_(EntityPlayerMP.java:201)
at xv.a(World.java:2258)
at in.a(WorldServer.java:604)
at xv.g(World.java:2221)
at xv.h(World.java:2068)
at in.h(WorldServer.java:473)
at net.minecraft.server.MinecraftServer.r(MinecraftServer.java:673)
at ho.r(DedicatedServer.java:252)
at net.minecraft.server.MinecraftServer.q(MinecraftServer.java:592)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:499)
at fy.run(SourceFile:856)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at universalelectricity.prefab.multiblock.TileEntityMulti.l(TileEntityMulti.java:40)
at iq.b(EntityPlayerMP.java:377)
at iq.j_(EntityPlayerMP.java:201)
at xv.a(World.java:2258)
at in.a(WorldServer.java:604)
at xv.g(World.java:2221)
-- Entity being ticked --
Details:
Entity Type: null (iq)
Entity ID: 349
Name: Deadlydayne
Exact location: -136.20, 42.00, 261.10
Block location: World: (-137,42,261), Chunk: (at 7,2,5 in -9,16; contains blocks -144,0,256 to -129,255,271), Region: (-1,0; contains chunks -32,0 to -1,31, blocks -512,0,0 to -1,255,511)
Momentum: 0.00, -0.08, 0.00
Stacktrace:
at xv.h(World.java:2068)
at in.h(WorldServer.java:473)
-- Affected level --
Details:
Level name: Mod World 1
All players: 1 total; [iq['Deadlydayne'/349, l='Mod World 1', x=-136.20, y=42.00, z=261.10]]
Chunk stats: ServerChunkCache: 962 Drop: 0
Level seed: -2932589987863587050
Level generator: ID 00 - default, ver 1. Features enabled: true
Level generator options:
Level spawn location: World: (-120,64,256), Chunk: (at 8,4,0 in -8,16; contains blocks -128,0,256 to -113,255,271), Region: (-1,0; contains chunks -32,0 to -1,31, blocks -512,0,0 to -1,255,511)
Level time: 839233 game time, 835507 day time
Level dimension: 0
Level storage version: 0x04ABD - Anvil
Level weather: Rain time: 38019 (now: false), thunder time: 95360 (now: false)
Level game mode: Game mode: creative (ID 1). Hardcore: false. Cheats: false
Stacktrace:
at net.minecraft.server.MinecraftServer.r(MinecraftServer.java:673)
at ho.r(DedicatedServer.java:252)
at net.minecraft.server.MinecraftServer.q(MinecraftServer.java:592)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:499)
at fy.run(SourceFile:856)
-- System Details --
Details:
Minecraft Version: 1.4.5
Operating System: Windows 7 (x86) version 6.1
Java Version: 1.7.0_09, Oracle Corporation
Java VM Version: Java HotSpot™ Client VM (mixed mode), Oracle Corporation
Memory: 1247421040 bytes (1189 MB) / 1368391680 bytes (1305 MB) up to 1368391680 bytes (1305 MB)
JVM Flags: 2 total; -Xmx1350M -Xms1350M
AABB Pool Size: 5812 (325472 bytes; 0 MB) allocated, 5812 (325472 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 1, tallocated: 63
FML: MCP v7.23 FML v4.5.2.459 Minecraft Forge 6.4.1.408 12 mods loaded, 12 mods active
mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
jammyfurniture [Jammy Furniture Mod] (1.4.5_Jammy_Furniture_Mod_V4.1_Beta_2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
BasicComponents [Basic Components] (BasicComponents_v1.1.3.279.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
BuildCraft|Core [BuildCraft] (buildcraft-A-3.2.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
BuildCraft|Builders [BC Builders] (buildcraft-A-3.2.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
BuildCraft|Energy [BC Energy] (buildcraft-A-3.2.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
BuildCraft|Factory [BC Factory] (buildcraft-A-3.2.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
BuildCraft|Transport [BC Transport] (buildcraft-A-3.2.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
BuildCraft|Silicon [BC Silicon] (buildcraft-A-3.2.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
ICBM [ICBM] (ICBM_v0.6.2.68.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
Profiler Position: N/A (disabled)
Vec3 Pool Size: 861 (48216 bytes; 0 MB) allocated, 861 (48216 bytes; 0 MB) used
Player Count: 1 / 5; [iq['Deadlydayne'/349, l='Mod World 1', x=-136.20, y=42.00, z=261.10]]
Is Modded: Definitely; Server brand changed to 'forge,fml'
Type: Dedicated Server (map_server.txt)
Was running around stacking some wire to an ICBM tower and crashed. Now when I get back in server wire looks lagged out. Cant tell if its something wrong with world or mod.
---- Minecraft Crash Report ----
// I feel sad now
java.lang.NullPointerException
at universalelectricity.prefab.multiblock.TileEntityMulti.l(TileEntityMulti.java:40)
at iq.b(EntityPlayerMP.java:377)
at iq.j_(EntityPlayerMP.java:201)
at xv.a(World.java:2258)
at in.a(WorldServer.java:604)
at xv.g(World.java:2221)
at xv.h(World.java:2068)
at in.h(WorldServer.java:473)
at net.minecraft.server.MinecraftServer.r(MinecraftServer.java:673)
at ho.r(DedicatedServer.java:252)
at net.minecraft.server.MinecraftServer.q(MinecraftServer.java:592)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:499)
at fy.run(SourceFile:856)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at universalelectricity.prefab.multiblock.TileEntityMulti.l(TileEntityMulti.java:40)
at iq.b(EntityPlayerMP.java:377)
at iq.j_(EntityPlayerMP.java:201)
at xv.a(World.java:2258)
at in.a(WorldServer.java:604)
at xv.g(World.java:2221)
-- Entity being ticked --
Details:
Entity Type: null (iq)
Entity ID: 349
Name: Deadlydayne
Exact location: -136.20, 42.00, 261.10
Block location: World: (-137,42,261), Chunk: (at 7,2,5 in -9,16; contains blocks -144,0,256 to -129,255,271), Region: (-1,0; contains chunks -32,0 to -1,31, blocks -512,0,0 to -1,255,511)
Momentum: 0.00, -0.08, 0.00
Stacktrace:
at xv.h(World.java:2068)
at in.h(WorldServer.java:473)
-- Affected level --
Details:
Level name: Mod World 1
All players: 1 total; [iq['Deadlydayne'/349, l='Mod World 1', x=-136.20, y=42.00, z=261.10]]
Chunk stats: ServerChunkCache: 962 Drop: 0
Level seed: -2932589987863587050
Level generator: ID 00 - default, ver 1. Features enabled: true
Level generator options:
Level spawn location: World: (-120,64,256), Chunk: (at 8,4,0 in -8,16; contains blocks -128,0,256 to -113,255,271), Region: (-1,0; contains chunks -32,0 to -1,31, blocks -512,0,0 to -1,255,511)
Level time: 839233 game time, 835507 day time
Level dimension: 0
Level storage version: 0x04ABD - Anvil
Level weather: Rain time: 38019 (now: false), thunder time: 95360 (now: false)
Level game mode: Game mode: creative (ID 1). Hardcore: false. Cheats: false
Stacktrace:
at net.minecraft.server.MinecraftServer.r(MinecraftServer.java:673)
at ho.r(DedicatedServer.java:252)
at net.minecraft.server.MinecraftServer.q(MinecraftServer.java:592)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:499)
at fy.run(SourceFile:856)
-- System Details --
Details:
Minecraft Version: 1.4.5
Operating System: Windows 7 (x86) version 6.1
Java Version: 1.7.0_09, Oracle Corporation
Java VM Version: Java HotSpot™ Client VM (mixed mode), Oracle Corporation
Memory: 1247421040 bytes (1189 MB) / 1368391680 bytes (1305 MB) up to 1368391680 bytes (1305 MB)
JVM Flags: 2 total; -Xmx1350M -Xms1350M
AABB Pool Size: 5812 (325472 bytes; 0 MB) allocated, 5812 (325472 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 1, tallocated: 63
FML: MCP v7.23 FML v4.5.2.459 Minecraft Forge 6.4.1.408 12 mods loaded, 12 mods active
mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
jammyfurniture [Jammy Furniture Mod] (1.4.5_Jammy_Furniture_Mod_V4.1_Beta_2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
BasicComponents [Basic Components] (BasicComponents_v1.1.3.279.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
BuildCraft|Core [BuildCraft] (buildcraft-A-3.2.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
BuildCraft|Builders [BC Builders] (buildcraft-A-3.2.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
BuildCraft|Energy [BC Energy] (buildcraft-A-3.2.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
BuildCraft|Factory [BC Factory] (buildcraft-A-3.2.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
BuildCraft|Transport [BC Transport] (buildcraft-A-3.2.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
BuildCraft|Silicon [BC Silicon] (buildcraft-A-3.2.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
ICBM [ICBM] (ICBM_v0.6.2.68.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
Profiler Position: N/A (disabled)
Vec3 Pool Size: 861 (48216 bytes; 0 MB) allocated, 861 (48216 bytes; 0 MB) used
Player Count: 1 / 5; [iq['Deadlydayne'/349, l='Mod World 1', x=-136.20, y=42.00, z=261.10]]
Is Modded: Definitely; Server brand changed to 'forge,fml'
Type: Dedicated Server (map_server.txt)
Yeah, on a world generated before you reduced the ore generation there was a lot of tin, but now it seems to have been reduced too much, for example on a mining trip I actually found more Gold Ore than Tin, which doesn't seem quite right... and 2 (irl) days of on/off playing I'd found enough Tin to just about make one battery box, let alone anything else, so yeah it does feel too little..
(This was originally posted in the wrong place by me X_X that's what I get for having so many tabs open!)
If you want me to keep playing, use less adfly links on the web site. I mean really! Perhaps one link to get to the site, but to navigate it?! Also, it seems that the steam power manual is out of date, as the crafting for tanks is incorrect. Also, that whole page could use a ton of work. Bad documentation makes me want to punch babies! I am looking for a fan made wiki! Wish me luck!
[EDIT] Also, the forum is giving me a 404 error! How can I yell at the creators of this site properly! I am disgusted!
(This was originally posted in the wrong place by me X_X that's what I get for having so many tabs open!)
If you want me to keep playing, use less adfly links on the web site. I mean really! Perhaps one link to get to the site, but to navigate it?! Also, it seems that the steam power manual is out of date, as the crafting for tanks is incorrect. Also, that whole page could use a ton of work. Bad documentation makes me want to punch babies! I am looking for a fan made wiki! Wish me luck!
[EDIT] Also, the forum is giving me a 404 error! How can I yell at the creators of this site properly! I am disgusted!
1. I need Adfly to pay for the server. It's not very cheap. I only need 20 more dollars and I will remove that Adfly script for good.
2. I already told the modders countless times to update their documentation, but you should go yell at them to make them work. My documentation for ICBM and Atomic Science are already not bad.
1. I need Adfly to pay for the server. It's not very cheap. I only need 20 more dollars and I will remove that Adfly script for good.
2. I already told the modders countless times to update their documentation, but you should go yell at them to make them work. My documentation for ICBM and Atomic Science are already not bad.
Please tell me where I can yell at them! I want to enjoy your mod, but I can't if I can't find the recipes! I was never blaming you for that, I just don't know how else to get a hold of them.
Please tell me where I can yell at them! I want to enjoy your mod, but I can't if I can't find the recipes! I was never blaming you for that, I just don't know how else to get a hold of them.
Good news for you. A generous person donated me $20 so the ads are now removed. All the UE mods have a forum board here: http://calclavia.com/forum.php?p=b6 You can complain to the specific modder by posting a thread on their board.
// Hi. I'm Minecraft, and I'm a crashaholic.
Time: 26/11/12 16:22
Description: Exception in server tick loop
cpw.mods.fml.common.LoaderException: java.lang.NoClassDefFoundError: bek
at cpw.mods.fml.common.LoadController.transition(LoadController.java:117)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:481)
at cpw.mods.fml.server.FMLServerHandler.beginServerLoading(FMLServerHandler.java:82)
at cpw.mods.fml.common.FMLCommonHandler.onServerStart(FMLCommonHandler.java:343)
at ho.c(DedicatedServer.java:49)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:456)
at fy.run(SourceFile:856)
Caused by: java.lang.NoClassDefFoundError: bek
at java.lang.Class.getDeclaredConstructors0(Native Method)
at java.lang.Class.privateGetDeclaredConstructors(Unknown Source)
at java.lang.Class.getConstructor0(Unknown Source)
at java.lang.Class.getConstructor(Unknown Source)
at net.minecraftforge.event.EventBus.register(EventBus.java:69)
at net.minecraftforge.event.EventBus.register(EventBus.java:53)
at atomicscience.ZhuYao.preInit(ZhuYao.java:119)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:440)
at sun.reflect.GeneratedMethodAccessor3.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:140)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:83)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:480)
... 5 more
Caused by: java.lang.ClassNotFoundException: bek
at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:141)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
... 37 more
Caused by: java.lang.RuntimeException: Attempted to load class bek for invalid side SERVER
at cpw.mods.fml.common.asm.transformers.SideTransformer.transform(SideTransformer.java:38)
at cpw.mods.fml.relauncher.RelaunchClassLoader.runTransformers(RelaunchClassLoader.java:178)
at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:133)
... 39 more
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- System Details --
Details:
Minecraft Version: 1.4.5
Operating System: Windows 8 (amd64) version 6.2
Java Version: 1.7.0_09, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 206906312 bytes (197 MB) / 256638976 bytes (244 MB) up to 3808428032 bytes (3632 MB)
JVM Flags: 0 total;
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v7.23 FML v4.5.2.459 Minecraft Forge 6.4.0.396 21 mods loaded, 21 mods active
mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized
FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized
Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized
AsgardShield_Core [AsgardShield] (1.4.5AsgardShield_Core_v1.0.9Forge.zip) Unloaded->Constructed->Pre-initialized
ASAddon_Hallowed [AS Addon- Hallowed] (1.4.5ASAddon_Hallowed_v1.0.3Forge.zip) Unloaded->Constructed->Pre-initialized
ASAddon_NetherEnder [AS Addon- Nether-Ender] (1.4.5ASAddon_NetherEnder_v1.0.3Forge.zip) Unloaded->Constructed->Pre-initialized
BasicComponents [Basic Components] (BasicComponents_v1.1.2.268.jar) Unloaded->Constructed->Pre-initialized
AtomicScience [Atomic Science] (AtomicScience_v0.2.6.91.jar) Unloaded->Constructed->Errored
BuildCraft|Core [BuildCraft] (buildcraft-A-3.2.0.jar) Unloaded->Constructed->Pre-initialized
BuildCraft|Builders [BC Builders] (buildcraft-A-3.2.0.jar) Unloaded->Constructed->Pre-initialized
BuildCraft|Energy [BC Energy] (buildcraft-A-3.2.0.jar) Unloaded->Constructed->Pre-initialized
BuildCraft|Factory [BC Factory] (buildcraft-A-3.2.0.jar) Unloaded->Constructed->Pre-initialized
BuildCraft|Transport [BC Transport] (buildcraft-A-3.2.0.jar) Unloaded->Constructed->Pre-initialized
BuildCraft|Silicon [BC Silicon] (buildcraft-A-3.2.0.jar) Unloaded->Constructed->Pre-initialized
ComputerCraft [ComputerCraft] (ComputerCraft1.47.zip) Unloaded->Constructed->Pre-initialized
CCTurtle [ComputerCraft Turtles] (ComputerCraft1.47.zip) Unloaded->Constructed->Pre-initialized
ICBM [ICBM] (ICBM_v0.6.2.67.jar) Unloaded->Constructed->Pre-initialized
Millenaire [Millénaire] (millenaire3.2.5.zip) Unloaded->Constructed->Pre-initialized
SimplyHorses [Simply Horses] (SimplyHorses_1.4.4_pre5.3A.zip) Unloaded->Constructed->Pre-initialized
TheRCMod [The RC Mod] (The-RC-Mod-1.4.5.jar) Unloaded->Constructed->Pre-initialized
TwilightForest [The Twilight Forest] (twilightforest-1.13.0.zip) Unloaded->Constructed->Pre-initialized
Profiler Position: N/A (disabled)
Is Modded: Definitely; Server brand changed to 'forge,fml'
Type: Dedicated Server (map_server.txt)
I like the idea of making any machines I make in the future easily accessible to all no matter their power gen of choice, and UE seems like it could be a good step in this direction.
---- Minecraft Crash Report ----
// My bad.
Time: 11/26/12 8:45 PM
Description: Exception in server tick loop
java.lang.AbstractMethodError: atomicscience.hecheng.TDaoChouQi.onReceive(Ljava/lang/Object;DDLnet/minecraftforge/common/ForgeDirection;)V
at universalelectricity.core.electricity.ElectricityManager.onTick(ElectricityManager.java:374)
at universalelectricity.core.electricity.ElectricityManagerTicker.tickStart(ElectricityManagerTicker.java:17)
at cpw.mods.fml.common.SingleIntervalHandler.tickStart(SingleIntervalHandler.java:16)
at cpw.mods.fml.common.FMLCommonHandler.tickStart(FMLCommonHandler.java:117)
at cpw.mods.fml.common.FMLCommonHandler.onPreWorldTick(FMLCommonHandler.java:293)
at net.minecraft.server.MinecraftServer.r(MinecraftServer.java:652)
at net.minecraft.server.MinecraftServer.q(MinecraftServer.java:587)
at bdo.q(IntegratedServer.java:110)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:494)
at fy.run(SourceFile:856)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- System Details --
Details:
Minecraft Version: 1.4.5
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.7.0_05, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 315961920 bytes (301 MB) / 583663616 bytes (556 MB) up to 954466304 bytes (910 MB)
JVM Flags: 2 total; -Xms512m -Xmx1024m
AABB Pool Size: 5621 (314776 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 3, tallocated: 63
FML: MCP v7.23 FML v4.5.2.459 Minecraft Forge 6.4.0.396 19 mods loaded, 19 mods active
mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
mod_GuiAPI [mod_GuiAPI] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
mod_ReiMinimap [mod_ReiMinimap] ([1.4.5]ReiMinimap_v3.2_05.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
BasicComponents [Basic Components] (BasicComponents_v1.1.3.276.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
AtomicScience [Atomic Science] (AtomicScience_v0.2.6.91.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
BuildCraft|Core [BuildCraft] (buildcraft-A-3.2.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
BuildCraft|Builders [BC Builders] (buildcraft-A-3.2.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
BuildCraft|Energy [BC Energy] (buildcraft-A-3.2.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
BuildCraft|Factory [BC Factory] (buildcraft-A-3.2.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
BuildCraft|Transport [BC Transport] (buildcraft-A-3.2.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
BuildCraft|Silicon [BC Silicon] (buildcraft-A-3.2.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
craftguide [CraftGuide] (CraftGuide-1.6.4.9-test-build.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
CustomNpcs [CustomNpcs 1.4.5] (CustomNPCs_1.4.5.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
MoCreatures [DrZhark's Mo'Creatures Mod] (DrZharks MoCreatures Mod v4.2.1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
EE3 [Equivalent Exchange 3] (ee3-universal-pre1d.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
IronChest [Iron Chest] (ironchest-universal-4.4.0.176.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
Railcraft [Railcraft] (Railcraft_6.8.0.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
Profiler Position: N/A (disabled)
Vec3 Pool Size: 4136 (231616 bytes; 0 MB) allocated, 3779 (211624 bytes; 0 MB) used
Player Count: 1 / 8; [iq['Player'/347, l='New World', x=-177.88, y=64.07, z=289.85]]
Type: Integrated Server (map_client.txt)
Is Modded: Definitely; Client brand changed to 'forge,fml'
I don't get your point. I want UE to be used by lots of mods. The mod pack is just an official collection of all mods that use the UE API. It has nothing to do with control and I'm not even managing the pack.
I based it off coal power and battery storage, though I don't have much justifications for them. They're configurable after all.
Also, BasicComponents_v1.1.2.268 and below are the only versions that don't crash the whole server or SSP map when outputting electricity. The world is then unloadable and forever lost, SSP and SMP.
The more you update, the more your mods become unplayable. I am a developer at Ubisoft Montreal and I can tell: your mods have a lot of potential, and you have a lot of potential, so please start by fixing these major errors before adding new stuff(we call this the Microsoft syndrome btw ;)).
I hope you are working on this. Else, keep up your good work so we can keep on enjoying one of the most awesome and original Minecraft experience.
I know the bug, already fixed it in the latest release 0.2.6 I think. You don't need to rub bugs in my face. I read them all but don't have time to respond.
// Why did you do that?
Time: 11/27/12 5:49 PM
Description: Exception in server tick loop
cpw.mods.fml.common.LoaderException: java.lang.ClassNotFoundException: basiccomponents.BCLoader
at cpw.mods.fml.common.LoadController.transition(LoadController.java:117)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:479)
at cpw.mods.fml.server.FMLServerHandler.beginServerLoading(FMLServerHandler.java:82)
at cpw.mods.fml.common.FMLCommonHandler.onServerStart(FMLCommonHandler.java:343)
at ho.c(DedicatedServer.java:49)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:456)
at fy.run(SourceFile:856)
Caused by: java.lang.ClassNotFoundException: basiccomponents.BCLoader
at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:141)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at cpw.mods.fml.common.ModClassLoader.loadClass(ModClassLoader.java:57)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.constructMod(FMLModContainer.java:410)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:140)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:83)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:478)
... 5 more
Caused by: java.lang.NullPointerException
at org.objectweb.asm.ClassReader.<init>(Unknown Source)
at net.minecraftforge.transformers.EventTransformer.transform(EventTransformer.java:29)
at cpw.mods.fml.relauncher.RelaunchClassLoader.runTransformers(RelaunchClassLoader.java:178)
at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:133)
... 32 more
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- System Details --
Details:
Minecraft Version: 1.4.5
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.7.0_09, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 41396984 bytes (39 MB) / 99811328 bytes (95 MB) up to 831455232 bytes (792 MB)
JVM Flags: 0 total;
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v7.23 FML v4.5.2.459 Minecraft Forge 6.4.0.396 5 mods loaded, 5 mods active
mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructe
FML [Forge Mod Loader] (coremods) Unloaded->Constructed
Forge [Minecraft Forge] (coremods) Unloaded->Constructed
BasicComponents [Basic Components] (minecraft_server.jar) Unloaded->Errored
ICBM [ICBM] (minecraft_server.jar) Unloaded->Errored
Profiler Position: N/A (disabled)
Is Modded: Definitely; Server brand changed to
So can anyne help me
I agree about the tin generation, I really love battery boxes lol
Thanks
Tin ore is rare? The last time someone dealt with tin they told me there were piles of them. Then, I reduced the ore generation...
Yes. We need miners. And we are planning to make them... like this http://cache.wists.com/thumbnails/4/39/439a809a813d0429488cd92ba0498283-orig
I think 30 from bedrock?
// I feel sad now
Time: 11/29/12 11:22 PM
Description: Ticking entity
java.lang.NullPointerException
at universalelectricity.prefab.multiblock.TileEntityMulti.l(TileEntityMulti.java:40)
at iq.b(EntityPlayerMP.java:377)
at iq.j_(EntityPlayerMP.java:201)
at xv.a(World.java:2258)
at in.a(WorldServer.java:604)
at xv.g(World.java:2221)
at xv.h(World.java:2068)
at in.h(WorldServer.java:473)
at net.minecraft.server.MinecraftServer.r(MinecraftServer.java:673)
at ho.r(DedicatedServer.java:252)
at net.minecraft.server.MinecraftServer.q(MinecraftServer.java:592)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:499)
at fy.run(SourceFile:856)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at universalelectricity.prefab.multiblock.TileEntityMulti.l(TileEntityMulti.java:40)
at iq.b(EntityPlayerMP.java:377)
at iq.j_(EntityPlayerMP.java:201)
at xv.a(World.java:2258)
at in.a(WorldServer.java:604)
at xv.g(World.java:2221)
-- Entity being ticked --
Details:
Entity Type: null (iq)
Entity ID: 349
Name: Deadlydayne
Exact location: -136.20, 42.00, 261.10
Block location: World: (-137,42,261), Chunk: (at 7,2,5 in -9,16; contains blocks -144,0,256 to -129,255,271), Region: (-1,0; contains chunks -32,0 to -1,31, blocks -512,0,0 to -1,255,511)
Momentum: 0.00, -0.08, 0.00
Stacktrace:
at xv.h(World.java:2068)
at in.h(WorldServer.java:473)
-- Affected level --
Details:
Level name: Mod World 1
All players: 1 total; [iq['Deadlydayne'/349, l='Mod World 1', x=-136.20, y=42.00, z=261.10]]
Chunk stats: ServerChunkCache: 962 Drop: 0
Level seed: -2932589987863587050
Level generator: ID 00 - default, ver 1. Features enabled: true
Level generator options:
Level spawn location: World: (-120,64,256), Chunk: (at 8,4,0 in -8,16; contains blocks -128,0,256 to -113,255,271), Region: (-1,0; contains chunks -32,0 to -1,31, blocks -512,0,0 to -1,255,511)
Level time: 839233 game time, 835507 day time
Level dimension: 0
Level storage version: 0x04ABD - Anvil
Level weather: Rain time: 38019 (now: false), thunder time: 95360 (now: false)
Level game mode: Game mode: creative (ID 1). Hardcore: false. Cheats: false
Stacktrace:
at net.minecraft.server.MinecraftServer.r(MinecraftServer.java:673)
at ho.r(DedicatedServer.java:252)
at net.minecraft.server.MinecraftServer.q(MinecraftServer.java:592)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:499)
at fy.run(SourceFile:856)
-- System Details --
Details:
Minecraft Version: 1.4.5
Operating System: Windows 7 (x86) version 6.1
Java Version: 1.7.0_09, Oracle Corporation
Java VM Version: Java HotSpot™ Client VM (mixed mode), Oracle Corporation
Memory: 1247421040 bytes (1189 MB) / 1368391680 bytes (1305 MB) up to 1368391680 bytes (1305 MB)
JVM Flags: 2 total; -Xmx1350M -Xms1350M
AABB Pool Size: 5812 (325472 bytes; 0 MB) allocated, 5812 (325472 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 1, tallocated: 63
FML: MCP v7.23 FML v4.5.2.459 Minecraft Forge 6.4.1.408 12 mods loaded, 12 mods active
mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
jammyfurniture [Jammy Furniture Mod] (1.4.5_Jammy_Furniture_Mod_V4.1_Beta_2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
BasicComponents [Basic Components] (BasicComponents_v1.1.3.279.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
BuildCraft|Core [BuildCraft] (buildcraft-A-3.2.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
BuildCraft|Builders [BC Builders] (buildcraft-A-3.2.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
BuildCraft|Energy [BC Energy] (buildcraft-A-3.2.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
BuildCraft|Factory [BC Factory] (buildcraft-A-3.2.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
BuildCraft|Transport [BC Transport] (buildcraft-A-3.2.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
BuildCraft|Silicon [BC Silicon] (buildcraft-A-3.2.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
ICBM [ICBM] (ICBM_v0.6.2.68.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
Profiler Position: N/A (disabled)
Vec3 Pool Size: 861 (48216 bytes; 0 MB) allocated, 861 (48216 bytes; 0 MB) used
Player Count: 1 / 5; [iq['Deadlydayne'/349, l='Mod World 1', x=-136.20, y=42.00, z=261.10]]
Is Modded: Definitely; Server brand changed to 'forge,fml'
Type: Dedicated Server (map_server.txt)
// I feel sad now
Time: 11/29/12 11:22 PM
Description: Ticking entity
java.lang.NullPointerException
at universalelectricity.prefab.multiblock.TileEntityMulti.l(TileEntityMulti.java:40)
at iq.b(EntityPlayerMP.java:377)
at iq.j_(EntityPlayerMP.java:201)
at xv.a(World.java:2258)
at in.a(WorldServer.java:604)
at xv.g(World.java:2221)
at xv.h(World.java:2068)
at in.h(WorldServer.java:473)
at net.minecraft.server.MinecraftServer.r(MinecraftServer.java:673)
at ho.r(DedicatedServer.java:252)
at net.minecraft.server.MinecraftServer.q(MinecraftServer.java:592)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:499)
at fy.run(SourceFile:856)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at universalelectricity.prefab.multiblock.TileEntityMulti.l(TileEntityMulti.java:40)
at iq.b(EntityPlayerMP.java:377)
at iq.j_(EntityPlayerMP.java:201)
at xv.a(World.java:2258)
at in.a(WorldServer.java:604)
at xv.g(World.java:2221)
-- Entity being ticked --
Details:
Entity Type: null (iq)
Entity ID: 349
Name: Deadlydayne
Exact location: -136.20, 42.00, 261.10
Block location: World: (-137,42,261), Chunk: (at 7,2,5 in -9,16; contains blocks -144,0,256 to -129,255,271), Region: (-1,0; contains chunks -32,0 to -1,31, blocks -512,0,0 to -1,255,511)
Momentum: 0.00, -0.08, 0.00
Stacktrace:
at xv.h(World.java:2068)
at in.h(WorldServer.java:473)
-- Affected level --
Details:
Level name: Mod World 1
All players: 1 total; [iq['Deadlydayne'/349, l='Mod World 1', x=-136.20, y=42.00, z=261.10]]
Chunk stats: ServerChunkCache: 962 Drop: 0
Level seed: -2932589987863587050
Level generator: ID 00 - default, ver 1. Features enabled: true
Level generator options:
Level spawn location: World: (-120,64,256), Chunk: (at 8,4,0 in -8,16; contains blocks -128,0,256 to -113,255,271), Region: (-1,0; contains chunks -32,0 to -1,31, blocks -512,0,0 to -1,255,511)
Level time: 839233 game time, 835507 day time
Level dimension: 0
Level storage version: 0x04ABD - Anvil
Level weather: Rain time: 38019 (now: false), thunder time: 95360 (now: false)
Level game mode: Game mode: creative (ID 1). Hardcore: false. Cheats: false
Stacktrace:
at net.minecraft.server.MinecraftServer.r(MinecraftServer.java:673)
at ho.r(DedicatedServer.java:252)
at net.minecraft.server.MinecraftServer.q(MinecraftServer.java:592)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:499)
at fy.run(SourceFile:856)
-- System Details --
Details:
Minecraft Version: 1.4.5
Operating System: Windows 7 (x86) version 6.1
Java Version: 1.7.0_09, Oracle Corporation
Java VM Version: Java HotSpot™ Client VM (mixed mode), Oracle Corporation
Memory: 1247421040 bytes (1189 MB) / 1368391680 bytes (1305 MB) up to 1368391680 bytes (1305 MB)
JVM Flags: 2 total; -Xmx1350M -Xms1350M
AABB Pool Size: 5812 (325472 bytes; 0 MB) allocated, 5812 (325472 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 1, tallocated: 63
FML: MCP v7.23 FML v4.5.2.459 Minecraft Forge 6.4.1.408 12 mods loaded, 12 mods active
mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
jammyfurniture [Jammy Furniture Mod] (1.4.5_Jammy_Furniture_Mod_V4.1_Beta_2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
BasicComponents [Basic Components] (BasicComponents_v1.1.3.279.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
BuildCraft|Core [BuildCraft] (buildcraft-A-3.2.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
BuildCraft|Builders [BC Builders] (buildcraft-A-3.2.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
BuildCraft|Energy [BC Energy] (buildcraft-A-3.2.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
BuildCraft|Factory [BC Factory] (buildcraft-A-3.2.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
BuildCraft|Transport [BC Transport] (buildcraft-A-3.2.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
BuildCraft|Silicon [BC Silicon] (buildcraft-A-3.2.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
ICBM [ICBM] (ICBM_v0.6.2.68.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
Profiler Position: N/A (disabled)
Vec3 Pool Size: 861 (48216 bytes; 0 MB) allocated, 861 (48216 bytes; 0 MB) used
Player Count: 1 / 5; [iq['Deadlydayne'/349, l='Mod World 1', x=-136.20, y=42.00, z=261.10]]
Is Modded: Definitely; Server brand changed to 'forge,fml'
Type: Dedicated Server (map_server.txt)
If you want me to keep playing, use less adfly links on the web site. I mean really! Perhaps one link to get to the site, but to navigate it?! Also, it seems that the steam power manual is out of date, as the crafting for tanks is incorrect. Also, that whole page could use a ton of work. Bad documentation makes me want to punch babies! I am looking for a fan made wiki! Wish me luck!
[EDIT] Also, the forum is giving me a 404 error! How can I yell at the creators of this site properly! I am disgusted!
1. I need Adfly to pay for the server. It's not very cheap. I only need 20 more dollars and I will remove that Adfly script for good.
2. I already told the modders countless times to update their documentation, but you should go yell at them to make them work. My documentation for ICBM and Atomic Science are already not bad.
Please tell me where I can yell at them! I want to enjoy your mod, but I can't if I can't find the recipes! I was never blaming you for that, I just don't know how else to get a hold of them.
Good news for you. A generous person donated me $20 so the ads are now removed. All the UE mods have a forum board here: http://calclavia.com/forum.php?p=b6 You can complain to the specific modder by posting a thread on their board.