Whenever i go into a battle while using Improved First person view mod my game crashes.
Rollback Post to RevisionRollBack
Did you ever hear the tragedy of Darth Plagueis "the wise"? I thought not. It's not a story the Jedi would tell you. It's a Sith legend. Darth Plagueis was a Dark Lord of the Sith, so powerful and so wise he could use the Force to influence the midichlorians to create life... He had such a knowledge of the dark side that he could even keep the ones he cared about from dying. The dark side of the Force is a pathway to many abilities some consider to be unnatural. He became so powerful... the only thing he was afraid of was losing his power, which eventually, of course, he did. Unfortunately, he taught his apprentice everything he knew, then his apprentice killed him in his sleep. It's ironic he could save others from death, but not himself.
Been having issues with pixelmon and its its textures since they implemented new pokemon for example im missing body parts of pixelmon like grotle does not have a head or tail, pikachu has no body or head, and another one is i cant see magikarp at all i've already tried reinstalling and i downloaded everything from the site so i dont know whats wrong
Ever since you 2.5.3 minecraft crashes when i try to go into a world or join a server. I've tried to make new worlds, but it still doesn't work. I expected it would be fixed by now and that is why I waited to anything. Can you please tell me what I am doing wrong?
Ever since you 2.5.3 minecraft crashes when i try to go into a world or join a server. I've tried to make new worlds, but it still doesn't work. I expected it would be fixed by now and that is why I waited to anything. Can you please tell me what I am doing wrong?
You're not providing a crashlog. That's your problem.
Ever since you 2.5.3 minecraft crashes when i try to go into a world or join a server. I've tried to make new worlds, but it still doesn't work. I expected it would be fixed by now and that is why I waited to anything. Can you please tell me what I am doing wrong?
Post a crash log on the forums. It will be to do with how you have set it up
I need some help I just logged in and my grovyle disappeared. Can someone help? I have 2 older screenshots with the grovyle in my party if you need proof. For some reason I can't post them so here are the links:
I love this mod, SO much better than Pokecube, but I have one complaint: the pokemon are too OP. I encounter level 47 pokemon after getting a starter pokemon which is level 5! Is there a way you could make it so that the farther you go from your spawn, the pokemon become tougher? Because right now, the leveling isn't too balanced.
I love this mod, SO much better than Pokecube, but I have one complaint: the pokemon are too OP. I encounter level 47 pokemon after getting a starter pokemon which is level 5! Is there a way you could make it so that the farther you go from your spawn, the pokemon become tougher? Because right now, the leveling isn't too balanced.
We have a plan for 1.7. Basically, we thought of using the pokecube idea almost a year ago (before they had) but threw it out as it really went against the whole exploration and discovery idea along with a whole massive list of other reasons why it's a bad idea. We'll be implementing something quite different for 1.7 which is now possible due to the way world generation works with metadata
I've been playing with the Pixelmon mod for a while on the ElitePixelmon server, so I kinda know a bit about the mod. I started playing in single player and I can't walk three block without being mauled. Is there a way to turn off aggro of pixelmon? Also, I have Pixelradar (I don't use it on the server) I was on single player and I saw a very large dot with another dot in the middle. It was yellow and orange and it disapeared a second after I hopped on my charzared. Its not a boss or a legendary, I think it might have been a shrine, but why did it disapear? I would be really greatfull if someone could help me, thank you.
I've been playing with the Pixelmon mod for a while on the ElitePixelmon server, so I kinda know a bit about the mod. I started playing in single player and I can't walk three block without being mauled. Is there a way to turn off aggro of pixelmon? Also, I have Pixelradar (I don't use it on the server) I was on single player and I saw a very large dot with another dot in the middle. It was yellow and orange and it disapeared a second after I hopped on my charzared. Its not a boss or a legendary, I think it might have been a shrine, but why did it disapear? I would be really greatfull if someone could help me, thank you.
I've been playing with the Pixelmon mod for a while on the ElitePixelmon server, so I kinda know a bit about the mod. I started playing in single player and I can't walk three block without being mauled. Is there a way to turn off aggro of pixelmon? Also, I have Pixelradar (I don't use it on the server) I was on single player and I saw a very large dot with another dot in the middle. It was yellow and orange and it disapeared a second after I hopped on my charzared. Its not a boss or a legendary, I think it might have been a shrine, but why did it disapear? I would be really greatfull if someone could help me, thank you.
I'm assuming it was a boss. Can't have been a shrine. There is a way to turn off aggression in the pixelmon.cfg file. It can be found in .minecraft/config
java.lang.AbstractMethodError: net.richdigitsmods.pokecycles.PixelmonProxy.eventFired(Lpixelmon/api/events/EventType;Lnet/minecraft/entity/player/EntityPlayer;Ljava/lang/Object;)V
at pixelmon.api.events.PixelmonEventHandler.fireEvent(PixelmonEventHandler.java:20)
at pixelmon.comm.packetHandlers.RecieveModList.handlePacket(RecieveModList.java:26)
at pixelmon.comm.PacketHandler.onPacketData(PacketHandler.java:59)
at cpw.mods.fml.common.network.NetworkRegistry.handlePacket(NetworkRegistry.java:255)
at cpw.mods.fml.common.network.NetworkRegistry.handleCustomPacket(NetworkRegistry.java:245)
at cpw.mods.fml.common.network.FMLNetworkHandler.handlePacket250Packet(FMLNetworkHandler.java:85)
at net.minecraft.network.NetServerHandler.func_72501_a(NetServerHandler.java:1130)
at net.minecraft.network.packet.Packet250CustomPayload.func_73279_a(SourceFile:61)
at net.minecraft.network.MemoryConnection.func_74428_b(MemoryConnection.java:89)
at net.minecraft.network.NetServerHandler.func_72570_d(NetServerHandler.java:141)
at net.minecraft.network.NetworkListenThread.func_71747_b(NetworkListenThread.java:54)
at net.minecraft.server.integrated.IntegratedServerListenThread.func_71747_b(IntegratedServerListenThread.java:109)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:691)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:587)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:129)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:484)
at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:583)
How do the PC, Healing Table, and Anvil handle rotation? I'm looking at using Pixelmon with Archimedes' Ships and having my ship being a mobile base, essentially. I just want to be sure that these items aren't going to spin around too bad. Not that they would work differently, I just like keeping my aesthetic ducks in a row.
You're not providing a crashlog. That's your problem.
http://i.imgur.com/s5Xsq5k.png (MCF hates big images and text )
Post a crash log on the forums. It will be to do with how you have set it up
http://s872.photobucket.com/user/Halo_Master_93/media/2013-12-15_212734_zps726e061f.png.html
http://s872.photobucket.com/user/Halo_Master_93/media/2013-12-15_213629_zps6629af30.png.html
Nuro
We have a plan for 1.7. Basically, we thought of using the pokecube idea almost a year ago (before they had) but threw it out as it really went against the whole exploration and discovery idea along with a whole massive list of other reasons why it's a bad idea. We'll be implementing something quite different for 1.7 which is now possible due to the way world generation works with metadata
Hey look! Cake!
I'm assuming it was a boss. Can't have been a shrine. There is a way to turn off aggression in the pixelmon.cfg file. It can be found in .minecraft/config
java.lang.AbstractMethodError: net.richdigitsmods.pokecycles.PixelmonProxy.eventFired(Lpixelmon/api/events/EventType;Lnet/minecraft/entity/player/EntityPlayer;Ljava/lang/Object;)V
at pixelmon.api.events.PixelmonEventHandler.fireEvent(PixelmonEventHandler.java:20)
at pixelmon.comm.packetHandlers.RecieveModList.handlePacket(RecieveModList.java:26)
at pixelmon.comm.PacketHandler.onPacketData(PacketHandler.java:59)
at cpw.mods.fml.common.network.NetworkRegistry.handlePacket(NetworkRegistry.java:255)
at cpw.mods.fml.common.network.NetworkRegistry.handleCustomPacket(NetworkRegistry.java:245)
at cpw.mods.fml.common.network.FMLNetworkHandler.handlePacket250Packet(FMLNetworkHandler.java:85)
at net.minecraft.network.NetServerHandler.func_72501_a(NetServerHandler.java:1130)
at net.minecraft.network.packet.Packet250CustomPayload.func_73279_a(SourceFile:61)
at net.minecraft.network.MemoryConnection.func_74428_b(MemoryConnection.java:89)
at net.minecraft.network.NetServerHandler.func_72570_d(NetServerHandler.java:141)
at net.minecraft.network.NetworkListenThread.func_71747_b(NetworkListenThread.java:54)
at net.minecraft.server.integrated.IntegratedServerListenThread.func_71747_b(IntegratedServerListenThread.java:109)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:691)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:587)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:129)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:484)
at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:583)
Could anyone help me please? Thanks :).
Former Lead Modeler of Pixelmon