We have always been pretty quick to update. The only thing that slows us down is if we are adding new features at the time. That is the case atm but it shouldn't take long
Thanks for the reply, and you probably shouldn't hurry, since the current update doesn't do much, and the next defiantly will alter your blocks. I think I'll cut my losses and check this mod out after I make my "TexturePack Demo" Mansion. Does this mod have a problem with OptiFine?
---- Minecraft Crash Report ----
// Don't be sad, have a hug! <3
Time: 1/10/13 7:45 PM
Description: Failed to start game
java.lang.RuntimeException: Can not start Pixelmon without SQLite jar or database!!! Please reinstall!!
at pixelmon.Pixelmon.preInit(Pixelmon.java:73)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
at java.lang.reflect.Method.invoke(Method.java:597)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:485)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
at java.lang.reflect.Method.invoke(Method.java:597)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:140)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
at java.lang.reflect.Method.invoke(Method.java:597)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:83)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:486)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:161)
at net.minecraft.client.Minecraft.a(Minecraft.java:410)
at asq.a(SourceFile:56)
at net.minecraft.client.Minecraft.run(Minecraft.java:744)
at java.lang.Thread.run(Thread.java:680)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- System Details --
Details:
Minecraft Version: 1.4.7
Operating System: Mac OS X (i386) version 10.6.8
Java Version: 1.6.0_37, Apple Inc.
Java VM Version: Java HotSpot(TM) Client VM (mixed mode), Apple Inc.
Memory: 493512264 bytes (470 MB) / 550305792 bytes (524 MB) up to 1070399488 bytes (1020 MB)
JVM Flags: 3 total; -Xbootclasspath/a:/System/Library/PrivateFrameworks/JavaApplicationLauncher.framework/Resources/LauncherSupport.jar -Xms512M -Xmx1024M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v7.26 FML v4.7.4.520 Minecraft Forge 6.6.0.497 4 mods loaded, 4 mods active
mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized
FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized
Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized
Pixelmon [Pixelmon] (Pixelmon 1.9.2 Beta.zip) Unloaded->Constructed->Errored
LWJGL: 2.4.2
OpenGL: ATI Radeon HD 2600 PRO OpenGL Engine GL version 2.1 ATI-1.6.36, ATI Technologies Inc.
Is Modded: Definitely; Client brand changed to 'forge,fml'
Type: Client (map_client.txt)
Texture Pack: Default
Profiler Position: N/A (disabled)
Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
i put the database.zip folder in the minecraft folder, and the Pixelmon 1.9.2 Beta.zip in the mobs folder
None of those is a glitch, they're all planned features ( actually, the flying thing is currently WIP)
There's a really nice line there, that says "please reinstall", you better do what it says...
[/spoiler]
Re-assign your IDs, especially the conflicting ones.
Asking for that is ilegal...
None of those are glitches??? Why would I not want to watch my Pokemon battle though :/ that just doesn't seem logical. If anything, make it so they can't be knocked out of a certain radius when battling.
Also, why aren't there anymore monsters or passive mobs? From what I've experienced so far, I can only eat fish Pokemon and milktank. The game isn't as fun anymore without the danger though can we get the creatures of the night back or something?
I have no experience in coding but pick things up quickly, I have daytime in the EST timezone available and would like to help out!
My daughter loves this and so do I, so if the support is here to help a new person learn, I can teamspeak skype raidcall or razor chat
This beta version of Pixelmon also works with MC 1.4.7 and Forge Build 6.6.0.497. Had to setup our server again yesterday and it runs fine without any crash so far. There are approximate 10 ppl online.
On the bright side, I just got my hands on 5 new models from THIS guy http://www.minecraftforum.net/user/542372-foxwolf/
New is the wrong word. We had these models offered to us about 6 months ago, but nothing happened with them. Contacted him up, and turns out he still had the mediafire links. http://www.pixelmonmod.com/forum/viewtopic.php?f=18&t=114
Check it out! They will be HD textures and slightly changed, then most likely added! After the approval process of course
Rollback Post to RevisionRollBack
Developer and Sidemod Administrator for the Pixelmon Mod. You know, before we got shut down );
Also, why aren't there anymore monsters or passive mobs? From what I've experienced so far, I can only eat fish Pokemon and milktank. The game isn't as fun anymore without the danger though can we get the creatures of the night back or something?
In the pixelmon.cfg there's an oprion for vanilla mobs=true/false, it's default is false. Change it to true if you want vanilla mobs to spawn
---- Minecraft Crash Report ----
// Don't be sad, have a hug! <3
Time: 1/10/13 7:45 PM
Description: Failed to start game
java.lang.RuntimeException: Can not start Pixelmon without SQLite jar or database!!! Please reinstall!!
at pixelmon.Pixelmon.preInit(Pixelmon.java:73)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
at java.lang.reflect.Method.invoke(Method.java:597)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:485)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
at java.lang.reflect.Method.invoke(Method.java:597)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:140)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
at java.lang.reflect.Method.invoke(Method.java:597)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:83)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:486)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:161)
at net.minecraft.client.Minecraft.a(Minecraft.java:410)
at asq.a(SourceFile:56)
at net.minecraft.client.Minecraft.run(Minecraft.java:744)
at java.lang.Thread.run(Thread.java:680)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- System Details --
Details:
Minecraft Version: 1.4.7
Operating System: Mac OS X (i386) version 10.6.8
Java Version: 1.6.0_37, Apple Inc.
Java VM Version: Java HotSpot™ Client VM (mixed mode), Apple Inc.
Memory: 493512264 bytes (470 MB) / 550305792 bytes (524 MB) up to 1070399488 bytes (1020 MB)
JVM Flags: 3 total; -Xbootclasspath/a:/System/Library/PrivateFrameworks/JavaApplicationLauncher.framework/Resources/LauncherSupport.jar -Xms512M -Xmx1024M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v7.26 FML v4.7.4.520 Minecraft Forge 6.6.0.497 4 mods loaded, 4 mods active
mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized
FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized
Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized
Pixelmon [Pixelmon] (Pixelmon 1.9.2 Beta.zip) Unloaded->Constructed->Errored
LWJGL: 2.4.2
OpenGL: ATI Radeon HD 2600 PRO OpenGL Engine GL version 2.1 ATI-1.6.36, ATI Technologies Inc.
Is Modded: Definitely; Client brand changed to 'forge,fml'
Type: Client (map_client.txt)
Texture Pack: Default
Profiler Position: N/A (disabled)
Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
i put the database.zip folder in the minecraft folder, and the Pixelmon 1.9.2 Beta.zip in the mobs folder
It also happened to me, don't put the files in the jar, put in the .minecraft at the database (create an folder named database) and in the mods folder.
It also happened to me, don't put the files in the jar, put in the .minecraft at the database (create an folder named database) and in the mods folder.
Hey guys how do I fix the glitch "couldn't load moves" I'm running minecraft version 1.4.7 and mineforge version 6.6.0.497 because no other version would work can anyone help?
Any idea why i'm getting end of stream error every time trying to run this on my server? I've tried from a fresh install of MC server and still getting the same thing.
Any idea why i'm getting end of stream error every time trying to run this on my server? I've tried from a fresh install of MC server and still getting the same thing.
Where would i get the crash report from? My server doesn't crash, i go to log in and all i get is a button saying done on my MC and in server it shows endofstream
Are any of the pokemon spawning?
Thanks for the reply, and you probably shouldn't hurry, since the current update doesn't do much, and the next defiantly will alter your blocks. I think I'll cut my losses and check this mod out after I make my "TexturePack Demo" Mansion. Does this mod have a problem with OptiFine?
It works fine with it
Sweet, thanks
// Don't be sad, have a hug! <3
Time: 1/10/13 7:45 PM
Description: Failed to start game
java.lang.RuntimeException: Can not start Pixelmon without SQLite jar or database!!! Please reinstall!!
at pixelmon.Pixelmon.preInit(Pixelmon.java:73)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
at java.lang.reflect.Method.invoke(Method.java:597)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:485)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
at java.lang.reflect.Method.invoke(Method.java:597)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:140)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
at java.lang.reflect.Method.invoke(Method.java:597)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:83)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:486)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:161)
at net.minecraft.client.Minecraft.a(Minecraft.java:410)
at asq.a(SourceFile:56)
at net.minecraft.client.Minecraft.run(Minecraft.java:744)
at java.lang.Thread.run(Thread.java:680)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- System Details --
Details:
Minecraft Version: 1.4.7
Operating System: Mac OS X (i386) version 10.6.8
Java Version: 1.6.0_37, Apple Inc.
Java VM Version: Java HotSpot(TM) Client VM (mixed mode), Apple Inc.
Memory: 493512264 bytes (470 MB) / 550305792 bytes (524 MB) up to 1070399488 bytes (1020 MB)
JVM Flags: 3 total; -Xbootclasspath/a:/System/Library/PrivateFrameworks/JavaApplicationLauncher.framework/Resources/LauncherSupport.jar -Xms512M -Xmx1024M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v7.26 FML v4.7.4.520 Minecraft Forge 6.6.0.497 4 mods loaded, 4 mods active
mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized
FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized
Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized
Pixelmon [Pixelmon] (Pixelmon 1.9.2 Beta.zip) Unloaded->Constructed->Errored
LWJGL: 2.4.2
OpenGL: ATI Radeon HD 2600 PRO OpenGL Engine GL version 2.1 ATI-1.6.36, ATI Technologies Inc.
Is Modded: Definitely; Client brand changed to 'forge,fml'
Type: Client (map_client.txt)
Texture Pack: Default
Profiler Position: N/A (disabled)
Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
i put the database.zip folder in the minecraft folder, and the Pixelmon 1.9.2 Beta.zip in the mobs folder
None of those are glitches??? Why would I not want to watch my Pokemon battle though :/ that just doesn't seem logical. If anything, make it so they can't be knocked out of a certain radius when battling.
If you have steam, pm me your username
so um, there is that for ya guys
Former Lead Modeler of Pixelmon
http://www.minecraftforum.net/user/542372-foxwolf/
New is the wrong word. We had these models offered to us about 6 months ago, but nothing happened with them. Contacted him up, and turns out he still had the mediafire links.
http://www.pixelmonmod.com/forum/viewtopic.php?f=18&t=114
Check it out! They will be HD textures and slightly changed, then most likely added!
After the approval process of course
Developer and Sidemod Administrator for the Pixelmon Mod. You know, before we got shut down );
It also happened to me, don't put the files in the jar, put in the .minecraft at the database (create an folder named database) and in the mods folder.
Thank you!
i didnt put it in the jar, though
Can we have a crash report?
Where would i get the crash report from? My server doesn't crash, i go to log in and all i get is a button saying done on my MC and in server it shows endofstream
Sorry I responded too soon, how to get it to open for me to change it?
Also, it seems to crash every time I level up Charmander.