You know you could just use the crafting guide mod and it will give you all recipes, even of the pokeballs, right? They never were much of a secret in the first place. on top of that, they all coordinate to their colors, so its not too difficult to find out how to make them lol
Right but the creators of this mod ask that we don't just tell everybody like that. Yeah it's not that hard to figure out, but it makes people think a little.
Counting on the internet to keep something secret is like drinking alchohol to sober up. It's pretty much the exact opposite of what the internet and these forums were designed to do. No point getting angry about it.
If delaying these recipes is an important aspect of the mod, I would suggest replacing the word 'secret' with the word 'expensive'. You can't count on secrecy to delay their arrival in a player's game. The delaying factor has to come from elsewhere.
I'm not angry. I'm just poopy that someone would just openly leak the recipes on the thread the mod was released on. And why should they make the different types of pokeballs expensive when they're all made out of the same material the exact same way. The "expensive" factor comes with your hammer and the anvil.
oh sorry ill post the full report, and i just downloaded the link on the page, also i downloaded by placing the "mods' and database file into .minecraft, like in the video
here you go
(p.s thank you for making this mod)
[spoiler]---- Minecraft Crash Report ----
// I just don't know what went wrong
java.lang.NullPointerException
at pixelmon.comm.packetHandlers.Flee.handlePacket(Flee.java:23)
at pixelmon.comm.PacketHandler.onPacketData(PacketHandler.java:66)
at cpw.mods.fml.common.network.NetworkRegistry.handlePacket(NetworkRegistry.java:243)
at cpw.mods.fml.common.network.NetworkRegistry.handleCustomPacket(NetworkRegistry.java:233)
at cpw.mods.fml.common.network.FMLNetworkHandler.handlePacket250Packet(FMLNetworkHandler.java:71)
at iv.a(NetServerHandler.java:1107)
at di.a(SourceFile:59)
at cf.b(MemoryConnection.java:80)
at iv.d(NetServerHandler.java:136)
at iw.b(NetworkListenThread.java:57)
at bec.b(IntegratedServerListenThread.java:108)
at net.minecraft.server.MinecraftServer.r(MinecraftServer.java:702)
at net.minecraft.server.MinecraftServer.q(MinecraftServer.java:598)
at bdz.q(IntegratedServer.java:159)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:497)
at fy.run(SourceFile:849)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- System Details --
Details:
Minecraft Version: 1.4.6
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.7.0_09, Oracle Corporation
Java VM Version: Java HotSpot™ 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 251287360 bytes (239 MB) / 519241728 bytes (495 MB) up to 954466304 bytes (910 MB)
JVM Flags: 2 total; -Xms512m -Xmx1024m
AABB Pool Size: 9933 (556248 bytes; 0 MB) allocated, 8546 (478576 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 1, tallocated: 63
FML: MCP v7.25 FML v4.6.17.515 Minecraft Forge 6.5.0.489 Optifine OptiFine_1.4.6_HD_U_A2 8 mods loaded, 8 mods active
mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
mod_ReiMinimap [mod_ReiMinimap] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
AutoJoin [Auto Join] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
PaintingSelGui [PaintingSelectionGui] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
mod_TooManyItems [mod_TooManyItems] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
Pixelmon [Pixelmon] (Pixelmon 1.9.2 Beta.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
Profiler Position: N/A (disabled)
Vec3 Pool Size: 1789 (100184 bytes; 0 MB) allocated, 1500 (84000 bytes; 0 MB) used
Player Count: 1 / 8; [iq['mrpizza531'/609, l='POKEMANZ', x=-23.51, y=73.00, z=-56.56]]
Type: Integrated Server (map_client.txt)
Is Modded: Definitely; Client brand changed to 'forge,fml'[/spoiler]
(I didn't help making this mod but I'll tell that to the ones who did; I come here to help at times ) Ugh, most crash reports have something that says it's an error, but on the semi-top, it says that it is "ticking memory connection"... Heres the thing... If I can't find and solve a problem here, it's too big for me, so ask a true developer... And use spoilers or they will not help you... Ex: [spoiler]<crash report>[/spoiler.] (take out period)... Then again, can't find the problem but an expert can surely help (Hiroku is probably the one)!
Question: How do all the people get 1.9.2 Beta while I can only find 1.9? FRIGGIN, LIKE, WEEEEIRD!!!
It is normal. you can turn it back on and turn down the number of pokemon spawns in the .minecraft/config/Pixelmon.cfg file
------------------------------------------------------------------
Ok, I am addressing this to the modders: I had to remove the mod because it slowely eats static NPCs, the type that don't respawn. a vanilla example would be mooshroom cows. these don't respawn so they slowly disappear over the course of about 2 minecraft weeks. I assume this is because the constant battles between pixelmon causes a lot of respawn and that eats up their slots.
For me, I use Tale of Cities and Thaumcraft 3. This means my NPCs from the guild and the Player City are lost forever. It also means my Thaumcraft golems randomly disappear. Normally, I would just remove the mod and not say anything, but I know that you are woking on villages right now, so this bug seems like it might be relevant info to you. Chances are, this same bug will eat away your villagers slowly over time.
I have about 20 mods installed and have not taken the time to confirm that pixelmon is causing this. I am assuming it is since it is the only mob-based mod I have installed. If you don't see a loss of mooshrooms over the course of 2 minecraft weeks (with vanilla mobs turned on) then feel free to disregard. An easy mooshroom seed is 321539913. I'll also keep an eye out on my new setup that has pixelmon removed and report back if it is still happening.
Right but the creators of this mod ask that we don't just tell everybody like that. Yeah it's not that hard to figure out, but it makes people think a little.
I'm not angry. I'm just poopy that someone would just openly leak the recipes on the thread the mod was released on. And why should they make the different types of pokeballs expensive when they're all made out of the same material the exact same way. The "expensive" factor comes with your hammer and the anvil.
try using the left and right brackets [ ] to select the pokemon you want to send out and press P to send them out.
Le sigh. An update comes out when an update comes out. I'm just as excited as you are to play the next release, but please, be patient.
It Works! thanks :3 now i can finally use that pigdey
It's on the first post, there's a section called "downloads" and takes you to the pixelmon forums. The download is there. Also, don't use forge 6.5.0.467, update to something higher than that (any version will do).
I came up with a couple of suggestions but i get Server errors when i try to Join the Pixelmon forums... :s
Anyway:
Pack/Backpack/Trainer Pack/Bag/Sack/Whatever - Only holds Pixelmon related items, i think this would be cool because i feel carrying around a Pokedex/balls/potions/etc. clog up my inventory quite a bit.
When the healer is broken it only gives you back the diamond - I feel that the healer is a bit OP, people told me to carry it around in my LP but i felt like i was cheating, like i was carrying around a Pokemon center. If this change is implemented it should be after revives are added in, fair trade. :3
You can find Master Balls/Higher tier pokeballs in Dungeon/Village/Stronhold chests - As far as i know Master balls aren't craftable, making them spawn in chests encourages people to go out and explore for them!
So yeah. ;o
These ideas belong to the forum, and have all been requested before... not to discourage yo, just to make you think more (and put the ideas in the right place)
Right but the creators of this mod ask that we don't just tell everybody like that. Yeah it's not that hard to figure out, but it makes people think a little.
I'm not angry. I'm just poopy that someone would just openly leak the recipes on the thread the mod was released on. And why should they make the different types of pokeballs expensive when they're all made out of the same material the exact same way. The "expensive" factor comes with your hammer and the anvil.
try using the left and right brackets [ ] to select the pokemon you want to send out and press P to send them out.
Le sigh. An update comes out when an update comes out. I'm just as excited as you are to play the next release, but please, be patient.
(I didn't help making this mod but I'll tell that to the ones who did; I come here to help at times ) Ugh, most crash reports have something that says it's an error, but on the semi-top, it says that it is "ticking memory connection"... Heres the thing... If I can't find and solve a problem here, it's too big for me, so ask a true developer... And use spoilers or they will not help you... Ex: [spoiler]<crash report>[/spoiler.] (take out period)... Then again, can't find the problem but an expert can surely help (Hiroku is probably the one)!
Question: How do all the people get 1.9.2 Beta while I can only find 1.9? FRIGGIN, LIKE, WEEEEIRD!!!
does this also work for mobs from a different mod
Vanilla mobs, only... Not all mobs in other mods; vanilla mobs will not work but other mobs from mods will spawn since they are not vanilla...
Haha, that's awesome! Aus FTW!!!!!
It's on the first post, there's a section called "downloads" and takes you to the pixelmon forums. The download is there. Also, don't use forge 6.5.0.467, update to something higher than that (any version will do).
http://pixelmonmod.com/forum/viewtopic.php?f=6&t=16
Oh, well thanks
thank you
In the pixelmon.cfg there's an oprion for vanilla mobs=true/false, it's default is false. Change it to true if you want vanilla mobs to spawn
These ideas belong to the forum, and have all been requested before... not to discourage yo, just to make you think more (and put the ideas in the right place)
Yes
Does it crash or what is the problem with it? I'm relatively sure there are incompatibilities within the Feed the Beast pack
Developer and Sidemod Administrator for the Pixelmon Mod. You know, before we got shut down );
Delete your .minecraft folder and start over, also just install Forge and Pixelmon, not any other mods