[1.6.2/1.5.2][Forge] denoflions Mods! (Threads condensed)

  • #1728
    I've recently updated my Minecraft to 1.5.2. When I install hdsac it just disables my minecraft skin, and doesn't load any skin or cape from google drive. Hosting the capes local from the config is working. I configured it the same way as my old version, which is still working. I generated a new config, copied the google drive adress from my old config into the new generated. I've tried setting the port to 80 and 25565, (25565 works with the old version) and I've tried using the internal server or not. None of this worked.
    I'm using minecraft 1.5.2, forge 7.8.1.738, FML 5.2.23.738, denLib 3.0.14 and HDSAC 3.0.1. No other mods installed.
    Any idea what i did wrong? Or is this a general issue? I've read, that HDSAC diables minecraft.net skins, so it shows only the Steve skin, but mine isn't even loading my skins and capes.
    Thanks in advance :)
    If you want to do me a favour and/or get your own free vps for hosting your own mc server or any server you want klick this link: http://api.3jelly.com/redir/3865459 and create a account and you are pretty much good to go. :)
  • #1729
    Ima bug you again, dens. Can I have an option to choose how many rings I make out of 3 iron ingots please? 64 out of 3 is too many for my taste, since I play with Mystcraft, I'm not exactly starved for materials.
    Last edited by Iaintsayin: 6/19/2013 11:33:26 AM
    "I ain't do nothin', I ain't know nothin', I ain't sayin' nothin'!" - Iaintsayin
  • #1730
    Quote from Klofrucht

    I've recently updated my Minecraft to 1.5.2. When I install hdsac it just disables my minecraft skin, and doesn't load any skin or cape from google drive. Hosting the capes local from the config is working. I configured it the same way as my old version, which is still working. I generated a new config, copied the google drive adress from my old config into the new generated. I've tried setting the port to 80 and 25565, (25565 works with the old version) and I've tried using the internal server or not. None of this worked.
    I'm using minecraft 1.5.2, forge 7.8.1.738, FML 5.2.23.738, denLib 3.0.14 and HDSAC 3.0.1. No other mods installed.
    Any idea what i did wrong? Or is this a general issue? I've read, that HDSAC diables minecraft.net skins, so it shows only the Steve skin, but mine isn't even loading my skins and capes.
    Thanks in advance :)


    HDSAC does currently disable minecraft.net skins. This is an unfortunate effect of making it SmartMoving compatible.

    Check your log and see if the parsed url matches where the skin actually is. I also suggest using CofHCore and their hd skin setting commands instead of HDSAC. I'll probably be dropping HDSAC in 1.6 since CofH is such an easier option.

    Quote from Iaintsayin

    Ima bug you again, dens. Can I have an option to choose how many rings I make out of 3 iron ingots please? 64 out of 3 is too many for my taste, since I play with Mystcraft, I'm not exactly starved for materials.


    I don't see why not.

    Twitter | IRC: #PluginsforForestry on esper.net.
  • #1731
    Quote from denoflions

    HDSAC does currently disable minecraft.net skins. This is an unfortunate effect of making it SmartMoving compatible.

    Check your log and see if the parsed url matches where the skin actually is. I also suggest using CofHCore and their hd skin setting commands instead of HDSAC. I'll probably be dropping HDSAC in 1.6 since CofH is such an easier option.


    Thanks for your answer. The links are all correct. I think I'll just go for cofh, especially if you are going to drop hdsac.
    If you want to do me a favour and/or get your own free vps for hosting your own mc server or any server you want klick this link: http://api.3jelly.com/redir/3865459 and create a account and you are pretty much good to go. :)
  • #1732
    Hi Denoflions,

    Great work, really liking what you been up to, not just visiting to say nice things I'm afraid, I'm redesigning the craftnoids mod pack and getting this error....

    http://pastebin.com/W6XQ5XAu

    ...there's not actually any rush, as 1.6 is coming and it might be solved then, just thought I would let you know as your so good and keeping on top on the code XD

    edit: should not that getting the error on both client and on the Linux server. submitted client.
    Edit 2: just tried using just denlib and get this http://pastebin.com/Euhd9FJ0
    Last edited by Dingham: 6/21/2013 6:57:16 AM
  • #1733
    Quote from Dingham

    Hi Denoflions,

    Great work, really liking what you been up to, not just visiting to say nice things I'm afraid, I'm redesigning the craftnoids mod pack and getting this error....

    http://pastebin.com/W6XQ5XAu

    ...there's not actually any rush, as 1.6 is coming and it might be solved then, just thought I would let you know as your so good and keeping on top on the code XD

    edit: should not that getting the error on both client and on the Linux server. submitted client.
    Edit 2: just tried using just denlib and get this http://pastebin.com/Euhd9FJ0


    Where do you have denLib installed? The only way I can see that error happening is if you installed it in Mods instead of CoreMods.

    Twitter | IRC: #PluginsforForestry on esper.net.
  • #1734
    Quote from denoflions

    I also suggest using CofHCore and their hd skin setting commands instead of HDSAC. I'll probably be dropping HDSAC in 1.6 since CofH is such an easier option.

    Nonononon. Please, НО! This configuration way is the best i have ever seen. On my server i have special events where users win capes and HD skins. That will really upset me if you stop supporting HDSAC or if some one another will not take care of this mod.
  • #1735
    Yep, noobnoid alert ^_^ , in the test pack, thank you for rescuing me again denoflions, sorry for the retarded question.
  • #1736
    Quote from ARTdrakon7

    Nonononon. Please, НО! This configuration way is the best i have ever seen. On my server i have special events where users win capes and HD skins. That will really upset me if you stop supporting HDSAC or if some one another will not take care of this mod.


    It is not a particularly burdensome mod to keep up to date. I'll keep supporting it if people keep using it. I think it needs a not-smart moving compatible version so minecraft.net profile skins work again, or another workaround to be found.

    Quote from Dingham

    Yep, noobnoid alert ^_^ , in the test pack, thank you for rescuing me again denoflions, sorry for the retarded question.


    I'd rather it be an oops than something horribly broken in the updater. :P

    Twitter | IRC: #PluginsforForestry on esper.net.
  • #1737
    den, would you mind adding a "hard" mode to your Zombie Flesh to Leather mod? a 1:1 ratio is just a bit too... cheap for me.
    I always liked how this mod did it http://www.minecraftforum.net/topic/1487712-146147-rotten-flesh-to-leather-fully-updated/
    it's a piece of rotten flesh, sugar and bonemeal in a crafting grid, and smelting the resulting item into leather.
  • #1738
    Quote from Yusunoha

    den, would you mind adding a "hard" mode to your Zombie Flesh to Leather mod? a 1:1 ratio is just a bit too... cheap for me.
    I always liked how this mod did it http://www.minecraft...-fully-updated/
    it's a piece of rotten flesh, sugar and bonemeal in a crafting grid, and smelting the resulting item into leather.


    Perhaps. It isn't super high on my list though.

    UPDATES TODAY!

    DenPipes:
    -Automatic Wooden Pipe now has a speed boost.

    DenPipes - Forestry:
    -5 new sorting modes: Any Princess, Any Drone, Any Queen, Closed, and Non-Bee. You can find these in the species column at the very end. (Right click to go backwards to them.)

    NEW: DenPipes - Emerald:
    -Automatic Emerald Pipe. Has the same properties as Automatic Wooden with the GUI from emerald.

    INpure Tools:
    D.A.T. Wrench now works properly on BC auto workbenches and Factorization Barrels.
    D.A.T. Box now properly connects pipes/conduits/liquiducts/etc. to the machine it places if applicable.

    INpure Tools - Turtles:
    D.A.T. Wrench turtle is aware of custom TileEntity handlers.
    Last edited by denoflions: 6/22/2013 6:58:41 PM

    Twitter | IRC: #PluginsforForestry on esper.net.
  • #1739
    Wow, great job on the auto-woods alone. Didn't see a recipe for the auto emerald though...I just have transport and waterproof.
    Last edited by harley9699: 6/22/2013 8:25:39 PM

  • #1740
    Quote from harley9699

    Wow, great job on the auto-woods alone. Didn't see a recipe for the auto emerald though...I just have transport and waterproof.


    Oops, you right. The recipe seems to be messed up. Will fix in a moment!

    edit: DenPipes-Emerald 1.0.2 fixes the recipe.
    Last edited by denoflions: 6/22/2013 8:42:51 PM

    Twitter | IRC: #PluginsforForestry on esper.net.
  • #1741
    Quote from denoflions

    Oops, you right. The recipe seems to be messed up. Will fix in a moment!

    edit: DenPipes-Emerald 1.0.2 fixes the recipe.

    Thanks. Have the recipe, now to try it after a while...

  • #1742
    Apparently DenPipes (2.0.6, so no speed boost) and GateCopy are now in the FTB beta pack. Maybe they will pick up the DenPipes addons too. :P

    Twitter | IRC: #PluginsforForestry on esper.net.
  • #1743
    Quote from denoflions

    Apparently DenPipes (2.0.6, so no speed boost) and GateCopy are now in the FTB beta pack. Maybe they will pick up the DenPipes addons too. :P

    Hmm, maybe so. I know Nothing about FTB--except, I think, it's 'behind' a lot. Congrats on the others though.

  • #1744
    Quote from harley9699

    Hmm, maybe so. I know Nothing about FTB--except, I think, it's 'behind' a lot. Congrats on the others though.


    They seem to perpetually be about a week behind. They probably do a lot of testing or something. I don't care except for that it gives the mods far higher exposure.

    Twitter | IRC: #PluginsforForestry on esper.net.
  • #1745
    would it be silly to ask for an nei plugin to be included with this extension mod denoflions?
    i like most of the stuff you add and all and i've found the wiki, but truthfully without an inworld way to find out how to make things, it's frankly more effort than i'm interested in, sorry about being lazy and such, but it would be nice if you don't mind. thanks :)
  • #1746
    Quote from Too-DAMN-Much

    would it be silly to ask for an nei plugin to be included with this extension mod denoflions?
    i like most of the stuff you add and all and i've found the wiki, but truthfully without an inworld way to find out how to make things, it's frankly more effort than i'm interested in, sorry about being lazy and such, but it would be nice if you don't mind. thanks :)


    I'm not sure what I could clarify with more NEI info. As long as you have NEIPlugins every recipe should show up.

    Twitter | IRC: #PluginsforForestry on esper.net.
  • #1747
    Quote from denoflions

    I'm not sure what I could clarify with more NEI info. As long as you have NEIPlugins every recipe should show up.

    Yeah, mine all show. I run nei addons, when it's up to date, as well. Plugins seems to work though.

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