I know about it. It is actually an issue where denLib (and any other mod of mine with a core component) does not use a coremod style mod container (i.e. I don't extend and properly implement DummyModContainer, I use the normal Annotations). They are actually a coremod and a normal mod combined. Forge past 831 no longer allows this.
I need to retool my build system to properly handle coremod containers before I can port them over. I'm aiming for some time this afternoon having at least denLib and DenPipes cooperating. HDSAC and CC are going through a bit of a redesign so they are less tied to certain Forge versions, so those might be a bit yet.
Don't know if you would be interested in this, but I was thinking a nice addition to Plugins for Forestry would be a universal dust component, much like you have universal liquid container component. It would scan the entire Ore Dictionary for ingotXXXX and oreXXXX and then provide dustXXXX if it doesn't already exist and write a texture file (must like how the 1.4.7 version did). Then also provide the smelting recipe from dust->ingot.
Don't know if you would be interested in this, but I was thinking a nice addition to Plugins for Forestry would be a universal dust component, much like you have universal liquid container component. It would scan the entire Ore Dictionary for ingotXXXX and oreXXXX and then provide dustXXXX if it doesn't already exist and write a texture file (must like how the 1.4.7 version did). Then also provide the smelting recipe from dust->ingot.
Not sure where this would help. Give me a reasonable use-case that the mod the ingot comes from doesn't cover.
Anyways, people that are having issues with Forge 830+, try the version of denLib in the experimental folder. If that works for you post your success. (and don't mind the little setup that version does, it is for the revamped HDSAC/CC that isn't public yet.)
I fired up on Forge 859 (for the new build of GLSL Shaders 2.01 Beta 12 & Optifine 1.6.2 Ultra C4).
I even got Plugins for Forestry support, but HDSAC/CreeperCollateral/DenPipes did not load.
Looking forward to new releases, keep up the great work !
EDIT: Spoke too soon, crashed when I loaded up a world. It appears that HDSAC/CreeperCollateral/DenPipes did load, or partially load, but they do not show up in the mods list?
I fired up on Forge 859 (for the new build of GLSL Shaders 2.01 Beta 12 & Optifine 1.6.2 Ultra C4).
I even got Plugins for Forestry support, but HDSAC/CreeperCollateral/DenPipes did not load.
Looking forward to new releases, keep up the great work !
EDIT: Spoke too soon, crashed when I loaded up a world. It appears that HDSAC/CreeperCollateral/DenPipes did load, or partially load, but they do not show up in the mods list?
That sentence has made me very excited!!!!! Looking forward to having HDSAC on my server once again. Thanks for all your hard work!
The new HDSAC and CC will download an SQLite database file (which is why denLib downloads the SQLite library). That db will contain patch data and verification hashes. When a version of Forge is confirmed to fail verification I can generate a patch and insert it into the db. The mods will automatically download new versions of the db file on startup so simple patch additions won't require the user to do anything.
I do need to know which versions of Forge cause verification failures, so those who have encountered them please tell me which version of Forge you tried.
The new HDSAC and CC will download an SQLite database file (which is why denLib downloads the SQLite library). That db will contain patch data and verification hashes. When a version of Forge is confirmed to fail verification I can generate a patch and insert it into the db. The mods will automatically download new versions of the db file on startup so simple patch additions won't require the user to do anything.
I do need to know which versions of Forge cause verification failures, so those who have encountered them please tell me which version of Forge you tried.
I had invalid certificate errors on Forge 848, 849, and 859 -- if you are talking about the class errors.
My log above is a good example, it's Forge 859.
DenLib threw 3 invalid certificates if I recall. I usually only throw 1 invalid certificate, but I also have Plugins for Forestry added into the mix in this time around as well.
What's DenPipes-1.6.2-2.1.10.jar supposed to add? I can't find either a config file, like in 1.5.2, nor any pipe in-game. Yes, I do have Buildcraft and Forestry installed.
It doesn't work on Forge versions higher than 830. Next release will lift that limitation.
A new PfF build is being posted. This build is mainly to fix a world-crashing issue with sugar coke production, but it does also expose all the values for sugar and cactus charcoal/coke to the config as well.
Any world stuck in the crashing loop due to that bug will immediately recover with the new version.
A new PfF build is being posted. This build is mainly to fix a world-crashing issue with sugar coke production, but it does also expose all the values for sugar and cactus charcoal/coke to the config as well.
Any world stuck in the crashing loop due to that bug will immediately recover with the new version.
awesome deno, thank you so much, i was hoping PfF would be back soon but didn't want to incur a 1 week penalty, thank you so much!
[edit] are the barrels back in yet? or still working on? i ask because i didn't seem them on the wiki, i don't mean to upset you but i still would like a standalone of those, they're so perfect for using with coke ovens, literally the single reason i use PfF well and sugar/cactus coke. [/edit]
24 hours gone again, wasted in futility, welcome to minecraft modding, that is (unfortunately) our community.
(an ode to minecraft modding)
i keep making the same mistake, i think "oh, i've given them a few months, surely it'll be fixed by now" THAT is why i seem to ALWAYS be angry to some of you, my advice is to get the lead out.
there were nice things here, until the mod author threw a tantrum.
awesome deno, thank you so much, i was hoping PfF would be back soon but didn't want to incur a 1 week penalty, thank you so much!
[edit] are the barrels back in yet? or still working on? i ask because i didn't seem them on the wiki, i don't mean to upset you but i still would like a standalone of those, they're so perfect for using with coke ovens, literally the single reason i use PfF well and sugar/cactus coke. [/edit]
Barrels are back. The wiki is still ridiculously out of date because my time is super limited these days. I really should pay someone to fix my wikis or something.
Making barrels (or LR in general) stand alone wouldn't be that bad anymore. My containers in 1.6 run their own managers, so most of the code is self-contained.
it's not really a big deal if they can be standalone or not to be honest, i just thought for people running out of block/item IDs it would be useful and you know which mod's cans are no longer any use for liquid storage, also the barrels are such a perfect size for coke ovens.
i'd probably still want the growable coal coke too at any rate.
Rollback Post to RevisionRollBack
24 hours gone again, wasted in futility, welcome to minecraft modding, that is (unfortunately) our community.
(an ode to minecraft modding)
i keep making the same mistake, i think "oh, i've given them a few months, surely it'll be fixed by now" THAT is why i seem to ALWAYS be angry to some of you, my advice is to get the lead out.
there were nice things here, until the mod author threw a tantrum.
I was poking around inside FML today and I found something useful.
It now looks for a new manifest line for coremods that have embedded mods, so all I actually have to do is add "FMLCorePluginContainsFMLMod: true" to the manifest of DenPipes and it suddenly works on any Forge version.
I'll push out a new jar that has that line added so everyone can use it.
edit: Also, Emerald module for DenPipes is building now for 1.6.
I know about it. It is actually an issue where denLib (and any other mod of mine with a core component) does not use a coremod style mod container (i.e. I don't extend and properly implement DummyModContainer, I use the normal Annotations). They are actually a coremod and a normal mod combined. Forge past 831 no longer allows this.
I need to retool my build system to properly handle coremod containers before I can port them over. I'm aiming for some time this afternoon having at least denLib and DenPipes cooperating. HDSAC and CC are going through a bit of a redesign so they are less tied to certain Forge versions, so those might be a bit yet.
Not sure where this would help. Give me a reasonable use-case that the mod the ingot comes from doesn't cover.
Anyways, people that are having issues with Forge 830+, try the version of denLib in the experimental folder. If that works for you post your success. (and don't mind the little setup that version does, it is for the revamped HDSAC/CC that isn't public yet.)
It loaded up fine on SSP forge 850, it created config file and a denlib folder in mods.
I even got Plugins for Forestry support, but HDSAC/CreeperCollateral/DenPipes did not load.
Looking forward to new releases, keep up the great work !
EDIT: Spoke too soon, crashed when I loaded up a world. It appears that HDSAC/CreeperCollateral/DenPipes did load, or partially load, but they do not show up in the mods list?
https://dl.dropboxus...ental-Forge.log
https://dl.dropboxus...ental-Crash.log
The rest of them will need new versions. That denLib build was just a test to make sure I got it right before I go applying it to everything.
Roger, I pulled out all of the other mods earlier, and it's working fine now. I was just going to post another edit .
I don't even get the certificate warning on the classes either !
Great work so far, denoflions!
That sentence has made me very excited!!!!! Looking forward to having HDSAC on my server once again. Thanks for all your hard work!
The new HDSAC and CC will download an SQLite database file (which is why denLib downloads the SQLite library). That db will contain patch data and verification hashes. When a version of Forge is confirmed to fail verification I can generate a patch and insert it into the db. The mods will automatically download new versions of the db file on startup so simple patch additions won't require the user to do anything.
I do need to know which versions of Forge cause verification failures, so those who have encountered them please tell me which version of Forge you tried.
Any mod that adds Ore and Ingots, but not Dust. Vanilla Ores when you have a mod which provides a macerator but no dust items (EnderIO or AE).
I had invalid certificate errors on Forge 848, 849, and 859 -- if you are talking about the class errors.
My log above is a good example, it's Forge 859.
DenLib threw 3 invalid certificates if I recall. I usually only throw 1 invalid certificate, but I also have Plugins for Forestry added into the mix in this time around as well.
CreeperCollateral
denLib
denPipes
HDSAC
Plugins for Forestry
Minecraft 1.6.2 w/ Forge 859
The only one that was failing (before updating denLib and adding Plugins for Forestry) was class abq.
It doesn't work on Forge versions higher than 830. Next release will lift that limitation.
Any world stuck in the crashing loop due to that bug will immediately recover with the new version.
So, does PfF work with Experimental +2, past 830?
It does. Experimental 2 + PfF has been tested on 859.
[edit] are the barrels back in yet? or still working on? i ask because i didn't seem them on the wiki, i don't mean to upset you but i still would like a standalone of those, they're so perfect for using with coke ovens, literally the single reason i use PfF well and sugar/cactus coke. [/edit]
24 hours gone again, wasted in futility, welcome to minecraft modding, that is (unfortunately) our community.
(an ode to minecraft modding)
i keep making the same mistake, i think "oh, i've given them a few months, surely it'll be fixed by now" THAT is why i seem to ALWAYS be angry to some of you, my advice is to get the lead out.
there were nice things here, until the mod author threw a tantrum.
Barrels are back. The wiki is still ridiculously out of date because my time is super limited these days. I really should pay someone to fix my wikis or something.
Making barrels (or LR in general) stand alone wouldn't be that bad anymore. My containers in 1.6 run their own managers, so most of the code is self-contained.
i'd probably still want the growable coal coke too at any rate.
24 hours gone again, wasted in futility, welcome to minecraft modding, that is (unfortunately) our community.
(an ode to minecraft modding)
i keep making the same mistake, i think "oh, i've given them a few months, surely it'll be fixed by now" THAT is why i seem to ALWAYS be angry to some of you, my advice is to get the lead out.
there were nice things here, until the mod author threw a tantrum.
It now looks for a new manifest line for coremods that have embedded mods, so all I actually have to do is add "FMLCorePluginContainsFMLMod: true" to the manifest of DenPipes and it suddenly works on any Forge version.
I'll push out a new jar that has that line added so everyone can use it.
edit: Also, Emerald module for DenPipes is building now for 1.6.