Can you PLEASE change some of the ID's so this is compatible with FLan's mod? it uses the block id's of the vehivle work bench. I'll uninstall it so i can see what block ids i can use to change in the COnfig file, but you may still want to look into changing the ID's due to Flan's mods popularity.
Alright. I am going to change the block Id and item Id of my mod. Can you please give me a list of flans IDs so I don't have conflict with it?
Yeah i saw it mutates stuff but it causes so much lag and i have a heaps good computer
That sounds cool but you have to add instructions on how to use it
did you take note that you should be able to make the missile launcher sideways so it launches left that would be awesome
Have fun hiking
Yeah i saw it mutates stuff but it causes so much lag and i have a heaps good computer
That sounds cool but you have to add instructions on how to use it
did you take note that you should be able to make the missile launcher sideways so it launches left that would be awesome
Have fun hiking
Yeah. Instruction will all be on the wiki. And yes, in the future missile launcher will be able to rotate
There won't be any development on the mod next week because I will be away traveling. I will be back next Friday with a new version Meanwhile, enjoy the mod and tell me all errors on the forum! There might be a bug patch release tomorrow, but we will see.
I didnt say it would be as BIG AS A MOUNTAIN, i said i would make a silo for a massive missile INSIDE a mountain.
The only block ID's flan's mod uses are the last 3 available block ID's before the ID's become used by Vanilla items.
Only 3 block IDs? He must be pro at metadata I will be changing my IDs to be compatible with him because my missiles can shoot down planes. And it would be fun :).
I didnt say it would be as BIG AS A MOUNTAIN, i said i would make a silo for a massive missile INSIDE a mountain.
The only block ID's flan's mod uses are the last 3 available block ID's before the ID's become used by Vanilla items.
Oh ok I understand what you mean now. You think the launching base should be bigger? I agree. I will be adding that feature when I think of a way how to cooperate it in properly, it's not realistic that the missile launcher is just a block.
Just did a mod review on this and thought it was absolutely fantastic. I hope you enjoy the video and feel free to point out any flaws or problems I made.
I'm also very interested in doing videos for this mod for future updates!
Wow. The video reviews are just getting better and better. I like your voice and vocal pronounciation in the video. It makes the review a lot more interesting :). So far you are the only person who actually showed people the crafting recipes. I'm placing this on the front page.
I'm going to do one last release today for the mod before I will leave for a week's field trip. If there are any errors in the mod currently, please tell me and I will fix it.
I sent you a message, Calcavia. I don't know if you saw it. Anyway, I'll be doing the Tier 2 missiles today. I'll try to have them done in a couple hours.
Yes I saw it. Sorry I didn't reply. I like the missiles Tier one missiles should be GREEN schemed. Tier two missiles should all be RED schemed. Tier three should all be BLUE schemed. Btw I checked your models you gave me for Tier 1. Is the chemical and incendiary missile supposed to have the same model and similar texture?
I know the tier coloration. I just felt Incendiary ones should have yellow tips, because, you know, fire. Seemed appropiate. And no, the chemical and incendiary have different models, but only de tip is different. I think, being the same module and only changing the warhead, the body should be the same, only changing the tip. I can redo them.
Oh no need. They looked pretty much the same though (if not observed carefully especially when it's flying). I think each tier should have it's own unique design. Tier 2 missiles should be easily distinguishable from tier one. Anyway, how long would it take you to give me tier two? I have to go in two hours.
I haven't even begun with Tier 2. Don't worry, they will have a different design. I'm sorry for being so slow, but I have many other things to work on.
Enjoy your trip, Tier 2 and 3 will be waiting when you arrive.
Don't forget to make the Radar Block (I sent you a message with more information). Thanks for all your help.
I uploaded version 0.2.5 of the mod! Fixed various bugs caused by the airstrike (you can check out the wiki about the remote to learn how to use air strike). There won't be an update for the mod until next week. Until then, enjoy and report any bugs you find to me and I will reply it next week.
Version 0.2.5 Change Log:
Changed block IDs and item IDs to be compatible with Flan's mods, Redpower, Industrialcraft and Buildcraft
Added sulfur and uranium ore generation
Added sulfur ore and uranium ore smelting recipe (uranium smelting is temporary and will be replaced with a centrifuge in the future)
Added different models for different missiles
Fixed GUI opening when right clicking missile launcher with remote
Fixed some problems with missile not returning when launched
Only 3 block IDs? He must be pro at metadata I will be changing my IDs to be compatible with him because my missiles can shoot down planes. And it would be fun .
Well, those are for the three crafting tables. There are also ID's for Weapon boxes, but those automatically overwrite another block that is conflivting with it.
Well, those are for the three crafting tables. There are also ID's for Weapon boxes, but those automatically overwrite another block that is conflivting with it.
Alright. As Long as my mod is compatible with it, then its fine
Thank you for that That really brightened my day a little.
Also I read your comment on my video and am going to do a update video on your mod to basically correct any mistakes and the new features which have been added/fixed.
Once again, thankyou.
Yes that would be great. Also at the end of your video you forgot to show the nuke explosion lol. Can you please show the audience the air strike feature also? It only works with intercontinental launcher. The wiki has info on how to use it (check out the documentary on the remote). Please also introduce the glass pressure plate and the remote detonation features. Thanks.
Alright. I am going to change the block Id and item Id of my mod. Can you please give me a list of flans IDs so I don't have conflict with it?
That sounds cool but you have to add instructions on how to use it
did you take note that you should be able to make the missile launcher sideways so it launches left that would be awesome
Have fun hiking
http://www.minecraftforum.net/topic/1160301-13203project-mine-not-an-ore-mod-need-coders/
Yeah. Instruction will all be on the wiki. And yes, in the future missile launcher will be able to rotate
I didnt say it would be as BIG AS A MOUNTAIN, i said i would make a silo for a massive missile INSIDE a mountain.
The only block ID's flan's mod uses are the last 3 available block ID's before the ID's become used by Vanilla items.
Only 3 block IDs? He must be pro at metadata I will be changing my IDs to be compatible with him because my missiles can shoot down planes. And it would be fun :).
Oh ok I understand what you mean now. You think the launching base should be bigger? I agree. I will be adding that feature when I think of a way how to cooperate it in properly, it's not realistic that the missile launcher is just a block.
Wow. The video reviews are just getting better and better. I like your voice and vocal pronounciation in the video. It makes the review a lot more interesting :). So far you are the only person who actually showed people the crafting recipes. I'm placing this on the front page.
I added you to the credits for inspiration and ideas
Yes I saw it. Sorry I didn't reply. I like the missiles Tier one missiles should be GREEN schemed. Tier two missiles should all be RED schemed. Tier three should all be BLUE schemed. Btw I checked your models you gave me for Tier 1. Is the chemical and incendiary missile supposed to have the same model and similar texture?
Oh no need. They looked pretty much the same though (if not observed carefully especially when it's flying). I think each tier should have it's own unique design. Tier 2 missiles should be easily distinguishable from tier one. Anyway, how long would it take you to give me tier two? I have to go in two hours.
Don't forget to make the Radar Block (I sent you a message with more information). Thanks for all your help.
Version 0.2.5 Change Log:
Well, those are for the three crafting tables. There are also ID's for Weapon boxes, but those automatically overwrite another block that is conflivting with it.
take down enemy missiles with them i have a suggestion, "Orbital Bombardment", that's all
MAC away, LIKE A BLOCK!
Alright. As Long as my mod is compatible with it, then its fine
I will be adding electricity to the mod. EMP missiles will clear and deleplet all enemy electricity. What exactly do you mean by obital bombardment?
Yes that would be great. Also at the end of your video you forgot to show the nuke explosion lol. Can you please show the audience the air strike feature also? It only works with intercontinental launcher. The wiki has info on how to use it (check out the documentary on the remote). Please also introduce the glass pressure plate and the remote detonation features. Thanks.