When I attach a Battery Box to a Control Panel, it crashes.
Error Report : ---- Minecraft Crash Report ----
Time: 12/1/12 8:13 AM
Description: Exception in server tick loop
java.lang.AbstractMethodError: icbm.jiqi.TFaSheShiMuo.onReceive(Ljava/lang/Object;DDLnet/minecraftforge/common/ForgeDirection;)V
at universalelectricity.core.electricity.ElectricityManager.onTick(ElectricityManager.java:374)
at universalelectricity.core.electricity.ElectricityManagerTicker.tickStart(ElectricityManagerTicker.java:17)
at cpw.mods.fml.common.SingleIntervalHandler.tickStart(SingleIntervalHandler.java:16)
at cpw.mods.fml.common.FMLCommonHandler.tickStart(FMLCommonHandler.java:117)
at cpw.mods.fml.common.FMLCommonHandler.onPreWorldTick(FMLCommonHandler.java:293)
at net.minecraft.server.MinecraftServer.r(MinecraftServer.java:652)
at net.minecraft.server.MinecraftServer.q(MinecraftServer.java:587)
at bdo.q(IntegratedServer.java:110)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:494)
at fy.run(SourceFile:856)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- System Details --
Details:
Minecraft Version: 1.4.5
Operating System: Windows 8 (x86) version 6.2
Java Version: 1.7.0_07, Oracle Corporation
Java VM Version: Java HotSpotâ„¢ Client VM (mixed mode), Oracle Corporation
Memory: 18164184 bytes (17 MB) / 166133760 bytes (158 MB) up to 1037959168 bytes (989 MB)
JVM Flags: 2 total; -Xincgc -Xmx1024m
AABB Pool Size: 462 (25872 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v7.23 FML v4.5.2.459 Minecraft Forge 6.4.0.395 8 mods loaded, 8 mods active
mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
SAP_Man [SanAndreasPs Managers] (0_SAPManPack_v11_01.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
BasicComponents [Basic Components] (BasicComponents_v1.1.3.278.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
AtomicScience [Atomic Science] (AtomicScience_v0.2.6.93.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
ClaySoldiersMod [Clay Soldiers Mod] (CSM_v9_04.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
ICBM [ICBM] (ICBM_v0.6.2.68.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
Profiler Position: N/A (disabled)
Vec3 Pool Size: 65 (3640 bytes; 0 MB) allocated, 65 (3640 bytes; 0 MB) used
Player Count: 0 / 8; []
Type: Integrated Server (map_client.txt)
Is Modded: Definitely; Client brand changed to 'forge,fml'
EDIT : Sorry, I did'nt find the Bug Report Page, so just ignore the above.
How to set the frequency on the laser designator? When I right-clicked on the launcher control panel, it says that "frequency must be greater than zero". How to set it then if I can't do it?
When I attach a Battery Box to a Control Panel, it crashes.
Error Report : ---- Minecraft Crash Report ----
Time: 12/1/12 8:13 AM
Description: Exception in server tick loop
java.lang.AbstractMethodError: icbm.jiqi.TFaSheShiMuo.onReceive(Ljava/lang/Object;DDLnet/minecraftforge/common/ForgeDirection;)V
at universalelectricity.core.electricity.ElectricityManager.onTick(ElectricityManager.java:374)
at universalelectricity.core.electricity.ElectricityManagerTicker.tickStart(ElectricityManagerTicker.java:17)
at cpw.mods.fml.common.SingleIntervalHandler.tickStart(SingleIntervalHandler.java:16)
at cpw.mods.fml.common.FMLCommonHandler.tickStart(FMLCommonHandler.java:117)
at cpw.mods.fml.common.FMLCommonHandler.onPreWorldTick(FMLCommonHandler.java:293)
at net.minecraft.server.MinecraftServer.r(MinecraftServer.java:652)
at net.minecraft.server.MinecraftServer.q(MinecraftServer.java:587)
at bdo.q(IntegratedServer.java:110)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:494)
at fy.run(SourceFile:856)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- System Details --
Details:
Minecraft Version: 1.4.5
Operating System: Windows 8 (x86) version 6.2
Java Version: 1.7.0_07, Oracle Corporation
Java VM Version: Java HotSpotâ„¢ Client VM (mixed mode), Oracle Corporation
Memory: 18164184 bytes (17 MB) / 166133760 bytes (158 MB) up to 1037959168 bytes (989 MB)
JVM Flags: 2 total; -Xincgc -Xmx1024m
AABB Pool Size: 462 (25872 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v7.23 FML v4.5.2.459 Minecraft Forge 6.4.0.395 8 mods loaded, 8 mods active
mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
SAP_Man [SanAndreasPs Managers] (0_SAPManPack_v11_01.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
BasicComponents [Basic Components] (BasicComponents_v1.1.3.278.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
AtomicScience [Atomic Science] (AtomicScience_v0.2.6.93.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
ClaySoldiersMod [Clay Soldiers Mod] (CSM_v9_04.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
ICBM [ICBM] (ICBM_v0.6.2.68.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
Profiler Position: N/A (disabled)
Vec3 Pool Size: 65 (3640 bytes; 0 MB) allocated, 65 (3640 bytes; 0 MB) used
Player Count: 0 / 8; []
Type: Integrated Server (map_client.txt)
Is Modded: Definitely; Client brand changed to 'forge,fml'
EDIT : Sorry, I did'nt find the Bug Report Page, so just ignore the above.
Can you change the recipe for the ender explosives. Having to go the the end to make an ender explosive seems usless, because there's no point to send an enemy to the end if the portal to get out is already there from when you went to the end to get materials to make the ender explosive.
Calclavia, would it be possible make a server command to disable explosions in the overworld, but allow them in mystcraft ages? What I wanted to create was a peaceful overworld on the server, but a age where there would be missile warfare... >:). So people wouldn't go around blowing antimatter explosives in other peoples homes.
I'm currently running 1.3.2 on my server with ICBM mod.
Currently, no one can craft a basic missile module. Its very perplexing, as everything else can be crafted. I've naturally checked the config folder and haven't found anything that would prevent it.
Can you change the recipe for the ender explosives. Having to go the the end to make an ender explosive seems usless, because there's no point to send an enemy to the end if the portal to get out is already there from when you went to the end to get materials to make the ender explosive.
Calclavia, would it be possible make a server command to disable explosions in the overworld, but allow them in mystcraft ages? What I wanted to create was a peaceful overworld on the server, but a age where there would be missile warfare... >:). So people wouldn't go around blowing antimatter explosives in other peoples homes.
You already can do that! /ICBM protectOn protects your current world.
I'm currently running 1.3.2 on my server with ICBM mod.
Currently, no one can craft a basic missile module. Its very perplexing, as everything else can be crafted. I've naturally checked the config folder and haven't found anything that would prevent it.
Awesome mod! Glad to see it updated. Just wanted to report one problem I have with it: Whenever I hover over the radar gun, my game crashes. The crash report says it tried to divide by zero. I just have to be careful not to move the mouse over that icon.
I figured as much. his version is much more sophisticated when it comes to security (and/or everything else). is their any chance that you (or someone else with experience could explain how the two mods interact?
also:
I would like to thank you most sincerely for your dedication to compatibility and inter mod awareness. both are oft forgotten attributes which make all the difference between a good mod and an absolutely stunning one (such as yours).
Awesome mod! Glad to see it updated. Just wanted to report one problem I have with it: Whenever I hover over the radar gun, my game crashes. The crash report says it tried to divide by zero. I just have to be careful not to move the mouse over that icon.
Really? What version you using?! Something must have glitched badly.
Error Report :
---- Minecraft Crash Report ----
Time: 12/1/12 8:13 AM
Description: Exception in server tick loop
java.lang.AbstractMethodError: icbm.jiqi.TFaSheShiMuo.onReceive(Ljava/lang/Object;DDLnet/minecraftforge/common/ForgeDirection;)V
at universalelectricity.core.electricity.ElectricityManager.onTick(ElectricityManager.java:374)
at universalelectricity.core.electricity.ElectricityManagerTicker.tickStart(ElectricityManagerTicker.java:17)
at cpw.mods.fml.common.SingleIntervalHandler.tickStart(SingleIntervalHandler.java:16)
at cpw.mods.fml.common.FMLCommonHandler.tickStart(FMLCommonHandler.java:117)
at cpw.mods.fml.common.FMLCommonHandler.onPreWorldTick(FMLCommonHandler.java:293)
at net.minecraft.server.MinecraftServer.r(MinecraftServer.java:652)
at net.minecraft.server.MinecraftServer.q(MinecraftServer.java:587)
at bdo.q(IntegratedServer.java:110)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:494)
at fy.run(SourceFile:856)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- System Details --
Details:
Minecraft Version: 1.4.5
Operating System: Windows 8 (x86) version 6.2
Java Version: 1.7.0_07, Oracle Corporation
Java VM Version: Java HotSpotâ„¢ Client VM (mixed mode), Oracle Corporation
Memory: 18164184 bytes (17 MB) / 166133760 bytes (158 MB) up to 1037959168 bytes (989 MB)
JVM Flags: 2 total; -Xincgc -Xmx1024m
AABB Pool Size: 462 (25872 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v7.23 FML v4.5.2.459 Minecraft Forge 6.4.0.395 8 mods loaded, 8 mods active
mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
SAP_Man [SanAndreasPs Managers] (0_SAPManPack_v11_01.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
BasicComponents [Basic Components] (BasicComponents_v1.1.3.278.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
AtomicScience [Atomic Science] (AtomicScience_v0.2.6.93.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
ClaySoldiersMod [Clay Soldiers Mod] (CSM_v9_04.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
ICBM [ICBM] (ICBM_v0.6.2.68.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
Profiler Position: N/A (disabled)
Vec3 Pool Size: 65 (3640 bytes; 0 MB) allocated, 65 (3640 bytes; 0 MB) used
Player Count: 0 / 8; []
Type: Integrated Server (map_client.txt)
Is Modded: Definitely; Client brand changed to 'forge,fml'
EDIT : Sorry, I did'nt find the Bug Report Page, so just ignore the above.
Every config are good! But,
There are some problem at tile.Explosives.icbm.zhapin.EDuQi, I guess.
That line is add to config file, every each time run a game.
Update UE
Yes, I know that. Going to fix in next build.
I'm currently running 1.3.2 on my server with ICBM mod.
Currently, no one can craft a basic missile module. Its very perplexing, as everything else can be crafted. I've naturally checked the config folder and haven't found anything that would prevent it.
Does anyone have a fix for this?
No. I did that for balance.
You already can do that! /ICBM protectOn protects your current world. Replace the coal with oil bucket.
So is this yet another oil type that is nearly indiscernible from buildcraft or ic2 or can we use ones that are already established?
It's my own oil. I will make compatibly for that in the future. The official and latest one by Thunderdark.
also:
I would like to thank you most sincerely for your dedication to compatibility and inter mod awareness. both are oft forgotten attributes which make all the difference between a good mod and an absolutely stunning one (such as yours).
and also does it matter if I have minecraft from a USB device or does
it have to be in the internet?
Really? What version you using?! Something must have glitched badly.
Found the conflicting mod. It was Better Fonts. I removed it.