@Noppes Can you look at the ears on the furry models? The sides dont reverse and when I use the outside to make side ears more pronounced, the right ear comes out of the middle of the head rather than the side.
I can give you a skin I made that demonstrates this.
I have a problem when I turn on my server with MorePlayerModels installed. I have Thaumcraft, CustomNPCs, and Forge installed:
---- Minecraft Crash Report ----
// You should try our sister game, Minceraft!
Time: 5/14/13 9:53 PM
Description: Exception in server tick loop
java.lang.NoClassDefFoundError: net/minecraft/client/renderer/EntityRenderer
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at cpw.mods.fml.common.ModClassLoader.loadBaseModClass(ModClassLoader.java:86)
at cpw.mods.fml.common.modloader.ModLoaderModContainer.constructMod(ModLoaderModContainer.java:483)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:165)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:98)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:503)
at cpw.mods.fml.server.FMLServerHandler.beginServerLoading(FMLServerHandler.java:85)
at cpw.mods.fml.common.FMLCommonHandler.onServerStart(FMLCommonHandler.java:350)
at net.minecraft.server.dedicated.DedicatedServer.func_71197_b(DedicatedServer.java:69)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:430)
at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:573)
Caused by: java.lang.ClassNotFoundException: net.minecraft.client.renderer.EntityRenderer
at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:238)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
... 30 more
Caused by: java.lang.RuntimeException: Attempted to load class bfq for invalid side SERVER
at cpw.mods.fml.common.asm.transformers.SideTransformer.transform(SideTransformer.java:50)
at cpw.mods.fml.relauncher.RelaunchClassLoader.runTransformers(RelaunchClassLoader.java:352)
at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:225)
... 32 more
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- System Details --
Details:
Minecraft Version: 1.5.2
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.7.0_07, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 921072480 bytes (878 MB) / 1029046272 bytes (981 MB) up to 1029046272 bytes (981 MB)
JVM Flags: 2 total; -Xmx1024M -Xms1024M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v7.51 FML v5.2.6.696 Minecraft Forge 7.8.0.696 6 mods loaded, 6 mods active
mcp{7.44} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed
FML{5.2.6.696} [Forge Mod Loader] (coremods) Unloaded->Constructed
Forge{7.8.0.696} [Minecraft Forge] (coremods) Unloaded->Constructed
CustomNpcs{0.8} [CustomNpcs] (CustomNPCs_1.5.2.zip) Unloaded->Constructed
Thaumcraft{3.0.5} [Thaumcraft] (Thaumcraft3.0.5.zip) Unloaded->Constructed
mod_MorePlayerModels{Not available} [mod_MorePlayerModels] (MorePlayerModels_1.5.2.zip) Unloaded
Profiler Position: N/A (disabled)
Is Modded: Definitely; Server brand changed to 'fml,forge'
Type: Dedicated Server (map_server.txt)
My avatar is a two tailed fox named Miles "Tails" Prower. He may only be 8 years old,but he is a highly skilled engineer. He stands 2'7" tall, and can use his tails to fly short distances, and run at near supersonic speeds.
I have a problem when I turn on my server with MorePlayerModels installed. I have Thaumcraft, CustomNPCs, and Forge installed:
---- Minecraft Crash Report ----
// You should try our sister game, Minceraft!
Time: 5/14/13 9:53 PM
Description: Exception in server tick loop
java.lang.NoClassDefFoundError: net/minecraft/client/renderer/EntityRenderer
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at cpw.mods.fml.common.ModClassLoader.loadBaseModClass(ModClassLoader.java:86)
at cpw.mods.fml.common.modloader.ModLoaderModContainer.constructMod(ModLoaderModContainer.java:483)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:165)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:98)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:503)
at cpw.mods.fml.server.FMLServerHandler.beginServerLoading(FMLServerHandler.java:85)
at cpw.mods.fml.common.FMLCommonHandler.onServerStart(FMLCommonHandler.java:350)
at net.minecraft.server.dedicated.DedicatedServer.func_71197_b(DedicatedServer.java:69)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:430)
at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:573)
Caused by: java.lang.ClassNotFoundException: net.minecraft.client.renderer.EntityRenderer
at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:238)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
... 30 more
Caused by: java.lang.RuntimeException: Attempted to load class bfq for invalid side SERVER
at cpw.mods.fml.common.asm.transformers.SideTransformer.transform(SideTransformer.java:50)
at cpw.mods.fml.relauncher.RelaunchClassLoader.runTransformers(RelaunchClassLoader.java:352)
at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:225)
... 32 more
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- System Details --
Details:
Minecraft Version: 1.5.2
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.7.0_07, Oracle Corporation
Java VM Version: Java HotSpot™ 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 921072480 bytes (878 MB) / 1029046272 bytes (981 MB) up to 1029046272 bytes (981 MB)
JVM Flags: 2 total; -Xmx1024M -Xms1024M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v7.51 FML v5.2.6.696 Minecraft Forge 7.8.0.696 6 mods loaded, 6 mods active
mcp{7.44} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed
FML{5.2.6.696} [Forge Mod Loader] (coremods) Unloaded->Constructed
Forge{7.8.0.696} [Minecraft Forge] (coremods) Unloaded->Constructed
CustomNpcs{0.8} [CustomNpcs] (CustomNPCs_1.5.2.zip) Unloaded->Constructed
Thaumcraft{3.0.5} [Thaumcraft] (Thaumcraft3.0.5.zip) Unloaded->Constructed
mod_MorePlayerModels{Not available} [mod_MorePlayerModels] (MorePlayerModels_1.5.2.zip) Unloaded
Profiler Position: N/A (disabled)
Is Modded: Definitely; Server brand changed to 'fml,forge'
Type: Dedicated Server (map_server.txt)
Help?
Did you perhaps to to install mpm on a server? That wont work. Also if you had read the forum rules you'd know that posting a wall of text is against it. Could you, while editing your post, press the third button and select spoiler and copy your error in there.
I know this may be a noobish question, but I wish to ask. Does the colours and changes work with older versions? Mostly the colour coding which I think is a fantastic idea. But I mean say I wanted to run this in 1.4.7; does the changes from 1.5.1 and 2 change the effects on the skin?
Shouldnt effect anything, though ofcourse the newer features arent available in 1.4.7
Rollback Post to RevisionRollBack
Those who want to chat or hang out, join me on discord
Want to support me? Become one of my patrons:
I will begin by saying, that yes, I do not know much about Minecraft modding, but I was wondering if say, were the size modifiers and animations were removed, in perhaps a secondary version, would it be able to work along with other mods that also affect such?
Smart Moving
Gulliver mod
These two mods are the ones in particular that have given problems due to either size and or animations.
It's still a great mod! I love being able to customize my avatar even greater, though I do miss having the function of Smart Moving.
Even the server admin, a friend of mine, also is in the same boat, where yes he'd pick MPM over the other two mods, due to the conflicts they have together, but would love to be able to use them along with MPM if it were possible.
I made a furry skin but for some reason it isn't showing the ears/tail even when I upload it to minecraft.net is it just me or is anyone else having this problem?
Rollback Post to RevisionRollBack
If life gives you melons, you...
probably have dyslexia.
Having a possible bug? not sure. I tried to apply the second tail, but it wont apply when I use the color (255,0,255, no alpha). Its a male, and as far as I can tall im using the latest version. But another thing I found is that when switching from single player to multiplayer, the item on back is stuck to what was on my back last in single player. Beforehand the back item would not show at all in multiplayer. Does the server need the bukkit plugin for it to display the back item for myself even?
I made a furry skin but for some reason it isn't showing the ears/tail even when I upload it to minecraft.net is it just me or is anyone else having this problem?
Did you fill in the correct colors on the upper left matrix? :I
Hey, I found a bug. I think. It's freaky and MPM is about the only thing we have in common to make it happen... our server's vanilla and only folks who have MPM installed see this. o3o
Copying over from a forum post I made earlier on another forum (for our server; spoilertag because it's a bit long):
Pretty sure this is a More Player Models bug. It's been happening for several days across two versions of MPM (1.5.1 & 1.5.2). Thankfully aside from my face blinding the person I'm attached to, it's not a dangerous or malicious bug... it could be worse.
Pretty much, whenever I get shot with an arrow in some certain part of my body (that I haven't identified yet; it seems to be random) and I open my inventory, my inventory will glitch for a few seconds and then my avatar will duplicate itself and pivot around my head. My head is positioned properly but my helmet and body are rotated 180 around my head; my body is floating. Whenever I go by someone else, they're duplicated as well but not flipped. Mobs will flip sometimes if I angle my camera properly. That's about all that happens on my screen.
On others' screens though, my flipped body attaches to their avatar's face and follows them around. If I'm nearby, random blocks and mobs will gravitate into my face and sit there (aw yeah water block for a head). This is the bigger problem; while I'm stuck on their face their inventory doesn't work properly and they can't see properly in first person. This leads to mobs attacking and the person not being able to fight back, or possibly walking into lava or otherwise taking damage from being blind.
With this latest version (1.5.2) I have a problem with its controls in the menu system.
When I try to edit the controls in the options, it looks like this. Two of them are hidden behind the 'done' button. (one of which, I can see the key binding though)
I tried resising the window, in case it was that my widescreen format wasn't tall enough for it all, but that didn't help.
Is there anything I can do to fix this? I don't really mind if it means I loose the ability to crawl and sit etc. Or do I need to wait for an update that fixes it?
Would it be possible to add a "hide/remove the hat portion of the player skin" option/feature?
I ask because occasionally a skin designed for your mod will not look correct to those without it due to missing muzzle/ears which can be emulated using the hat portion of the player skin, but will then cause the skin to look weird when viewed with your mod.
I hate the double-shift crawl key, I get kicked from servers for spamming, and I want to change the keybind to a different key, but its not in the controls section. Can you add the crawl to the controls section?
I hate the double-shift crawl key, I get kicked from servers for spamming, and I want to change the keybind to a different key, but its not in the controls section. Can you add the crawl to the controls section?
I think the Crawl key is one of the two hidden behind the 'Done' button in the controls menu.
Rollback Post to RevisionRollBack
Creator of anthropomorphs, roller of dice, and conjurer of sandwiches. >.O
how many people have suggested a kitsune model?
(nine-tailed fox animal rather smart in certain contexts)
Rollback Post to RevisionRollBack
~prince of the skies, lord of his kingdom,NikolasMMDLXXI (come see what makes me tick on my profile I've got nothing (about myself) to hide or be ashamed of!That's why I have it all out where everyone can see)
Would it be possible to go over the texture maps and correct them to allow for easier skinning and giving the ability to make fuller/better looking skins? ie. the dragon tail's texture just repeating rather than 6 separate textures, or possibly cutting it down to more than 1. Also fixing the textures on the furry ears, the current ones dont mirror and make it very hard to use the side texture as an additive to the head. One ear is fine and the other comes from the middle of the head since the texture doesnt change sides.
I can give you a skin I made that demonstrates this.
---- Minecraft Crash Report ----
// You should try our sister game, Minceraft!
Time: 5/14/13 9:53 PM
Description: Exception in server tick loop
java.lang.NoClassDefFoundError: net/minecraft/client/renderer/EntityRenderer
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at cpw.mods.fml.common.ModClassLoader.loadBaseModClass(ModClassLoader.java:86)
at cpw.mods.fml.common.modloader.ModLoaderModContainer.constructMod(ModLoaderModContainer.java:483)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:165)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:98)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:503)
at cpw.mods.fml.server.FMLServerHandler.beginServerLoading(FMLServerHandler.java:85)
at cpw.mods.fml.common.FMLCommonHandler.onServerStart(FMLCommonHandler.java:350)
at net.minecraft.server.dedicated.DedicatedServer.func_71197_b(DedicatedServer.java:69)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:430)
at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:573)
Caused by: java.lang.ClassNotFoundException: net.minecraft.client.renderer.EntityRenderer
at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:238)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
... 30 more
Caused by: java.lang.RuntimeException: Attempted to load class bfq for invalid side SERVER
at cpw.mods.fml.common.asm.transformers.SideTransformer.transform(SideTransformer.java:50)
at cpw.mods.fml.relauncher.RelaunchClassLoader.runTransformers(RelaunchClassLoader.java:352)
at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:225)
... 32 more
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- System Details --
Details:
Minecraft Version: 1.5.2
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.7.0_07, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 921072480 bytes (878 MB) / 1029046272 bytes (981 MB) up to 1029046272 bytes (981 MB)
JVM Flags: 2 total; -Xmx1024M -Xms1024M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v7.51 FML v5.2.6.696 Minecraft Forge 7.8.0.696 6 mods loaded, 6 mods active
mcp{7.44} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed
FML{5.2.6.696} [Forge Mod Loader] (coremods) Unloaded->Constructed
Forge{7.8.0.696} [Minecraft Forge] (coremods) Unloaded->Constructed
CustomNpcs{0.8} [CustomNpcs] (CustomNPCs_1.5.2.zip) Unloaded->Constructed
Thaumcraft{3.0.5} [Thaumcraft] (Thaumcraft3.0.5.zip) Unloaded->Constructed
mod_MorePlayerModels{Not available} [mod_MorePlayerModels] (MorePlayerModels_1.5.2.zip) Unloaded
Profiler Position: N/A (disabled)
Is Modded: Definitely; Server brand changed to 'fml,forge'
Type: Dedicated Server (map_server.txt)
Help?
Wasèci Báàzi Naizen An Weìnì
My avatar is a two tailed fox named Miles "Tails" Prower. He may only be 8 years old,but he is a highly skilled engineer. He stands 2'7" tall, and can use his tails to fly short distances, and run at near supersonic speeds.
Did you perhaps to to install mpm on a server? That wont work. Also if you had read the forum rules you'd know that posting a wall of text is against it. Could you, while editing your post, press the third button and select spoiler and copy your error in there.
Hmm that doesnt look very elvish if you ask me
Dont see why not, if you install it correctly.
Shouldnt effect anything, though ofcourse the newer features arent available in 1.4.7
Want to support me? Become one of my patrons:
Smart Moving
Gulliver mod
These two mods are the ones in particular that have given problems due to either size and or animations.
It's still a great mod! I love being able to customize my avatar even greater, though I do miss having the function of Smart Moving.
Even the server admin, a friend of mine, also is in the same boat, where yes he'd pick MPM over the other two mods, due to the conflicts they have together, but would love to be able to use them along with MPM if it were possible.
probably have dyslexia.
Did you fill in the correct colors on the upper left matrix? :I
Copying over from a forum post I made earlier on another forum (for our server; spoilertag because it's a bit long):
Pretty much, whenever I get shot with an arrow in some certain part of my body (that I haven't identified yet; it seems to be random) and I open my inventory, my inventory will glitch for a few seconds and then my avatar will duplicate itself and pivot around my head. My head is positioned properly but my helmet and body are rotated 180 around my head; my body is floating. Whenever I go by someone else, they're duplicated as well but not flipped. Mobs will flip sometimes if I angle my camera properly. That's about all that happens on my screen.
On others' screens though, my flipped body attaches to their avatar's face and follows them around. If I'm nearby, random blocks and mobs will gravitate into my face and sit there (aw yeah water block for a head). This is the bigger problem; while I'm stuck on their face their inventory doesn't work properly and they can't see properly in first person. This leads to mobs attacking and the person not being able to fight back, or possibly walking into lava or otherwise taking damage from being blind.
Images from the first day it happened:
https://dl.dropboxus...16_15.33.37.png
https://dl.dropboxus...16_15.38.17.png
https://dl.dropboxus...16_15.38.37.png
https://dl.dropboxus...16_15.38.42.png
If you need any more info or anything let me know!
When I try to edit the controls in the options, it looks like this. Two of them are hidden behind the 'done' button. (one of which, I can see the key binding though)
I tried resising the window, in case it was that my widescreen format wasn't tall enough for it all, but that didn't help.
Screenshot: https://dl.dropboxus... Screenshot.jpg
Is there anything I can do to fix this? I don't really mind if it means I loose the ability to crawl and sit etc. Or do I need to wait for an update that fixes it?
I ask because occasionally a skin designed for your mod will not look correct to those without it due to missing muzzle/ears which can be emulated using the hat portion of the player skin, but will then cause the skin to look weird when viewed with your mod.
Examples:
Funny that this is page 100....
I think the Crawl key is one of the two hidden behind the 'Done' button in the controls menu.
(nine-tailed fox animal rather smart in certain contexts)