There is no crash report. I can play the game correctly it's just most of the items are missing, like bedside draw, freezer etc. I am using Forge, Optifine, as well as Flans mod. Please help. ( 1.5.1 )
I have taken this into consideration as soon as I switched to Forge. The reason I don't want to is because I think detailed models rendered to the inventory looks ugly. That's why Hoppers and Cauldrons are not rendered like that.
How about providing an alternative or optional way to have the rendered models for the inventory? I think it would be easier that way for us who use HD texture packs. The 16-px. textures don't really fit with the other textures.
I am, however, currently looking into making item GUI textures for Misa's texture pack (Misa doesn't (want to) provide mod support for her TP). I'll let you guys know if I finally made those textures.
My nephew would like to see a Dryer - and although the repairing of clothes via Washer is nice, he'd like to see some wool clothes. And plates and cups that you can put on the table (or on other things too, maybe).
More interesting ways of storage
For the requirement of TWO chests, the cabinets seem to hold less than ONE chest
Make Curtains and Blinds dynamic like your sofas so that they change with more near them. (Different colors to maybe? Blueblueblue!) This would be cool with cabinets too. Bedside cabinets could stack and elongate to make chest-of-drawers!
I too would like to see blue curtains, maybe different wooden types of blinds.
And I think you should change your recipes for the things that currently require chests... or have one recipe make more than one item. It's silly to add extra materials to 2 chests and see them drop to 1/6th their storage power. But I'm all in favor of alternate looksfor storage, and I appreciate small storage solutions. If you feel like cribbing anything from my Visual Variety for Chests suggestion, please do! I'd love to see a 2x1 front-opening closet, maybe a 2x1 dresser; your cabinets already solve the front-opening hanging chests bit, although I'd also like to see some plain-looking shelves without a door.
The other furniture mod I was just looking at, Jammy's(why does he not have screenshots? argh! I shouldn't have to load a video to see an overview of his mod), has a bathroom cabinet that holds 8 items - I really like that and would like to see a similar 8-item-holding unit in yours - and his cupboards are less efficient than yours. Though his washing machine is pretty neat.
The only problem I have with mods like these is that some of the pieces feel too "modern." I shy away from that when modding Minecraft, which I feel should stay in the Medieval Fantasy realm - stuff like washing machines and candy apples break my immersion. Being able to disable items so they don't show up even in creative menu is a feature I've come to appreciate in many mods.
With any luck, this mod will be able to play nicely with my current build (at least, after everything's updated to the next major patch, which is when I'll mess around with new mods): Pam's HarvestCraft, Biomes o' Plenty, and Metallurgy.
Rollback Post to RevisionRollBack
My YouTube channel is currently on hiatus, but I hope to get back to it at some point. Content is fairly random, but can be enjoyable, and is mostly game footage (mostly random Minecraft clips) from my nephews and me. Most popular MC vid so far is the one Vechs laughed at on Twitter!
You should make bookshelves able to hold books and stuff
and birdhouses
Also, it crashed my game
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem; Failed to start game
A full error report has been saved to C:\Users\Kaitlan\AppData\Roaming\.minecraft\crash-reports\crash-2013-05-11_10.30.40-client.txt - Please include a copy of that file (Not this screen!) if you report this crash to anyone; without it, they will not be able to help fix the crash
--- BEGIN ERROR REPORT bf185b2d --------
Full report at:
C:\Users\Kaitlan\AppData\Roaming\.minecraft\crash-reports\crash-2013-05-11_10.30.40-client.txt
Please show that file to Mojang, NOT just this screen!
java.lang.IllegalArgumentException: Can not set static com.mrcrayfish.furniture.MrCrayfishFurnitureMod field com.mrcrayfish.furniture.MrCrayfishFurnitureMod.instance to backpack.Backpack
at sun.reflect.UnsafeFieldAccessorImpl.throwSetIllegalArgumentException(Unknown Source)
at sun.reflect.UnsafeFieldAccessorImpl.throwSetIllegalArgumentException(Unknown Source)
at sun.reflect.UnsafeStaticObjectFieldAccessorImpl.set(Unknown Source)
at java.lang.reflect.Field.set(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.parseSimpleFieldAnnotation(FMLModContainer.java:413)
at cpw.mods.fml.common.FMLModContainer.processFieldAnnotations(FMLModContainer.java:346)
at cpw.mods.fml.common.FMLModContainer.constructMod(FMLModContainer.java:472)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:165)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:98)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:503)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:160)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:410)
at net.minecraft.client.MinecraftAppletImpl.func_71384_a(SourceFile:56)
at net.minecraft.client.Minecraft.run(Minecraft.java:732)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT 182ef1d1 ----------
I tried to force update, but it won't. It stops and says Failed to Launch
I've made a computer and computer table in techne but its not textured if u want it go to http://techne.zeux.me/61789969
Please add it for me in electronic update
Hi I have installed your mod (not the forge version) and a mod loader.
I have installed the loader correctly and the mod shows up in game,
All the crafting recipes and items work yet when I place the chair for example:
The chair is invisible but I can still sit on it.
And the chair is there as I can delete it and the icon in my inventory is there aswell.
Please can you help me as I would love to use this mod for my youtube videos.
Dcws
Your mod is incompatible with buildcraft, it is currently using slot id's that conflict and crash minecraft. Please consider a more unique set of numbers.
I would suggest you go by a general rule that IDs for blocks are 1-4096, Items are 4097-32000 to avoid conflicts.
---- Minecraft Crash Report ----
// Daisy, daisy...
Time: 5/13/13 11:35 PM
Description: Failed to start game
java.lang.IllegalArgumentException: Slot 506 is already occupied by buildcraft.factory.BlockPlainPipe@2144678f when adding com.mrcrayfish.furniture.BlockLampOn@11eaee59
at net.minecraft.block.Block.<init>(Block.java:340)
at com.mrcrayfish.furniture.BlockLampOn.<init>(BlockLampOn.java:21)
at com.mrcrayfish.furniture.MrCrayfishFurnitureMod.load(MrCrayfishFurnitureMod.java:278)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:494)
at sun.reflect.GeneratedMethodAccessor5.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:165)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:98)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:690)
at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:206)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:447)
at net.minecraft.client.MinecraftAppletImpl.func_71384_a(SourceFile:56)
at net.minecraft.client.Minecraft.run(Minecraft.java:732)
at java.lang.Thread.run(Unknown Source)
MrCrayfish:
Is it maybe possible to allow the hedges to be made out of other tree-leaves too? (like from extra-biomes, natura, thaumcraft, twilight forest or forestry trees).
Just going from knowledge of how mods work, it is possible, (and would be very nice IMO) and shouldn't require TOO much extra work, but they WILL need item textures, if someone wants to supply.
Almost all of the blocks and items are missing. They are in the mod file but have not been loaded. The Items that are working surprisingly have no bugs so far and no glitches.
Mr Crayfish, you might have to remove your carpets for 1.6, as vanilla carpets will be in soon, and share your recipe Nvm, you covered that. Crayfish, you know what water taps are supposed to do, or are they just for looks? I can obviously right click on them, so maybe there is a use.
Mr Crayfish, you might have to remove your carpets for 1.6, as vanilla carpets will be in soon, and share your recipe Nvm, you covered that. Crayfish, you know what water taps are supposed to do, or are they just for looks? I can obviously right click on them, so maybe there is a use.
Place a 3x3 water block sources under the blocks where the tap is.
does anybodyknow what the texturepacks that are supported with this mod are?
i recognized sphax, but i am wondering which one the upper / lower left hand corner one is
How about providing an alternative or optional way to have the rendered models for the inventory? I think it would be easier that way for us who use HD texture packs. The 16-px. textures don't really fit with the other textures.
I am, however, currently looking into making item GUI textures for Misa's texture pack (Misa doesn't (want to) provide mod support for her TP). I'll let you guys know if I finally made those textures.
Thanks
I too would like to see blue curtains, maybe different wooden types of blinds.
And I think you should change your recipes for the things that currently require chests... or have one recipe make more than one item. It's silly to add extra materials to 2 chests and see them drop to 1/6th their storage power. But I'm all in favor of alternate looks for storage, and I appreciate small storage solutions. If you feel like cribbing anything from my Visual Variety for Chests suggestion, please do! I'd love to see a 2x1 front-opening closet, maybe a 2x1 dresser; your cabinets already solve the front-opening hanging chests bit, although I'd also like to see some plain-looking shelves without a door.
The other furniture mod I was just looking at, Jammy's (why does he not have screenshots? argh! I shouldn't have to load a video to see an overview of his mod), has a bathroom cabinet that holds 8 items - I really like that and would like to see a similar 8-item-holding unit in yours - and his cupboards are less efficient than yours. Though his washing machine is pretty neat.
The only problem I have with mods like these is that some of the pieces feel too "modern." I shy away from that when modding Minecraft, which I feel should stay in the Medieval Fantasy realm - stuff like washing machines and candy apples break my immersion. Being able to disable items so they don't show up even in creative menu is a feature I've come to appreciate in many mods.
With any luck, this mod will be able to play nicely with my current build (at least, after everything's updated to the next major patch, which is when I'll mess around with new mods): Pam's HarvestCraft, Biomes o' Plenty, and Metallurgy.
My YouTube channel is currently on hiatus, but I hope to get back to it at some point. Content is fairly random, but can be enjoyable, and is mostly game footage (mostly random Minecraft clips) from my nephews and me. Most popular MC vid so far is the one Vechs laughed at on Twitter!
and birdhouses
Also, it crashed my game
----------------------
Minecraft has stopped running because it encountered a problem; Failed to start game
A full error report has been saved to C:\Users\Kaitlan\AppData\Roaming\.minecraft\crash-reports\crash-2013-05-11_10.30.40-client.txt - Please include a copy of that file (Not this screen!) if you report this crash to anyone; without it, they will not be able to help fix the crash
--- BEGIN ERROR REPORT bf185b2d --------
Full report at:
C:\Users\Kaitlan\AppData\Roaming\.minecraft\crash-reports\crash-2013-05-11_10.30.40-client.txt
Please show that file to Mojang, NOT just this screen!
Generated 5/11/13 10:30 AM
-- System Details --
Details:
Minecraft Version: 1.5.2
Operating System: Windows 7 (x86) version 6.1
Java Version: 1.7.0_09, Oracle Corporation
Java VM Version: Java HotSpot™ Client VM (mixed mode), Oracle Corporation
Memory: 430159960 bytes (410 MB) / 519110656 bytes (495 MB) up to 1037959168 bytes (989 MB)
JVM Flags: 2 total; -Xms512m -Xmx1024m
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v7.51 FML v5.2.2.684 Minecraft Forge 7.8.0.684 Optifine OptiFine_1.5.2_HD_U_D2 10 mods loaded, 10 mods active
mcp{7.44} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed
FML{5.2.2.684} [Forge Mod Loader] (coremods) Unloaded->Constructed
Forge{7.8.0.684} [Minecraft Forge] (coremods) Unloaded->Constructed
Backpack{1.8.11} [Backpack] (minecraft.jar) Unloaded->Errored
cfm{2.8.4} [MrCrayfish's Furniture Mod] (minecraft.jar) Unloaded->Constructed
mod_ReiMinimap{v3.3_06 [1.5.2]} [mod_ReiMinimap] (minecraft.jar) Unloaded->Constructed
mod_TooManyItems{1.5.2 2013-04-25} [mod_TooManyItems] (minecraft.jar) Unloaded->Constructed
ClaySoldiersMod{9.1} [Clay Soldiers Mod] (minecraft.jar) Unloaded->Errored
SAP_Man{1.4.2} [SanAndreasPs Manager Collection] (minecraft.jar) Unloaded->Errored
TStormFix{1.0} [Thunderstorm Fix] (minecraft.jar) Unloaded->Errored
LWJGL: 2.4.2
OpenGL: GeForce 210/PCIe/SSE2 GL version 3.3.0, NVIDIA Corporation
Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Texture Pack: SC64 16.zip
Profiler Position: N/A (disabled)
Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
java.lang.IllegalArgumentException: Can not set static com.mrcrayfish.furniture.MrCrayfishFurnitureMod field com.mrcrayfish.furniture.MrCrayfishFurnitureMod.instance to backpack.Backpack
at sun.reflect.UnsafeFieldAccessorImpl.throwSetIllegalArgumentException(Unknown Source)
at sun.reflect.UnsafeFieldAccessorImpl.throwSetIllegalArgumentException(Unknown Source)
at sun.reflect.UnsafeStaticObjectFieldAccessorImpl.set(Unknown Source)
at java.lang.reflect.Field.set(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.parseSimpleFieldAnnotation(FMLModContainer.java:413)
at cpw.mods.fml.common.FMLModContainer.processFieldAnnotations(FMLModContainer.java:346)
at cpw.mods.fml.common.FMLModContainer.constructMod(FMLModContainer.java:472)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:165)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:98)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:503)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:160)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:410)
at net.minecraft.client.MinecraftAppletImpl.func_71384_a(SourceFile:56)
at net.minecraft.client.Minecraft.run(Minecraft.java:732)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT 182ef1d1 ----------
Please add it for me in electronic update
I have that problem can you please help!!!
I would suggest you go by a general rule that IDs for blocks are 1-4096, Items are 4097-32000 to avoid conflicts.
Just going from knowledge of how mods work, it is possible, (and would be very nice IMO) and shouldn't require TOO much extra work, but they WILL need item textures, if someone wants to supply.
Jammys furniture mod doesnt work for me either haha.
I just took the Minecraft Noob test! Check out what I scored. Think you can beat me?!
To take the test, check out
https://minecraftnoobtest.com/test.php
Don't click this link, HE is haunting it...
I dont backport, sorry.
Mr Crayfish, you might have to remove your carpets for 1.6, as vanilla carpets will be in soon, and share your recipeNvm, you covered that. Crayfish, you know what water taps are supposed to do, or are they just for looks? I can obviously right click on them, so maybe there is a use.I just took the Minecraft Noob test! Check out what I scored. Think you can beat me?!
To take the test, check out
https://minecraftnoobtest.com/test.php
Don't click this link, HE is haunting it...
Place a 3x3 water block sources under the blocks where the tap is.
i recognized sphax, but i am wondering which one the upper / lower left hand corner one is