Two things:
1. I use Minecraft 1.4.7 (most of the good mods aren't yet updated to 1.6), but no version of the mod for 1.4.7 is available in the downloads section. I really like this mod, but due to that detail, I can not use it.
2. If you plan to add electricity, please make the electricity additions compatible with IC2 and/or UE. It isn't good to have several cool mods that all add their own form of energy, while all having different purposes, that fit together well in a mods folder ''mod-pack/collection''.
Thank you for reading this reply.
Two things:
1. I use Minecraft 1.4.7 (most of the good mods aren't yet updated to 1.6), but no version of the mod for 1.4.7 is available in the downloads section. I really like this mod, but due to that detail, I can not use it.
2. If you plan to add electricity, please make the electricity additions compatible with IC2 and/or UE. It isn't good to have several cool mods that all add their own form of energy, while all having different purposes, that fit together well in a mods folder ''mod-pack/collection''.
Thank you for reading this reply.
It will all be using Minecraft's redstone to power stuff.
That's sad, because there are several good mods that aren't compatible with 1.5.2. Most good modpacks are made using version 1.4.7 with forge. It would be nice to be able to add your mod to any of the modpacks I use, sadly it sounds like this will never happen.
Will just have to wait for someone else to make a more compatible furniture mod, if that ever were to happen. ~sadface~
That's sad, because there are several good mods that aren't compatible with 1.5.2. Most good modpacks are made using version 1.4.7 with forge. It would be nice to be able to add your mod to any of the modpacks I use, sadly it sounds like this will never happen.
Will just have to wait for someone else to make a more compatible furniture mod, if that ever were to happen. ~sadface~
Oh well, it'll have to be a different furniture mod to be featured the next greatest modpack out there...
I have a review/spotlight for you oh yeah, only mistake, accidentily put mccrayfish instead of mrcrayfish...
Edit: i just realized there was a rendering problem with the recipes part of the video, so ill re upload the video within the next two days.
Is there anyway to change the ID names of your added blocks? The Aether II mod has just recently been released a few days ago, and MC receives an error due to there being two blocks by the name of "Freezer" now when I have both added. I would love to be able to furnish my sky-bound houses with your lovely furniture mod. I already have done so with all my houses on the ground before the Aether's release, and I think it'd be a bit of a shame to have them all left bare because of this small mishap.
Is there anyway to change the ID names of your added blocks? The Aether II mod has just recently been released a few days ago, and MC receives an error due to there being two blocks by the name of "Freezer" now when I have both added. I would love to be able to furnish my sky-bound houses with your lovely furniture mod. I already have done so with all my houses on the ground before the Aether's release, and I think it'd be a bit of a shame to have them all left bare because of this small mishap.
When I place a chair, all water blocks within the chunk where the chair was placed have their sides rendered.
When I remove the chair, the problem vanishes.
It doesn't happen only with water, all the other transparent blocks that "hide" their sides when put together too.
Hum,
I haven't played with this mod yet but want to. I personally do not see this as a problem. I t seams to me that the mod might be codded to allow water and furniture to occupy the same space. to me that is realistic and although I see little reason to put a chair in water, it is esthetically pleasing to see realistic fluid physics. It always bugged me that solid object displace water blocks instead of water flowing through and around them.
But maybe I am missing something in what is being represented or explained here because I have not played with the MOD.
BTW does the MOD work with SMP on Bukkit using Spout? I thought it did but do have not been able to find instructions lately.
I didn't put the chair *in* the water. I did put it on solid ground near the lake, I was in the water to take screenshots.
Because of this bug, this mod is sort of incompatible with Galacticraft. Galacticraft generates special breathable air blocks that fill up rooms built in environments with no atmosphere. When I place a chair or couch, the entire room renders bluish air blocks with Z-fight rendering error everywhere. (EDIT: and the couch arms disappear too)
Can you tell the difference?
I like this mod. I'd feel like using it. I'd be grateful if the developer gives a look in this small issue.
Thanks for replying.
----
Small idea: While I was building an office, I missed an office chair.
I didn't put the chair *in* the water. I did put it on solid ground near the lake, I was in the water to take screenshots.
Because of this bug, this mod is sort of incompatible with Galacticraft. Galacticraft generates special breathable air blocks that fill up rooms built in environments with no atmosphere. When I place a chair or couch, the entire room renders bluish air blocks with Z-fight rendering error everywhere. (EDIT: and the couch arms disappear too)
Can you tell the difference?
I like this mod. I'd feel like using it. I'd be grateful if the developer gives a look in this small issue.
Thanks for replying.
----
Small idea: While I was building an office, I missed an office chair.
Ah I think I get it, that is very weird. So this happens even if you place a chair out in an open field with no water in site. Or is it just when the chair is in or viewed from with-in non breathable air. Sorry I do not know about Galacticraft either, but it sounds cool might look it up. I hope my idle inquiries don't skew the issue. I am just killing time between watching paint dry at work today.
1. I use Minecraft 1.4.7 (most of the good mods aren't yet updated to 1.6), but no version of the mod for 1.4.7 is available in the downloads section. I really like this mod, but due to that detail, I can not use it.
2. If you plan to add electricity, please make the electricity additions compatible with IC2 and/or UE. It isn't good to have several cool mods that all add their own form of energy, while all having different purposes, that fit together well in a mods folder ''mod-pack/collection''.
Thank you for reading this reply.
Strange. Do you have any other mods installed?
It will all be using Minecraft's redstone to power stuff.
Maybe
He's a mad man with a box
I'm certain one of them has modified the rendering class which I haved called from my mod therefore making it crash.
That's sad, because there are several good mods that aren't compatible with 1.5.2. Most good modpacks are made using version 1.4.7 with forge. It would be nice to be able to add your mod to any of the modpacks I use, sadly it sounds like this will never happen.
Will just have to wait for someone else to make a more compatible furniture mod, if that ever were to happen. ~sadface~
Oh well, it'll have to be a different furniture mod to be featured the next greatest modpack out there...
It not that I won't, it's just I don't have the time.
Edit: i just realized there was a rendering problem with the recipes part of the video, so ill re upload the video within the next two days.
I will definitely add some support.
Great mod by the way! Love all the reviews on it! Great idea!
Install the latest Optifine.
(Jorge Luis Borges, Evangelio Apocrifo)
Yes. only vanilla planks
But this is a subject to change, isn't it? All the planks (including vanilla AFAIK) are in the Forge Ore Dictionary - "woodPlank"
(Jorge Luis Borges, Evangelio Apocrifo)
I didn't even know about the dictionary. Thanks
When I place a chair, all water blocks within the chunk where the chair was placed have their sides rendered.
When I remove the chair, the problem vanishes.
It doesn't happen only with water, all the other transparent blocks that "hide" their sides when put together too.
EzerArch.com | Armourer's Workshop Skins | MCHeli Content Pack Addons | Resource Packs | YouTube | G+ | Twitter
Hum,
I haven't played with this mod yet but want to. I personally do not see this as a problem. I t seams to me that the mod might be codded to allow water and furniture to occupy the same space. to me that is realistic and although I see little reason to put a chair in water, it is esthetically pleasing to see realistic fluid physics. It always bugged me that solid object displace water blocks instead of water flowing through and around them.
But maybe I am missing something in what is being represented or explained here because I have not played with the MOD.
BTW does the MOD work with SMP on Bukkit using Spout? I thought it did but do have not been able to find instructions lately.
Thanks,
I didn't put the chair *in* the water. I did put it on solid ground near the lake, I was in the water to take screenshots.
Because of this bug, this mod is sort of incompatible with Galacticraft. Galacticraft generates special breathable air blocks that fill up rooms built in environments with no atmosphere. When I place a chair or couch, the entire room renders bluish air blocks with Z-fight rendering error everywhere. (EDIT: and the couch arms disappear too)
Can you tell the difference?
I like this mod. I'd feel like using it. I'd be grateful if the developer gives a look in this small issue.
Thanks for replying.
----
Small idea: While I was building an office, I missed an office chair.
EzerArch.com | Armourer's Workshop Skins | MCHeli Content Pack Addons | Resource Packs | YouTube | G+ | Twitter
Ah I think I get it, that is very weird. So this happens even if you place a chair out in an open field with no water in site. Or is it just when the chair is in or viewed from with-in non breathable air. Sorry I do not know about Galacticraft either, but it sounds cool might look it up. I hope my idle inquiries don't skew the issue. I am just killing time between watching paint dry at work today.