1.7.2 1.6.4 Forge SMP SSP

MrCrayfish's Furniture Mod v3.3.4 - Bathroom Update!

Poll: Would you like to see a MCPE version?

Future Development

Would you like to see a MCPE version? - Single Choice

  • No (Post in forum why?) 18.5%
  • Yes 81.5%

Poll: What should the next update be after The Bathroom Update?

Future Development

What should the next update be after The Bathroom Update? - Single Choice

  • Secret Update (Could be anything) 22.1%
  • Misc Update 3.9%
  • Decor Update 17.7%
  • Outdoors Update 26.7%
  • Kitchen Update 29.5%
  • #524
    MrCrayfish, I sent you a PM maybe have them blocked but it is an idea for the mod. Please read it!

    Thanks
  • #525
    My nephew would like to see a Dryer - and although the repairing of clothes via Washer is nice, he'd like to see some wool clothes. And plates and cups that you can put on the table (or on other things too, maybe).

    Quote from Ephemerius

    More interesting ways of storage
    For the requirement of TWO chests, the cabinets seem to hold less than ONE chest
    Make Curtains and Blinds dynamic like your sofas so that they change with more near them. (Different colors to maybe? Blueblueblue!) This would be cool with cabinets too. Bedside cabinets could stack and elongate to make chest-of-drawers!

    I too would like to see blue curtains, maybe different wooden types of blinds.

    And I think you should change your recipes for the things that currently require chests... or have one recipe make more than one item. It's silly to add extra materials to 2 chests and see them drop to 1/6th their storage power. But I'm all in favor of alternate looks for storage, and I appreciate small storage solutions. If you feel like cribbing anything from my Visual Variety for Chests suggestion, please do! I'd love to see a 2x1 front-opening closet, maybe a 2x1 dresser; your cabinets already solve the front-opening hanging chests bit, although I'd also like to see some plain-looking shelves without a door.

    The other furniture mod I was just looking at, Jammy's (why does he not have screenshots? argh! I shouldn't have to load a video to see an overview of his mod), has a bathroom cabinet that holds 8 items - I really like that and would like to see a similar 8-item-holding unit in yours - and his cupboards are less efficient than yours. Though his washing machine is pretty neat.

    The only problem I have with mods like these is that some of the pieces feel too "modern." I shy away from that when modding Minecraft, which I feel should stay in the Medieval Fantasy realm - stuff like washing machines and candy apples break my immersion. Being able to disable items so they don't show up even in creative menu is a feature I've come to appreciate in many mods.

    With any luck, this mod will be able to play nicely with my current build (at least, after everything's updated to the next major patch, which is when I'll mess around with new mods): Pam's HarvestCraft, Biomes o' Plenty, and Metallurgy.
  • #526
    Can you add a tall wardrobe with different color schemes? And extra sofa colors as well? :D
  • #527
    You should make bookshelves able to hold books and stuff
    and birdhouses
    Also, it crashed my game
    Minecraft has crashed!
    ----------------------

    Minecraft has stopped running because it encountered a problem; Failed to start game

    A full error report has been saved to C:\Users\Kaitlan\AppData\Roaming\.minecraft\crash-reports\crash-2013-05-11_10.30.40-client.txt - Please include a copy of that file (Not this screen!) if you report this crash to anyone; without it, they will not be able to help fix the crash :(



    --- BEGIN ERROR REPORT bf185b2d --------
    Full report at:
    C:\Users\Kaitlan\AppData\Roaming\.minecraft\crash-reports\crash-2013-05-11_10.30.40-client.txt
    Please show that file to Mojang, NOT just this screen!

    Generated 5/11/13 10:30 AM

    -- System Details --
    Details:
    Minecraft Version: 1.5.2
    Operating System: Windows 7 (x86) version 6.1
    Java Version: 1.7.0_09, Oracle Corporation
    Java VM Version: Java HotSpotâ„¢ Client VM (mixed mode), Oracle Corporation
    Memory: 430159960 bytes (410 MB) / 519110656 bytes (495 MB) up to 1037959168 bytes (989 MB)
    JVM Flags: 2 total; -Xms512m -Xmx1024m
    AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    Suspicious classes: FML and Forge are installed
    IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
    FML: MCP v7.51 FML v5.2.2.684 Minecraft Forge 7.8.0.684 Optifine OptiFine_1.5.2_HD_U_D2 10 mods loaded, 10 mods active
    mcp{7.44} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed
    FML{5.2.2.684} [Forge Mod Loader] (coremods) Unloaded->Constructed
    Forge{7.8.0.684} [Minecraft Forge] (coremods) Unloaded->Constructed
    Backpack{1.8.11} [Backpack] (minecraft.jar) Unloaded->Errored
    cfm{2.8.4} [MrCrayfish's Furniture Mod] (minecraft.jar) Unloaded->Constructed
    mod_ReiMinimap{v3.3_06 [1.5.2]} [mod_ReiMinimap] (minecraft.jar) Unloaded->Constructed
    mod_TooManyItems{1.5.2 2013-04-25} [mod_TooManyItems] (minecraft.jar) Unloaded->Constructed
    ClaySoldiersMod{9.1} [Clay Soldiers Mod] (minecraft.jar) Unloaded->Errored
    SAP_Man{1.4.2} [SanAndreasPs Manager Collection] (minecraft.jar) Unloaded->Errored
    TStormFix{1.0} [Thunderstorm Fix] (minecraft.jar) Unloaded->Errored
    LWJGL: 2.4.2
    OpenGL: GeForce 210/PCIe/SSE2 GL version 3.3.0, NVIDIA Corporation
    Is Modded: Definitely; Client brand changed to 'fml,forge'
    Type: Client (map_client.txt)
    Texture Pack: SC64 16.zip
    Profiler Position: N/A (disabled)
    Vec3 Pool Size: ~~ERROR~~ NullPointerException: null

    java.lang.IllegalArgumentException: Can not set static com.mrcrayfish.furniture.MrCrayfishFurnitureMod field com.mrcrayfish.furniture.MrCrayfishFurnitureMod.instance to backpack.Backpack
    at sun.reflect.UnsafeFieldAccessorImpl.throwSetIllegalArgumentException(Unknown Source)
    at sun.reflect.UnsafeFieldAccessorImpl.throwSetIllegalArgumentException(Unknown Source)
    at sun.reflect.UnsafeStaticObjectFieldAccessorImpl.set(Unknown Source)
    at java.lang.reflect.Field.set(Unknown Source)
    at cpw.mods.fml.common.FMLModContainer.parseSimpleFieldAnnotation(FMLModContainer.java:413)
    at cpw.mods.fml.common.FMLModContainer.processFieldAnnotations(FMLModContainer.java:346)
    at cpw.mods.fml.common.FMLModContainer.constructMod(FMLModContainer.java:472)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
    at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
    at com.google.common.eventbus.EventBus.post(EventBus.java:267)
    at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:165)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
    at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
    at com.google.common.eventbus.EventBus.post(EventBus.java:267)
    at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:98)
    at cpw.mods.fml.common.Loader.loadMods(Loader.java:503)
    at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:160)
    at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:410)
    at net.minecraft.client.MinecraftAppletImpl.func_71384_a(SourceFile:56)
    at net.minecraft.client.Minecraft.run(Minecraft.java:732)
    at java.lang.Thread.run(Unknown Source)
    --- END ERROR REPORT 182ef1d1 ----------

    I tried to force update, but it won't. It stops and says Failed to Launch
    Last edited by immortalkitten: 5/11/2013 9:41:41 AM
  • #528
    I've made a computer and computer table in techne but its not textured if u want it go to http://techne.zeux.me/61789969
    Please add it for me in electronic update
  • #529
    Hi I have installed your mod (not the forge version) and a mod loader.
    I have installed the loader correctly and the mod shows up in game,
    All the crafting recipes and items work yet when I place the chair for example:
    The chair is invisible but I can still sit on it.
    And the chair is there as I can delete it and the icon in my inventory is there aswell.
    Please can you help me as I would love to use this mod for my youtube videos.
    Dcws
  • #530
    MrCrayfish:
    Is it maybe possible to allow the hedges to be made out of other tree-leaves too? (like from extra-biomes, natura, thaumcraft, twilight forest or forestry trees).
    Last edited by pupu: 5/13/2013 4:55:00 PM
  • #531
    Quote from Dcws

    Hi I have installed your mod (not the forge version) and a mod loader.
    I have installed the loader correctly and the mod shows up in game,
    All the crafting recipes and items work yet when I place the chair for example:
    The chair is invisible but I can still sit on it.
    And the chair is there as I can delete it and the icon in my inventory is there aswell.
    Please can you help me as I would love to use this mod for my youtube videos.
    Dcws

    I have that problem can you please help!!!
  • #532
    Your mod is incompatible with buildcraft, it is currently using slot id's that conflict and crash minecraft. Please consider a more unique set of numbers.

    I would suggest you go by a general rule that IDs for blocks are 1-4096, Items are 4097-32000 to avoid conflicts.


    ---- Minecraft Crash Report ----
    // Daisy, daisy...
    
    Time: 5/13/13 11:35 PM
    Description: Failed to start game
    
    java.lang.IllegalArgumentException: Slot 506 is already occupied by buildcraft.factory.BlockPlainPipe@2144678f when adding com.mrcrayfish.furniture.BlockLampOn@11eaee59
    at net.minecraft.block.Block.<init>(Block.java:340)
    at com.mrcrayfish.furniture.BlockLampOn.<init>(BlockLampOn.java:21)
    at com.mrcrayfish.furniture.MrCrayfishFurnitureMod.load(MrCrayfishFurnitureMod.java:278)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:494)
    at sun.reflect.GeneratedMethodAccessor5.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
    at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
    at com.google.common.eventbus.EventBus.post(EventBus.java:267)
    at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:165)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
    at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
    at com.google.common.eventbus.EventBus.post(EventBus.java:267)
    at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:98)
    at cpw.mods.fml.common.Loader.initializeMods(Loader.java:690)
    at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:206)
    at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:447)
    at net.minecraft.client.MinecraftAppletImpl.func_71384_a(SourceFile:56)
    at net.minecraft.client.Minecraft.run(Minecraft.java:732)
    at java.lang.Thread.run(Unknown Source)
    Last edited by Jackel159: 5/14/2013 12:20:18 AM
  • #533
    Can u make a usable computer? Its ok if u don't use my model
  • #534
    Quote from pupu

    MrCrayfish:
    Is it maybe possible to allow the hedges to be made out of other tree-leaves too? (like from extra-biomes, natura, thaumcraft, twilight forest or forestry trees).


    Just going from knowledge of how mods work, it is possible, (and would be very nice IMO) and shouldn't require TOO much extra work, but they WILL need item textures, if someone wants to supply.
  • #535
    Would you be willing to make a 1.4.7 version for forge. My house is a bit empty :/

    Jammys furniture mod doesnt work for me either haha.
  • #536
    Quote from transformultra

    Would you be willing to make a 1.4.7 version for forge. My house is a bit empty :/

    Jammys furniture mod doesnt work for me either haha.
    This is for 1.5.2 now, so grab it while it's hot.
  • #537
    amazing!!!! im getting it ... but first i have to earn it
  • #538
    Quote from transformultra

    Would you be willing to make a 1.4.7 version for forge. My house is a bit empty :/

    Jammys furniture mod doesnt work for me either haha.

    I dont backport, sorry.
  • #539
    Almost all of the blocks and items are missing. They are in the mod file but have not been loaded. The Items that are working surprisingly have no bugs so far and no glitches.
  • #540
    Mr Crayfish, you might have to remove your carpets for 1.6, as vanilla carpets will be in soon, and share your recipe Nvm, you covered that. Crayfish, you know what water taps are supposed to do, or are they just for looks? I can obviously right click on them, so maybe there is a use.
    Last edited by darthvader45: 5/17/2013 7:16:31 PM
  • #541
    Quote from darthvader45

    Mr Crayfish, you might have to remove your carpets for 1.6, as vanilla carpets will be in soon, and share your recipe Nvm, you covered that. Crayfish, you know what water taps are supposed to do, or are they just for looks? I can obviously right click on them, so maybe there is a use.

    Place a 3x3 water block sources under the blocks where the tap is.
  • #542
    I love the stone path. However it's bugged. When NPCs go over it or in it, they float up and down as if there was a normal invisible block.
  • #543
    Hey Cray,

    we have recently created a public modpack called "Minecraft Horizon Pack" that focuses on making vanilla MC better without totally changing it into another game. We are also getting ready to apply for making it a "public private" pack (access by a code that may be made public) on Feed The Beast. The link can be found here in case you are interested in details:

    http://www.minecraft...n-pack-multimc/

    It would be really great if you could give us permission to use your mod in our modpack. We just got the permission for using the camping mod from Rickmuld which covers outdoors stuff and with your mod we would have the aesthetics and useful items for inside the house and for gardens as well, making Horizon so much better. Just the aspect of being able to sit in somebody's house together with friends already turns a bunch of blocks into a genuine home and we had users asking for that along with other furniture.

    Of course we are giving credit and the pack is 100% non-commercial (we don't adfly the pack and will actively encourage people to donate to the modmakers and not to us). In case you are interested, you can also get whitelisted on our SMP test server for the pack to see that we don't just throw together random mods but put a lot of thought in the assembly of them so they can really shine.

    I am hoping to hear from you in the thread or in a PM if you have the time, thanks! :)
    Check out our MMO server & adventure map modpack called Loremaker. If you want to make your own MMO in Minecraft then we can help you. There is also a working example game in the server list of the pack:
    http://www.technicpa...oremaker.363586
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