How do I configure it so I only see the potion icon and timer?
use this in your config file:
#alignMode (String) -- Valid alignment strings are topleft, topcenter, topright, middleleft, middlecenter, middleright, bottomleft, bottomcenter (not recommended), bottomright
#enableBackground (boolean) -- Set to true to see the effect background box, false to disable
#enableEffectName (boolean) -- Set to true to show effect names, false to disable
#
alignMode=topleft enableBackground=false
enableEffectName=false
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Join Date:
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Posts:
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Minecraft:
robotdude39
Member Details
Hi bspkrs, Great mod! I love(d) to use it. But, too bad it stopped working a while back! Anyways, I got logs, and I wanna know what I'm doing wrong because I really love the mod and use it all the time when i'm PvPing.
Mods loaded: 1
ModLoader 1.2.5
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem.
--- BEGIN ERROR REPORT 9f578458 --------
Generated 6/17/12 12:05 AM
Minecraft: Minecraft 1.2.5
OS: Mac OS X (x86_64) version 10.6.8
Java: 1.6.0_17, Apple Inc.
VM: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Apple Inc.
LWJGL: 2.4.2
OpenGL: NVIDIA GeForce 9400M OpenGL Engine version 2.1 NVIDIA-1.6.36, NVIDIA Corporation
java.lang.NoClassDefFoundError: BaseMod
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClass(ClassLoader.java:698)
at java.security.SecureClassLoader.defineClass(SecureClassLoader.java:124)
at java.net.URLClassLoader.defineClass(URLClassLoader.java:260)
at java.net.URLClassLoader.access$000(URLClassLoader.java:56)
at java.net.URLClassLoader$1.run(URLClassLoader.java:195)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(URLClassLoader.java:188)
at java.lang.ClassLoader.loadClass(ClassLoader.java:315)
at sun.misc.Launcher$AppClassLoader.loadClass(Launcher.java:330)
at java.lang.ClassLoader.loadClass(ClassLoader.java:305)
at java.lang.ClassLoader.loadClass(ClassLoader.java:250)
at ModLoader.addMod(ModLoader.java:289)
at ModLoader.readFromClassPath(ModLoader.java:1210)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
at java.lang.reflect.Method.invoke(Method.java:597)
at magic.launcher.Launcher.a(Unknown Source)
at magic.launcher.j.a(Unknown Source)
at magic.launcher.q.println(Unknown Source)
at ModLoader.init(ModLoader.java:883)
at ModLoader.addAllRenderers(ModLoader.java:189)
at ahu.<init>(ahu.java:77)
at ahu.<clinit>(ahu.java:8)
at net.minecraft.client.Minecraft.a(SourceFile:273)
at net.minecraft.client.Minecraft.run(SourceFile:657)
at java.lang.Thread.run(Thread.java:637)
Caused by: java.lang.ClassNotFoundException: BaseMod
at java.net.URLClassLoader$1.run(URLClassLoader.java:200)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(URLClassLoader.java:188)
at java.lang.ClassLoader.loadClass(ClassLoader.java:315)
at sun.misc.Launcher$AppClassLoader.loadClass(Launcher.java:330)
at java.lang.ClassLoader.loadClass(ClassLoader.java:250)
at java.lang.ClassLoader.loadClassInternal(ClassLoader.java:398)
... 28 more
--- END ERROR REPORT 88c6fe30 ----------
Hi bspkrs, Great mod! I love(d) to use it. But, too bad it stopped working a while back! Anyways, I got logs, and I wanna know what I'm doing wrong because I really love the mod and use it all the time when i'm PvPing.
Thanks BSP! Great mod, hope to have a reply soon
Looks to me like ModLoader isn't installed correctly. Try starting with a fresh MC jar file and follow Risugami's instructions carefully. The issue you are seeing happens when the BaseMod.class file is missing from minecraft.jar or is corrupted.
Looks to me like ModLoader isn't installed correctly. Try starting with a fresh MC jar file and follow Risugami's instructions carefully. The issue you are seeing happens when the BaseMod.class file is missing from minecraft.jar or is corrupted.
Sorry this may be too much to ask but... i really like the way the potions affects are displayed. Now I play alot of RP server and im always wearing armour... (Most RP server have mcMMO... this allows you to repair armour) when you are leveling at such you can't see the health bars of the armour you are wearing.
So what I ask you is to create the mod that shows the display of the health of the armour you are wearing at the time... and maybe the number of arrows in your inverntory. Maybe a percentage health bar for the armour. Also it would be good if it was configurable as much as the StatusEffectHUD where you can choose where about it shows up on the screen and the background etc.
If you are interested in making this mod I will claim no part of it, I am mearly asking for someone to make it because im not good enough to program it. If you do take this idea up and you would like the hear some more details on the item i have in mind feel free to reply with any questions etc.
Thanks - xToXicShadowz
He already has a mod like that, it's called in-game info.
Okay thank you very much I can see it now... I guess i googled the wrong key words.
Thanks - xToXicShadowz
I actually started working on an armor/equipped item HUD last week that would show items with durability similarly to how the StatusEffect stuff is displayed. I may even make them cross compatible so they can be displayed in the same list. Shouldn't be too hard, just have to find time to finish it.
I actually started working on an armor/equipped item HUD last week that would show items with durability similarly to how the StatusEffect stuff is displayed. I may even make them cross compatible so they can be displayed in the same list. Shouldn't be too hard, just have to find time to finish it.
Oh cool, would love to have a visualization of this on screen with actual icons!
Thanks, i liked that mod as well.
wow. I got to learn modding. you already Finished?! wow. for you!
Thank you Very much! i have been looking for this for 3 months!
#alignMode (String) -- Valid alignment strings are topleft, topcenter, topright, middleleft, middlecenter, middleright, bottomleft, bottomcenter (not recommended), bottomright
#enableBackground (boolean) -- Set to true to see the effect background box, false to disable
#enableEffectName (boolean) -- Set to true to show effect names, false to disable
#
alignMode=topleft
enableBackground=false
enableEffectName=false
ModLoader 1.2.5
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem.
--- BEGIN ERROR REPORT 9f578458 --------
Generated 6/17/12 12:05 AM
Minecraft: Minecraft 1.2.5
OS: Mac OS X (x86_64) version 10.6.8
Java: 1.6.0_17, Apple Inc.
VM: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Apple Inc.
LWJGL: 2.4.2
OpenGL: NVIDIA GeForce 9400M OpenGL Engine version 2.1 NVIDIA-1.6.36, NVIDIA Corporation
java.lang.NoClassDefFoundError: BaseMod
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClass(ClassLoader.java:698)
at java.security.SecureClassLoader.defineClass(SecureClassLoader.java:124)
at java.net.URLClassLoader.defineClass(URLClassLoader.java:260)
at java.net.URLClassLoader.access$000(URLClassLoader.java:56)
at java.net.URLClassLoader$1.run(URLClassLoader.java:195)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(URLClassLoader.java:188)
at java.lang.ClassLoader.loadClass(ClassLoader.java:315)
at sun.misc.Launcher$AppClassLoader.loadClass(Launcher.java:330)
at java.lang.ClassLoader.loadClass(ClassLoader.java:305)
at java.lang.ClassLoader.loadClass(ClassLoader.java:250)
at ModLoader.addMod(ModLoader.java:289)
at ModLoader.readFromClassPath(ModLoader.java:1210)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
at java.lang.reflect.Method.invoke(Method.java:597)
at magic.launcher.Launcher.a(Unknown Source)
at magic.launcher.j.a(Unknown Source)
at magic.launcher.q.println(Unknown Source)
at ModLoader.init(ModLoader.java:883)
at ModLoader.addAllRenderers(ModLoader.java:189)
at ahu.<init>(ahu.java:77)
at ahu.<clinit>(ahu.java:8)
at net.minecraft.client.Minecraft.a(SourceFile:273)
at net.minecraft.client.Minecraft.run(SourceFile:657)
at java.lang.Thread.run(Thread.java:637)
Caused by: java.lang.ClassNotFoundException: BaseMod
at java.net.URLClassLoader$1.run(URLClassLoader.java:200)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(URLClassLoader.java:188)
at java.lang.ClassLoader.loadClass(ClassLoader.java:315)
at sun.misc.Launcher$AppClassLoader.loadClass(Launcher.java:330)
at java.lang.ClassLoader.loadClass(ClassLoader.java:250)
at java.lang.ClassLoader.loadClassInternal(ClassLoader.java:398)
... 28 more
--- END ERROR REPORT 88c6fe30 ----------
Thanks! Working like a charm now.
He already has a mod like that, it's called in-game info.
http://www.minecraftforum.net/topic/1009577-125-daftpvfs-mods-treecapitator-ingameinfo-crystalwing-startinginv-floatingruins/
There's also several other mods that do what you asked, just use the search button next time.
I actually started working on an armor/equipped item HUD last week that would show items with durability similarly to how the StatusEffect stuff is displayed. I may even make them cross compatible so they can be displayed in the same list. Shouldn't be too hard, just have to find time to finish it.
Oh cool, would love to have a visualization of this on screen with actual icons!
This functionality is coded in IngameInfo, it's just text only.
Update please as soon as you have the time!
YES!!!, some one that's not rushing people to update the mod, if people want mods that bad they can update them themselves