Or, you could read the last pages of the thread, someone actually made screenshots of all the ruins.
Thanks for the pointer, I'll do that.
EDIT: Ok, you should really remove the link to the "fan made reworked pack" from your OP, since you actually integrated it into the game. I had installed it on top of the base package, and that's what was giving me horrible structures: I guess cavechunks' v3 pack isn't up to date with your current file format, and the balloons were encased in rock and stuff like that.
EDIT2: Check this out. Terrain Control mod fans have been traded .bob/.bo2/.bo3 files similar to your .tml ones, and they have a visual editor. I'm sure both file formats aim to solve similar problems, so can we dream of a common file format emerging eventually? It would sure enlarge the pool of stuff we can drop in our worlds.
Put some warning signs around that area, then. I don't know what is causing your origin chunks to regenerate
Hmm.
I'm pretty certain that we've got a player made structure at 0,0 that is in our origin chunk, not getting wiped, and still got some lighthouses added. I'll double check that later (and watch it actually be at -1,-1 :-).
(In regard to a mod that gives realistic animal genetics):
Would you really rather have bees that make diamonds and oil with magical genetic blocks?
... did I really ask that?
Is there a way I could make this mod compatible with Biomes O' Plenty? I mean, it probably is compatible but the ruins won't spawn in the new biomes, am I right? So, can I add the biomes to the config files, like say making the tree houses spawn in the temperat rain forest (a Biomes O' Plenty biome)
Is there a way I could make this mod compatible with Biomes O' Plenty? I mean, it probably is compatible but the ruins won't spawn in the new biomes, am I right? So, can I add the biomes to the config files, like say making the tree houses spawn in the temperat rain forest (a Biomes O' Plenty biome)
Mohawky Magoo got it to work. If it's anything like ExtraBiomesXL, you'll generate new folders in your mods/resources/ruins directory for each new biome. Just copy whatever .tml files you want into each new directory, and it should work fine.
Edit: Sorry, I misread his postings and it turns out that he didn't get it to work.
Also, does anyone know if it's compatible with the FTB-Direwolf20 modpack?
Rollback Post to RevisionRollBack
"Idiots are just like Slinkies. They're practically useless, but still give a smile to your face if you push them down a flight of stairs."
"It’s not that I hate you, it’s more like if you were on fire and I had water, I would drink it." EPIC: ۞
Mohawky Magoo got it to work. If it's anything like ExtraBiomesXL, you'll generate new folders in your mods/resources/ruins directory for each new biome. Just copy whatever .tml files you want into each new directory, and it should work fine.
Thanks, I think I'll try that. I would like to also start making structures that fit each new biome but I don't think I have the time or the mcedit knowledge. Thanks again.
No, actually I didnt - whilst RUINS generates folders for the BOP biomes, and you can place as many templates as you like in them, still nothing spawns on BOP biomes. We had this problem with EBXL biome folders before. AtomicStryker needs to do whatever he did for the EBXL folders to the BOP folders too.
Ah, my bad. I misread your earlier postings, then.
Ive switched biome mods over to one thats better than what all you guys are using. (see sig) and I find it strange how ruins will generate structures in biomes with the same names as in Extrabiomes but wont add anything to the new ones even when I add tml files to the folders.
9.1
+ forced biome folders to always-lowercase, maybe helps mod biome issues
+ (rename your old template folders to be all-lowercase)
I've downloaded and tested BOP and Highlands with Ruins 9.1, and i had Ruins spawning in Biomes added by those. So it works.
Its not working for me in Highlands biomes.
I reinstalled the mod from scratch, added new folders for highlands on my own because Ruins isnt generating them (before deleting the old resources folder I noticed that after several days of testing different mod combinations there WERE new folders for Highlands biomes but not all of them ) The ruins log file doesnt say anything about Highlands biomes other than Alps and Tundra which are also in EBXL.
@Epidemia
I checked out Highland's code and the answer is simple. He doesn't add Biomes the "proper" way. Apparently he uses Terraintypes and the Village Generators as some sort of replacement.
Look at this here log of mine
2013-02-07 11:38:26 [INFO] [STDOUT] Current Stats:
2013-02-07 11:38:26 [INFO] [STDOUT] Total Tries: 183
2013-02-07 11:38:26 [INFO] [STDOUT] Number Created: 71
2013-02-07 11:38:26 [INFO] [STDOUT] Site Tries: 10
2013-02-07 11:38:26 [INFO] [STDOUT] Within Another Bounding Box: 112
2013-02-07 11:38:26 [INFO] [STDOUT] Bad Blocks: 0
2013-02-07 11:38:26 [INFO] [STDOUT] No Leveling: 0
2013-02-07 11:38:26 [INFO] [STDOUT] No Cut-In: 0
2013-02-07 11:38:26 [INFO] [STDOUT] Ocean: 70 Biome building attempts
2013-02-07 11:38:26 [INFO] [STDOUT] River: 93 Biome building attempts
2013-02-07 11:38:26 [INFO] [STDOUT] Beach: 33 Biome building attempts
2013-02-07 11:38:26 [INFO] [STDOUT] Arctic: 54 Biome building attempts
2013-02-07 11:38:26 [INFO] [STDOUT] Badlands: 200 Biome building attempts
2013-02-07 11:38:26 [INFO] [STDOUT] Bamboo Forest: 120 Biome building attempts
2013-02-07 11:38:26 [INFO] [STDOUT] Bayou: 12 Biome building attempts
2013-02-07 11:38:26 [INFO] [STDOUT] Birch Forest: 90 Biome building attempts
2013-02-07 11:38:26 [INFO] [STDOUT] Bog: 2 Biome building attempts
2013-02-07 11:38:26 [INFO] [STDOUT] Boreal Forest: 124 Biome building attempts
2013-02-07 11:38:26 [INFO] [STDOUT] Coniferous Forest: 153 Biome building attempts
2013-02-07 11:38:26 [INFO] [STDOUT] Dead Forest: 1 Biome building attempts
2013-02-07 11:38:26 [INFO] [STDOUT] Deadlands: 153 Biome building attempts
2013-02-07 11:38:26 [INFO] [STDOUT] Drylands: 36 Biome building attempts
2013-02-07 11:38:26 [INFO] [STDOUT] Garden: 95 Biome building attempts
2013-02-07 11:38:26 [INFO] [STDOUT] Grove: 5 Biome building attempts
2013-02-07 11:38:26 [INFO] [STDOUT] Highland: 20 Biome building attempts
2013-02-07 11:38:26 [INFO] [STDOUT] Mesa: 119 Biome building attempts
2013-02-07 11:38:26 [INFO] [STDOUT] Mountain: 42 Biome building attempts
2013-02-07 11:38:26 [INFO] [STDOUT] Ominous Woods: 82 Biome building attempts
2013-02-07 11:38:26 [INFO] [STDOUT] Origin Valley: 129 Biome building attempts
2013-02-07 11:38:26 [INFO] [STDOUT] Pasture: 243 Biome building attempts
2013-02-07 11:38:26 [INFO] [STDOUT] Prairie: 1 Biome building attempts
2013-02-07 11:38:26 [INFO] [STDOUT] Scrubland: 7 Biome building attempts
2013-02-07 11:38:26 [INFO] [STDOUT] Steppe: 15 Biome building attempts
2013-02-07 11:38:26 [INFO] [STDOUT] Tropics: 20 Biome building attempts
2013-02-07 11:38:26 [INFO] [STDOUT] Forest: 42 Biome building attempts
2013-02-07 11:38:26 [INFO] [STDOUT] Jungle: 41 Biome building attempts
2013-02-07 11:38:26 [INFO] [STDOUT] Any-Biome: 680 building attempts
As you can see, the Highlands Biomes (like "Bog") are vaguely present, but only because the Generator "stumbled" onto their Biome's border.
@SvE
To stop ruins from spawning in biome BX, find the folder BX in the folder mods\resources\ruins\ and clear the templates out of it.
Ah, well then its a good thing that the highlands version of Alps and Tundra biomes do generate structures from subfolders because snowy biomes is one of the main hurdles to just throwing all of the templates into the root folder. igloos in deserts and whatnot. Ive went ahead and done that for everything else.
What you said probably has much to do with why villages dont seem to spawn with highlands installed but also might be what makes those biomes so unique.
Gay? How can you tell? Why does it matter? Great Ruin though!
Whine I say "This Guy" in the context of this shintins it refers to a Pershin not MALE or FEMALE as i do not know, and the same goes for the yous of "He" as well
Whine I say "This Guy" in the context of this shintins it refers to a Pershin not MALE or FEMALE as i do not know, and the same goes for the yous of "He" as well
Question what do I need to do to get Ruins to add my Dimensions custom Biome to its spawn list as it in not coded into BiomeGenBase but
in a CustomBiomeGenBase.
For Ruins to use your Biomes they have to be present in the BiomeGenBase.biomeList array. You can use your custom classes, but they have to extend BiomeGenBase and have to be in that array.
I reinstalled the mod from scratch, added new folders for highlands on my own because Ruins isnt generating them (before deleting the old resources folder I noticed that after several days of testing different mod combinations there WERE new folders for Highlands biomes but not all of them ) The ruins log file doesnt say anything about Highlands biomes other than Alps and Tundra which are also in EBXL.
@Epidemia
I checked out Highland's code and the answer is simple. He doesn't add Biomes the "proper" way. Apparently he uses Terraintypes and the Village Generators as some sort of replacement.
Look at this here log of mine
2013-02-07 11:38:26 [INFO] [STDOUT] Current Stats:
2013-02-07 11:38:26 [INFO] [STDOUT] Total Tries: 183
2013-02-07 11:38:26 [INFO] [STDOUT] Number Created: 71
2013-02-07 11:38:26 [INFO] [STDOUT] Site Tries: 10
2013-02-07 11:38:26 [INFO] [STDOUT] Within Another Bounding Box: 112
2013-02-07 11:38:26 [INFO] [STDOUT] Bad Blocks: 0
2013-02-07 11:38:26 [INFO] [STDOUT] No Leveling: 0
2013-02-07 11:38:26 [INFO] [STDOUT] No Cut-In: 0
2013-02-07 11:38:26 [INFO] [STDOUT] Ocean: 70 Biome building attempts
2013-02-07 11:38:26 [INFO] [STDOUT] River: 93 Biome building attempts
2013-02-07 11:38:26 [INFO] [STDOUT] Beach: 33 Biome building attempts
2013-02-07 11:38:26 [INFO] [STDOUT] Arctic: 54 Biome building attempts
2013-02-07 11:38:26 [INFO] [STDOUT] Badlands: 200 Biome building attempts
2013-02-07 11:38:26 [INFO] [STDOUT] Bamboo Forest: 120 Biome building attempts
2013-02-07 11:38:26 [INFO] [STDOUT] Bayou: 12 Biome building attempts
2013-02-07 11:38:26 [INFO] [STDOUT] Birch Forest: 90 Biome building attempts
2013-02-07 11:38:26 [INFO] [STDOUT] Bog: 2 Biome building attempts
2013-02-07 11:38:26 [INFO] [STDOUT] Boreal Forest: 124 Biome building attempts
2013-02-07 11:38:26 [INFO] [STDOUT] Coniferous Forest: 153 Biome building attempts
2013-02-07 11:38:26 [INFO] [STDOUT] Dead Forest: 1 Biome building attempts
2013-02-07 11:38:26 [INFO] [STDOUT] Deadlands: 153 Biome building attempts
2013-02-07 11:38:26 [INFO] [STDOUT] Drylands: 36 Biome building attempts
2013-02-07 11:38:26 [INFO] [STDOUT] Garden: 95 Biome building attempts
2013-02-07 11:38:26 [INFO] [STDOUT] Grove: 5 Biome building attempts
2013-02-07 11:38:26 [INFO] [STDOUT] Highland: 20 Biome building attempts
2013-02-07 11:38:26 [INFO] [STDOUT] Mesa: 119 Biome building attempts
2013-02-07 11:38:26 [INFO] [STDOUT] Mountain: 42 Biome building attempts
2013-02-07 11:38:26 [INFO] [STDOUT] Ominous Woods: 82 Biome building attempts
2013-02-07 11:38:26 [INFO] [STDOUT] Origin Valley: 129 Biome building attempts
2013-02-07 11:38:26 [INFO] [STDOUT] Pasture: 243 Biome building attempts
2013-02-07 11:38:26 [INFO] [STDOUT] Prairie: 1 Biome building attempts
2013-02-07 11:38:26 [INFO] [STDOUT] Scrubland: 7 Biome building attempts
2013-02-07 11:38:26 [INFO] [STDOUT] Steppe: 15 Biome building attempts
2013-02-07 11:38:26 [INFO] [STDOUT] Tropics: 20 Biome building attempts
2013-02-07 11:38:26 [INFO] [STDOUT] Forest: 42 Biome building attempts
2013-02-07 11:38:26 [INFO] [STDOUT] Jungle: 41 Biome building attempts
2013-02-07 11:38:26 [INFO] [STDOUT] Any-Biome: 680 building attempts
As you can see, the Highlands Biomes (like "Bog") are vaguely present, but only because the Generator "stumbled" onto their Biome's border.
@SvE
To stop ruins from spawning in biome BX, find the folder BX in the folder mods\resources\ruins\ and clear the templates out of it.
Ah, well then its a good thing that the highlands version of Alps and Tundra biomes do generate structures from subfolders because snowy biomes is one of the main hurdles to just throwing all of the templates into the root folder. igloos in deserts and whatnot. Ive went ahead and done that for everything else.
What you said probably has much to do with why villages dont seem to spawn with highlands installed but also might be what makes those biomes so unique.
I'm a bit confused on whether the ruins work for BOP or not based upon the replies on page 34. So can they be edited to work for BOP? Would the folders be named like this? heathland, lush desert, promised land (hills), savanna, and savanna (thick). I tried adding just one more biome being heathland to it but nothing seemed to have appeared. I have yet to run into any cool ruins if any on this mod while using BOP.
Thanks for the pointer, I'll do that.
EDIT: Ok, you should really remove the link to the "fan made reworked pack" from your OP, since you actually integrated it into the game. I had installed it on top of the base package, and that's what was giving me horrible structures: I guess cavechunks' v3 pack isn't up to date with your current file format, and the balloons were encased in rock and stuff like that.
EDIT2: Check this out. Terrain Control mod fans have been traded .bob/.bo2/.bo3 files similar to your .tml ones, and they have a visual editor. I'm sure both file formats aim to solve similar problems, so can we dream of a common file format emerging eventually? It would sure enlarge the pool of stuff we can drop in our worlds.
Hmm.
I'm pretty certain that we've got a player made structure at 0,0 that is in our origin chunk, not getting wiped, and still got some lighthouses added. I'll double check that later (and watch it actually be at -1,-1 :-).
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(In regard to a mod that gives realistic animal genetics):
Would you really rather have bees that make diamonds and oil with magical genetic blocks?
... did I really ask that?
Mohawky Magoo got it to work. If it's anything like ExtraBiomesXL, you'll generate new folders in your mods/resources/ruins directory for each new biome. Just copy whatever .tml files you want into each new directory, and it should work fine.
Edit: Sorry, I misread his postings and it turns out that he didn't get it to work.
"It’s not that I hate you, it’s more like if you were on fire and I had water, I would drink it." EPIC: ۞
Thanks, I think I'll try that. I would like to also start making structures that fit each new biome but I don't think I have the time or the mcedit knowledge. Thanks again.
It should. I haven't tried it.
Yes. See the comment above about Biomes O' Plenty, it applies to ExtraBiomesXL as well, which the Direwolf pack includes.
Ah, my bad. I misread your earlier postings, then.
+ forced biome folders to always-lowercase, maybe helps mod biome issues
+ (rename your old template folders to be all-lowercase)
I've downloaded and tested BOP and Highlands with Ruins 9.1, and i had Ruins spawning in Biomes added by those. So it works.
Its not working for me in Highlands biomes.
I reinstalled the mod from scratch, added new folders for highlands on my own because Ruins isnt generating them (before deleting the old resources folder I noticed that after several days of testing different mod combinations there WERE new folders for Highlands biomes but not all of them ) The ruins log file doesnt say anything about Highlands biomes other than Alps and Tundra which are also in EBXL.
but how do I disable the ruins in the world (from what some mode) or biome?
Sorry for bad English
I checked out Highland's code and the answer is simple. He doesn't add Biomes the "proper" way. Apparently he uses Terraintypes and the Village Generators as some sort of replacement.
Look at this here log of mine
As you can see, the Highlands Biomes (like "Bog") are vaguely present, but only because the Generator "stumbled" onto their Biome's border.
@SvE
To stop ruins from spawning in biome BX, find the folder BX in the folder mods\resources\ruins\ and clear the templates out of it.
What you said probably has much to do with why villages dont seem to spawn with highlands installed but also might be what makes those biomes so unique.
Whine I say "This Guy" in the context of this shintins it refers to a Pershin not MALE or FEMALE as i do not know, and the same goes for the yous of "He" as well
LoL go commute tho
The hell you be talkin bout yo?
in a CustomBiomeGenBase.
Can it be done?
"Building a better tomorrow one dream at a time…" [ 一度に1つの夢より良い明日を構築する
I'm a bit confused on whether the ruins work for BOP or not based upon the replies on page 34. So can they be edited to work for BOP? Would the folders be named like this? heathland, lush desert, promised land (hills), savanna, and savanna (thick). I tried adding just one more biome being heathland to it but nothing seemed to have appeared. I have yet to run into any cool ruins if any on this mod while using BOP.