does any1 know how to upload screenshots? i figured out how to make cobble gen w/ this mod and w/out a bucket
You need to find another ISP who is willing to host any images you may have. If you have something which is novel and can be worked into an article, you can put some images onto the Minecraft Wiki, but that isn't something I'd recommend for this particular image.
Other places you can go to can be found simply typing in the phrase "image hosting" to your favorite search engine. Some places are better than others, but I'm not going to presume to favor one particular site over another.
Once you have the image uploaded somewhere, adding it to a page is easy enough where you simply need the URL for the image. I'd also suggest that you use an image processing software before you upload the files using something like GIMP (http://www.gimp.org/) to edit the image (to crop or shrink the image to make it smaller).
I hope that helps. I'd love to see some screen shots of what people are doing with this mod.
Where is the End portal??? I've searched a lot in the over world and even in the nether, but I had no luck finding it =( .
Please reply.
ok, did u make sure u have generate structures on and do u see a island between the melon/pumpkin island and the village island? oh, and look down as well when u look between those two islands.
How can i go to the Nether? I need Iron (killing zombies) and Flint (How?) to obtain a Flint and Steel and light the portal. Please help!
heres is another way to light it, step 1: build the portal, step 2: place wood(or planks) in front and behind the portal (the behind the portal planks has to be 1 block higher), step 3: place lava and wait for wood to catch fire, Step 4: bam, one lit portal.
I would like to conduct a "survey" of people who are reading this thread:
Do you think I should add in a Mushroom biome, hence allow Mooshrooms to spawn?
If not, please offer at least some reason why not.
If you do think it should be added, should that biome be in an area around the current Mycellium blocks, or should it be somewhere else... perhaps even in a random location (somewhat further than any of the current overworld islands)?
By a random location, it would be something tied to the starting seed, so it wouldn't necessarily "shift" around but just be different from one map to the next. Finding that chunk where the Mushroom biome is at would be hard to find if that was the case though.
Added Jungle biome in a fashion similar to the Tiaga biome with a "Jungle" tree and a vine
Added additional achievements and integrated achievement system into native Minecraft system more completely
I still would like to add a Birch tree in somewhere, and no place seems to be logical for it. I also noticed when trying to play this mod (I'm trying to "eat my own dogfood" as the expression goes) that the reed doesn't stay planted on the sand. I thought it might, if it was placed there with the chunk generation routines, but apparently a lack of water causes it to pop out of the ground and eventually get lost if you don't immediately try to remove it from the "sand island". I'm debating on either putting it into a chest (something of a last resort for me if I go that route) or simply planting the reed/sugar cane on the main "dirt" island on the piece of dirt next to the water source. That doesn't seem satisfying, nor does putting it into the Nether seem to feel right for me either. Two blocks of water should be more than sufficient to do anything you want to accomplish, and I want that second block of water to be in the Nether in terms of simply making it a challenge. The water is also needed there to retrieve the diamonds (not easy to get either, but at least possible).
The achievement additions seem to be just as I wanted them to work out though, and it seems very satisfying to see achievements being earned on a more regular basis as you are playing. I definitely plan on adding more achievements though, perhaps even doubling the number currently implemented. Originally I was going to have a completely separate set of achievements as its own separate tree, but the more I thought about it the more I wanted to also tie them into the vanilla Minecraft achievement system too. I don't know how this conflicts with other mods, so feedback would be appreciated on this change as well. The only one that doesn't look completely right to me is the charcoal achievement, as the "parent" achievement simple has too much coming off from it.
The "Golden Apple" achievement seems to have a weird effect going on, which I believe to be a bug in the game and the achievement display system that eventually Mojang will need to fix. If anything, I'd like to figure out how that happens (it is an "enchantment" aura around the object) as it could be something which would be fun to add to the game. Regardless, it is not intentional but does look cool. It messes with the "close" button on the achievement screen too, but it isn't a fatal bug that crashes the game.
Anyway, this mod is getting very close to what I would say is "1.0 complete" and mostly is already there except for the minor things I'm still trying to work in. Minecraft version 1.2.5 is being released as a pre-release tomorrow, with the formal update some time next week. I expect the next update I'll release will be for 1.2.5, and if anything I should have that completed by Monday... before Minecraft 1.2.5 is officially released. My tool chain is such that I might even beat Rigusami, but I don't know if I want to be that ambitious.
hey this is a great mod and i was wondering if i made a video on it would you be interested? my youtube is youtube.com/thevenommonkey thanks!!!
I would love to see some videos. No promises about putting them into the first post on this thread, but I will promise to look at the video. If I like it, I might do some further promotion of the video though.
Remove all mushroom and "mushroom-dirt" already placed;
Add at a random location (choose when the game start) a piece of dirt in a mushroom biome; however, this biome would occur only one time, and would be nice it it wouldn't spawn to far (like in an radius from any island you have already place, because we can't see thing if they are to far)
in this piece, you can add brown mushroom (or anywhere you want); but the red should be taken from cow mushroom, for more difficult
If you want more fun, place the brown mushroom in a piece of dirt in the nether; (should be fine ; nether have mushroom in the basic MC)
the player will need to find the nether; find the mushroom somewhere inside; Find the piece of dirt somewhere in the overworld; place more dirt around, for make a bigger place for cow spawn, then kill some cow to have red mushroom
, and at last, make a brew with it (achievement)
just idea ^^ i don't know if something like that is possible or just if it is a good way to "spend time" for coding this while you may be can do better, with this "same time".
I love the idea of using Mooshrooms as the way to get Red Mushrooms into the game. I think the idea of moving the Mycellium to another island that is randomly placed is also a good idea in the way you outlined here. It will be a bit further out than the existing islands, but it will be visible if you get to any of the islands (about the same distance further out).
I regret though that I am going to need to put in another chest somewhere to put in the final few items. I am trying to keep them out as it seems to be a sort of "Deus ex machina" (look the term up on Wikipedia if you don't know the term). The reed is something I simply can't find a logical place to plant except on the main island, and the Birch sapling is likely going to need to be put into that chest as well... likely both are going to end up in the Nether.
Anyway, thank you for your input here. It is very much appreciated.
<3 This!
Ideas:
Add gravel somewhere (so we do not have to wait hours for lava to light a portal)
Will post more ideas and bugs (if any) later!
Also:
The End CANNOT be altered by a world generator, as it does not have a level.dat. you would have to have it change the end's source code, which means making all other world generators generate your version of the end.
Also again: The mod installs SUPER EASILY With THIS!
Bug:
"Make a Golden apple with gold and eight gold nuggets"
Should be:
"Make a Golden apple with an apple and eight gold nuggets"
<3 This!
Ideas:
Add gravel somewhere (so we do not have to wait hours for lava to light a portal)
Will post more ideas and bugs (if any) later!
I did put some gravel in somewhere.... in the Nether. Yeah, I know it isn't where most people would want it, but I figured it was a place where it is found "naturally", so it isn't out of place. I also wanted to give players the chance to put some netherrack into a "house" they might build and a way to light that material once you put it into your fireplace. Trying to light the portal to the Nether is a legitimate challenge that takes some ingenuity and realizing there is more than one way to accomplish the same task.
I'll also be honest it is one of the things that tends to be a show stopper for somebody trying to use maps like this, but once you figure it out is becomes an interesting tool for players to really understand how lighting portals works in the first place.
Also:
The End CANNOT be altered by a world generator, as it does not have a level.dat. you would have to have it change the end's source code, which means making all other world generators generate your version of the end.
Not quite true. It does have a level.dat file, but on top of that I already have the hooks for putting in a custom End generator. At the moment I'm just using the default generator but when I feel ambitious the new generator for the End is really no different than what I've already accomplished with the Nether and overworld. Putting in the actual generator is for me a solved problem, I just don't know what to put there yet so I'm being a bit lazy at the moment.
I'm also doing a sort of neat trick here where I'm linking together the different generators and replacing the "normal" generators as a group. It also leaves alone any maps and save files to use the "default" generators if that is the option you have selected. No, it wasn't easy to get that accomplished, but I got it working and you can see the results of that with the Nether generator I'm using then switch back (without unloading this mod) to another world and move to new chunks in the Nether that you know you haven't been in yet.
For somebody who would like to use my "WorldGen API", you can optionally write your own generator that similarly links a custom overworld, end, and nether generator where any of those can be linked together. I'm also messing around at the level where custom "dimensions" can be added as well, although there are other mod APIs which would do a better job at the moment for something like that. If I decide to run a separate thread on my API, I might try to cooperate with one or more of the API developers.
Also again: The mod installs SUPER EASILY With THIS!
I need to check that out. I'm comfortable with manual installations, but I understand that isn't typical for most Minecraft players and it took even me a while to get comfortable with that process. If there is a config file or something I should do to make the installation process easier, I'll certainly provide the option to make it easier for newer players to the game.
Bug:
"Make a Golden apple with gold and eight gold nuggets"
Should be:
"Make a Golden apple with an apple and eight gold nuggets"
Thanks for the bug report. What do you think of the custom achievements?
Going to make a video about this. It's awesome! Everything in sky!Edit: Found somewhere where there's lava on stone Island, with wooden planks burning on it. What is it?
1. Fix the bugs
2. Do something with the Generator, World Generates on the same biome/ Island.
3. Make The End smaller to make it challanging
3. About the birch tree, make a new biome for it. Maybe plains or Forest could be a biome for it!
4. More challenges
5. Random shape of the Islands;
6. Random block placements (Example: Spawner is made out of cobblestone, mossy cobblestone and little bit of stone)
7. Random items in chest
I'm sorry if that was too much to ask, but I think that would help this mod become awesome! It's still cool, I'm going to review this mod tomorrow. Thanks for making this mod, this mod is my first mod review.
1. REALLY? All threads i have seen about MCEdit have people wanting to edit the end, but everyone says it does not have a level.dat!
I guess it really isn't a "leval.dat" file, but if you go into your save file you will find a sub-folder called "DIM1". All of the contents of that folder contains the data for "The End" of that particular map. "DIM-1" (aka the "negative one dimension") is the Nether. At least that is how it is working now with the Anvil file format.
You can place and remove blocks from "The End" just like you can in any other location in Minecraft. I've seen some pretty good Endermen harvesters built in The End for collecting Ender Pearls, which have a practical use beyond simply opening the End Portal. If the MCEdit folks are having problems finding it, there may simply be a problem of getting the links working together. The save data is certainly there.
Small Bug:
I do not think this one wants to flow! You should place 1 wood adjacent to it.
I put ten source blocks of lava at that location. The purpose of that is to help build the gate to the Nether. I couldn't really figure out where to put the tenth block, so I stuck it up on top. There is a hole under the stack that I could put it in too so there are other options. Hmmmm.... a thought there.
Going to make a video about this. It's awesome! Everything in sky!
Edit: Found somewhere where there's lava on stone Island, with wooden planks burning on it. What is it?
If you want to make a video, I would be grateful. A few other people have made offers, but so far I haven't seen any.
As for the burning planks, it is a temporary hack until I take the time to "spawn" the flowing lava blocks I wanted. The purpose of the planks is to "reset" the lava blocks so they flow down to the void like I wanted in the first place. Otherwise I have to manually place each flowing lava block and set a "damage value" so it can't be taken as a source block.
Mods loaded: 2
ModLoader 1.2.4
mod_SkyZone 0.8 for MC 1.2.4
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem.
--- BEGIN ERROR REPORT 9730ca6c --------
Generated 4/1/12 10:09 AM
Minecraft: Minecraft 1.2.4
OS: Mac OS X (i386) version 10.6.8
Java: 1.6.0_29, Apple Inc.
VM: Java HotSpot™ Client VM (mixed mode), Apple Inc.
LWJGL: 2.4.2
OpenGL: NVIDIA GeForce 320M OpenGL Engine version 2.1 NVIDIA-1.6.36, NVIDIA Corporation
java.lang.IllegalAccessError: tried to access method vx.<init>(ILjava/lang/String;I)V from class SkyZoneGenerator
at SkyZoneGenerator.<init>(SkyZoneGenerator.java:16)
at mod_SkyZone.load(mod_SkyZone.java:53)
at ModLoader.init(ModLoader.java:891)
at ModLoader.addAllRenderers(ModLoader.java:189)
at ahu.<init>(ahu.java:79)
at ahu.<clinit>(ahu.java:9)
at net.minecraft.client.Minecraft.a(SourceFile:267)
at net.minecraft.client.Minecraft.run(SourceFile:650)
at java.lang.Thread.run(Thread.java:680)
--- END ERROR REPORT efbd9285 ----------
Mods loaded: 2
ModLoader 1.2.4
mod_SkyZone 0.8 for MC 1.2.4
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem.
--- BEGIN ERROR REPORT 9730ca6c --------
Generated 4/1/12 10:09 AM
Minecraft: Minecraft 1.2.4
OS: Mac OS X (i386) version 10.6.8
Java: 1.6.0_29, Apple Inc.
VM: Java HotSpot™ Client VM (mixed mode), Apple Inc.
LWJGL: 2.4.2
OpenGL: NVIDIA GeForce 320M OpenGL Engine version 2.1 NVIDIA-1.6.36, NVIDIA Corporation
java.lang.IllegalAccessError: tried to access method vx.<init>(ILjava/lang/String;I)V from class SkyZoneGenerator
at SkyZoneGenerator.<init>(SkyZoneGenerator.java:16)
at mod_SkyZone.load(mod_SkyZone.java:53)
at ModLoader.init(ModLoader.java:891)
at ModLoader.addAllRenderers(ModLoader.java:189)
at ahu.<init>(ahu.java:79)
at ahu.<clinit>(ahu.java:9)
at net.minecraft.client.Minecraft.a(SourceFile:267)
at net.minecraft.client.Minecraft.run(SourceFile:650)
at java.lang.Thread.run(Thread.java:680)
--- END ERROR REPORT efbd9285 ----------
I really like ur mod "Skyzone" I downloaded it yesterday but It does not generate proper worlds... the worlds area always the same and they are very small,I got to all the floating islands but then there is nothing beyond that it does not generate anymore after that. Plz fix that.
And thanx for replying to my topic earlier
It could be interesting to generate "Sky Islands" that are a genuine world but relatively sparse and random. That isn't really the point of this mod though as the issue here is to have a minimal set of blocks that from there you can build almost everything you would want to put into the game. If I do something with the "island" theme, it would be another mod entirely. Besides, Notch has already partially implemented such a feature in the "Skylands" or "Sky Dimension".
What I'm aiming for here is to simply have a mod which can generate the original SkyBlock map, with a few "extra features" that allow you to in theory complete every achievement in vanilla Minecraft.
is there an option to select that i want to play skyzone like i can select that want to play superflat?
Yes, "superflat" still exists if you use this mod. Just make sure you hit the "More World Options" button when you try to create a world, and then change the "World Type:" button until you get the kind of world you want to use. SkyZone is one of those options on this menu for world creation but other world types are certainly possible. Rigusami's Biosphere mod can also be used simultaneously with this mod, and other world generators can be added as well using the same interface.
1. Fix the bugs
you'r talking about witch bug ... ? I found only one, the reed, and he is working on. 2. Do something with the Generator, World Generates on the same biome/ Island.
For now, this work as it should be; You should always spawn in the same island and all biome (except some particular island : jungle) should be ice. Why ? Look the post about Skyblock, a map : the biome was ice plains too. the idea of this mod come from this map (with isn't updated) 3. Make The End smaller to make it challanging
he say's he is trying to change the end actually. What you want to see in the end actually ? And why a smaller island would be more challenging ? You can't build here cause of the dragon ; If you don't have enough block, you can't kill it. It's isn't a challenge. and make a smaller island equal to get rid of some tower, witch is, actually challenging. 4. More challenges
Codding isn't all, you still need idea. Like you'v done with you'r 5). more idea are welcome 7. Random items in chest
right now, he is trying to get rid of the chest. the purpose of this map is the challenge, not have free item in a chest. one still remain cause you need it for an achievement.
1. The bug he mentioned in the topic....I just wanted to say it.
2. Maybe my English is too bad to explain I meant random spawn of the Islands. For example, Village Island spawns in front of the spawn. It could spawn on random spots like - behind :>
3. I guess so I'm dumb
4. In To The End <Achieves when End Portal is created>
Lost a Friend <Achieves when killing a Villager or when a Villager is killed>
You need to find another ISP who is willing to host any images you may have. If you have something which is novel and can be worked into an article, you can put some images onto the Minecraft Wiki, but that isn't something I'd recommend for this particular image.
Other places you can go to can be found simply typing in the phrase "image hosting" to your favorite search engine. Some places are better than others, but I'm not going to presume to favor one particular site over another.
Once you have the image uploaded somewhere, adding it to a page is easy enough where you simply need the URL for the image. I'd also suggest that you use an image processing software before you upload the files using something like GIMP (http://www.gimp.org/) to edit the image (to crop or shrink the image to make it smaller).
I hope that helps. I'd love to see some screen shots of what people are doing with this mod.
Version 2.1 now updated for MC 1.6.2
ok, did u make sure u have generate structures on and do u see a island between the melon/pumpkin island and the village island? oh, and look down as well when u look between those two islands.
Now accepting prisoner transfers from other prison servers!
alright, i think i know how to post images, so here
Edit: i couldnt figure out how to put the image in here still, so click the link to view it.
Now accepting prisoner transfers from other prison servers!
heres is another way to light it, step 1: build the portal, step 2: place wood(or planks) in front and behind the portal (the behind the portal planks has to be 1 block higher), step 3: place lava and wait for wood to catch fire, Step 4: bam, one lit portal.
Now accepting prisoner transfers from other prison servers!
Do you think I should add in a Mushroom biome, hence allow Mooshrooms to spawn?
If not, please offer at least some reason why not.
If you do think it should be added, should that biome be in an area around the current Mycellium blocks, or should it be somewhere else... perhaps even in a random location (somewhat further than any of the current overworld islands)?
By a random location, it would be something tied to the starting seed, so it wouldn't necessarily "shift" around but just be different from one map to the next. Finding that chunk where the Mushroom biome is at would be hard to find if that was the case though.
Version 2.1 now updated for MC 1.6.2
The achievement additions seem to be just as I wanted them to work out though, and it seems very satisfying to see achievements being earned on a more regular basis as you are playing. I definitely plan on adding more achievements though, perhaps even doubling the number currently implemented. Originally I was going to have a completely separate set of achievements as its own separate tree, but the more I thought about it the more I wanted to also tie them into the vanilla Minecraft achievement system too. I don't know how this conflicts with other mods, so feedback would be appreciated on this change as well. The only one that doesn't look completely right to me is the charcoal achievement, as the "parent" achievement simple has too much coming off from it.
The "Golden Apple" achievement seems to have a weird effect going on, which I believe to be a bug in the game and the achievement display system that eventually Mojang will need to fix. If anything, I'd like to figure out how that happens (it is an "enchantment" aura around the object) as it could be something which would be fun to add to the game. Regardless, it is not intentional but does look cool. It messes with the "close" button on the achievement screen too, but it isn't a fatal bug that crashes the game.
Anyway, this mod is getting very close to what I would say is "1.0 complete" and mostly is already there except for the minor things I'm still trying to work in. Minecraft version 1.2.5 is being released as a pre-release tomorrow, with the formal update some time next week. I expect the next update I'll release will be for 1.2.5, and if anything I should have that completed by Monday... before Minecraft 1.2.5 is officially released. My tool chain is such that I might even beat Rigusami, but I don't know if I want to be that ambitious.
I would love to see some videos. No promises about putting them into the first post on this thread, but I will promise to look at the video. If I like it, I might do some further promotion of the video though.
Version 2.1 now updated for MC 1.6.2
I love the idea of using Mooshrooms as the way to get Red Mushrooms into the game. I think the idea of moving the Mycellium to another island that is randomly placed is also a good idea in the way you outlined here. It will be a bit further out than the existing islands, but it will be visible if you get to any of the islands (about the same distance further out).
I regret though that I am going to need to put in another chest somewhere to put in the final few items. I am trying to keep them out as it seems to be a sort of "Deus ex machina" (look the term up on Wikipedia if you don't know the term). The reed is something I simply can't find a logical place to plant except on the main island, and the Birch sapling is likely going to need to be put into that chest as well... likely both are going to end up in the Nether.
Anyway, thank you for your input here. It is very much appreciated.
Version 2.1 now updated for MC 1.6.2
Ideas:
Add gravel somewhere (so we do not have to wait hours for lava to light a portal)
Will post more ideas and bugs (if any) later!
Also:
The End CANNOT be altered by a world generator, as it does not have a level.dat. you would have to have it change the end's source code, which means making all other world generators generate your version of the end.
Also again: The mod installs SUPER EASILY With THIS!
Bug:
"Make a Golden apple with gold and eight gold nuggets"
Should be:
"Make a Golden apple with an apple and eight gold nuggets"
I did put some gravel in somewhere.... in the Nether. Yeah, I know it isn't where most people would want it, but I figured it was a place where it is found "naturally", so it isn't out of place. I also wanted to give players the chance to put some netherrack into a "house" they might build and a way to light that material once you put it into your fireplace. Trying to light the portal to the Nether is a legitimate challenge that takes some ingenuity and realizing there is more than one way to accomplish the same task.
I'll also be honest it is one of the things that tends to be a show stopper for somebody trying to use maps like this, but once you figure it out is becomes an interesting tool for players to really understand how lighting portals works in the first place.
Not quite true. It does have a level.dat file, but on top of that I already have the hooks for putting in a custom End generator. At the moment I'm just using the default generator but when I feel ambitious the new generator for the End is really no different than what I've already accomplished with the Nether and overworld. Putting in the actual generator is for me a solved problem, I just don't know what to put there yet so I'm being a bit lazy at the moment.
I'm also doing a sort of neat trick here where I'm linking together the different generators and replacing the "normal" generators as a group. It also leaves alone any maps and save files to use the "default" generators if that is the option you have selected. No, it wasn't easy to get that accomplished, but I got it working and you can see the results of that with the Nether generator I'm using then switch back (without unloading this mod) to another world and move to new chunks in the Nether that you know you haven't been in yet.
For somebody who would like to use my "WorldGen API", you can optionally write your own generator that similarly links a custom overworld, end, and nether generator where any of those can be linked together. I'm also messing around at the level where custom "dimensions" can be added as well, although there are other mod APIs which would do a better job at the moment for something like that. If I decide to run a separate thread on my API, I might try to cooperate with one or more of the API developers.
I need to check that out. I'm comfortable with manual installations, but I understand that isn't typical for most Minecraft players and it took even me a while to get comfortable with that process. If there is a config file or something I should do to make the installation process easier, I'll certainly provide the option to make it easier for newer players to the game.
Thanks for the bug report. What do you think of the custom achievements?
Version 2.1 now updated for MC 1.6.2
1. REALLY? All threads i have seen about MCEdit have people wanting to edit the end, but everyone says it does not have a level.dat!
2. You sure do. I am surprised it is not the official launcher, Mojang even said they want a built-in mod GUI. This is perfect.
3. I love the custom achievements. Is there any more that should be added? Mossy cobblestone achievement? like "Dungeon Destroyer" or something.
Small Bug:
I do not think this one wants to flow! You should place 1 wood adjacent to it.
1. Fix the bugs
2. Do something with the Generator, World Generates on the same biome/ Island.
3. Make The End smaller to make it challanging
3. About the birch tree, make a new biome for it. Maybe plains or Forest could be a biome for it!
4. More challenges
5. Random shape of the Islands;
6. Random block placements (Example: Spawner is made out of cobblestone, mossy cobblestone and little bit of stone)
7. Random items in chest
I'm sorry if that was too much to ask, but I think that would help this mod become awesome! It's still cool, I'm going to review this mod tomorrow. Thanks for making this mod, this mod is my first mod review.
I guess it really isn't a "leval.dat" file, but if you go into your save file you will find a sub-folder called "DIM1". All of the contents of that folder contains the data for "The End" of that particular map. "DIM-1" (aka the "negative one dimension") is the Nether. At least that is how it is working now with the Anvil file format.
You can place and remove blocks from "The End" just like you can in any other location in Minecraft. I've seen some pretty good Endermen harvesters built in The End for collecting Ender Pearls, which have a practical use beyond simply opening the End Portal. If the MCEdit folks are having problems finding it, there may simply be a problem of getting the links working together. The save data is certainly there.
I put ten source blocks of lava at that location. The purpose of that is to help build the gate to the Nether. I couldn't really figure out where to put the tenth block, so I stuck it up on top. There is a hole under the stack that I could put it in too so there are other options. Hmmmm.... a thought there.
If you want to make a video, I would be grateful. A few other people have made offers, but so far I haven't seen any.
As for the burning planks, it is a temporary hack until I take the time to "spawn" the flowing lava blocks I wanted. The purpose of the planks is to "reset" the lava blocks so they flow down to the void like I wanted in the first place. Otherwise I have to manually place each flowing lava block and set a "damage value" so it can't be taken as a source block.
Version 2.1 now updated for MC 1.6.2
Mods loaded: 2
ModLoader 1.2.4
mod_SkyZone 0.8 for MC 1.2.4
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem.
--- BEGIN ERROR REPORT 9730ca6c --------
Generated 4/1/12 10:09 AM
Minecraft: Minecraft 1.2.4
OS: Mac OS X (i386) version 10.6.8
Java: 1.6.0_29, Apple Inc.
VM: Java HotSpot™ Client VM (mixed mode), Apple Inc.
LWJGL: 2.4.2
OpenGL: NVIDIA GeForce 320M OpenGL Engine version 2.1 NVIDIA-1.6.36, NVIDIA Corporation
java.lang.IllegalAccessError: tried to access method vx.<init>(ILjava/lang/String;I)V from class SkyZoneGenerator
at SkyZoneGenerator.<init>(SkyZoneGenerator.java:16)
at mod_SkyZone.load(mod_SkyZone.java:53)
at ModLoader.init(ModLoader.java:891)
at ModLoader.addAllRenderers(ModLoader.java:189)
at ahu.<init>(ahu.java:79)
at ahu.<clinit>(ahu.java:9)
at net.minecraft.client.Minecraft.a(SourceFile:267)
at net.minecraft.client.Minecraft.run(SourceFile:650)
at java.lang.Thread.run(Thread.java:680)
--- END ERROR REPORT efbd9285 ----------
nvm i installed them in the wrong order
need you World generator API?
It could be interesting to generate "Sky Islands" that are a genuine world but relatively sparse and random. That isn't really the point of this mod though as the issue here is to have a minimal set of blocks that from there you can build almost everything you would want to put into the game. If I do something with the "island" theme, it would be another mod entirely. Besides, Notch has already partially implemented such a feature in the "Skylands" or "Sky Dimension".
What I'm aiming for here is to simply have a mod which can generate the original SkyBlock map, with a few "extra features" that allow you to in theory complete every achievement in vanilla Minecraft.
Version 2.1 now updated for MC 1.6.2
Yes, "superflat" still exists if you use this mod. Just make sure you hit the "More World Options" button when you try to create a world, and then change the "World Type:" button until you get the kind of world you want to use. SkyZone is one of those options on this menu for world creation but other world types are certainly possible. Rigusami's Biosphere mod can also be used simultaneously with this mod, and other world generators can be added as well using the same interface.
Version 2.1 now updated for MC 1.6.2
1. The bug he mentioned in the topic....I just wanted to say it.
2. Maybe my English is too bad to explain I meant random spawn of the Islands. For example, Village Island spawns in front of the spawn. It could spawn on random spots like - behind :>
3. I guess so I'm dumb
4. In To The End <Achieves when End Portal is created>
Lost a Friend <Achieves when killing a Villager or when a Villager is killed>
7. Oh. Didn't see that.