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[1.4.2][SMP] BicBiomeCraft | Adds Over 220+ Biomes!
Poll: Should i add more biomes?
Ended May 15, 2014
Poll: Should i add more trees?
Ended May 15, 2014
Poll: should i add more tools, armor,blocks?
Ended May 15, 2014
I really want to download this mod but i can't figure out how T_T
I already have mcpatcher, modloader, audiomod, GuiAPI, and forge installed
I also have some mods already installed (JammyFurniture mod, Biosphere, and Insant Castle mod)
Someone PLEASE help me
Thanks
--- Minecraft Crash Report ----
// Uh... Did I do that?
Time: 9/23/12 5:08 PM
Description: Exception in server tick loop
java.lang.NoSuchMethodError: va.getSpawnFuzz()I
at xc.getRandomizedSpawnPoint(WorldProvider.java:355)
at gu.<init>(EntityPlayerMP.java:91)
at et.a(ServerConfigurationManager.java:297)
at axy.b(IntegratedServerListenThread.java:93)
at net.minecraft.server.MinecraftServer.q(MinecraftServer.java:643)
at net.minecraft.server.MinecraftServer.p(MinecraftServer.java:560)
at axv.p(IntegratedServer.java:107)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:466)
at ep.run(SourceFile:539)
Relevant Details:
- Minecraft Version: 1.3.2
- Operating System: Windows 7 (amd64) version 6.1
- Java Version: 1.7.0_04, Oracle Corporation
- Java VM Version: Java HotSpot™ 64-Bit Server VM (mixed mode), Oracle Corporation
- Memory: 762786176 bytes (727 MB) / 1029046272 bytes (981 MB) up to 1908932608 bytes (1820 MB)
- JVM Flags: 2 total; -Xmx2048m -Xms1024m
- FML: FML v3.1.15.378 Minecraft Forge 4.1.4.272 4 mods loaded, 4 mods active
FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
mod_tung [BicBiomeCraft] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
mod_tungGeneration [mod_tungGeneration] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
- Is Modded: Definitely; 'forge,fml'
- Profiler Position: N/A (disabled)
- Player Count: 0 / 8; []
- World This Is What Progress Looks Like Entities: 0 total; []
- World This Is What Progress Looks Like Players: 0 total; []
- World This Is What Progress Looks Like Chunk Stats: ServerChunkCache: 0 Drop: 0
- Type: Integrated Server
http://www.minecraftforum.net/topic/1501083-132smp-landscapecraft-adds-220-new-
biomes-trees-plants-huge-mod/
Features:
-------------------------
Features:
adds 220 new biomes
adds 56 new trees
adds 63 new plants
adds 19 new items total
adds 11 new foods
adds 2 new weapons
adds 123 new Blocks Total - includes clouds, Tree blocks, Plants, Coral.
Oceans are now deeper
Villages can spawn in any biome
Custom Water colors
Custom Grass Colors
Custom Sky Colors
New coral reefs
SMP Supported
[url=http://www.minecraftforum.net/topic/1501083-132smp-landscapecraft-adds-220-new-
biomes-trees-plants-huge-mod/][/url]
its highly recommended but if you dont want to feel free to not. but keep in mind it will only generate in new unexplored chunks
sure just dont gain profit from it.
Obviously this is completely your choice what you spend your time on, and thank you for sharing your mods with the community at all. However, I have to say that I cannot make any of your mods work because they don't have a config file where I can change conflicting IDs. So at least for me, no matter how many cool mods you develop, I'm unlikely to be able to use any of them until there is a config file.
Again, I understand you develop your mods for you, not for me. But I just wanted to point out that not adding this one feature is probably preventing several people from using any of the mods you've worked on, when we would otherwise like to.
Either way, your screen shots look lovely. Beautiful work.
If you ever do make a config file, I will definitely use this mod and Landscapecraft too. Until then, I'll have to use a biome mod that is compatible with more mods.
When I updated to the latest forge your mod refuses to create a world, it just sticks at the 'building terrain' screen even when left idle for an hour.
Oh well,
say hello to ExtraBiomesXL!
website: rensik.enjin.com
At this point, you should just wait until Minecraft 1.4 come out to update
no. i had enough with all the negative comments. i'm no longer support technical support when the next update comes out.
This is awesome!
ChangeLog
-------------------------------------------------------------------------------
BicBiomesCraft Version 7.0
updated to minecraft 1.4.2
updated mod to use forge version : 6.0.1.349
KNOWN BUG: Turrets
no new trees nothing