Have you tried adding Custom Ore Gen mod? I think that takes care of the issue you speak of. Worst case scenario, you can reduce the ore gen amount if you can't stop RWG from adding.
I want to have a few mob mods in a modpack and I would like to have this mod. Does Anyone Know how to edit the config so I can mobs from other Mods Spawn In RWG Biomes?
I am trying to make a server for me and my friends to play his but I can't seem to get the server to make the world the realistic world gen. In the servers file it is originally default and I don't know what exactly to put instead to make the world load in with the world gen.
I am trying to make a server for me and my friends to play his but I can't seem to get the server to make the world the realistic world gen. In the servers file it is originally default and I don't know what exactly to put instead to make the world load in with the world gen.
You just put there in the spot "RWG" with out the "
Hello, is it possible in fun world generation to generate more then one island/lands in the options that include islands... survival islands, including large. I want to do this for a my modpack that includes a 'pirate' theme. I think it would be cool to have an islands world only
I didn't understand properly how to get OWG work on my Minecraft 1.7.10 forge server. Could someone explain to me step by step how to do it?
I have atleast one problem with server properties: When I type generator-settings=BETA173#0 and run server it will change it to generator-settings=BETA173/#0
Curious if there's a way or if it could possibly be added to change the clay type that generates in mountians, I can see how Cyan works well with a vanilla texturepack, but I'd like to have it a different one as in my texturepack we use more.. actual coloured clay, thus we get.. cyan patches all over the mountains
Using custom Oregen fix this problem.
http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1291128-custom-ore-generation-first-revival
GTNH Modpack is on Technic Launcher Hotlist now and available on FTB and Curse Launcher too!!!
http://www.technicpack.net/scraps/vol1
Minetweaker/Modtweaker Scripts I hosting on Github:
Hardcore well balanced Modpack with GT, Forestry, Railcraft, Thaumcraft and Better Questing Mod:
Have you tried adding Custom Ore Gen mod? I think that takes care of the issue you speak of. Worst case scenario, you can reduce the ore gen amount if you can't stop RWG from adding.
There's also, I believe, the successor to this mod... http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/wip-mods/2524489-wip-realistic-terrain-generation-0-0-17
But then I need to add one more mod to my big modpack... Okay, no custom generation.
I using RWG 1.3.2 and Gregtech 5.08.32 too in a big Modpack and i not have any Minecraft Ores Generated.
GTNH Modpack is on Technic Launcher Hotlist now and available on FTB and Curse Launcher too!!!
http://www.technicpack.net/scraps/vol1
Minetweaker/Modtweaker Scripts I hosting on Github:
Hardcore well balanced Modpack with GT, Forestry, Railcraft, Thaumcraft and Better Questing Mod:
I always use the latest version of GregTech. Perhaps that's why.
Ted not answering when send a Pm maybe he quit modding ?
GTNH Modpack is on Technic Launcher Hotlist now and available on FTB and Curse Launcher too!!!
http://www.technicpack.net/scraps/vol1
Minetweaker/Modtweaker Scripts I hosting on Github:
Hardcore well balanced Modpack with GT, Forestry, Railcraft, Thaumcraft and Better Questing Mod:
He hasn't been here since March. What do you think?
Is this model compatible with biomes o plenty ?
Yes it is but all evidence points to this mod being abandoned. The post right above yours points to the replacement that is also BoP compatible.
RTG (Realistic Terrain Generation)
I want to have a few mob mods in a modpack and I would like to have this mod. Does Anyone Know how to edit the config so I can mobs from other Mods Spawn In RWG Biomes?
EDIT: Just Read Post Above, I'll try Out RTG
I am trying to make a server for me and my friends to play his but I can't seem to get the server to make the world the realistic world gen. In the servers file it is originally default and I don't know what exactly to put instead to make the world load in with the world gen.
You just put there in the spot "RWG" with out the "
Does RWG have spawning for villages? Do villages spawn in normal Plain - based biomes?
I'm back
This isn't a dead mod. it's just going to take a while to get it back on track.
I'm back
In RWG o Oceans not spawn?
Hello, is it possible in fun world generation to generate more then one island/lands in the options that include islands... survival islands, including large. I want to do this for a my modpack that includes a 'pirate' theme. I think it would be cool to have an islands world only
Okay, thanks
I didn't understand properly how to get OWG work on my Minecraft 1.7.10 forge server. Could someone explain to me step by step how to do it?
I have atleast one problem with server properties: When I type generator-settings=BETA173#0 and run server it will change it to generator-settings=BETA173/#0
What i'm doing wrong? :/
Awesome mod btw
I have already changed these two from server.properties:
generator-settings=BETA173#0
level-type=OWG
I think that OWG mod isn't installed correctly.
I also have few questions:
Is it possible to use this mod with my old Minecraft beta 1.7.3saves?
If it is possible could you please tell me how?
Curious if there's a way or if it could possibly be added to change the clay type that generates in mountians, I can see how Cyan works well with a vanilla texturepack, but I'd like to have it a different one as in my texturepack we use more.. actual coloured clay, thus we get.. cyan patches all over the mountains