For what it's worth, Magic Launcher reports 8 errors with BWG3_106 and the 1.3.1 version of Modloader.
Class member is not public: private (ILjava/lang/String;)V <init>, class: uz, mod: [1.3.1]BWG3_106_SP.zip
Class member is not public: private (ILjava/lang/String;I)V <init>, class: uz, mod: [1.3.1]BWG3_106_SP.zip
Missing class member: public (Luo;)Lvo; getChunkManager, class: uz, mod: [1.3.1]BWG3_106_SP.zip
Missing class member: public (Luo;)Lwh; getChunkGenerator, class: uz, mod: [1.3.1]BWG3_106_SP.zip
Missing class member: public (Luo;)I getSeaLevel, class: uz, mod: [1.3.1]BWG3_106_SP.zip
Missing class member: public (Z)Z hasVoidParticles, class: uz, mod: [1.3.1]BWG3_106_SP.zip
Missing class member: public ()D voidFadeMagnitude, class: uz, mod: [1.3.1]BWG3_106_SP.zip
Missing class member: public (II)Z a, class: xb, mod: [1.3.1]BWG3_106_SP.zip
Does swiss cheese land(farlands u n00b) appear in all worlds or only in certain worlds and what are they? Also,you could add farland world type that generates terrain like farlands without the nasty CPU and lighting problems.
I got an idea!
is it possible to make the spawn point on the beach (or on a small island near mainland) like it used to be
btw hows the gold world type progressing?
The Meaning of Life, the Universe, and Everything.
Join Date:
7/22/2011
Posts:
42
Minecraft:
Redffs
Member Details
Instantly became my favorite mod...
But I couldn't make it work on LAN worlds in 1.3,1.
Btw, does the Alpha generation include non-alpha features like jungles, mineshafts and strongholds? That's what I'm trying to avoid
The Sky Dimension is easily my favorite, but I would love if there was a version of that world with water under the islands instead of void. This would allow mods that use the sea (like better dungeons) to work with all the features.
Also, do villages, mineshafts, dungeons, and strongholds generate in the Sky Dimension worlds?
The Sky Dimension is easily my favorite, but I would love if there was a version of that world with water under the islands instead of void. This would allow mods that use the sea (like better dungeons) to work with all the features.
Also, do villages, mineshafts, dungeons, and strongholds generate in the Sky Dimension worlds?
I'm sorry if I"m bothering you with this by asking this, but... it would be really easy to be able to switch between BWG1 generation and BWG3 world types. I love the Skylands (Even more if they would have villages or random houses with villagers in it, so you can expand it on your own). Now I have to switch mods everytime.
And, will BWG1 also get those fancy features like extra buildings, new dungeons etc.? Because since it has bigger biomes and Beta generation stuff, it's still my favourite and I'm really thankfull to you for making that mod.
It's amazing!
Also, is there any way that mod ores and stuff can be generated in the other worldtypes?
EDIT:
Does BWG1 contain Swaps again? I kinda miss my lilypads...
sorry, but i'm not going to add it.
the default worldtype in bwg3 also has beta generation and sure, i'll add the new villages to bwg1.
currently not but i'm working on it.
no, but i can add lilypads to jungles
btw, i'm working on the cave worldtype again because the lagg got fixed in 1.3.1
Have you messed with mushroom spawning in BWG3? Cause I get a TON of mushrooms spawning everywhere and it makes survival way too easy in regards to food.
Have you messed with mushroom spawning in BWG3? Cause I get a TON of mushrooms spawning everywhere and it makes survival way too easy in regards to food.
Have you messed with mushroom spawning in BWG3? Cause I get a TON of mushrooms spawning everywhere and it makes survival way too easy in regards to food.
Implying Minecraft is hard on any setting. I like it, it adds a little flavor to forests by making them look a little less barren.
Is there any way to disable the customized villages? They look nice but it's a pain in the ass to get everything looking orderly and tidy if they spawn in areas with multiple elevations due to the new things like quarries, fences, etc.
Implying Minecraft is hard on any setting. I like it, it adds a little flavor to forests by making them look a little less barren.
I'd rather have more flowers than mushrooms and with proper mods, Minecraft can still be difficult. Especially if you play on Hardcore with zombie awareness and some of the other mods like Goblins.
Class member is not public: private (ILjava/lang/String;I)V <init>, class: uz, mod: [1.3.1]BWG3_106_SP.zip
Missing class member: public (Luo;)Lvo; getChunkManager, class: uz, mod: [1.3.1]BWG3_106_SP.zip
Missing class member: public (Luo;)Lwh; getChunkGenerator, class: uz, mod: [1.3.1]BWG3_106_SP.zip
Missing class member: public (Luo;)I getSeaLevel, class: uz, mod: [1.3.1]BWG3_106_SP.zip
Missing class member: public (Z)Z hasVoidParticles, class: uz, mod: [1.3.1]BWG3_106_SP.zip
Missing class member: public ()D voidFadeMagnitude, class: uz, mod: [1.3.1]BWG3_106_SP.zip
Missing class member: public (II)Z a, class: xb, mod: [1.3.1]BWG3_106_SP.zip
Opps... Derpy me..
is it possible to make the spawn point on the beach (or on a small island near mainland) like it used to be
btw hows the gold world type progressing?
But I couldn't make it work on LAN worlds in 1.3,1.
Btw, does the Alpha generation include non-alpha features like jungles, mineshafts and strongholds? That's what I'm trying to avoid
Patches for BigTrees and Better World Generation (client versions)
First install BigTrees, then BWG3, then the patch. That way, BigTree growth patterns will always work.
BWG3 1.0.4 and BigTrees 1.2.5 Patch (for Minecraft client 1.2.5)
BWG3 1.0.6 and BigTrees 1.3.1 Patch (for Minecraft client 1.3.1)
Also, do villages, mineshafts, dungeons, and strongholds generate in the Sky Dimension worlds?
it's not compatible with the biosphere mod
currently not
try to install modloader before better world generation 3
awesome, i'm going to try it out right now!
sorry, but i'm not going to add it.
the default worldtype in bwg3 also has beta generation and sure, i'll add the new villages to bwg1.
currently not but i'm working on it.
no, but i can add lilypads to jungles
btw, i'm working on the cave worldtype again because the lagg got fixed in 1.3.1
big mushrooms?
No, red/brown mushrooms beneath trees. Everywhere.
Implying Minecraft is hard on any setting. I like it, it adds a little flavor to forests by making them look a little less barren.
Is there any way to disable the customized villages? They look nice but it's a pain in the ass to get everything looking orderly and tidy if they spawn in areas with multiple elevations due to the new things like quarries, fences, etc.
EDIT: Hm. Seeds to seem to work however spawn points are really off for a few of them.
If you're using Beta, Alpha, Sky Dimension or Survival Skyland generation, villages don't spawn there.
I'd rather have more flowers than mushrooms and with proper mods, Minecraft can still be difficult. Especially if you play on Hardcore with zombie awareness and some of the other mods like Goblins.