1.7.10

Better World Generation 4 - V1.2.1

  • #1143
    I'm using magiclauncher and when I install it into it, it says it has eight errors, here's the error log.

    Minecraft has crashed!
    ----------------------

    Minecraft has stopped running because it encountered a problem; ModLoader has failed to initialize.
    This error has been saved to /Users/danestuessi/Library/Application Support/minecraft/crash-reports/crash-2012-08-12_16.58.26-client.txt for your convenience. Please include a copy of this file if you report this crash to anyone.



    --- BEGIN ERROR REPORT 8cd55e92 --------
    Generated 8/12/12 4:58 PM

    - Minecraft Version: 1.3.1
    - Operating System: Mac OS X (x86_64) version 10.7.4
    - Java Version: 1.6.0_33, Apple Inc.
    - Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Apple Inc.
    - Memory: 1032706096 bytes (984 MB) / 1065025536 bytes (1015 MB) up to 1065025536 bytes (1015 MB)
    - JVM Flags: 2 total; -Xms1024m -Xmx1024m
    - ModLoader: Mods loaded: 12
    ModLoader 1.3.1
    mod_Biosphere 1.3.1
    mod_RecipeBook 1.3.1
    mod_SpawnerGUI 1.3.1
    mod_ReiMinimap v3.2_05 [1.3.1]
    mod_MCarmor 3.14159265
    mod_Obsidian 3.14159265
    mod_TooManyItems 1.3.1 2012-08-01
    mod_treecapitator 1.3.1.i updated by bspkrs
    mod_521_magicalRepair 1.4
    mod_521_superior_enchanting 1.13.3
    mod_specialarmor 1.3.1 by TeeLuk updated by pitman-87


    java.lang.IllegalAccessError: tried to access method uz.<init>(ILjava/lang/String;)V from class BiosphereGenerator
    at BiosphereGenerator.<init>(BiosphereGenerator.java:7)
    at mod_Biosphere.load(mod_Biosphere.java:19)
    at ModLoader.init(ModLoader.java:922)
    at ModLoader.addAllRenderers(ModLoader.java:169)
    at avx.<init>(RenderManager.java:86)
    at avx.<clinit>(RenderManager.java:12)
    at net.minecraft.client.Minecraft.a(SourceFile:260)
    at net.minecraft.client.Minecraft.run(SourceFile:516)
    at java.lang.Thread.run(Thread.java:680)
    --- END ERROR REPORT 8c90765c ----------
    Quote from Avenge10

    I'm using magiclauncher and when I install it into it, it says it has eight errors, here's the error log.

    Minecraft has crashed!
    ----------------------

    Minecraft has stopped running because it encountered a problem; ModLoader has failed to initialize.
    This error has been saved to /Users/danestuessi/Library/Application Support/minecraft/crash-reports/crash-2012-08-12_16.58.26-client.txt for your convenience. Please include a copy of this file if you report this crash to anyone.



    --- BEGIN ERROR REPORT 8cd55e92 --------
    Generated 8/12/12 4:58 PM

    - Minecraft Version: 1.3.1
    - Operating System: Mac OS X (x86_64) version 10.7.4
    - Java Version: 1.6.0_33, Apple Inc.
    - Java VM Version: Java HotSpot™ 64-Bit Server VM (mixed mode), Apple Inc.
    - Memory: 1032706096 bytes (984 MB) / 1065025536 bytes (1015 MB) up to 1065025536 bytes (1015 MB)
    - JVM Flags: 2 total; -Xms1024m -Xmx1024m
    - ModLoader: Mods loaded: 12
    ModLoader 1.3.1
    mod_Biosphere 1.3.1
    mod_RecipeBook 1.3.1
    mod_SpawnerGUI 1.3.1
    mod_ReiMinimap v3.2_05 [1.3.1]
    mod_MCarmor 3.14159265
    mod_Obsidian 3.14159265
    mod_TooManyItems 1.3.1 2012-08-01
    mod_treecapitator 1.3.1.i updated by bspkrs
    mod_521_magicalRepair 1.4
    mod_521_superior_enchanting 1.13.3
    mod_specialarmor 1.3.1 by TeeLuk updated by pitman-87


    java.lang.IllegalAccessError: tried to access method uz.<init>(ILjava/lang/String;)V from class BiosphereGenerator
    at BiosphereGenerator.<init>(BiosphereGenerator.java:7)
    at mod_Biosphere.load(mod_Biosphere.java:19)
    at ModLoader.init(ModLoader.java:922)
    at ModLoader.addAllRenderers(ModLoader.java:169)
    at avx.<init>(RenderManager.java:86)
    at avx.<clinit>(RenderManager.java:12)
    at net.minecraft.client.Minecraft.a(SourceFile:260)
    at net.minecraft.client.Minecraft.run(SourceFile:516)
    at java.lang.Thread.run(Thread.java:680)
    --- END ERROR REPORT 8c90765c ----------

    Nevermind, Brain fart.
  • #1144
    Seems pretty good from the screenshots. Only 3 major drawbacks.
    1st, you've moved to 1.3.1 while none of the mods I use have and probably won't for some time.
    2nd, you don't allow RedPower/IC2 ore generation in other generators. Can't you allow for custom ore generation via a config at least?
    3rd, Needs a bukkit port so that I can use this with my server :3 Finding someone willing and with the experience and time to do so is half the problem.
  • #1145
    I have this error, which I have never had with this setup of mods before. I tried to use Magic Launcher, then failed. So I went back to manually doing things. Now whenever I make a world, it crashes with this error:


    47 mods loaded
    Optifine OptiFine_1.2.5_HD_S_C6
    Minecraft Forge 3.3.8.164
    FML v2.2.106.176
    Forge Mod Loader version 2.2.106.176 for Minecraft 1.2.5
    mod_CodeChickenCore : Available (minecraft.jar)
    mod_Arrows : Available (minecraft.jar)
    mod_ElementalCreepers : Available (minecraft.jar)
    mod_Kaevator_Corners : Available (minecraft.jar)
    mod_Kaevator_IntCorners : Available (minecraft.jar)
    mod_Kaevator_Slopes : Available (minecraft.jar)
    mod_LittleBlocks : Available (minecraft.jar)
    mod_MinecraftForge : Available (minecraft.jar)
    mod_ModLoaderMp : Available (minecraft.jar)
    mod_NotEnoughItems : Available (minecraft.jar)
    mod_Pamgetalltheseeds : Available (minecraft.jar)
    mod_Panda : Available (minecraft.jar)
    mod_Somnia : Available (minecraft.jar)
    mod_SpawnerGUI : Available (minecraft.jar)
    mod_Sponges : Available (minecraft.jar)
    mod_ThirstMod : Available (minecraft.jar)
    mod_Somnia : Available ([1.2.5] Somnia v24.zip)
    mod_ReiMinimap : Available ([1.2.5]ReiMinimap_v3.2_04.zip)
    mod_Backpack : Available (Backpack_v2.3.5_FML_Client.zip)
    mod_BrewGuide : Available (BrewGuide.zip)
    Bunyan : Available (bunyan-1.4-ssp.zip)
    mod_CraftGuide : Available (CraftGuide-1.5.0.zip)
    mod_CraftGuideInv : Available (CraftGuideInv.zip)
    mod_mocreatures : Available (DrZharks MoCreatures Mod v3.7.1.zip)
    mod_EE : Available (EE2ClientV1.4.6.7.jar)
    mod_HiddenDoors : Available (Hidden Doors 1.25.zip)
    mod_InfiBase : Available (InfiBase-1.0.9.zip)
    mod_InfiBlocks : Available (InfiBlocks-0.7.13.zip)
    mod_Infi2x2 : Available (InfiTools-2x2Extended-1.0.7.zip)
    mod_InfiTools : Available (InfiTools-Core-3.0.7.zip)
    mod_InfiHybrids : Available (InfiTools-Hybrids-2.0.10.zip)
    Millénaire : Available (millenaire3.0.0r3.zip)
    Nature Overhaul : Available (natureOverhaul v1.2.5.zip)
    mod_ND : Available (ND1.4Client.zip)
    mod_Pamearthcraft : Available (Pam's EarthCraft 1.6.5 (MC 1.2.5).zip)
    mod_Pamfood : Available (Pam's Harvestcraft 5.3.8.2 (MC 1.2.5).zip)
    mod_Pamhearthcraft2 : Available (Pam's HearthCraft Stone 1.1 (MC 1.2.4).zip)
    mod_Pamhearthcraft : Available (Pam's HearthCraft Wood 1.1 (MC 1.2.4).zip)
    mod_Pammelonspawn : Available (Pam's Melon Spawn 1.0 (MC 1.2.5).zip)
    mod_Pamsimplerecipes : Available (Pam's Simple Recipes 1.5 (MC 1.2.4).zip)
    mod_RopesPlus : Available (RopePlus_client.zip)
    mod_UpdateManager : Available (RopePlus_client.zip)
    mod_Timber : Available (Timber! (1.2.4).zip)
    mod_Volcano : Available (V1.2.4_MC1.2.5.zip)
    mod_WiduXMoreSlabs : Available (WiduX's MoreSlabs v3.1 CLIENT (MC1.2.5).zip)
    mod_IDResolver : Available (minecraft.jar)
    mod_ThaumCraft : Available (ThaumCraft2.1.6d.zip)


    Minecraft has crashed!
    ----------------------

    Minecraft has stopped running because it encountered a problem.




    --- BEGIN ERROR REPORT 17eb3cb6 --------
    Generated 8/12/12 6:55 PM

    Minecraft: Minecraft 1.2.5
    OS: Windows Vista (x86) version 6.0
    Java: 1.7.0_04, Oracle Corporation
    VM: Java HotSpot™ Client VM (mixed mode), Oracle Corporation
    LWJGL: 2.4.2
    OpenGL: ATI Radeon HD 3450 version 2.1.7537 Release, ATI Technologies Inc.

    java.lang.NoSuchFieldError: BWGBETA
    at rs.generateBiomeLookup(WorldChunkManager.java:171)
    at rs.<init>(WorldChunkManager.java:35)
    at rs.<init>(WorldChunkManager.java:46)
    at vx.getChunkManager(WorldType.java:124)
    at alb.a(WorldProvider.java:63)
    at alb.a(WorldProvider.java:40)
    at xd.<init>(World.java:345)
    at xd.<init>(World.java:278)
    at net.minecraft.client.Minecraft.a(Minecraft.java:1941)
    at xh.a(GuiCreateWorld.java:210)
    at vp.a(SourceFile:74)
    at xh.a(GuiCreateWorld.java:316)
    at vp.f(SourceFile:122)
    at vp.i(SourceFile:110)
    at net.minecraft.client.Minecraft.k(Minecraft.java:1571)
    at net.minecraft.client.Minecraft.x(Minecraft.java:825)
    at net.minecraft.client.Minecraft.run(Minecraft.java:753)
    at java.lang.Thread.run(Unknown Source)
    --- END ERROR REPORT 7b2fb611 ----------

    EDIT: I am just a FRICKIN' gaywad, and didn't install it correctly :P. Will do that now. And also, I asked earlier if villages even had chests anymore. Because to me, melons are cool, but not enough. I have another mod that makes melon seeds, and pumpkin seeds a rare drop from tall grass. So it is an easier way, but I would rather have diamonds, iron, and such. Plus, it renders village seeds almost completely useless. Thanks.
    Last edited by Boy_3: 8/12/2012 8:08:00 PM
  • #1146
    Is there going to be a bukkit port anytime soon (or ever for that matter)?


  • #1147
    Would you mind updating the Forge version for 1.3.1? Forge has recently been updated for Minecraft 1.3.1.
  • #1148
    Quote from CaptainReaper

    Would you mind updating the Forge version for 1.3.1? Forge has recently been updated for Minecraft 1.3.1.

    i'm updating it when forge is updated to minecraft 1.3.2
    Follow me on twitter: @ted80_
  • #1149
    ted80andModderkip, as i said, i made video for my language. now it's uploading
    and i'll post it when it's done.

    EDIT:
    here's the link, please put it in the first post, language Croatian (don't mind username ProFileOO7, ZebraF4CE was already taken, so i had to made account with other name)
    http://www.youtube.c...BI&feature=plcp
    and i noticed that when i enter skyland/sky dimension, i spawn in mid-air, so you could die at that.
    and i think it would be better if there are more villages- both default one and one in this mod.
    Last edited by ZebraF4CE: 8/14/2012 6:14:37 AM
  • #1150
    Sorry for posting this yet again, it is just I would like to know. :P Are there chests in villages anymore? Every village I have spawned near, or found, doesn't. Melons are not enough, personally, that is what I think.
  • #1151
    I love the Sky Dimension but please add the following to make it :Diamond:
    • Full Biome Support - All biomes generate on islands, caves generate inside.
    • All structures - Villages, strongholds, and mineshafts.
    • Optional endless sea underneath instead of just void.
    • Custom mob, ore, structure support. Islands need mo' creatures and better dungeons and Thaumcraft!
    • Slightly bigger island generation or possibly add a generation cfg file for size of islands like the Biosphere generation mod.
    Hopefully you will consider this as this is one of the better generation mods I've seen.
  • #1152
    Uh, quick question...How do I generate say I skylands world? Is it supposed to appear in the "world options" category on world creation, because it isn't for me.
    Most definitely not a creeper.
  • #1153
    3d items mod
  • #1154
    awesome mod I like the surilvel island
  • #1155
    The alpha world generator isnt working for me. it's pretty much the same as the beta one. it seems to be different for others. do you know what the problem is? since i really want to play in those old alpha worlds.
    Playing on team fortress 2 valve servers is like going to the local daycare with a baseball bat and beating on the children.

    Don't say a ♥♥♥♥ing word about Aquaman. You're here because Aquaman allows it. -Dr. Stroodle
  • #1156
    Hey can you make the beta gen to generate the exact same terrain as 1.7.3?
  • #1157
    This mod is AWESOME, but has one, just one flaw... (mainly in default generation) You removed the sand and the clay on the bottom of oceans and rivers... Why ? Now we can't find sand except in deserts, and clay is much rarer, since it's only on the shore of water.
    Moreover, oceans are now ugly.
    So, please, in the next update, reactivate the basic generation for oceans and rivers.

    Thanks for this awesome mod
  • #1158
    Quote from Asidem

    You removed the sand and the clay on the bottom of oceans and rivers... Why ? Now we can't find sand except in deserts

    Follow me on twitter: @ted80_
  • #1159
    Whenever I have this mod installed all the regular trees have gray leaves, it does not happen with jungle or birch trees. I'm only using magic launcher and optifine (though it still happens without optifine), any idea what I'm doing wrong?
  • #1160
    ted80andModderkip, are u going to put my video on 1st post or not?
  • #1161
    Quote from ZebraF4CE

    ted80andModderkip, are u going to put my video on 1st post or not?

    sorry i forgot, i'm putting it up right now!

    Quote from spacemanBTBAM

    Whenever I have this mod installed all the regular trees have gray leaves, it does not happen with jungle or birch trees. I'm only using magic launcher and optifine (though it still happens without optifine), any idea what I'm doing wrong?


    are you using any texturepacks?
    Follow me on twitter: @ted80_
  • #1162

    are you using any texturepacks?


    I'm using Johnsmith, but it still happens with the default texture pack

    Edit: I've managed to fix it, I'm not sure what I did. I disabled and re-enabled optifine, and switched between the default and JohnSmith texture pack and it fixed it.
    Last edited by spacemanBTBAM: 8/14/2012 2:52:30 PM
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