1.7.10

Better World Generation 4 - V1.2.1

  • #1083
    could you add some way to teleport between the normal world and sky dimension? maybe using a bed at daytime or something?
  • #1084
    Quote from weegieonayoshi

    could you add some way to teleport between the normal world and sky dimension? maybe using a bed at daytime or something?


    There is no sky dimension. It's a completely different world generator. if you want an actual sky dimension, checkout Aether for 1.2.5. http://www.facebook.com/AetherMod has details
  • #1085
    This is one of my favourite mods, takes care of all of my problems with the default generation. I just want to ask, does BWG3 generate melons? I swear I saw some while traveling. And I also found chain armor in a dungeon too. Is this part of 1.3 or it's BWG doing it?
  • #1086
    nice work, I enjoy being able to play on sky island hassle free.
  • #1087
    Quote from xBella

    If you're using Beta, Alpha, Sky Dimension or Survival Skyland generation, villages don't spawn there.
    im using regular world gen, vanilla
  • #1088
    Quote from AngelOnFira

    no way, with all the new world types and the new algorithms, bwg3 is so much better

    You are going to use one world type anyways. BWG 1 has the best generation out there and is the closest for us legit players that don't really like to use mods.

    Edit:

    Will emelards still spawn the same in the Extreme Hills biome? Because I have been searching and haven't been able to find a single one yet, I know that they're more rare than diamonds, but this will answer me swifter.
    Last edited by Bartender: 8/10/2012 7:26:32 AM
    Playing Minecraft since early Alpha, before sneaking was added.
  • #1089
    added valleys to the gold worldtype :D (i'm still working on the trees and colors)







    Follow me on twitter: @ted80_
  • #1090
    Quote from Bartender

    Will emelards still spawn the same in the Extreme Hills biome? Because I have been searching and haven't been able to find a single one yet, I know that they're more rare than diamonds, but this will answer me swifter.


    yes, i haven't changed it
    Follow me on twitter: @ted80_
  • #1091
    Those valleys are awesome. It's a shame we can't utilize the entire height available.
  • #1092
    Any plan to add jungle biome to any of custom world gen (Sky-related ones) and old world gen (maybe not alpha, but would be good if I can see them in beta), I really like Sky Dimension, yet it is bothering to miss so many contents related to jungle biome.
  • #1093

    added valleys to the gold worldtype :D (i'm still working on the trees and colors)










    Thats looking good mab color like this
  • #1094
    i promised a test version so here it is,

    V 1.0.6.1 (minecraft 1.3.1) (modloader/non-modloader users)
    Client: https://dl.dropbox.com/s/phkbwprhqcpg93l/BWG3_1061_SP.zip?dl=1
    Server: https://dl.dropbox.com/s/cqyv1l6pdqwepsg/BWG3_1061_MP.zip?dl=1

    Have fun!

    Follow me on twitter: @ted80_
  • #1095
    Just tested this mod is not compatible with Biosphere 1.3.1
  • #1096

    i promised a test version so here it is,

    V 1.0.6.1 (minecraft 1.3.1) (modloader/non-modloader users)
    Client: https://dl.dropbox.c...061_SP.zip?dl=1
    Server: https://dl.dropbox.c...061_MP.zip?dl=1

    Have fun!



    This is Golden. Really.

    The amount of work here is awesome. The details, like the small ruins, the variety in block using, the difference in altitude...everything is gorgeus.

    Also, I assume that for now the only biomes in golden are "coldvalley" "snowyhills" and "cold forest", right? If it is the case, I cannot wait to see your take on the hot and temperate biomes!
    Last edited by Sage_Harpuia: 8/10/2012 11:07:24 AM
  • #1097
    Quote from OOooJSPooOO

    Just tested this mod is not compatible with Biosphere 1.3.1


    Mods that alter terrain generation are generally mutually exclusive with each other.

    What's with the Gold generator, anyway? Why's it called gold?
  • #1098
    Quote from PizzaSHARK

    Mods that alter terrain generation are generally mutually exclusive with each other.

    What's with the Gold generator, anyway? Why's it called gold?

    Because it's awesome. As you can see, it'll have proper mountains, biome distribution, valleys etc, while the standard simply enhance the hoverhangs of the vanilla terrain.
  • #1099
    Quote from Rassilon

    For what it's worth, Magic Launcher reports 8 errors with BWG3_106 and the 1.3.1 version of Modloader.

    Class member is not public: private (ILjava/lang/String;)V <init>, class: uz, mod: [1.3.1]BWG3_106_SP.zip
    Class member is not public: private (ILjava/lang/String;I)V <init>, class: uz, mod: [1.3.1]BWG3_106_SP.zip
    Missing class member: public (Luo;)Lvo; getChunkManager, class: uz, mod: [1.3.1]BWG3_106_SP.zip
    Missing class member: public (Luo;)Lwh; getChunkGenerator, class: uz, mod: [1.3.1]BWG3_106_SP.zip
    Missing class member: public (Luo;)I getSeaLevel, class: uz, mod: [1.3.1]BWG3_106_SP.zip
    Missing class member: public (Z)Z hasVoidParticles, class: uz, mod: [1.3.1]BWG3_106_SP.zip
    Missing class member: public ()D voidFadeMagnitude, class: uz, mod: [1.3.1]BWG3_106_SP.zip
    Missing class member: public (II)Z a, class: xb, mod: [1.3.1]BWG3_106_SP.zip

    Seconding this error. Anyone know what's up with it?
  • #1100
    Quote from SG2Tiger

    Seconding this error. Anyone know what's up with it?

    install modloader before better world generation 3
    Follow me on twitter: @ted80_
  • #1101
    Quote from SG2Tiger

    Seconding this error. Anyone know what's up with it?

    And a third. No matter where I place it in the list after ModLoader I get the same thing.
    You will not touch my jar file. I repeat, you WILL NOT touch my jar file! Keep it simple and use MagicLauncher
  • #1102
    This mod is absolutely amazing. I can't wait for Gold to be fully completed and released. :D
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