1.7.10

Better World Generation 4 - V1.2.1

  • #2043
    Hey, it affect the hell and the sky biome? (sorry for my bad english, i'm brazilian, and my english is bad)
  • #2044
    Can you work with Risugami about the ModLoader mod? The two mods has colliding files and I'm currently trying to use other mods from him, so yeah.
    IDUNCARE
  • #2045
    Quote from ted80

    Better World Generation 3 has been updated too!

    V1.1.4 (minecraft 1.4.4) (vanilla/modloader)
    Client: (adf.ly) (mediafire)
    Server: (adf.ly) (mediafire)

    [/size]
    Version 1.1.4
    - Updated to Minecraft 1.4.4
    - Fixed Cave dimension spawnpoint bug?
    [size=medium]



    Does Cave dimension work on Multiplayer? if it does, Will be doing a lp on my channel and a friends
    www.youtube.com/user/GamingWithTrink
    www.youtube.com/user/Teckiies

  • #2046
    Quote from ted80

    yes

    Wrong Minecraft 1.4.4 broke lan it host's on 0.0.0.0.0
    And no one can connect :(
    If not it is quite important to get any cloud storage and constantly backup. I would know myself :(
    R.I.P Most of my School Work.
  • #2047
    Updated to the latest forge!

    V1.1.4 (minecraft 1.4.4) (forge 6.3.0)
    Universal: (adf.ly) (mediafire)
    Follow me on twitter: @ted80_
  • #2048
    Quote from ted80

    Updated to the latest forge!

    V1.1.4 (minecraft 1.4.4) (forge 6.3.0)
    Universal: (adf.ly) (mediafire)


    My large biomes world made with 1.4.2 will still work with this right?
  • #2049
    Do you have any timeline on when you may change the generation settings? I'm going to run a server with this mod and any changes to the Skylands rendering would make things look a little weird I think.
  • #2050
    So, is the cave dimension going to ever use the build height? I love the cave dimension, but not using the build height just feels like a loss to me.
  • #2051
    Quote from Zambonifofex

    Hey, it affect the hell and the sky biome? (sorry for my bad english, i'm brazilian, and my english is bad)


    I'll assume you're asking if the sky world generates the Nether ("hell") differently? I don't think so.
    Let’s play good guys against bad guys… Yes. Let’s play that. Are you ready? You’re the bad guy. And when you’re bad, you just run. That’s fine right? Well… Shall we play?
  • #2052
    YES! YES! YES! *orgasmic cries*
  • #2053
    Quote from ted80

    Updated to the latest forge!

    V1.1.4 (minecraft 1.4.4) (forge 6.3.0)
    Universal: (adf.ly) (mediafire)


    can you be more specific about which build of forge you compiled with? not working at all for me on 6.3.0.372 recommended release for 1.4.4.

    relevant log:
    2012-11-17 11:42:16 [INFO] [STDERR] t: Updating screen events
    2012-11-17 11:42:16 [INFO] [STDERR] at net.minecraft.client.Minecraft.l(Minecraft.java:1522)
    2012-11-17 11:42:16 [INFO] [STDERR] at net.minecraft.client.Minecraft.J(Minecraft.java:858)
    2012-11-17 11:42:16 [INFO] [STDERR] at net.minecraft.client.Minecraft.run(Minecraft.java:783)
    2012-11-17 11:42:16 [INFO] [STDERR] at java.lang.Thread.run(Unknown Source)
    2012-11-17 11:42:16 [INFO] [STDERR] Caused by: java.lang.NoSuchMethodError: yg.onGUICreateWorldPress()V
    2012-11-17 11:42:16 [INFO] [STDERR] at atc.a(GuiCreateWorld.java:260)
    2012-11-17 11:42:16 [INFO] [STDERR] at aue.a(SourceFile:71)
    2012-11-17 11:42:16 [INFO] [STDERR] at atc.a(GuiCreateWorld.java:431)
    2012-11-17 11:42:16 [INFO] [STDERR] at aue.d(SourceFile:125)
    2012-11-17 11:42:16 [INFO] [STDERR] at aue.m(SourceFile:110)
    2012-11-17 11:42:16 [INFO] [STDERR] at net.minecraft.client.Minecraft.l(Minecraft.java:1515)
    2012-11-17 11:42:16 [INFO] [STDERR] ... 3 more
    2012-11-17 11:42:26 [INFO] [STDOUT] Stopping!
    Last edited by zatoichi: 11/18/2012 4:24:48 AM
    overzealous moderators incapable of thinking for themselves are more of a danger to any forum than anyone trying to abuse it.
  • #2054
    I'm getting a Not Implemented message when I try to put the files in minecraft.jar
  • #2055
    Quote from CrystalPriizon

    So, is the cave dimension going to ever use the build height? I love the cave dimension, but not using the build height just feels like a loss to me.


    I was wondering the same thing. Any chance you could try to make the cave dimension work with the new build height? And also, is it possible to get the day/night working on that dimension? (i ask this because I have another mod that functions are based around day/night, it refuses to work properly, and I am assuming its because the day/night cycle is off or something.)
  • #2056
    great mod!
  • #2057
    Hi again. I've taken a look around with this mod and I'm gonna change my criticisms a bit: The color changing water is a great touch, and after a bit of playing it's kinda of nice. However, if you haven't already, I'd suggest an option to turn it off-it's always a struggle when certain mods completely replace something on the side, y'know? Anyways, I'm going to stay with the 'separate enhanced-default world type' argument. Some of the changes you've made are great but they kind of kill finding and sharing a good seed, or using one yourself. Also with this point:The villages:changing them up is a fantastic idea and some of the structures-especially the mine and watchtower-are really nice.The improvements you've made on the houses to make the look nice are splendid. Unfortunately, I still have to be a bit knit-picky about this change;My only criticism is that, unless the mine shows some ores, these villages are completely void of fine resources-If you simply added in loot chests and bookshelves, myself and likely many others would be very happy. (You could even take another step and decorate the houses with beds, tables, benches, ect.
    Once again, overall a great mod with really fun and useful features, it's just some of the little things like seeds and and villages being slightly changed that prevents a person such as myself from wanting to download it.

    Also, I've flipped shovel textures for Tinker's Construct for a more realistic-looking animation, check here:
    http://www.minecraft...hovel-textures/
  • #2058
    Sorry if this has already been asked. But I was wondering whether or not villages spawn in the cave dimension
  • #2059
    Thanks for the mod, i got the SSP working great, problem is i can not get the multiplayer version to work.

    I downloaded the mincraft_server.jar file, opened it with WinRAR and copied all the files from the BWG3_114_MP file into my open mincraft_server.jar file.
    I closed WinRAR. I re-opened mincraft_server.jar file to make sure it saved all the BWG3_114_MP files and it did.
    I closed it and in my SERVER file changed "level-type=Default" to "level-type=Sky Dimension", clicked save and closed that.
    I moved the mincraft_server.jar into my Minecraft Server folder, which includes:
    SERVER file, White-list file, and the others, including the minecraft_server.exe.
    I open minecraft_server.exe and it builds the new map.

    Now when i open the map, it is a regular map, not the Sky Dimension.

    I followed this tutorial: http://www.youtube.com/watch?v=5MP8wWVjshU to get an idea, have i missed something?

    Thanks again
  • #2060
    Updated to minecraft 1.4.5!

    Quote from Wikiultimate

    Thanks for the mod, i got the SSP working great, problem is i can not get the multiplayer version to work.

    I downloaded the mincraft_server.jar file, opened it with WinRAR and copied all the files from the BWG3_114_MP file into my open mincraft_server.jar file.
    I closed WinRAR. I re-opened mincraft_server.jar file to make sure it saved all the BWG3_114_MP files and it did.
    I closed it and in my SERVER file changed "level-type=Default" to "level-type=Sky Dimension", clicked save and closed that.
    I moved the mincraft_server.jar into my Minecraft Server folder, which includes:
    SERVER file, White-list file, and the others, including the minecraft_server.exe.
    I open minecraft_server.exe and it builds the new map.

    Now when i open the map, it is a regular map, not the Sky Dimension.

    I followed this tutorial: to get an idea, have i missed something?

    Thanks again

    you should open the minecraft_server.jar not the minecraft_server.exe

    Quote from Arketus

    Sorry if this has already been asked. But I was wondering whether or not villages spawn in the cave dimension

    no, only on default and large biomes

    Quote from CrystalPriizon

    So, is the cave dimension going to ever use the build height? I love the cave dimension, but not using the build height just feels like a loss to me.

    using the full height would make the world generator very slow.

    Quote from Manan6619

    Hi again. I've taken a look around with this mod and I'm gonna change my criticisms a bit: The color changing water is a great touch, and after a bit of playing it's kinda of nice. However, if you haven't already, I'd suggest an option to turn it off-it's always a struggle when certain mods completely replace something on the side, y'know? Anyways, I'm going to stay with the 'separate enhanced-default world type' argument. Some of the changes you've made are great but they kind of kill finding and sharing a good seed, or using one yourself. Also with this point:The villages:changing them up is a fantastic idea and some of the structures-especially the mine and watchtower-are really nice.The improvements you've made on the houses to make the look nice are splendid. Unfortunately, I still have to be a bit knit-picky about this change;My only criticism is that, unless the mine shows some ores, these villages are completely void of fine resources-If you simply added in loot chests and bookshelves, myself and likely many others would be very happy. (You could even take another step and decorate the houses with beds, tables, benches, ect. Once again, overall a great mod with really fun and useful features, it's just some of the little things like seeds and and villages being slightly changed that prevents a person such as myself from wanting to download it.

    better world generation 4 is going to have an enhanced-default world type and i'm still working on the villages.
    Last edited by ted80: 11/20/2012 3:27:25 PM
    Follow me on twitter: @ted80_
  • #2061
    Quote from Pogo

    Do you have any timeline on when you may change the generation settings? I'm going to run a server with this mod and any changes to the Skylands rendering would make things look a little weird I think.

    i don't have any plans on changing the skylands generator

    Quote from redekens

    My large biomes world made with 1.4.2 will still work with this right?

    yes, it should work fine :)

    Quote from Zambonifofex

    Hey, it affect the hell and the sky biome? (sorry for my bad english, i'm brazilian, and my english is bad)

    no, it doesn't
    Follow me on twitter: @ted80_
  • #2062
    Quote from ted80
    using the full height would make the world generator very slow.
    What if you made a different world type for the larger Cave Dimension? Let's call it "Super Cave Dimension".
    That way people and servers that can handle and/or do want the Super Cave Dimension can have it, but people and servers that don't want and/or can't handle the Super Cave Dimension can still use the plain Cave Dimension.
    Black as the shadow that yet remains and Red for the blood that runs in our veins.
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