I'm using Magic Launcher and I get 1 error. I know I'm suppose to ignore it (as you said in the FAQs) but when I create a world it crash my game...
Oh wait, nevermind! I lowered some of the memory Minecraft needs and now it works!
EDIT: Okey, it still crashes BUT I think its because I turned "Generate Structures" Off when I play survival island...
Again, EDIT: Seriously mod?! Now I dunno why sometimes it crashes and sometimes not... I'll add another edit once I've gotten errors for all the world Gen "Alpha, Beta etc."
Oh wait, nevermind! I lowered some of the memory Minecraft needs and now it works!
EDIT: Okey, it still crashes BUT I think its because I turned "Generate Structures" Off when I play survival island...
Again, EDIT: Seriously mod?! Now I dunno why sometimes it crashes and sometimes not... I'll add another edit once I've gotten errors for all the world Gen "Alpha, Beta etc."
i get some problems between mo zombies, forge and BWG3 ( mo zombies dont spawn without one v of forge and BWG3 dont work with dat version..... enoying it is 241 or 251 i think of forge. can you please tell me if you know a way to get the zombies to spawn with BWG3 installed? they spawn without it
Cave dimensions are awesome, but I`m having problems with spawning. Most times, I spawn in lava pools deep in the ground, or in smaller caves with no survival conditions, except for breaking rocks with bare hands to get to bigger places with everything. Bad luck?
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I am the Walrus
You are the Eggman, they are the Eggman, I am Sonic.
They're two different generation mods. They can't work together.
Actually, ExtrabiomesXL contains no terrain generation code...it just adds additional biomes (which are nothing but settings for maxHeight, minHeight, temp, humidity, top and filler blocks and which trees and grass to use...but no terrain gen code) to the usable biome list maintained by the game. The main things Extrabiomes does during terrain gen is grow trees and plant grass.
The mods could easily work together if BWG checked and used all of the biomes in the list kept by vanilla minecraft. The mods load together and don't crash...so the hardest part is done.
Actually, ExtrabiomesXL contains no terrain generation code...it just adds additional biomes (which are nothing but settings for maxHeight, minHeight, temp, humidity, top and filler blocks and which trees and grass to use...but no terrain gen code) to the usable biome list maintained by the game. The main things Extrabiomes does during terrain gen is grow trees and plant grass.
The mods could easily work together if BWG checked and used all of the biomes in the list kept by vanilla minecraft. The mods load together and don't crash...so the hardest part is done.
Hmmm interesting. Would be cool to use both together.
Mystcraft is, among other things, a dimension manager mod. It permits multiple dimensions (called "ages") to be made, and used, with the ages having the ability to have custom generators.
It has an API to let other developers work with it.
Would you please hook up with that API, so that instead of:
5. Change the level-type in your server.properties file to Default, Flat, Large Biomes, Beta, Alpha, Survival Island, Survival Skyland or Sky Dimension
Instead of having to specify a single world type that defines the overworld, we can use it to generate multiple worlds, each with different level types, so that we can play around in multiple types of worlds on the same server. Thank you.
(In regard to a mod that gives realistic animal genetics):
Would you really rather have bees that make diamonds and oil with magical genetic blocks?
... did I really ask that?
Oh wait, nevermind! I lowered some of the memory Minecraft needs and now it works!
EDIT: Okey, it still crashes BUT I think its because I turned "Generate Structures" Off when I play survival island...
Again, EDIT: Seriously mod?! Now I dunno why sometimes it crashes and sometimes not... I'll add another edit once I've gotten errors for all the world Gen "Alpha, Beta etc."
are you using any other mods?
I think it's actually a pretty neat idea, and could make a unique type of world.
Here's a direct link: http://www.minecraftforum.net/topic/1483907-terrain-generation-ideas-biome-ideas-bwg3-mod/#entry18128193
Please click! --->
You are the Eggman, they are the Eggman, I am Sonic.
-426474752
They're two different generation mods. They can't work together.
That's what I expected. Ah well. It would be amazing if there were some kind of patch or combination out there though
Actually, ExtrabiomesXL contains no terrain generation code...it just adds additional biomes (which are nothing but settings for maxHeight, minHeight, temp, humidity, top and filler blocks and which trees and grass to use...but no terrain gen code) to the usable biome list maintained by the game. The main things Extrabiomes does during terrain gen is grow trees and plant grass.
The mods could easily work together if BWG checked and used all of the biomes in the list kept by vanilla minecraft. The mods load together and don't crash...so the hardest part is done.
Hmmm interesting. Would be cool to use both together.
i'll fix this in the next version and i also need to know what biome ID's you're using.
Oh yeah! Very cool! Here is the list: https://github.com/ExtrabiomesXL/ExtrabiomesXL/wiki/Biome-IDs
I do stuff and stuff.
Mystcraft is, among other things, a dimension manager mod. It permits multiple dimensions (called "ages") to be made, and used, with the ages having the ability to have custom generators.
It has an API to let other developers work with it.
Would you please hook up with that API, so that instead of:
Instead of having to specify a single world type that defines the overworld, we can use it to generate multiple worlds, each with different level types, so that we can play around in multiple types of worlds on the same server. Thank you.
* Promoting this week: Captive Minecraft 4, Winter Realm. Aka: Vertical Vanilla Viewing. Clicky!
* My channel with Mystcraft, and general Minecraft Let's Plays: http://www.youtube.com/user/Keybounce.
* See all my video series: http://www.minecraftforum.net/forums/minecraft-editions/minecraft-editions-show-your/2865421-keybounces-list-of-creation-threads
(In regard to a mod that gives realistic animal genetics):
Would you really rather have bees that make diamonds and oil with magical genetic blocks?
... did I really ask that?