Nah, I just mean an actual mod that goes in /mods/ instead of a seperate client/server.
mmm, thats good! will be easier to us to manage it!
btw, do you think scripts made in LuaCraft to MineCraft 1.2.5 will be compatible with LuaCraft to MC 1.3.2 or 1.4?
in other words, our scripts will be depending on LuaCraft (of course), but as soon LuaCraft is updated, all scripts will be ready to use, without us having to update them too? (unless something changes in the way MC core code works)
I think many interesting mods die because ppl have no time to update them, this way we could break this curse