For som reason when I bring up the "evil deeds" menu its blank and I cant do anything. This is on the yogbox btw
The modpack causes the evil deed menu to come up by pressing "G" instead of "M", could this be causing a problem in the coding? This is just a guess because I really have no idea
i have encountered a problem, Love the mod by the way but anyways, i started the game up and the mod worked fine BUT when i died and went to get my things i got all my items back except the master item, is there a way to fix this?
For som reason when I bring up the "evil deeds" menu its blank and I cant do anything. This is on the yogbox btw
The modpack causes the evil deed menu to come up by pressing "G" instead of "M", could this be causing a problem in the coding? This is just a guess because I really have no idea
As mentioned previously (and im sure the YogBox mentions this aswell), they disable the Deeds on purpose.
As mentioned previously (and im sure the YogBox mentions this aswell), they disable the Deeds on purpose.
There is no mention of this on the YogBox page so I searched their forums and found that you can re-enable the deeds. Also, why would you put a mod in a pack then disable an important part? Is there any benefit to having the mod if you can't do the deeds to get the minions or am I just derping on the mod?
How To:
Search %AppData% then find folders Roaming>.techniclauncher>yogbox>mods and find mod_minions_evils.cfg. Open it with notepad and look for something that says "evildeedsxpcost". it should say -1. Just change it from "-1" to "1" (without quotes) and save it.
Dangit!
This is an awesome mod and I love them~ but I came across a bit of a problem...
I had them stripping a large cavern for me and I had set a home chest for them to drop the stuff to. After I finished with that level I moved all the stuff out of those chests and took them to move the operation up a few levels. They had come across tones of ores(including diamonds) However I forgot to reset the home chest after putting it up in the new mine so when they had finished they went down to where the chest used to be... and all the items went *poof*
-sigh-
Very much a downer... I right clicked on all of them so frantically, but nothing popped out of them >:/
lol... I know it's my faut, but I was sure after I noticed I hadn't reset a chest they would just bring it all to me...
The items should not go *poof*, if the Inventory transfer method fails the Minions are instructed to just drop everything on the ground ... but this should be reworked really. I'll do it.
EDIT:
Update, 1.2.0
- a specified return Chest is now checked for being valid before Minions attempt to dump stuff into it
- upon finding it's gone they will just stand there and do nothing
Hey there. I've got the mod installed right and it's working from the Mods folder with ModLoader, but whenever I click 'Commit to Evil' it doesn't do anything. The 'Commit to Evil' screen will close, but then it doesn't do anything. Am I doing something wrong, or what?
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Yes, I have a low post count. I don't make a habit of posting in forum pages often, so sue me. <3
I killed stuff, and reached level 8. but when i did G (i use the yogbox) it said the darkness listens and there was nothing to click on but nevermind Please help
Great mod, however there is one thing that seems off. On the "Do Evil Deeds" menu, two of the options that I've seen have a terribly apparent political slants: "Taunt the Liberals" and "Join the Republicans".
I consider myself a Libertarian so I'm not personally offended by this, however including such an obvious political slant is just bad taste.
aww so cute "For Youuuuu" DONT change minion voices
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If Facebook, Myspace, and Twitter were all destroyed, 90% of teens would go insane. If you're one of the 10% that would be laughing at them, copy this into your signature and hope it happens.
Great mod, however there is one thing that seems off. On the "Do Evil Deeds" menu, two of the options that I've seen have a terribly apparent political slants: "Taunt the Liberals" and "Join the Republicans".
I consider myself a Libertarian so I'm not personally offended by this, however including such an obvious political slant is just bad taste.
Because the nature of the mod (minions) is more that joke really, guess most of the Minecraft community don´t care about political stuff (I have 27 I never was going to vote... all that stuff is just corruption and in the end corruption are going to choose), is like in RP you can see a lot about "communist" sickles red too much red blabla (I guess you get it), if AS have a political campaign I dunno, and is totally a flashy way to do it, Insurance fraud? hahaha
For stay in the topic, are you thinking add more stuff to Minions? cause this seems have a lot of potential, not turning it like a Millenarie thing.
A flying imp that "give incentives" to all you´re minions will be good, maybe a pre designed digging (I just assuming, I don´t still installed the mod, cause I fetching the files for jump to 1.2.5).
A fighter minion, that protects you, or patrol a zone. or he will shoot from a advanced outpost.
Passing ores to smelting places then shorting stuff in a big resource room, so this will fit more into a Minecraft style that just using pipes and hi tech stuff.
The modpack causes the evil deed menu to come up by pressing "G" instead of "M", could this be causing a problem in the coding? This is just a guess because I really have no idea
As mentioned previously (and im sure the YogBox mentions this aswell), they disable the Deeds on purpose.
There is no mention of this on the YogBox page so I searched their forums and found that you can re-enable the deeds. Also, why would you put a mod in a pack then disable an important part? Is there any benefit to having the mod if you can't do the deeds to get the minions or am I just derping on the mod?
How To:
Search %AppData% then find folders Roaming>.techniclauncher>yogbox>mods and find mod_minions_evils.cfg. Open it with notepad and look for something that says "evildeedsxpcost". it should say -1. Just change it from "-1" to "1" (without quotes) and save it.
Just tested it and it works.
This is an awesome mod and I love them~ but I came across a bit of a problem...
I had them stripping a large cavern for me and I had set a home chest for them to drop the stuff to. After I finished with that level I moved all the stuff out of those chests and took them to move the operation up a few levels. They had come across tones of ores(including diamonds) However I forgot to reset the home chest after putting it up in the new mine so when they had finished they went down to where the chest used to be... and all the items went *poof*
-sigh-
Very much a downer... I right clicked on all of them so frantically, but nothing popped out of them >:/
lol... I know it's my faut, but I was sure after I noticed I hadn't reset a chest they would just bring it all to me...
EDIT:
Update, 1.2.0
- a specified return Chest is now checked for being valid before Minions attempt to dump stuff into it
- upon finding it's gone they will just stand there and do nothing
Do they give you anything if you rightclick them with the staff
@all
All 1.2.4 mods appear compatible with 1.2.5, so enjoy "my" update ahaha
Heck yea i am a beast
I consider myself a Libertarian so I'm not personally offended by this, however including such an obvious political slant is just bad taste.
ModLoader isnt updated to 1.2.5
hmmmmmmmmmmmmmm
For stay in the topic, are you thinking add more stuff to Minions? cause this seems have a lot of potential, not turning it like a Millenarie thing.
A flying imp that "give incentives" to all you´re minions will be good, maybe a pre designed digging (I just assuming, I don´t still installed the mod, cause I fetching the files for jump to 1.2.5).
A fighter minion, that protects you, or patrol a zone. or he will shoot from a advanced outpost.
Passing ores to smelting places then shorting stuff in a big resource room, so this will fit more into a Minecraft style that just using pipes and hi tech stuff.