1.7.2 1.7.10 SMP SSP

Falling Meteors Mod [v2.13.1]

  • #141
    Best meteor mod I've seen ever, but could you add the possibility to remove the ''martian creeper'' from spawning?
  • #142
    Crash Report

    Mods loaded: 4
    ModLoader 1.2.5
    mod_CodeChickenCore 0.5.2
    mod_MinecraftForge 3.0.1.77
    mod_NotEnoughItems 1.2.1
    Minecraft has crashed!
    ----------------------
    Minecraft has stopped running because it encountered a problem.


    --- BEGIN ERROR REPORT a8df9a6b --------
    Generated 4/24/12 2:40 PM
    Minecraft: Minecraft 1.2.5
    OS: Windows 7 (amd64) version 6.1
    Java: 1.6.0_30, Sun Microsystems Inc.
    VM: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Sun Microsystems Inc.
    LWJGL: 2.8.3
    OpenGL: ATI Mobility Radeon HD 4200 Series version 3.2.9704 Compatibility Profile Context, ATI Technologies Inc.
    java.lang.NoSuchMethodError: alb.getSaveFolder()Ljava/lang/String;
    at aia.a(AnvilSaveHandler.java:21)
    at xd.d(World.java:355)
    at xd.<init>(World.java:338)
    at xd.<init>(World.java:270)
    at net.minecraft.client.Minecraft.a(Minecraft.java:1930)
    at xh.a(SourceFile:163)
    at vp.a(SourceFile:74)
    at xh.a(SourceFile:233)
    at vp.f(SourceFile:122)
    at vp.i(SourceFile:110)
    at net.minecraft.client.Minecraft.k(Minecraft.java:1561)
    at net.minecraft.client.Minecraft.x(Minecraft.java:819)
    at net.minecraft.client.Minecraft.run(Minecraft.java:747)
    at java.lang.Thread.run(Unknown Source)
    --- END ERROR REPORT 19273882 ----------

    The World's #1 Minecraft Role-Play Server
  • #143
    Quote from Uncle_Grumpskin

    Hi, I think I found a bug in the mod. Sometimes, when using items like a door or furnace, or mining blocks like dirt, I can't use them or mine them. I right-click and left-click on them, but they don't do anything. Usually a small black outline appears over the block to let you know you can use/mine it. The outline does not appear over the blocks I can't use/mine. Also, when mining wood from trees, the degrading animation does not appear, however I can still obtain them. I have other mods installed but I am certain it is this one causing it, as I have removed this mod, and the game plays normally. Thank you for your time.


    I really wish I could track this bug down. I've seen this happen before too, but I can't figure out what is causing it. This will probably never be fixed until I can track down the cause. Meanwhile, just save and start up Minecraft again and everything will work fine. I also think placing a block knocks it back into the right gear sometimes too.
    Quote from ski_king3

    Crash Report

    Mods loaded: 4
    ModLoader 1.2.5
    mod_CodeChickenCore 0.5.2
    mod_MinecraftForge 3.0.1.77
    mod_NotEnoughItems 1.2.1
    Minecraft has crashed!
    ----------------------
    Minecraft has stopped running because it encountered a problem.


    --- BEGIN ERROR REPORT a8df9a6b --------
    Generated 4/24/12 2:40 PM
    Minecraft: Minecraft 1.2.5
    OS: Windows 7 (amd64) version 6.1
    Java: 1.6.0_30, Sun Microsystems Inc.
    VM: Java HotSpotâ„¢ 64-Bit Server VM (mixed mode), Sun Microsystems Inc.
    LWJGL: 2.8.3
    OpenGL: ATI Mobility Radeon HD 4200 Series version 3.2.9704 Compatibility Profile Context, ATI Technologies Inc.
    java.lang.NoSuchMethodError: alb.getSaveFolder()Ljava/lang/String;
    at aia.a(AnvilSaveHandler.java:21)
    at xd.d(World.java:355)
    at xd.<init>(World.java:338)
    at xd.<init>(World.java:270)
    at net.minecraft.client.Minecraft.a(Minecraft.java:1930)
    at xh.a(SourceFile:163)
    at vp.a(SourceFile:74)
    at xh.a(SourceFile:233)
    at vp.f(SourceFile:122)
    at vp.i(SourceFile:110)
    at net.minecraft.client.Minecraft.k(Minecraft.java:1561)
    at net.minecraft.client.Minecraft.x(Minecraft.java:819)
    at net.minecraft.client.Minecraft.run(Minecraft.java:747)
    at java.lang.Thread.run(Unknown Source)
    --- END ERROR REPORT 19273882 ----------


    This looks to be a problem with your world. But I'll double check everything to be sure. MCP may have updated their mappings again (which shouldn't matter but could matter).
    Check out my Falling Meteors Mod! :D

    I do Streaming as well!!!
    http://www.twitch.tv/alexdgr8r


  • #144
    Quote from AlexDGr8r

    I really wish I could track this bug down. I've seen this happen before too, but I can't figure out what is causing it. This will probably never be fixed until I can track down the cause. Meanwhile, just save and start up Minecraft again and everything will work fine. I also think placing a block knocks it back into the right gear sometimes too.


    Thanks for the reply. Great mod, by the way.
  • #145
    I love this mod, there are many meteor mods but this one takes the cake, excellent work, keep it up
  • #146
    Good mod, but only one major problem. When i start up a world, it just crashs. I deleted META-INF, I have modloader, I have Forge, and it crashes. I will try to put the error in a spoiler, IF i know how to make one. Let me know if I have to.

    "One does not simply grief my server without being caught red-handed." -JaredForTheWin
  • #147
    Holy crap, downloading, this looks awesome!
    EH
  • #148
    Hello, btw, i Love your Mod! But, i would like to ask for your permission to put this in a mod pack I'm making, its called VixelPack. Thanks!
  • #149
    awesome mod!
  • #150
    I love this mod! It is the best meteor mod I have ever seen!

    One thing I would add is a more epic impact sound...its kinda pathetic...Right now its "PFFF!" its done. I personally think that its should rumble for a few seconds after a huge explosion sound.

  • #151
    Very nice-looking mod, adding it to my set and hoping it doesn't haven problems. I'll keep my eyes out for that bug with the inability to use doors/furnaces.

    Your to-do list was rather modest- do you have more plans to expand on the mod content-wise or are you content as it is? Looking for ideas and suggestions?

    The only thing I can suggest so far is to make the meteor shield require obsidian instead of cobblestone to craft- since it's the toughest block we can mine in the game.

    I also think it would be cool if there was a "meteor alert" item, something that perhaps can detect the approach of a meteor to Minecraftia and give an approximate X, Y, and Z coordinate destination. The Meteor Summoner might make this superfluous, but perhaps people would simply prefer to seek out natural meteor showers as opposed to forcing them to occur. Food for thought. :)
    Last edited by Pelirow: 5/25/2012 2:04:29 AM
  • #152
    Quote from Pelirow

    Very nice-looking mod, adding it to my set and hoping it doesn't haven problems. I'll keep my eyes out for that bug with the inability to use doors/furnaces.

    Your to-do list was rather modest- do you have more plans to expand on the mod content-wise or are you content as it is? Looking for ideas and suggestions?

    The only thing I can suggest so far is to make the meteor shield require obsidian instead of cobblestone to craft- since it's the toughest block we can mine in the game.

    I also think it would be cool if there was a "meteor alert" item, something that perhaps can detect the approach of a meteor to Minecraftia and give an approximate X, Y, and Z coordinate destination. The Meteor Summoner might make this superfluous, but perhaps people would simply prefer to seek out natural meteor showers as opposed to forcing them to occur. Food for thought. :)


    I do plan on making an update content-wise yes. I just need to get some spare time so I can do it. Balancing work and play can be a little tedious sometimes. But expect something similar to your suggestion in the next update. However, I do not want to change the meteor shield crafting. I don't want it to be too complicated to craft. This is mostly because people don't want their creations ruined due to not having a material that is hard to obtain. Realize though that it is hard to upgrade the meteor shield as the red meteor gems are fairly rare.
    Check out my Falling Meteors Mod! :D

    I do Streaming as well!!!
    http://www.twitch.tv/alexdgr8r


  • #153
    Mmm, ok. I just feel it's waaaay to easy to just get some cobb, so perhaps you could think of a block that at least requires a little more effort? Perhaps smooth stone slabs?

    I feel that there is way too much cooled metorite available underground- I mined a stack and a half in less than half an hour and that was with ignoring a lot of cooled metorite blocks around me. Again, I suggest making it a bit more challenging. I think if it was as rare as gold and in the same cluster sizes, that would work, I'd personally prefer diamond rarity and ore cluster sizes, but I understand you want people to find the stuff.

    Is there a way to change the settings to make metorites rarer once one strikes? I'm getting more than I'd like, sometimes 2 in one night. I'd like to try to set it so that if one metorite strikes, the ticking thing won't start again for 2-3 minecraft days. Is that doable from the config you gave? I can't quite make heads or tails of it. :P

    I have experienced the "no-contact" bug several times. The first was when mining and the second was when trying to access a furnace. It seems to eventually go away if I mine around the area or spam right-click on the furnace. I can't tell what's causing it either, but I do notice that sometimes when I mined the cooled metorite underground, it would crack very oddly- sometimes only showing crack marks on half the block, etc. Maybe it's related?

    Also, do ALL the files need to go in the jar? I like to try to invade my jar as little as possible, so if I only need to put X files in the jar and Y files can be put in the mods folder, that'd be nice to know if you're willing to explain which files go where. Maybe in your future versions have 2 folders inside the zip, one for "these go in jar" and one for "these go in mods folder?"

    Otherwise, it looks nice, man! Balancing something like random meteor showers is tricky business!
    Last edited by Pelirow: 5/25/2012 11:47:11 PM
  • #154
    is there any custom texture for "meteorItems.png"?
  • #155
    adding this mod, with archeology mod would be epic
  • #156
    Terraria much? ;) But hey, it's a great mod, and I enjoy it. Keep up the good work man! :)
  • #157
    Ok, I have a much more serious experience with the "can't hit the block" bug. This time, it seems permanent and hasn't gone away.

    I got a "can't hit" block. I started switching through all my items to try to hit the block with something to trigger it to be hittable- as I had been doing before to combat the bug and that would eventually work. I forgot I had a sword that shoots lightning. It shot a bolt and started a fire. Since then no matter what I do, there a fire texture that won't go away.



    Note the position of the fire relative to where I'm standing, and where I'm standing.


    I moved to the left and faced the fire- the fire moved with me.


    I'm standing where the fire is supposed to be. It doesn't actually exist as fire, just the texture remains.


    Admittedly, this is pretty comical! As you can see, the fire texture is still there and is doing it's thing... in the water! I actually had poured the water on top of the fire at first and the fire had been under the water, But apparently I didn't push "F2" hard enough when I took the pic, sorry!

    I think the bug may be texture-related and how the textures interact when the player is near a block. Still don't know what triggers it since I've been in very different locations each time it's occured. The only consistency is that I was trying to either break a block or access a block with a GUI.

    Not sure if this helps at all, but hope you can get some ideas from the above situation to maybe pinpoint what it could be.

    EDIT: The fire went away and I could access the block some time later. Took a while.

    Also, will there eventually be an option to turn off underground cooled meteorite generation? How about for being able to only have small meteorite showers? How close are meteors supposed to land? I thought they would vary between close or being at least a couple hundred blocks away at times, but all the showers I've seen have been within 50 blocks at most. Last question: when we get a hint telling us about a shower, does the direction given tie to "Notch North" (the direction the clouds move) or is it in relation to the player's position at the time the message is received? So if it says "a meteor has landed somewhere north" does it mean Notch North, or basically the direction I'm facing?

    Sorry for all the questions and thanks in advanced for the answers! I really like what you've done with this mod, it's awesome. I just feel as it currently is, I don't get as excited as I should be when a meteor shower strikes. They're way too common, there's way too much cooled meteorite underground, and they're always pretty close by. I hope you'll add more customization options in the config so people who want that "WHOOHOO! meteor shower! drop everything you're doing and try to get there asap because there won't be another one for days!" feeling can make it as difficult as possible to get your awesome goodies. :)

    As it is, they's so frequent, so large, and so close by, I can ignore a notice of a shower and just wait for the next one if I feel like it.

    Funny side note: An Orge from Mo' Creatures destroyed my Meteor Shield (speaking of that, I suggest you take the "Falling" out of the name of the shield and just call it "Meteor Shield") and then very shortly thereafter a meteor promptly struck my airship and turned it into a massive waterfall. :P
    Last edited by Pelirow: 5/26/2012 8:13:24 AM
  • #158
    smp ftw!
  • #159
    I think it's a very good mod but I've got an idea:a new type of meteor, the artificial satellite!
    when it crash,it drop iron bloc in the crater.Does that would be possible?

    English isn't my native language, if I am making errors or if you feel offended because of something I said incorrectly, please tell me, that will help me to improve my English level, thanks.
  • #160
    Ok, I double all the "tick" numbers in the config but it appears to have no discernible effect- I'm still getting a meteor crash pretty much each night and sometimes a couple.

    Meteor craters are way to close in my opinion; I think you should try to figure out how to code it so that a meteor won't land within 100 blocks of where one has already landed.

    Also, I still can't make heads or tails of the "directional assistance" given. It doesn't follow Notch North, and it doesn't seem to compute based on the direction I am facing.

    Otherwise, it's pretty fun. I probably wouldn't put this in my main mod set until the meteors become MUCH rarer at the very least and the impact sites are better spread out or computed. My test world literally is becoming one giant crater near my base, and that's with a basic meteor shield in place.

    I think you may want to explore ways both to widen the area of the potential impacts (perhaps some code to temporary chunkload the surrounding chunks at the beginning of a meteor decent and then randomly choosing a location in those loaded chunks while computing for previous impact craters), and to make a better meteor impact site directional indicator. I suggest making a meteor compass out of meteorite shards, and this sorta makes sense since meteorites are supposed to be magnetically sensitive. If you're not sure how, I'd suggest PM'ing Azanor (the creator of Thaumcraft 2) because he made a special compass for his mod that points to his structures (without editing any base classes).

    Again, good luck growing and working on this mod! It has a lot of promise on top of the already cool features it has.
    Last edited by Pelirow: 5/28/2012 3:53:40 AM
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