-You spawn with a pistol, health pack and 2 grenades.
-No hunger, health regen is 25% slower
-Zombie Spawners in most of the buildings
-Much larger villages that spawn in more biomes
-Zombie, civilian and spawner counters
-9 different weapons plus airstrikes
-Two grenade types: normal and incindiary
-Spawners are weaker and can be broken by hand in a few seconds
-Spawners drop ammunition
-Supply crates that appear ontop of churches and in town halls
-Non-zombie hostile mobs are disabled
-Spawner block mob spawn rate is significantly higher and increases over time
-Zombies drop bullets
-Improved grenade physics
-Double Zombies no longer drop xp, to discourage camping and farming Version 1.09
-Land mines added. Craftable from 3 grenades of the same type in a row with 3 planks over it.
-Amphetamine tablets added. Instantly heals 2 hearts, causes the player to always sprint and regain health 3x faster.
-Zombie wolves now replace regular wolves. They will not attack you unless provoked, and hunt normal zombies. They deal 10 points of damage, so it's not wise to them off.
-Poison zombie added. They start spawning at level 15. They make no noise, run much faster than normal zombies but have significantly less health than normal zombies. Their goal is to run up and poison you once, after which they will die.
-Double zombies added. They must be killed with explosives, fire or the magnum. If they're killed in any other way, they split into 2 new double zombies. This effect can go on forever as you try to kill them. They start spawning at level 30 and spawn less often than poison zombies.
-Armor zombies added. They are normal zombies with about 5x the amount of health. When killed, they drop an amphetamine tablet. They start spawning at level 40 and spawn slightly less often than poison zombies.
-Hefty amounts of code optimization makes for smoother gameplay. Version 1.08:
-Fixed a cheat detector bug
-Added bars, glass panes and doors to the list of blocks that zombies can break Version 1.07:
-Added a magnum, one shot kill forever and obtainable at level 70. 6 bullet magazine and lots of recoil
-Added a reload feature. The default key is r
-Fixed a bug that allows the flamethrower to burn through bedrock
-Fixed a bug that makes the flamethrower explosion push you down to the void in creative
-Adjusted damage of all guns to make more sense Version 1.06:
-Zombies break blocks once you reach level 35
-Flamethrower now lights mobs on fire, instead of just blocks
-Added a fire perk that gives you incindiary shotgun rounds for the m6 and gives you a special secret ability
-Added a water perk that makes your flame thrower cool down faster and gives you a special secret ability
-Made zombie spawning more agressive
-Removed silverfish and slimes
-Added a radio beep sound
-Added a gamma as and omega as mode. They don't change gameplay, it's just for bragging rights.
-Villages can spawn in the tiaga biome now Version 1.05:
-Added a radio
-Added airstrikes - flare is acquired at lvl 50. Once placed, an airstrike can be called on the flare's position by right clicking the radio. It takes between 30 to 120 seconds for the strike to happen. Get under cover when it does :3
-Added Morphine - can be acquired very rarely from supply crates. Automatically heals you to full health when you drop below 2 hearts. Also gives you temporary invincibility to get you out of a sticky situation.
-Added a Sawed-off Shotgun: more damage than the original but more spread. Given at lvl 24
-Added an AK47: uses M4 rounds, more accurate than the mp5 and has a 35 round mag. Given at lvl 30
-Added an RPG: uses rockets that can be obtained from supply crates. Given at lvl 35 and gets an upgrade at lvl 50
-Added an M6 Scout: has pistol accuracy and is more deadly than the Sawed-off. Given at lvl 40
-Added an M60 Machine Gun: This is basically a reward for making it to lvl 50. Very strong and has an 80 round magazine
-Added a Flamethrower: How you acquire it is a secret, though :3. No ammo, uses an overheat system instead.
-Added a zoom feature - default key is "f" and can be changed in the settings. The M4, RPG and M6 have zoom.
-Tweaked grenade physics a little, they still suck but Idk how I can make them any better.
-Bullets breaking glass makes a glass shattering sound
-Zombie Spawning is now dynamic, they will spawn more frequently as you progress through the game. Version 1.04:
-Grenades can be thrown through windows
-Made M4 ammo rarer
-MP5 bullets break glass Version 1.03:
-game saving added
-dynamic health added
-gun reloading added
-made the Zombies stronger and slightly faster
-ammo is now a stored number instead of an item to reduce inventory clutter
-Testificates yell when they die
-Health Packs that heal 3.5 hearts instantly. Pretty rare and can only be obtained from crates
-Improvements to grenades Version 1.02:
-Fixed gravel, sand and fire bugs
-Added a randomness to what is dropped by supply crates and spawners
-MP5 added - fully automatic & uses pistol rounds. Light recoil and shoots 10 rounds per second.
-Gun acquiring added: pistol upon spawn, shotgun @ lvl4, m4 @ lvl12 & mp5 @ lvl 18
-Bullets break glass and hurt anything on the other side of that glass
-Shotgun is now a pump action weapon to nerf it a little
-Counters reset on respawn instead of at death, so score at death can be screenshot'd
-Version info added to gui
-xp orb "lifespawn" decreased to hopefully reduce lag
-added herobrine Version 1.01:
-Fixed spawner count bug
-Grenade damage and fire kills now add to zombie counter
-Made zombies a little faster
-New sexy textures by yagi_takeru from Reddit
-counters reset on death
Downloads and Install Help
Installing Zombie Hunt: Start to finish
1. Do a force-update to have a clean minecraft.jar
2. Download the correct versions of Modloader, Audiomod and Zombie Hunt
3. Unzip all three mods.
4. Locate your minecraft.jar file and open it with a zip program.
5. Drag all the class files from modloader into
It will ask you if you want to overwrite the existing files in minecraft.jar. Overwrite them.
7. Switch over to the folder for the audiomod files.
8. Move the class file and the ibxm folder into your minecraft.jar. Once again, overwrite the existing file in the minecraft.jar
9. Open the paulscode folder in the audiomod and locate:
10. Switch over to the Zombie Hunt folder.
11. Drag all the .class files from
and drop them into
12. Drag the entire JFC folder (Not just the files it contains!) into
13. Take all the .ogg files from
and drop them into
Note: if this folder does not exist, create it.
14. Close everything and start minecraft. Zombie Hunt should now be working properly.
Try this installation video if you get stuck:
Install video for smp:
For ZH SMP: Installation for the client is the same as for the Single Player version, except you also need to install Modloader MP as well.
For the server side, follow the install instructions for the server-side version of Modloader MP and then add the server version of SMP Zombie Hunt to the minecraft_server.jar. Players should then be able to join your server if they have the client version of ZH installed.
Radio [You spawn with the radio in you inventory when you start out]
Jack's Note: The recipe above is a debug thing that I forgot to remove from ZH, and will not be available in future versions (after 1.2.5). The flare will still be available from unlocking it after killing 1000 zombies.
FlameThrower [Obtained By Killing About 120 Villagers and about 120 Zombies] Jack's Note: The Flamethrower is unlocked by killing 120 villagers, and then leveling up again. Zombie Kills are unrelated.
Jack's Note: There are also two unlockable perks in Zombie Hunt that are rarely discovered:
Fire Perk: get a combined 100 fire kills (a fire kill is any zombie or villager that is killed by fire damage or killed by you while they are on fire) to unlock. Makes the player immune to fire damage.
Water Perk: spend a total of 5 minutes underwater to unlock. Gives the player infinite breath.
This is just a quick mod that makes creepers jump onto spiders' backs when they walk into each other, resulting in a spider jockey... but with creepers.
Now with other mobs as well!
Doesn't need modloader, just drop the class file into minecraft.jar and delete meta-inf
Do you ever think to yourself: "Minecraft is great, but I wish villages weren't so tiny." ? Then I have the perfect mod for you! This mod will make every village that spawns in your Minecraft world EXTRABIGASS! That's right! You too can have EXTRABIGASS villages! You'll have a society of Testificates at your disposal! The question is: will you be a kind ruler, or a vengeful ruler?
Neither the SSP nor the SMP version requires modloader/bukkit.
Download and Installation
1. Download the file you need from the list below
2. Open your minecraft.jar (or minecraft_server.jar for SMP) file with an archive opener.
3. Place the class file into your minecraft.jar
4. Delete Meta-Inf
5. Go play in your EXTRABIGASS villages
If you still can't get it to work, try following this installation guide:
Videos and Screenshots
Für unsere deutsche Freude:
Hope you enjoy! If you make videos with the mod message me and I can add them to the OP.
Leaking Nether Portals
This mod makes nether portals "bleed" out nether into the over world. Nether portals can be contained with gravel, smooth stone, clay, ores and precious blocks. The effect is quite dramatic and is hard to reverse once started.
The leaked nether will also corrupt mobs in the overworld into nether mobs.
No other mods such as Modloader or Forge are required for this mod to work and it is very unlikely this mod will have compatibility issues with other mods.
Does not need modloader. Drop the class file and the JFC folder into your minecraft.jar. If JFC folder already exists in your minecraft.jar, simply add the texture to the folder. Delete meta-inf and go hug some creepers!
Realistic Nuclear Bomb
This mod adds a more "realistic" nuclear bomb to the game. Features include a mushroom cloud explosion, fire, sand being turned to glass and water being vaporized.
Requires modloader and audiomod.