This is a collection of small patches for cosmetic changes or optimizations that don't add new content and therefore don't need a thread on their own.
All patches here don't have any dependencies, should work with most other mods and require the usual minecraft.jar editing process.
Click the adf.ly links to support me in the development of my mods, but feel free to use the direct links if you're in a hurry.
Pincushion Fix
This patch brings back the sticky arrow feature on mobs that was removed since Minecraft 1.9-pre. The time to put arrows into your foe's knees has come again!
Some mobs have upscaled or complex models. In order to avoid huge or misplaced arrows, these mobs won't show sticky arrows:
Ender Dragons
Slimes and Magma Cubes
Ghasts
Giants
It should work with all other mobs and animals, even from mods.
Optimized Object Pool/Memory Leak Fix
This patch adds a limit for the object pool for vectors and axis-aligned bounding boxes. This should fix "out of memory" errors in extreme game situations where lots of objects are involved, for example when igniting huge amounts of TNT blocks. If you don't know what all this means, then you probably don't need this patch.
Particle Limit Enhancer
This patch simply raises the hard-coded limit for simultaneously rendered particles from 4000 to 256,000 per texture layer. This will drastically decrease the performance if fully utilized, but results into more spectacular scenes for Minema.
This patch changes the solid white flashing on primed TNT blocks to a semi-transparent overlay. This also fixes the Z-fighting bug that came with 1.3.1.
is this compatiable with 1.0 since1.1 dosent add any mobs
EDIT:Hmmmm my minecraft loaded but when I fired an arrow at a mob nothing happened and the arrow wasnt stuck in the mob
This is a collection of small patches for cosmetic changes or optimizations that don't add new content and therefore don't need a thread on their own.
All patches here don't have any dependencies, should work with most other mods and require the usual minecraft.jar editing process.
Click the adf.ly links to support me in the development of my mods, but feel free to use the direct links if you're in a hurry. :wink.gif:
Pincushion Fix
This patch brings back the sticky arrow feature on mobs that was removed since Minecraft 1.9-pre. The time to put arrows into your foe's knees has come again!
Some mobs have upscaled or complex models. In order to avoid huge or misplaced arrows, these mobs won't show sticky arrows:
Ender Dragons
Slimes and Magma Cubes
Ghasts
Giants
It should work with all other mobs and animals, even from mods.
Memory Leak Fix
This patch adds a limit for the object cache for vectors and axis-aligned bounding boxes. This should fix "out of memory" errors in extreme game situations where lots of objects are involved, for example when igniting huge amounts of TNT blocks. If you don't know what all this means, then you probably don't need this patch. :wink.gif:
This is a collection of small patches for cosmetic changes or optimizations that don't add new content and therefore don't need a thread on their own.
All patches here don't have any dependencies, should work with most other mods and require the usual minecraft.jar editing process.
Click the adf.ly links to support me in the development of my mods, but feel free to use the direct links if you're in a hurry. :wink.gif:
Pincushion Fix
This patch brings back the sticky arrow feature on mobs that was removed since Minecraft 1.9-pre. The time to put arrows into your foe's knees has come again!
Some mobs have upscaled or complex models. In order to avoid huge or misplaced arrows, these mobs won't show sticky arrows:
Ender Dragons
Slimes and Magma Cubes
Ghasts
Giants
It should work with all other mobs and animals, even from mods.
Memory Leak Fix
This patch adds a limit for the object cache for vectors and axis-aligned bounding boxes. This should fix "out of memory" errors in extreme game situations where lots of objects are involved, for example when igniting huge amounts of TNT blocks. If you don't know what all this means, then you probably don't need this patch. :wink.gif:
Okay, I updated the Pincushion and Skeleton Model fix for 1.2.3. The memory fix maybe will be replaced by a small ModLoader plugin, so I won't update it right now.
All patches here don't have any dependencies, should work with most other mods and require the usual minecraft.jar editing process.
Click the adf.ly links to support me in the development of my mods, but feel free to use the direct links if you're in a hurry.
Pincushion Fix
This patch brings back the sticky arrow feature on mobs that was removed since Minecraft 1.9-pre. The time to put arrows into your foe's knees has come again!
Some mobs have upscaled or complex models. In order to avoid huge or misplaced arrows, these mobs won't show sticky arrows:
Review by Etalyx:
Download for Minecraft 1.2.5
Download for Minecraft 1.2.4
Download for Minecraft 1.2.3
Download for Minecraft 1.1
Skeleton Model Fix
This patch fixes the skeleton's arms that are using the zombie pose instead of the regular bow-holding pose.
Download for Minecraft 1.3.1
Download for Minecraft 1.2.5
Download for Minecraft 1.2.4
Download for Minecraft 1.2.3
Download for Minecraft 1.1
Optimized Object Pool/Memory Leak Fix
This patch adds a limit for the object pool for vectors and axis-aligned bounding boxes. This should fix "out of memory" errors in extreme game situations where lots of objects are involved, for example when igniting huge amounts of TNT blocks. If you don't know what all this means, then you probably don't need this patch.
Download for Minecraft 1.3.1 (download source code)
Download for Minecraft 1.2.5
Download for Minecraft 1.2.4
Download for Minecraft 1.2.3
Download for Minecraft 1.1
Particle Limit Enhancer
This patch simply raises the hard-coded limit for simultaneously rendered particles from 4000 to 256,000 per texture layer. This will drastically decrease the performance if fully utilized, but results into more spectacular scenes for Minema.
Download for Minecraft 1.3.1
Download for Minecraft 1.2.5
TNT Flash Fix
This patch changes the solid white flashing on primed TNT blocks to a semi-transparent overlay. This also fixes the Z-fighting bug that came with 1.3.1.
Download for Minecraft 1.3.1
Optimized Profiler
An optimized profiler that has a better performance when active.
Download for Minecraft 1.3.1 (download source code)
My other mods
EDIT:Hmmmm my minecraft loaded but when I fired an arrow at a mob nothing happened and the arrow wasnt stuck in the mob
<--click or nah
In other words: it won't work for 1.0.0, sorry.
Edit: well ok, I have an older version of the pincushion patch with a few bugs: http://www.ata4.info/downloads/apps/minecraft/client_mods/pincushion_mc1.0.0.zip
<--click or nah
It doesn't work D:
but the mods my my arrow go thru the mobs when i do normal
Suggestion to users:
get the zombie dismemberment mod, the blood mod, and the head trophy mod.
and let the slaughter begin :biggrin.gif:
So: please update!
Have some pork chops.