I've downloaded this mod tons of times before but now everytime I do it I seem to be getting this error
Mods loaded: 1
ModLoader 1.2.5
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem.
--- BEGIN ERROR REPORT 9f578458 --------
Generated 6/17/12 2:47 AM
Minecraft: Minecraft 1.2.5
OS: Windows 7 (amd64) version 6.1
Java: 1.6.0_24, Sun Microsystems Inc.
VM: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Sun Microsystems Inc.
LWJGL: 2.4.2
OpenGL: AMD M880G with ATI Mobility Radeon HD 4250 version 3.3.10527 Compatibility Profile Context, ATI Technologies Inc.
cpw.mods.fml.common.LoaderException: java.lang.ClassCastException: mod_MinecraftForge cannot be cast to cpw.mods.fml.common.modloader.BaseMod
at cpw.mods.fml.common.modloader.ModLoaderModContainer.preInit(ModLoaderModContainer.java:114)
at cpw.mods.fml.common.Loader.preModInit(Loader.java:235)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:593)
at cpw.mods.fml.client.FMLClientHandler.onPreLoad(FMLClientHandler.java:193)
at net.minecraft.client.Minecraft.a(Minecraft.java:383)
at net.minecraft.client.Minecraft.run(Minecraft.java:735)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.ClassCastException: mod_MinecraftForge cannot be cast to cpw.mods.fml.common.modloader.BaseMod
at cpw.mods.fml.common.modloader.ModLoaderModContainer.preInit(ModLoaderModContainer.java:107)
... 6 more
--- END ERROR REPORT e8846aa1 ----------
I've downloaded this mod tons of times before but now everytime I do it I seem to be getting this error
Mods loaded: 1
ModLoader 1.2.5
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem.
--- BEGIN ERROR REPORT 9f578458 --------
Generated 6/17/12 2:47 AM
Minecraft: Minecraft 1.2.5
OS: Windows 7 (amd64) version 6.1
Java: 1.6.0_24, Sun Microsystems Inc.
VM: Java HotSpot™ 64-Bit Server VM (mixed mode), Sun Microsystems Inc.
LWJGL: 2.4.2
OpenGL: AMD M880G with ATI Mobility Radeon HD 4250 version 3.3.10527 Compatibility Profile Context, ATI Technologies Inc.
cpw.mods.fml.common.LoaderException: java.lang.ClassCastException: mod_MinecraftForge cannot be cast to cpw.mods.fml.common.modloader.BaseMod
at cpw.mods.fml.common.modloader.ModLoaderModContainer.preInit(ModLoaderModContainer.java:114)
at cpw.mods.fml.common.Loader.preModInit(Loader.java:235)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:593)
at cpw.mods.fml.client.FMLClientHandler.onPreLoad(FMLClientHandler.java:193)
at net.minecraft.client.Minecraft.a(Minecraft.java:383)
at net.minecraft.client.Minecraft.run(Minecraft.java:735)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.ClassCastException: mod_MinecraftForge cannot be cast to cpw.mods.fml.common.modloader.BaseMod
at cpw.mods.fml.common.modloader.ModLoaderModContainer.preInit(ModLoaderModContainer.java:107)
... 6 more
--- END ERROR REPORT e8846aa1 ----------
Could you please tell me what i'm doing wrong?
I don't see a clay soldiers related problem... Did you try to install Minecraft Forge above ModLoader? Then download a fresh minecraft.jar and install Minecraft Forge, NO ModLoader, NO AudioMod and NO ModLoaderMP, then try to install the ClaySoldiersMod.
This is probably the most epic looking mod I've ever come across. I notice the planned features on this one says SMP. Is this in the works, possibly available in the near future?
I'm going to have to inform the players on my server that if this gets brought to SMP, the world we just started is going to get scrapped. They're going to hate me.
Here is my new tumblr blog. I'll post there my progress about my mods and some other stuff. Also you can ask me something. Check it out: http://sanandreasp.tumblr.com/
Small enough to hold in your hand, strong enough to rule the land!
Originally created by Kodaichi, further development by SanAndreasP and SilverChiren. You can find the original (discontinued) version of this mod here
0. Informations
1. Requirements
2. Installation
3. Ingame
4. Screenshot of the Week
5. Video-Spotlight
6. Changelog
7. Downloads
8. Banner
9. Additions
10. Planned Features
So you're probably wondering to yourself "A mod involving clay? No Way! I need all the grey goop I can get for my brick castle!" Well put those tried, burnt hands to rest for a second and think about this: What if you could create your own miniature army out of clay and stage the most epic battles imaginable in a space small enough to be your backyard? Now before you accuse us of being a madman, take a look at this mod. Read ahead through the thread, and you'll see just what kind of violent mayhem you can cause with just a few simple materials plucked right from the ground.
This mod is for the Minecraft ver. 1.2.5. Do not use this mod besides 1.2.5 unless you use an older version of this mod! But we won't give support when you do this.
This mod needs some requirements to run properly:
- Latest Version of Minecraft -> 1.2.5
- Latest Version of ModLoader from Risugami
Easy install
Install ModLoader first!
Drop the zip file into the mods folder in your .minecraft directory, i.e. C:\Users\USERNAME\AppData\Roaming\.minecraft\mods
Play Minecraft.
Complicated install
Navigate to the bin folder of your .minecraft directory, i.e. C:\Users\USERNAME\AppData\Roaming\.minecraft\bin
MAKE A BACKUP OF YOUR MINECRAFT.JAR!
Open up the minecraft.jar with a decompression program, i.e. 7zip
Install ModLoader, if it's not happend yet.
Delete the META-INF folder! (if it's still there)
copy all files and directories from the zip into the minecraft.jar.
Save and close minecraft.jar
Now start Minecraft. Done.
Configure the mod!
Yes, since 6.1 it is possible to configure the IDs for this mod in a text file! Here are the instructions:
The mod creates on the first start of minecraft with it a file names “config.txt” in the “.minecraft/mods/Clay Soldiers Mod/” directory.
To configure the Mod, open up the config.txt with a text editor of your choice (I recommend Notepad++). The file should look like this:
Under [ Item IDs ] you can edit the IDs for all items from this mod.
MAIN INFORMATIONS:
Here's how it works: A clay soldier is an item you can hold in your hand. It is crafted using a clay block (for substance) and soulsand (for sustaining intelligent life). Specifically, one block of clay and one block of soulsand can be used to create four soldiers. Once you have a nice little pile in your hands (up to 16), right-click to place them all at once. They will quickly spread out and begin to roam the landscape. They walk slow and don't jump very high, but they have enough arm strength to climb up a single block. Unfortunately, since they lack a decent skeletal support structure (or even skin, for that matter), their delicate figures can be horribly mutilated by even the weakest of blows. A player can cripple a clay soldier in just a single punch. So naturally, they aren't hostile towards anything bigger than themselves. So, what in the world are they qualified to fight against? ...Other clay soldiers, of course!
Clay soldiers have a team-based mentality. They respect similar colors of their race, and treat their identical equals as brothers. But when colors other than grey come into play, things start to get a little bit more exciting! You can use red dye, blue dye, green dye, yellow dye, orange dye, pink dye, brown dye (cocoa beans) or purple dye to change the color of your soldiers, and then set them loose to start a fight! Grey soldiers are peaceful unless attacked, but all other colors will rush in for the kill without mercy! Their natural hatred towards members of a different spectrum allows for a lot of exciting events to take place in your Minecraft world. Build giant battlefields, arm your fortresses to the teeth, and let your soldiers transform the earth into a sea of crumbled clay!
...But then again, it's just a bunch of identical clay men, right? And there's nothing interesting about that, is there? If only there were some way to make things more interesting... OH WAIT, there is!
Of course it's not just clay! there's MUCH more you can do with your miniature armies! Choose from a variety of equipment, arm your men to the teeth, and have a showdown to see which type of assistance is more beneficial to survival! All you need to do is press q to drop an item on the ground for them. You can even drop a large pile, and the clay men will split it amongst themselves.
Since clay soldiers are so small, most conventional weapons such as swords and bows become unwieldy. So the most obvious thing to do is to start from the basics. A simple stick can easily be held by a clay soldier, and is their fundamental source of offensive power. It will randomly increase their attack by half a heart, or a full heart for 15 uses before it breaks.
Another thing to worry about is protection. Because they're so small, how could any kind of armor fit onto them? Well, it turns out that just one piece of leather can be easily folded into a handy chestplate, reducing every blow from a fellow soldier by 50% for 15 hits in total. Simple and classy.
As for the issue of health recovery, clay soldiers have the intrinsic ability to digest and break apart the atoms within carbon-based food products to produce raw element compunds that can repair their weakened molecular bonds. In short, they can eat food to gain health. Since one piece of food is too much for them, they will divide it into four meals and eat them correspondingly when their health gets low. Combining all four meals, any food item is enough to recover their entire health bar. This will work for any item of food (and for mushroom stew, they'll even eat the bowl). The only exception is cake - it's way too large for a clay soldier to carry all at once, so they won't accept it.
Moving onto more interesting things, clay soldiers seem to have the ability to recognize a monarch among their ranks. Gold is a symbol of power, so using their incredible metalsmithing skills they will craft a gold nugget into a crown and wear it. Each team will only have one king, unless the kings are so far away from each other that they can be considered as rulers of different regions. When one clay man becomes a king, the rest of the nearby team members will follow it diligently and stay very close. Some may wander due to the fact they technically have no eyes and cannot see their leader, but for the most part, they become a very tightly-knit society.
Everyone knows that anything can be made at least 5 times cooler if it glows in the dark. With lightstone dust, you can turn your soldiers into living glowsticks, and any night time battlefield into a raving disco dance floor! Keep track of your troops by using glowstone dust at night. Best of all, it lasts forever, just like our current torches
As if a gigantic clay war wasn't awesome enough, now you can add explosions into the mix! A clay man will instinctively incorporate sulfur into their basic body composition to make themselves appear "creepier" to their opponents. But those black specks aren't just for show! When a besulfured clay soldier meets his demise, a small explosion will bring his enemies along for the ride. It will also destroy three or four adjacent dirt blocks, but it's nothing to worry about.
For what they lack in cake-consuming ability, they make up for in their ability to eat sugar. Just one lump of it will send any soldier into a frenzied craze for a whole minute, making them more agile and greatly increasing their walking speed. They tend to be responsible though, and they won't eat another lump of sugar before the effect wears off.
In times of great despair, teammates fall and great armies die, leaving the tired souls of each individual fighter with nothing to do but rest for eternity. That's only the case for humans, though! Clay soldiers only become incapacitated when their bodies are too mangled to even bend a single joint. With a simple lump of clay, any soldier can patch up a fallen comrade's wounds and send him right back to the battlefield, effectively causing a full revival. One clay lump is enough to revive four fallen soldiers. Just don't expect any ressurecting to take place in the middle of a fierce battle.
Well, that information was all fine and dandy. But something just doesn't seem right... don't some soldiers ride mounts onto the battlefield so that they can really get the drop onto opponents? I mean, no army can truly be threatening unless it has the ability to harness the raw power and energy of one of nature's finest beasts. And well... oh, never mind. This mod does have mounts after all.
Indeed it is true, any clay soldier can be given the ultimate gift in times of war: something to sit on. Using dirt and soulsand, you can craft a few horses for your personal armies to use and enjoy. Horses have no team alleigance, so any soldier can use any horse. While a soldier rides a horse, he will experience greatly increased speed. Also, 50% of all incoming attacks directed at the soldier will instead affect the horse. The horse has 50% more health than the soldier, so in most cases, the horse will be taken as a prize for winning the fight.
When a clay soldier dies, his body will always be dropped on the ground in the form of a doll, so you can ressurect him again immediately if you just pick him up. You'll never lose a single soldier (unless you've given him gunpowder and he explodes), so you can keep the battles going for as long as you want! Make videos, post pictures, tell your friends, and heck, go outside and make some real clay soldiers or something. Just don't forget to download the mod, because you'll be missing out on one of the best things that ever got dug out of the sand!
For those looking to make even tougher soldiers, look no further than your nearest arts and crafts store. With simple materials like flint and cloth, your soldiers can enhance the equipment they already have! If a soldier has a stick and there is a piece of flint nearby, he'll use the flint to sharpen his stick for additional attack power! And if there is a block of wool nearby, an armored soldier can grab a handful and make some padding to lessen damage even further. The flint and cloth won't be consumed in the process, so they can be used infinitely! Remember, a cozier soldier with a sharper stick is a happier soldier.
As if sharper sticks wasn't enough, now there's an even better way to fight dirty! Redstone dust is good for mainly two things - nerding out your Minecraft world, and making people's eyes sting worse than a snail in a salt factory. If you give your soldiers a handful of redstone dust, they'll throw it in their opponents eyes to temporarily blind them. And while blind, a soldier is completely defenseless and unable to attack! It works for up to 2 uses, but if I were you, I'd bring a pair of goggles just in case any dust gets thrown astray.
For those stubborn opponents who seem to walk around everywhere when all you want them to do is stand still, there's slime. If you give your soldiers a slime ball, they'll make like Dr. Scholls and apply that green goo directly to the feet of their opponents. One slime ball is enough for two counts of adhesive. While a soldier's feet are stuck, they cannot move an inch. They can't be pushed or knocked back, and will only get free after about five seconds - or if the block underneath them is destroyed. Until then, they're just sitting ducks, so you might as well get out the bread crumbs.
You'll discover as you experiment with the clay soldiers that it's unfortunately very easy to get carried away. If you spawn too many of the soldiers, they have a propensity to find their way out of their battle arenas and into just about every nook and cranny in your world. When worse turns to worst, there's the Clay Disruptor. A handy little device made of 2/3 clay, 1/6 redstone and 1/6 stick, it's incredibly powerful when in the right hands. Pressing the shiny red button on the front causes the device to emit incredibly powerful radioactive waves that are capable of instantly killing nearby clay soldiers and causing cancer in small butterflies. Every time you use it, all soldiers in a 16 block radius are as good as toast. It lasts for 16 uses before it implodes upon itself and ceases to exist in our universe. And for some mysterious reason, it seems to work on dirt horses too. So if you're looking to cause some clay genocide, this is the right tool for the job.
So you've got a military force armed to the teeth with everything you can possibly give them. One problem: they are still made of clay, so when you talk about their guts... well, they don't really have a whole lot to talk about. That's where iron ingots come in handy. When you give a soldier an iron ingot, they will use it to craft themself a skeletal core, making them stronger and heavier. And as a result of this, the knockback of their strikes will be greatly increased! In turn, they will also fly back a much shorter distance when struck by someone else. Two ironed-up soldiers will cancel out each other, however. The downside to this powerup is that the poor old dirt horses can only handle so much weight, so a soldier with an iron core will not be able to ride one.
Clay soldiers can use a gravel block to create a supply of throwable rocks. One gravel block is enough for 15 shots. The clay soldiers will hold these rocks in their left hands, and throw the rocks when their enemies are within range. They will back off and try to play defensively, but if an enemy gets too close then they will resort to physical attacks. Also, do you remember those attack-enhancing powerups, like the slime and the redstone dust? Well those powers still apply to the rocks. With the right combination of powers, even just a few rock-throwing soldiers can be an unstoppable force.
Here's a little something we cooked up special for all of you. We'd like to thank a special fellow named "Popular Demand" for making this possible. Here's the thing: a ton of you seem to think this mod is about building a clay civilization with lots of pretty houses rather than fighting. You're incorrect of course, but I decided to do something for you anyway. And this is what you get: A clay soldier is now able to pick up STACKS OF AT LEAST 5 LOGS. Hear that? Not one log, and not two logs. A stack of at least five logs or greater and up to a maximum of 20 logs. What do they do with said logs? They build houses, of course! There are three different random kinds of houses they can build. 5 logs builds a small abode, 10 logs creates a lavish livingspace, and a full 20 logs will fabricate a fabulous fortress (with a bonus chest of sticks inside!). To build these houses however, they will need a good deal of space and no other clay dudes around. Unfortunately, a clay soldier who is holding logs will basically forfeit their ability to fight, climb walls and even ride horses. But if they are attacked, they will drop their logs and defend themselves.
Another largely demanded feature was a better way to manage clay soldier equipment. Well, here it is. A clay soldier near a chest may look inside of it and see if there is any equipment they need. It may take a little while for them to notice a chest, but they will see it eventually. They'll take what they need instantly and leave the rest for everyone else. And if a soldier has clay, they can even bring teammates to life if their bodies are stored within a chest.
Use a fishing rod to guide a group of soldiers to a central location. We won't get into it, but adding the ability to control a soldier is both VERY difficult to do and causes LOTS of problems, mainly incompatibility with other mods. So, we had to compromise. As an alternate to this, you can also use a dye that is the same color as their team and they'll swarm around it.
It's everyone's favorite dimension-warping handheld tool again! This time, its power has been increased significantly. Not only can it instantly kill all clay-based lifeforms in the near area, but it can also instantly destroy all clay blocks in a 12-meter radius! This opens up a ton of possibilities for fun clay-based projects. Just make sure not to build a stadium out of clay blocks - you'll most likely regret it.
Following things in the spoiler are removed in v6! However, they are still there in previous versions:
That's right! White soldiers are completely peaceful. So if a band of ruffians shows up at their doorstep, they'll have no choice but to sit back and take the hurt! They spawn with slightly lower HP (15) than normal, and they won't pick up offensive items. What use are they then? Well, you could have a race to see which team can kill clay soldiers the fastest! And being peaceful makes them the only team which doesn't attack hostile mobs. Now, as for the other team...
Brawler is really the only suitable word for these furious fighters. Black brawlers are so full of rage and fighting spirit, that they will even fight each other! They will also avoid picking up team-based items, such as golden crowns and revival clay. And since they spawn with higher HP (30), there's no telling which one will be the last one standing! And as if that wasn't enough, the boundaries of war have been expanded even further with this items...
What's lighter than a feather? Not a clay soldier! But even so, troops can take advantage of a feather's marvelous air-resisting properties to parachute down from great heights. Once a clay soldier detects that it is falling from a high location and is at the risk of receiving fall damage, it will automatically deploy its carefully-hidden feather and glide down safely. But be careful! Any soldier which has a mount, a heavy iron core, or is carrying logs will not be able to use their feather.
It's the answer to two problems in one simple item! soldiers can't see far enough? Get goggles! Soldiers aren't cool enough? Get goggles!! This convenient piece of headgear extends a clay soldiers's sight range by 5 blocks and also functions as a stylish set of imitation eyes. And to make things even better, all you need is one glass block to make a set of goggles for your whole army! Just make sure to drop it on the ground with q.
A soldier will treat a pegasus mount just like a regular dirt horse, except this one will hover above the ground as its rider traverses the landscape! The snow pegasus can also survive more hits than a regular dirt horse, but at the same time, is just a little bit slower. This mount is craftable using snow blocks, soulsand and a feather. For more info on crafting, see the crafting section.
Unless there's something terribly wrong with you, you probably don't like seeing horse and pegasus carcasses littering the battlefield during an all-out clay war. For those who do have compassion for our miniature equine friends, this feature is for you! Clay soldiers now have the ability to revive horses, just the same as they would normally revive their friends. And they still use the same material to do so, which is clay lumps. It's hard to tell why that would actually work, but we're not asking questions.
This handly little addition enables any clay soldier to access a chest within a minecart! It even works as a unit shipment vehichle - load it up with clay dolls and clay lumps, then send it down the road! One cart could change the tide of any battle - and you decide who gets it!
And now, the secret feature! It is a secret so secret that not even the best secret-keepers know about it! It's so great, it's reason to celebrate! It's the ClayCam!
This incredible feature allows you to view the action close-up! Just right-click a soldier and see the action from over his shoulders! Pressing shift will disable the ClayCam. The smooth and quick camera movement allows you to see the detail of a war like you've never seen it before - until the unit dies, of course!
Despite the amount of clothes that clay soldiers are able to procure, there has never been a simple material for them to make a cape with. Well, now there finally is. Using a diamond, a clay soldier will not only craft himself a very flashy blue cape, but his abilities as a fighter will increase massively as a result! His health will be multiplies by twenty (20), his weapons and armor will last much longer, he will be able to use food and weapon add-ons for longer, and he will even have a permanent speed-boost effect! Just one super soldier can take down an entire army of foes! But exactly how long will one super soldier last? It's your job to find out!
And just when you thought the mod couldn't get any more intense... There's ZOMBIES! ...or VAMPIRES! ...or ALIENS! In fact, we don't really know what they are, but they're corrupted and evil! When a clay soldier grabs ahold of an enderman pearl, it gets infected with corruption. And suddenly, nothing else matters except spreading it. When a corrupted soldier attacks and kills another innocent soldier, it doesn't die... It gets all of its health back, becomes evil, and joins the corrupted horde! It doesn't matter what team he's on. A non-corrupted soldier is an enemy. And by the time you realize their piercing cries of agony, they'll already be gone. And they'll start coming... for YOU!!!
...And no matter what happens, don't let a super soldier get corrupted... or else you will have quite a problem on your hands.
-= new features in v.5 =-
For the more adventurous and devious of you clay commanders out there, we have discovered that clay soldiers can't tell the difference between sticks and blaze rods. Why is this something you should know? Weaponized Pyrotechnics of course! A rod-wielding soldier is capable of setting his targets ablaze, causing further damage on top of that from a regular stick! The soldiers have yet to find a way to make them sharper though. Oh yeah, we've also noticed some strange side effects on soldiers who are on fire...
Here we have a marvel of Clay Soldiers technology; the Brickman is so tough, that literally no clay soldier can kill it! Though, it can't move... Or attack... Really it's just like a soldier that's been knocked out, but it can't be revived by ordinary clay! This is caused when the soldier dies to fire, making fire resistance splash potions a good idea now. That is, if you don't want a bunch of bricks laying around wasting resources.
But don't fret over the incredible uselessness of your poor man of bricks! In fact, there's actually a save for these poor guys! Just pass a ghast tear over to some less-brickly clay soldier and your brick man will be revived into the same color soldier as the one who revived him! These brick soldiers only suffer from a sort of fire-based cryogenics and are totally preserved in the bricking process!
So your army found an enemy that just won't fall down, or your blaze rods don't brick enough soldiers? What's a commander to do? Get your soldiers angry! Just drop to them a bit of blaze powder and they will literally burn with anger! What does this help, you ask? The next thing they hit will instantly be bricked. Single hit kill. Not even that silly padded armor will protect your foes from this beastly attack! Your soldiers won't be the only ones raging!
You might not have figured it out, but clay soldiers REALLY like things that smell like them. And since they don't have eyes, they can't see colors; however they can smell what color something is! This behavior has allowed them to group together around a dye of their own color when dropped on the ground, but now it seems they can pick up the scent of a dye that is held too! Just hold one in your hand and any soldiers of that color nearby will scramble to your side! Now you can have a whole troop of summoned minions with you when you take over the world!
Have you ever looked at your cavalry and thought it seemed a bit... boring? Maybe you've wanted that beautiful white snow horse to be wingless in some occasions? Perhaps the dirt hose ruined your camouflage when fighting among tall grass? No? Well we sure thought so! We've done some research finding the best new materials for your miniature equestrian enjoyment! Now, you can craft your trusty steeds from Dirt, Snow, Sand, Gravel, Grass, or the oh so precious clay that we all love, with wings or without! There's also a blue rumor going about another type, but that's probably just nonsense. Also you might notice that some of these hoses are more capable or sturdy than others, that's usually what happens with substitutions.
Your soldiers cannot stand gravel artillery or you want additional armor besides leather? Then you will find this quite useful: with empty bowls the soldiers will use them to block gravel projectiles. Also they’ll use them to reduce taken damage. If the shields are worn, they’ll just break. But shielded soldiers won’t be able to pick up gravel to fight back; the shields are just too heavy. The same vice versa: Soldiers with gravel in their hand won’t be able to carry shields. They’re still being able to use all other things like sticks, blaze rods, redstone dust and so on.
-= new features in v.6 =-
We're back again, with many more things with the clay soldiers! First off, we've spent the past few weeks making an effort to break the black and white soldiers of their useless behavior patterns. It was slow going, but we finally did it. Also, we have found that giving them wheat or nether wart will cause any color of soldier to have the villager or brawler behavior, respectively. So we havn't fully lost that aspect, in case you REALLY want to use it...
With the white and black soldiers acting like any other dyed soldier, we felt there were some colors that were neglected. You can now make soldiers in cyan, magenta, light blue, light grey, and lime green! There is nothing special about them, they're normal soldiers. Also, with this comes the unusual Melon and Pumpkin soldiers. While these have unique crafting recipes, they are no different from the dyed soldiers except in appearence.
For those of you who, like me, would like to have a cape without being unfairly overpowered, we've tricked the soldiers into wearing paper on their back just like diamonds. There is absolutely no change in ability or behavior with this cape, but it does look nice!
Just a quick little note, there's now a way to reward your soldiers on a job well done! These cookies made with clay lumps and sugar are about as addictive to soldiers as real cookies are to people! A few soldiers can demolish a stack of these things in seconds! And though we don't reccomend over-feeding your soldiers, the only effect we've noticed is that occasionally pumpkin soldiers will become jack-o-lantern soldiers, and vice-versa.
Now a good something for you lovers of ranged weapons, we have two new options for you! If you give your soldier a snowball, it will be able to use a ranged knockback attack that deals no damage, but sends the target flying and slows them a bit. If you give your soldier a fire charge, your soldier will fling fireballs at its target for no direct damage, however setting them on fire for damage over time. Basicly a long distance blaze rod!
Again for you rangers, we have a neat upgrade! The soldiers will now use sugar canes to increase their throwing accuracy! This will work for all three ranged attacks; gravel, snowball, and fireball. Only thing that can stop you now is a shield!
Speaking of shields, we have some changes for those too. We felt the shields looked a bit... boring. So we turned them into little bucklers, and added a way to improve them. A single iron block will allow an army to add metal studs to their shields! Not only does this look nice, but it extends the durability and effectiveness of the shield. These new shields will now last longer, and have a chance to defend against most harmful effect items, including BLAZE POWDER. It's not a big chance, but we have had shield-bearing soldiers survive multiple hits from it, by being lucky.
Now for something I've been looking forward to! Mushrooms now have a use! Brown mushrooms are nothing new, they work just like food, providing the soldiers with a way to heal themselves. However, it only lasts for two healings instead of four. Red mushrooms on the other hand, give the soldier two counts of deadly toxin to inject into enemies for a quick kill. From our testing, the poison allows the target to make one more attack after the poison being administered, but that's about it.
There's a special new weapon this time around. Bones are pretty simple; only kings can use them, and they're the best weapon available. They do the same physical damage as a sharpened stick, however they last twice as long and have a slightly larger attack range. This last fact might not be noticable, but it IS effective. Also, you may be thinking, "Lasts twice as long? It'll never break! D:" Well I assure you, it will eventually break, that is inevitable. However it gets over a hundred hits on a diamond super soldier.
So you think blaze rods are too weak? Let's change that. Coal now provides any soldier with a blaze rod or fire charge some fuel to prolong the time their victims suffer the rage of their flames. One piece of coal is enough to upgrade one soldier for both items, and it will double the burn time of things they hit. Have at it, pyromaniacs!
We have a lot of melon-based things in this update, including giving a soldier a golden melon. This item will allow a soldier to heal its allies up to four times! Of course, this means they will not attack until they run out of melon. So far in our testing, one soldier with a melon will allow one ally to defeat two enemies with ease. Oh, and a small warning, these melons do not work on neutral grey soldiers, or on wheated villagers, and is incompatible with all weapons.
This is a really fun upgrade, with two totally different effects. Firstly, a soldier carrying magma cream will have random critical hits, making it slightly more powerful if it is lucky. Secondly, much like gunpowder, it will cause an explosion on death. However, it is a small, timed explosion on the soldier that killed it. Of course with this effect, you can not use this item at the same time as gunpowder, so it's a good optional choice.
Now for water! In this update, all soldiers will sink to the bottom of any water, and are fully immune to drowning. However, they seem to have trouble fighting under water. That's where these new Lilly Pants come in! These little green trousers will allow the soldier to float, and almost walk on top of the water, as well as looking cool with their little clay butts covered!
And if pants that act as floation devices are not your think, you can use the new turtle mounts. These adorable things come in five flavors; cobblestone, moss stone, netherack, sandstone, and melon. All five types are capable of floating just under the surface of the water, allowing its rider to fight unhindered. Also, much like horses, some incoming attacks will hit the turtle instead of the rider. If this happens, the attacker will take a small portion of the damage, making these turtles invaluble on the battlefield.
Lastly, we have heard your calls, and have done it. There are now two ways to make any colored soldier become grey again. Simply craft the soldier with a bucket of water and it will revert to its original natural color. No worries, you won't lose your bucket. The other method will allow you to smelt any soldier into a brick soldier, which can then be crafted with a ghast tear into a neutral grey soldier! Both of these recipes are shapeless, meaning you don't have to remember their patterns.
-= new features in v.7 =-
So regardless of how much people collect them, the only things eggs are good for are cake bakery and making more chickens. While those two things are handy enough, you probably have a chest or two of eggs just sitting around uselessly. To change that, we found a way for the inner parts of those eggs to block the scent of the soldiers from other soldiers nearby, making them completely hidden from everyone without goggles! Enter the ninjas and assassins!
Here we present a totally new weapon class, the shear blade. One new pair of shears can be broken into two blades, which the soldiers can use as a close-combat slicing weapon. As it is relatively small, it's not quite as effective as sharp sticks or bones, it does have a couple special things it can do. Firstly, if a soldier is carrying a stick, sharp stick, bone, or shear blade in their primary hand, and nothing in their second hand, they can pick up a shear blade as a second weapon. With this you have many options for dual wielding for more melee damage! Not only that, though, but if a soldier has at least one shear blade and is under the stealthing effects of an egg, their first attack will do more damage than it should. This effect does stack with two shear blades, making an assassin able to almost instantly kill an unarmored soldier.
So you don't want your cyan village to be totally defenseless, yet not incredibly violent? We've got what you need. The default grey soldiers have lost their neutrality in favor of putting that behavior on an item. Any soldier of any color who is given a fermented spider eye will become neutral, and will only attack when it is attacked.
People have been wanting new mounts for their soldiers, and in an effort to be unique we have tapped into the natural abilities of two very interesting creatures; the rabbit and the gecko. The rabbits first of all are made with wool, and come in sixteen colors! They will hop as high as the player can, which is amazing for their size, and can be ridden by soldiers who wish to evade being targeted by melee soldiers. The geckos on the other hand will climb up the side of any block, and can scale walls up to three blocks high. These little wooden lizards are crafted using a sapling and a leaf block. Any sapling or leaf can be used, and the final colors of the gecko are determined by the types. With a total of 4 types of trees, there are 16 different combinations for your geckos.
We've also been finding some complaints about how fragile the kings are. We totally agree that they need some more help! If you provide a king with a block of solid gold metal, they will use it to upgrade a variety of equipment. First off, it will increase the already large defensive ability of a bowl shield and leather armor, making them almost fully immune to attack damage. It won't make them any more resistant to things that ignore armor like poison and fire though. Secondly it will further increase the attack power of a bone, making it the second highest powered melee attack in the game, just behind a dual shear blade weilding stealth assassin's first strike. Lastly, all three of these pieces of equipment will have extended durability, making their armor and shields take more hits, and their bones deal more hits. Now your king should be able to hold his own on the front lines of combat.
With all of these items to change how a soldier behaves, we figured you would need a way to make them act normal again without having to kill them. If you drop a milk bucket, any soldier under the effects of wheat, fermented eyes, or nether wart will take a sip and become normal soldiers again. It's not totally effective against nether wart soldiers, as the soldiers will usually be more focused on killing eachother than getting a drink.
The day of extended, never ending battles is upon us. This is the grandest piece of clay soldiers technology that we have ever made. This device, when powered with redstone, will call upon the spirits of fallen soldiers of the many battles past to return to the frey in an attempt to redeem themselves in combat once more! These 'spirit' soldiers will behave like any real soldier, and follow all of the same rules, however they will not become their item form again when they die. The spawner can also provide a spirit mount for the soldier, which will behave the same as their mortal counterparts in every way, these will also not become items on death. The nexus will also allow you to provide any equipment you would like to the soldiers summoned by it, which will make the soldier not pick up real items, and also not drop items. Also, to provide you all with a way to fully control the destinies of these spirit soldiers as well as your physical ones, you can set the nexus to spawn groups of almost any size at almost any spawn rate you want, and even set the maximum number of soldiers for the nexus to use, along with many other options. Lastly, any soldier will be able to target and attack any nexus that is spawning enemy soldiers, until the point which the nexus deactivates.
Finally, we have a pair of new teams joining the game. Using redstone dust or coal, you can make soldiers of the 19th and 20th faction for even larger multi-team battles or tournements! These soldiers follow their respective torch item rather than dyes, and will act just like any other soldier. The redstone soldiers also have a similar effect to the pumpkin soldiers, as some of them will look slightly different, much like the on/off states of any other redstone item in the game. Wish these newcomers luck!
arrows give feathers, book as infinite paper capes, break compatibility between iron ingot and lilly pants, glass panes or bottles for individual goggles, make parachuters not throw ranged attacks, fix pegasi dying to rider's attacks
Even with all of the new additions this time around, we decided we should take time to make some changes to old effects. Arrows now will provide not only a sharp stick, but also a feather. Books will provide infinate paper capes. Iron core soldiers will no longer float when wearing lilly pants. Glass panes and bottles will provide a single soldier with goggles. And ranged attacks now work as they should for parachuters and pegasus riders.
Also, we decided against easter eggs this time around. You might notice some small things, like colorful capes or lazy soldiers, these are intended, but way too common to consider easter eggs, and besides with them being mentioned here, they're only hidden to the jerks that don't read.
-= new features in v.7.1 =-
Pretty much just bugfixes this time around. We changed the nexus so that it will only read numbers between 1 and 500, with the exception of the no item chance which ranges from 0 to 500, and also added a box to set the hp of the nexus. Also, you now have to craft the shear blades from a pair
of shears, and give each blade to the soldier separately (reverseable: 2 blades crafts one pair of shears shears).Here is the complete changelog:
slime, redstone, and eggs having an effect now when used through a nexus
nexus crashes when values are too high, or too low; values available between 1 - 500
all mounts can now be revived by clay soldiers
bunnies keep their color now when the world is exited and restarted
soldiers are able to have shear blades from the nexus with the shear blade item (two for dual wield)
Placing a mount in the mount slot (without a soldier in the soldier slot) of a nexus makes it spawn unridden mounts
Snow blocks providing snowballs infinitely
Glowstone blocks providing glowdust infinitely
CRAFTING:
Soldiers:
Horses, Pegasi, Turtles, Bunnies and Geckos:
Note: there is an endstone variant of the turtles, which is made with endstone and soul sand.
I have to edit the crafting image above.
Clay Disruptor, Clay Cookies and Clay Nexus:
An awesome Trailer by cherchell58:
A very well made mod review by EnigmaticMiner:
(Note that this video featured here is part 1 of 3!)
An another spotlight by TheDayGamers (featuring a burning minecart):
Spotlight video by Direwolf20:
Hall Of Fame:
CSM v.7.1
slime, redstone, and eggs having an effect now when used through a nexus
nexus crashes when values are too high, or too low; values available between 1 - 500
all mounts can now be revived by clay soldiers
bunnies keep their color now when the world is exited and restarted
soldiers are able to have shear blades from the nexus with the shear blade item (two for dual wield)
Placing a mount in the mount slot (without a soldier in the soldier slot) of a nexus makes it spawn unridden mounts
Snow blocks providing snowballs infinitely
Glowstone blocks providing glowdust infinitely
CSM v.7
egg as scent masker, hides soldier from aggression
fermented spider eye to cause neutral behavior
high hopping rabbits
wall climbing geckos
shear blade, dual wield
gold blocks upgrading king armor and shields, and bones, not consumed
clay spawners
togglable randomization for nexus items not compatible with eachother (e.g. bones and sticks)
togglable 'none' chance for the randomizer system, to make a possibility of an item not being used on an individual soldier
drinking milk to clear behavior items
fixed pegasi dying to rider's attacks
arrows give feathers
glass panes or bottles for individual goggles
changed mob names for compatibility (CSMTurtle, CSMHorse, etc.)
book as infinite paper capes
break compatibility between iron ingot and lilly pants (lilly pants don't float with iron)
redstone soldiers (follow redstone torches)
coal soldiers (follow normal torches)
made parachuters not throw ranged attacks
soldiers with capes are able to change the cape color with colored wool, like padded armor
cleaned up the item upgrade system for soldiers
diamond soldiers wear now a diamond-colored crown to distinguish themselves from caped normal soldiers
padded armor is recolorable with different wool
older CL
CSM v.6.2
updated to MC 1.2.5
all items should be shown in the creative GUI now
renamed the Entity Code Names for horses, pegasi and turtles. Already existing mounts, which are placed, in old worlds will be gone
CSM v.6.1
updated to MC 1.2.4
added endstone turtle
improved some textures
new easy-to-use config manager
CSM v.6_03
rendering slimeballs and redstone like blaze rods/bones (TESTING! will eventually removed in v7, if it's not desired)
bugfixes:
slimeball upgrade works again
redstone upgrade works again
fixed version number: It should show now '1.2.3 v6_03'
CSM v.6_02
bugfixes:
fixed a serious bug where the game crashes after a turtle got attacked from a ranged weapon
turtles have now there intended size (are now bigger)
a turtle item with brown shell and spawn a turtle without texture shouldn't appear anymore in TMI or other InGame-Inventory-Editors
CSM v.6_01
bugfix:
fixed that Player will die after destroying a turtle, also with the disruptor
CSM v. 6
removed black Brawler and white Villagers, they're now item abillities
added new teams
added paper capes
added clay cookies
added snowballs and fireballs as ranged weapons
uses for sugar canes: increases accuracy for ranged weapons
added studded shields: longer durabillity; chance to block blaze powder
uses for mushrooms: red ones for poisoning, brown ones for healing
uses for bones: longest durabillity; kings only weapon
uses for coal: longer burning time for all weapons with ablaze abillity
uses for glistering melons: soldiers become medics; cannot attack enemies unless it is exhausted
uses for magma cream: time bomb effect and randomly critical hits
uses for lily pads: pants; let soldiers swim above water
turtles: swim in water like soldiers with lily pants; throws half of the taken damage back to the attacker
added abillity to craft soldiers back to grey
added abillity to craft brick dolls back to grey soldiers with ghast tears
bugfixes:
blaze rod soldiers don't pick up arrows anymore
held dye don't makes soldiers bug out after it's not held anymore
death to fire doesn't breaking drops anymore
fixed blaze rods rarely bricking on death
brick soldiers revivable from chests now
blaze rods breaking now
more easter eggs :3
CSM v. 5
Blaze rods as weapons
New item: brick dolls
Ghast tears for brickman reviving
Blaze powder for instant bricking
Soldiers following team-colored dye
new horse and pegasi types (dirt, sand, gravel, clay, snow, grass, lapis)
shields
soldiers, horses and pegasi use only one item id (3 ids)
easter egg
changed Item for the king (gold nugget instead of gold bar)
fixed gravel making instant kills on unarmed soldiers
fixed gravel dealing damage even on team members (they'll don't do instand death anymore)
fixed that you cannot skip the night with a bed after you used the clay cam
If you want to know something about this mod, you can post your request here or ask us in the #risucraft or #clayman IRC channel on Esper.net.
Why you aren't implement [insert suggestion here]?
We don't implement suggestions we think they're stupid or they're really hard to make! Here is a list of no-future-implements stuff:
Make them controllable.Will never happen due to the insane amount of editing, coding and compatibility issues it would take.
Add a block to make their homebase.Not adding new blocks. Nor changing behavior about any existing block.
Add dragons.Give a soldier a pegasus and a fire charge. There's your dragon.
Add obsidian armor/weapons/anything. Obsidian is too overpowered to be included on anything
Add tanks/guns/planes.No modern stuff. Goes against the main theme of the mod.
Make giant clay soldiers. The mod is about little toy-like soldiers. Not human-like soldiers.
Make them get resources.Why would they want to get resources? Their objective is to fight, not mine stuff.
Things that already exist or featuring stuff that is already used. Pretty self explanatory... things cannot be used twice. Don't ask for stuff that is already implemented and don't suggest new uses for items that already in use. Also look at the further posts to see what items are already being used in the next update.
Things that have already been rejected several times.Seriously. Read the previous posts. Take a look at what has already been rejected. For example: Siege stuff, new buildings, fancy new mounts like dragons and elephants, etc.
Fixing Minecraft related bugs. Would require editing the original game files, and it would make the mod less or non compatible with several other mods. (like the "snow-issue")
If you disagree that we don't implement one of these points, discuss it in our #clayman channel!
I've talked with Kodaichi about the OpenSource plan and he won't make it open source anymore! Sorry guys, but he says, that he don't want to flood the forum with endless Clay Soldiers clones.
We've experienced a lot of PMs in the last time so we want to say one thing: Please do not PM us if it has something to do with the Clay Soldiers Mod! Exceptions, where you can PM us, are following things:
You made a video
You have at least 5 suggestions to the mod
All other things going into this thread, thanks.
We really hope you enjoy this mod!
SMP
translation support
new building system: support for user-made buildings and properties
Do you have a rough estimate of when this mod will support SMP? If not, that's perfectly fine, and thank you for taking the time to read/respond to my (most likely common) question.
Rollback Post to RevisionRollBack
It's not the experiences that change us, but how we handle them
I have an idea for how the obsidian block can be used. It should be used to make obsidian swim pants (just like the lilly pad makes lilly pad swim pants exept obsidian swim pants dont allow them to swim through water) and allows for a soldier to swim through lava without burning up.
I'm not sure how often SanAndreasP replies to the posts made here, as bigger mods have a much higher reply rate, and I'm sure he is very busy, etc...
But if you do see this, I have a suggestion?
Whenever I give my soldiers mounts (especially a rabbit) in the Nexus to spawn, and set it up anywhere near a wall, a lot of the time they will spawn IN the wall, and either end up dying, or half of the pair makes it out (usually a riderless mount.)
Is there any way this could be fixed/improved on?
Do you have a rough estimate of when this mod will support SMP? If not, that's perfectly fine, and thank you for taking the time to read/respond to my (most likely common) question.
I have an idea for how the obsidian block can be used. It should be used to make obsidian swim pants (just like the lilly pad makes lilly pad swim pants exept obsidian swim pants dont allow them to swim through water) and allows for a soldier to swim through lava without burning up.
Not really anything we're taking into consideration.
I'm not sure how often SanAndreasP replies to the posts made here, as bigger mods have a much higher reply rate, and I'm sure he is very busy, etc...
But if you do see this, I have a suggestion?
Whenever I give my soldiers mounts (especially a rabbit) in the Nexus to spawn, and set it up anywhere near a wall, a lot of the time they will spawn IN the wall, and either end up dying, or half of the pair makes it out (usually a riderless mount.)
Is there any way this could be fixed/improved on?
Yes. Leave at least one space between the nexus and the wall.
Are we able to customize which egg to change into which character (other then GameChap), because I didn't see that in the config file, I'm not asking you to implement that feature. (Sheep Egg on Light Gray Soldier = GameChap o.o)
A suggestion for this mod, to avoid having soldiers roaming everywhere on your world, maybe make an item that the soldiers wont cross, sort of like a fence. Preferably an invisible fence if possible. That way you could say put down an item in the four corners of an area you want as a battleground and they will remain inside it. Rather than just building high walls to keep them in.
Even better if these items cant be destroyed by the soldiers blowing up. If it's an invisible fence (as in the items are only placed in the corners) then it would be great if the effect could extend up and down from bottom of the world to top, but thats not entirely necessary.
Mods loaded: 1
ModLoader 1.2.5
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem.
--- BEGIN ERROR REPORT 9f578458 --------
Generated 6/17/12 2:47 AM
Minecraft: Minecraft 1.2.5
OS: Windows 7 (amd64) version 6.1
Java: 1.6.0_24, Sun Microsystems Inc.
VM: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Sun Microsystems Inc.
LWJGL: 2.4.2
OpenGL: AMD M880G with ATI Mobility Radeon HD 4250 version 3.3.10527 Compatibility Profile Context, ATI Technologies Inc.
cpw.mods.fml.common.LoaderException: java.lang.ClassCastException: mod_MinecraftForge cannot be cast to cpw.mods.fml.common.modloader.BaseMod
at cpw.mods.fml.common.modloader.ModLoaderModContainer.preInit(ModLoaderModContainer.java:114)
at cpw.mods.fml.common.Loader.preModInit(Loader.java:235)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:593)
at cpw.mods.fml.client.FMLClientHandler.onPreLoad(FMLClientHandler.java:193)
at net.minecraft.client.Minecraft.a(Minecraft.java:383)
at net.minecraft.client.Minecraft.run(Minecraft.java:735)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.ClassCastException: mod_MinecraftForge cannot be cast to cpw.mods.fml.common.modloader.BaseMod
at cpw.mods.fml.common.modloader.ModLoaderModContainer.preInit(ModLoaderModContainer.java:107)
... 6 more
--- END ERROR REPORT e8846aa1 ----------
Could you please tell me what i'm doing wrong?
I don't see a clay soldiers related problem... Did you try to install Minecraft Forge above ModLoader? Then download a fresh minecraft.jar and install Minecraft Forge, NO ModLoader, NO AudioMod and NO ModLoaderMP, then try to install the ClaySoldiersMod.
I'm going to have to inform the players on my server that if this gets brought to SMP, the world we just started is going to get scrapped. They're going to hate me.
Give him a rose!
Give him a rose!
GREAT MOD!:DSWORD:
Thank you, but we don't need to see the first post again! x.x
But if you do see this, I have a suggestion?
Whenever I give my soldiers mounts (especially a rabbit) in the Nexus to spawn, and set it up anywhere near a wall, a lot of the time they will spawn IN the wall, and either end up dying, or half of the pair makes it out (usually a riderless mount.)
Is there any way this could be fixed/improved on?
so they get money for this
Please check out my mod http://www.minecraft...ildiamonds-mod/ along with my friends mod (scroll to second post)
Point taken! ^.^
Go look at everything 1.3 will do.
Yes. Lots. Go try them all out!
Go look at everything that 1.3 will do.
Not really anything we're taking into consideration.
Yes. Leave at least one space between the nexus and the wall.
Because me and San both enjoy food.
Even better if these items cant be destroyed by the soldiers blowing up. If it's an invisible fence (as in the items are only placed in the corners) then it would be great if the effect could extend up and down from bottom of the world to top, but thats not entirely necessary.