Nope. Cookies would be the upper class of the brown soldier nation. Apples and golden apples would be among pumpkins. Starfruit would exist only for consumption, and would not be used in the creation of soldiers. Lastly, the cake would be for the cake god.
Not enough cheese.
Hmm...those are actually really good ideas! Personally I would have there be some kind of extremely rare Starfruit soldiers, and the Apple and Golden Apple soldiers would form their own nation in a massive tree a long distance from the rest. But your ideas are quite cool!
wtf cheese? stop trolling silver......plz help meh idk what im doing wrong!
I think you may have an outdated version of Forge. Check to see which one you got; if it's the version San recommends, make sure you have no outdated mods in the "mods" or "coremods" folder.
Hey Silver! Hypothetical question: if Mojang added a new dye color, i.e. dark blue or something, what would you do with CSM? Would you add one new soldier type and bear with having 21? Ignore the new dye and have a soldier type missing? Or would you add the new type and four more so as to have an even 25?
Hey Silver! Hypothetical question: if Mojang added a new dye color, i.e. dark blue or something, what would you do with CSM? Would you add one new soldier type and bear with having 21? Ignore the new dye and have a soldier type missing? Or would you add the new type and four more so as to have an even 25?
I believe we would be forced to add a new team to match the new dye. And at that point in time we would probably have to rework the team numbering. Also, I highly doubt Mojang would make there be more than 16 different metadata versions of a single item or block, If they do, though, I'm hoping for lavender.
I believe we would be forced to add a new team to match the new dye. And at that point in time we would probably have to rework the team numbering. Also, I highly doubt Mojang would make there be more than 16 different metadata versions of a single item or block, If they do, though, I'm hoping for lavender.
Actually there is an unused 17th possible wool block in the code, but it has no texture. Lavender would be cool, but I'm personally hoping for dark blue.
Actually there is an unused 17th possible wool block in the code, but it has no texture. Lavender would be cool, but I'm personally hoping for dark blue.
You can also get clay soldiers with metadata 20, 42, 512, and 8. Doesn't mean all of them will ever exist.
This is a great mod, all kinds of fun. I know you get a lot of suggestions and they must drive you crazy so ill only suggest 2.
There was a suggestion of a clay soldier that broke into more, but was a giant. <no giants!! i know
I think a hydra soldier would be interesting if it was able to be coded, only 1 allowed, like a king, can use no other item, maybe 1.5x health for each spawn tier, uses a dragon egg, breaks into 4^2, so it will only ever have 16 that just have a bit more health than a common soldier.
The next suggestion is for the nexus, i think it could be very useful to have a checkbox in the gui for restoring health on redstone powerloss. That way if you turn off the power to the whole arena everything is reset.
I really do love this mod and i cant wait to see what else you guys have planned.
Damn, I just wanted to update to 1.4.6 but the forge download site is down! Can anyone give me a link to where I can download the latest minecraft forge version?
Hmm...those are actually really good ideas! Personally I would have there be some kind of extremely rare Starfruit soldiers, and the Apple and Golden Apple soldiers would form their own nation in a massive tree a long distance from the rest. But your ideas are quite cool!
I think you may have an outdated version of Forge. Check to see which one you got; if it's the version San recommends, make sure you have no outdated mods in the "mods" or "coremods" folder.
checked, and all of it updated, i have forges latest because of no snapshot yet, still crashes i hate installing mods.
This is a great mod, all kinds of fun. I know you get a lot of suggestions and they must drive you crazy so ill only suggest 2.
There was a suggestion of a clay soldier that broke into more, but was a giant. <no giants!! i know
I think a hydra soldier would be interesting if it was able to be coded, only 1 allowed, like a king, can use no other item, maybe 1.5x health for each spawn tier, uses a dragon egg, breaks into 4^2, so it will only ever have 16 that just have a bit more health than a common soldier.
The next suggestion is for the nexus, i think it could be very useful to have a checkbox in the gui for restoring health on redstone powerloss. That way if you turn off the power to the whole arena everything is reset.
I really do love this mod and i cant wait to see what else you guys have planned.
Hydra soldier: Probably not. Silver and San are highly opposed to both giant soldiers and using the dragon egg. Plus a single soldier that splits into 16 soldiers more powerful than usual is very OP. It's an interesting idea, but it probably won't work.
The nexus thing sounds like a very good idea, though it might be tricky to code.
Hello Silver, in my testing I've found some interesting things that you may or may not want to fix in the next patch:
-Pegasi do not have more health than horses (according to my burn-and-count-the-sounds method of determining hp.
-Carrot horses still drown
-all Pegasi float on water
-blaze powder has strange damage (killed a soldier w/ string, wooled armor, and a studded shield, suggesting 320+ damage, but 4 of them in succession cannot kill a naked super soldier)
-gunpowder + magma cream will cause the soldier to reject the cream, but magma cream+gunpowder works.
-Red Mushroom is way overpowered. It can be equipped in addition to any other item, and it does crazy damage. I would like to know it's damage as I can't test for it, but this is what I found: one use of the mushroom kills a 50hp gravel horse. but many uses cannot kill a super soldier and the soldier heals from the damage.
-String + iron will not be accepted by a soldier (I think it works both ways).
-a super soldier cannot equip sugar unless the sugar comes before the diamond.
-soldiers holding a melon will not accept ANY other items (except gunpowder) unless they were equipped first
-gravel does a rather high 4 damage (A few soldiers were killed in 5 hits)
-fireball can be used with redstone dust, slime ball, or both (like gravel)
-No shield can deflect the unstoppable force that is the snowball.
Also, I have some questions that would save me some time investigating, if you are willing:
-mushroom poison damage?
-string- does it give 10hp or +50% hp? That would change a super soldier big time.
-Gunpowder explosion damage?
-What % of damage does a critical hit (from magma cream, for example) add?
-Magma cream explosion damage?
Some suggestions based on my testing, take em or leave em:
-make googles resist redstone dust
-nerf mushroom
-nerf gravel
-give studded shield a chance to negate other effects, like redstone, slime ball, gunpowder, etc.
-give dual shear blade extended use (15 uses to destroy both at once, instead of the present 10 for both)
A log would be cool, y'know? Maybe the ForgeModLoader-client-0.log.
Hmm...those are actually really good ideas! Personally I would have there be some kind of extremely rare Starfruit soldiers, and the Apple and Golden Apple soldiers would form their own nation in a massive tree a long distance from the rest. But your ideas are quite cool!
I think you may have an outdated version of Forge. Check to see which one you got; if it's the version San recommends, make sure you have no outdated mods in the "mods" or "coremods" folder.
I believe we would be forced to add a new team to match the new dye. And at that point in time we would probably have to rework the team numbering. Also, I highly doubt Mojang would make there be more than 16 different metadata versions of a single item or block, If they do, though, I'm hoping for lavender.
Actually there is an unused 17th possible wool block in the code, but it has no texture. Lavender would be cool, but I'm personally hoping for dark blue.
You can also get clay soldiers with metadata 20, 42, 512, and 8. Doesn't mean all of them will ever exist.
There was a suggestion of a clay soldier that broke into more, but was a giant. <no giants!! i know
I think a hydra soldier would be interesting if it was able to be coded, only 1 allowed, like a king, can use no other item, maybe 1.5x health for each spawn tier, uses a dragon egg, breaks into 4^2, so it will only ever have 16 that just have a bit more health than a common soldier.
The next suggestion is for the nexus, i think it could be very useful to have a checkbox in the gui for restoring health on redstone powerloss. That way if you turn off the power to the whole arena everything is reset.
I really do love this mod and i cant wait to see what else you guys have planned.
This is what it says for me:
This website is offline
Yes, that's a known problem actually. Hope it's fixed soon.
checked, and all of it updated, i have forges latest because of no snapshot yet, still crashes i hate installing mods.
Well, could anyone give me a .zip containing the recommended forge?
The mod was originally made by kodaichizero, he abandoned the mod and gave it to silver and san to continue it.
Use MultiMC.
Hydra soldier: Probably not. Silver and San are highly opposed to both giant soldiers and using the dragon egg. Plus a single soldier that splits into 16 soldiers more powerful than usual is very OP. It's an interesting idea, but it probably won't work.
The nexus thing sounds like a very good idea, though it might be tricky to code.
Use MCPatcher. It's better.
-Pegasi do not have more health than horses (according to my burn-and-count-the-sounds method of determining hp.
-Carrot horses still drown
-all Pegasi float on water
-blaze powder has strange damage (killed a soldier w/ string, wooled armor, and a studded shield, suggesting 320+ damage, but 4 of them in succession cannot kill a naked super soldier)
-gunpowder + magma cream will cause the soldier to reject the cream, but magma cream+gunpowder works.
-Red Mushroom is way overpowered. It can be equipped in addition to any other item, and it does crazy damage. I would like to know it's damage as I can't test for it, but this is what I found: one use of the mushroom kills a 50hp gravel horse. but many uses cannot kill a super soldier and the soldier heals from the damage.
-String + iron will not be accepted by a soldier (I think it works both ways).
-a super soldier cannot equip sugar unless the sugar comes before the diamond.
-soldiers holding a melon will not accept ANY other items (except gunpowder) unless they were equipped first
-gravel does a rather high 4 damage (A few soldiers were killed in 5 hits)
-fireball can be used with redstone dust, slime ball, or both (like gravel)
-No shield can deflect the unstoppable force that is the snowball.
Also, I have some questions that would save me some time investigating, if you are willing:
-mushroom poison damage?
-string- does it give 10hp or +50% hp? That would change a super soldier big time.
-Gunpowder explosion damage?
-What % of damage does a critical hit (from magma cream, for example) add?
-Magma cream explosion damage?
Some suggestions based on my testing, take em or leave em:
-make googles resist redstone dust
-nerf mushroom
-nerf gravel
-give studded shield a chance to negate other effects, like redstone, slime ball, gunpowder, etc.
-give dual shear blade extended use (15 uses to destroy both at once, instead of the present 10 for both)
That's what I have so far, thanks for your time.