Amazing mod that got me stuck to the computer for for days. Can someone please tell the use of the clay soldiers building a small fort but the clay soldiers of the same color will not live in it? Cause the builders are quite useless
Amazing mod that got me stuck to the computer for for days. Can someone please tell the use of the clay soldiers building a small fort but the clay soldiers of the same color will not live in it? Cause builders are quite useless
Amazing mod that got me stuck to the computer for for days. Can someone please tell the use of the clay soldiers building a small fort but the clay soldiers of the same color will not live in it? Cause builders are quite useless
They don't really have a use. But that's why Kodaichi did it. People wouldn't stop spazzing at him about making the soldiers build things so he made them build in the most useless way possible.
Yes it writes the config in a completely wrong location not to mention the wrong disc. I don't even have a minecraft installation in C:\Users\CyaNox\AppData\Roaming\.minecraft.
I would appreciated it if you could alter the mod to work correctly with MultiMC's instances.
thats not the correct way the mod is set up right files are suposed to go to that directory and im asuming multimc is a cracked minecraft launcher in which case BY THE GAME. hope thats helpfull.
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Life if you give me one more batch of lemon i'm going to get a hammer beat them poor the juice into some water guns and squirt them in yours eyes.
thats not the correct way the mod is set up right files are suposed to go to that directory and im asuming multimc is a cracked minecraft launcher in which case BY THE GAME. hope thats helpfull.
You're wrong. MultiMC is a LEGAL launcher where you can have multiple minecraft instances (like one for 1.2.5 and one for 1.3.2 or one with and one without mods). I use it for myself now for quite a while.
It doesn't circumvent the login (because you have to login with your mojang account) nor does it crack the minecraft.jar in any way and it can handle mods like MCPatcher or MagicLauncher does.
Yes it writes the config in a completely wrong location not to mention the wrong disc. I don't even have a minecraft installation in C:\Users\CyaNox\AppData\Roaming\.minecraft.
I would appreciated it if you could alter the mod to work correctly with MultiMC's instances.
I know what's the problem. The config manager uses minecraft methods to get the directory. MultiMC doesn't touch them and so it comes that the configs are all saved in the appdata directory for every instance. I have to find a way how I can get the directory which has the minecraft.jar with the config manager.
I will split the config manager (and all other ones like the language and update manager) to a seperate download (which will be available in every mod thread of mine) anyway, so I can update these without updating all other mods.
The first mod which won't have them included will be the EnderMobs mod. Any other mod won't have them included in the next update.
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ok well that sounds interesting. so i could have a snapshot minecraft and a clay soldiers minecraft? if so yes ye sye syes YEEEEEEEESSSSSS! hachachacha (more randomly yelling things)
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Life if you give me one more batch of lemon i'm going to get a hammer beat them poor the juice into some water guns and squirt them in yours eyes.
dam i want to be a tiny man and beat the clay out of the clay solders
(me use guliver mod but that uses modloader)
is there a way to make it use modloaderand not forge?
Try installing it correctly. That tends to solve a lot of problems.
I tried it in the way it told me too and in any other conceivable way that it would work. So I kind of hate you now for using sarcasm in that offensive way. But only kinda.
May you please make the download a direct link? So that I automatically get it on WinRAR? One of the programs I needed to install was something harmful,so I didn't get it downloaded.
WAIT A MINUI-Wait, no, WAIT YES. Signs! Do you have an idea for a sign? Or is it too big?
I would think that signs would have some other use other to show clay soldiers where to go (THIS STATEMENT IS FALSE: THEY HAVE NO EYES)
I had a thought about signs, but it's one of those things I can't say.
i would love if they spawn automaticly in default like villages and npc maybe add dragons and moles and maybe they can use eye of enders in the crafting table to make an enderman version and they could teleport and kill like ender pearl versions
They'll never spawn naturally in the world, because there's nobody but the players to make them. As for dragons, you need to pay more attention. As for moles, we wouldn't be able to get them to work properly. Also, teleporting wouldn't be fitting to the mod in general.
May you please make the download a direct link? So that I automatically get it on WinRAR? One of the programs I needed to install was something harmful,so I didn't get it downloaded.
You don't have to install any other programs in order to download our mod. On the Adf.ly page, just wait for the Skip Ad button.
This might be a stupid idea but, what if they stayed near chest with dye in them like what they do with kings and fishing rods. they could have a chest which they will stay near without the dye despawning.
No that is not the correct way. Also MultiMC is not a cracked version of minecraft see http://www.minecraft...dows-linux-mac/ (Please inform yourself first prior to blaming someone to be doing illegal stuff).
For the record MultiMC is very useful when you have multiple version of MC to work with (i.e. snapshots, older versions, and the current stable version, etc.) Not to mention its a vital tool in getting your minecraft mods organized. It makes it possible to actually have multiple different version that do not interact with each other without changing your actual minecraft installation.
erm actualy yes it is the right spot on the normal launcher otherwise id never be able to mod minecraft muchless use any texturepacks. and if you bothered to read the last page youd know that i already heard from san about multimc.
The download link on the first post is safe, otherwise me and San would be booted from the forums. Not to mention the at least million and a half other people who use the mod. Also, you don't open the file. You just place the CSM universal jar into your mods folder, untouched. Might consider reading the instructions again if you weren't aware of this ^.^
The download link on the first post is safe, otherwise me and San would be booted from the forums. Not to mention the at least million and a half other people who use the mod. Also, you don't open the file. You just place the CSM universal jar into your mods folder, untouched. Might consider reading the instructions again if you weren't aware of this ^.^
Amazing mod that got me stuck to the computer for for days. Can someone please tell the use of the clay soldiers building a small fort but the clay soldiers of the same color will not live in it? Cause builders are quite useless
They don't really have a use. But that's why Kodaichi did it. People wouldn't stop spazzing at him about making the soldiers build things so he made them build in the most useless way possible.
Yes
You're wrong. MultiMC is a LEGAL launcher where you can have multiple minecraft instances (like one for 1.2.5 and one for 1.3.2 or one with and one without mods). I use it for myself now for quite a while.
It doesn't circumvent the login (because you have to login with your mojang account) nor does it crack the minecraft.jar in any way and it can handle mods like MCPatcher or MagicLauncher does.
I know what's the problem. The config manager uses minecraft methods to get the directory. MultiMC doesn't touch them and so it comes that the configs are all saved in the appdata directory for every instance. I have to find a way how I can get the directory which has the minecraft.jar with the config manager.
I will split the config manager (and all other ones like the language and update manager) to a seperate download (which will be available in every mod thread of mine) anyway, so I can update these without updating all other mods.
The first mod which won't have them included will be the EnderMobs mod. Any other mod won't have them included in the next update.
(me use guliver mod but that uses modloader)
is there a way to make it use modloaderand not forge?
http://www.youtube.com/channel/UC3XczeHHUfA1We-qK5-ATpA
No, we're using some of Forge's features that Modloader doesn't have. It wouldn't work correctly in a lot of cases.
Try installing it correctly. That tends to solve a lot of problems.
I tried it in the way it told me too and in any other conceivable way that it would work. So I kind of hate you now for using sarcasm in that offensive way. But only kinda.
O
I had a thought about signs, but it's one of those things I can't say.
They'll never spawn naturally in the world, because there's nobody but the players to make them. As for dragons, you need to pay more attention. As for moles, we wouldn't be able to get them to work properly. Also, teleporting wouldn't be fitting to the mod in general.
You don't have to install any other programs in order to download our mod. On the Adf.ly page, just wait for the Skip Ad button.
erm actualy yes it is the right spot on the normal launcher otherwise id never be able to mod minecraft muchless use any texturepacks. and if you bothered to read the last page youd know that i already heard from san about multimc.
Help!!!
Thanks!
The download link on the first post is safe, otherwise me and San would be booted from the forums. Not to mention the at least million and a half other people who use the mod. Also, you don't open the file. You just place the CSM universal jar into your mods folder, untouched. Might consider reading the instructions again if you weren't aware of this ^.^
Edit: Unintentional 400, sorry whoever wanted it! D:
Now it works! hooray!! stupid mac...