[1.6.4] The Lion King Mod v1.13

  • #541
    Quote from OuRaion

    The updated mod is awesome! I have a problem though where none of the sounds supplied with the mod work. I'm putting them in the right folder but they just aren't working. Any ideas?

    Are you using the right Forge version? It has to be fairly new for Forge's new audio mod system to work. You could try 3.3.8.159 or later - and you said the right folder, so is that .minecraft/resources/mod/sound/lksound? (The folder which contains all the files.) Just checking.
  • #542
    yep thx i had the wrong forge version
  • #543
    I had Optifine Installed HD version Deleted Optifine But still doesnt work skins are all broken

    Mods: Lion king Mod v1.5.1 And Forge-client-3.3.8.152
    Last edited by Marksky: 7/18/2012 2:06:41 AM
  • #544
    Quote from Marksky

    I had Optifine Installed HD version Deleted Optifine But still doesnt work skins are all broken

    Mods: Lion king Mod v1.5.1 And Forge-client-3.3.8.152

    I really don't know how to fix this :/ Maybe try the newest Forge version? Are you on a Mac? You're only the second person who's ever reported this problem.
  • #545
    Im not on mac im on windows and i have the newest forge Forge-client-3.3.8.164 :(
  • #546
    Quote from Marksky

    Im not on mac im on windows and i have the newest forge Forge-client-3.3.8.164 :(

    I'll tell you if I find out what's going wrong. As a last resort could you post a screenshot of where your 'lionking' folder is located in the minecraft.jar?
  • #547
    This is a great mod but I have a problem, the theaters are not spawning for me. Did I do something wrong?
    I installed it correctly and used the lionbooth seed but it didn't spawn the theater.
  • #548
    Quote from Jeffrythesheep1

    This is a great mod but I have a problem, the theaters are not spawning for me. Did I do something wrong?
    I installed it correctly and used the lionbooth seed but it didn't spawn the theater.

    That seed won't work because I have changed the booth spawning method since then to fix a few problems. If you can't find any after exploring, you could always lower the 'minimum distance between booths' in the config file to make them spawn more often.
  • #549
    THROW
    java.lang.NoClassDefFoundError: forge/IEntityLivingHandler
    at java.lang.ClassLoader.defineClass1(Native Method)
    at java.lang.ClassLoader.defineClassCond(Unknown Source)
    at java.lang.ClassLoader.defineClass(Unknown Source)
    at java.security.SecureClassLoader.defineClass(Unknown Source)
    at java.net.URLClassLoader.defineClass(Unknown Source)
    at java.net.URLClassLoader.access$000(Unknown Source)
    at java.net.URLClassLoader$1.run(Unknown Source)
    at java.security.AccessController.doPrivileged(Native Method)
    at java.net.URLClassLoader.findClass(Unknown Source)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    at java.lang.Class.forName0(Native Method)
    at java.lang.Class.forName(Unknown Source)
    at cpw.mods.fml.common.Loader.loadModClass(Loader.java:494)
    at cpw.mods.fml.common.Loader.attemptFileLoad(Loader.java:561)
    at cpw.mods.fml.common.Loader.load(Loader.java:382)
    at cpw.mods.fml.common.Loader.loadMods(Loader.java:592)
    at cpw.mods.fml.client.FMLClientHandler.onPreLoad(FMLClientHandler.java:193)
    at net.minecraft.client.Minecraft.a(Minecraft.java:386)
    at net.minecraft.client.Minecraft.run(Minecraft.java:738)
    at java.lang.Thread.run(Unknown Source)
    Caused by: java.lang.ClassNotFoundException: forge.IEntityLivingHandler
    at java.net.URLClassLoader$1.run(Unknown Source)
    at java.security.AccessController.doPrivileged(Native Method)
    at java.net.URLClassLoader.findClass(Unknown Source)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    ... 22 more
    2012-07-26 18:15:30 [SEVERE] Zip file minecraft.jar failed to read properly
    2012-07-26 18:15:30 [FINER] THROW
    cpw.mods.fml.common.LoaderException: java.lang.NoClassDefFoundError: forge/IEntityLivingHandler
    at cpw.mods.fml.common.Loader.loadModClass(Loader.java:527)
    at cpw.mods.fml.common.Loader.attemptFileLoad(Loader.java:561)
    at cpw.mods.fml.common.Loader.load(Loader.java:382)
    at cpw.mods.fml.common.Loader.loadMods(Loader.java:592)
    at cpw.mods.fml.client.FMLClientHandler.onPreLoad(FMLClientHandler.java:193)
    at net.minecraft.client.Minecraft.a(Minecraft.java:386)
    at net.minecraft.client.Minecraft.run(Minecraft.java:738)
    at java.lang.Thread.run(Unknown Source)
    Caused by: java.lang.NoClassDefFoundError: forge/IEntityLivingHandler
    at java.lang.ClassLoader.defineClass1(Native Method)
    at java.lang.ClassLoader.defineClassCond(Unknown Source)
    at java.lang.ClassLoader.defineClass(Unknown Source)
    at java.security.SecureClassLoader.defineClass(Unknown Source)
    at java.net.URLClassLoader.defineClass(Unknown Source)
    at java.net.URLClassLoader.access$000(Unknown Source)
    at java.net.URLClassLoader$1.run(Unknown Source)
    at java.security.AccessController.doPrivileged(Native Method)
    at java.net.URLClassLoader.findClass(Unknown Source)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    at java.lang.Class.forName0(Native Method)
    at java.lang.Class.forName(Unknown Source)
    at cpw.mods.fml.common.Loader.loadModClass(Loader.java:494)
    ... 7 more
    Caused by: java.lang.ClassNotFoundException: forge.IEntityLivingHandler
    at java.net.URLClassLoader$1.run(Unknown Source)
    at java.security.AccessController.doPrivileged(Native Method)
    at java.net.URLClassLoader.findClass(Unknown Source)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    ... 22 more
    2012-07-26 18:15:30 [FINE] Minecraft jar mods loaded successfully
    2012-07-26 18:15:30 [INFO] Loading mods from C:\Users\Erik Melton\AppData\Roaming\.minecraft\mods
    2012-07-26 18:15:30 [SEVERE] A problem has occured during mod loading. Likely a corrupt jar is located in your mods directory
    2012-07-26 18:15:40 [SEVERE] A critical error has occurred.
    cpw.mods.fml.common.LoaderException: cpw.mods.fml.common.LoaderException: java.lang.NoClassDefFoundError: forge/IEntityLivingHandler
    at cpw.mods.fml.common.Loader.load(Loader.java:436)
    at cpw.mods.fml.common.Loader.loadMods(Loader.java:592)
    at cpw.mods.fml.client.FMLClientHandler.onPreLoad(FMLClientHandler.java:193)
    at net.minecraft.client.Minecraft.a(Minecraft.java:386)
    at net.minecraft.client.Minecraft.run(Minecraft.java:738)
    at java.lang.Thread.run(Unknown Source)
    Caused by: cpw.mods.fml.common.LoaderException: java.lang.NoClassDefFoundError: forge/IEntityLivingHandler
    at cpw.mods.fml.common.Loader.loadModClass(Loader.java:527)
    at cpw.mods.fml.common.Loader.attemptFileLoad(Loader.java:561)
    at cpw.mods.fml.common.Loader.load(Loader.java:382)
    ... 5 more
    Caused by: java.lang.NoClassDefFoundError: forge/IEntityLivingHandler
    at java.lang.ClassLoader.defineClass1(Native Method)
    at java.lang.ClassLoader.defineClassCond(Unknown Source)
    at java.lang.ClassLoader.defineClass(Unknown Source)
    at java.security.SecureClassLoader.defineClass(Unknown Source)
    at java.net.URLClassLoader.defineClass(Unknown Source)
    at java.net.URLClassLoader.access$000(Unknown Source)
    at java.net.URLClassLoader$1.run(Unknown Source)
    at java.security.AccessController.doPrivileged(Native Method)
    at java.net.URLClassLoader.findClass(Unknown Source)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    at java.lang.Class.forName0(Native Method)
    at java.lang.Class.forName(Unknown Source)
    at cpw.mods.fml.common.Loader.loadModClass(Loader.java:494)
    ... 7 more
    Caused by: java.lang.ClassNotFoundException: forge.IEntityLivingHandler
    at java.net.URLClassLoader$1.run(Unknown Source)
    at java.security.AccessController.doPrivileged(Native Method)
    at java.net.URLClassLoader.findClass(Unknown Source)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    ... 22 more
    2012-07-26 18:15:40 [SEVERE] 0 mods loaded
    Minecraft Forge 3.3.7.135
    FML v2.2.48.135
    Forge Mod Loader version 2.2.48.135 for Minecraft 1.2.5


    Installed with the newest version of Forge, deleted META-INF, dragged sound into correct location.

    Forge by itself runs fine, but with the mod fails.
    Last edited by Kovu: 7/26/2012 8:20:34 PM
    Am I streaming?
  • #550
    Quote from Kovu

    -
    Installed with the newest version of Forge, deleted META-INF, dragged sound into correct location.

    Forge by itself runs fine, but with the mod fails.


    You'll need a newer Forge version. The mod requires the class 'IEntityLivingHandler', which is a fairly new addition to Forge.
  • #551
    Quote from Mevans

    You'll need a newer Forge version. The mod requires the class 'IEntityLivingHandler', which is a fairly new addition to Forge.


    Thank you. :)
    Am I streaming?
  • #552
    Quote from Kovu

    Thank you. :)
    Lol, Kovu. Very appropriate name xD
  • #553
    Quote from Fire_Turd

    Lol, Kovu. Very appropriate name xD


    Haha, yep. :)

    Finally got the mod working, quite nice. :)
    Am I streaming?
  • #554
    So, I am testing the new version - and checking if my old map works.

    Well, all things works. The problem I have is that I used the old Rafiki house's fence - cause it looked really cool - and not it is gone from the mod, Rafiki is loose on the wild jungle.

    Upendi seens to spawn you at the exact same X, Y and Z coords, what is a problem if you spawn in a high place or inside a block.

    Overall,all things on my map are working - except the hyena grinder. I will update the map for both versions (1.4.2 and 1.5) and upload it. I will try a to make an update video, but I have to prepare one for the big 1.3 update, so it might be done later.

    Keep up the good work!
    Host of "EXPRESSO MINECRAFT". It's in portuguese, but all are welcome! http://www.youtube.com/user/TerrivelWorld
    Also, I fully support:
  • #555
    Quote from Terrivel_World

    So, I am testing the new version - and checking if my old map works.

    Well, all things works. The problem I have is that I used the old Rafiki house's fence - cause it looked really cool - and not it is gone from the mod, Rafiki is loose on the wild jungle.

    Upendi seens to spawn you at the exact same X, Y and Z coords, what is a problem if you spawn in a high place or inside a block.

    Overall,all things on my map are working - except the hyena grinder. I will update the map for both versions (1.4.2 and 1.5) and upload it. I will try a to make an update video, but I have to prepare one for the big 1.3 update, so it might be done later.

    Keep up the good work!


    Nice to hear from you again. Sorry about that fence - I took it out because it was no longer needed for the new Rafiki Tree design, and I forgot to replace it with another block.

    Upendi was never meant to work perfectly. It was just a test that I left in the mod as a little secret and now I have other better plans, I'm going to remove it. Make sure you're not in that realm before the next update or your world might break.

    I have no idea why the hyena grinder isn't working :( There were no changes to hyena spawning or anything.

    And I'm looking forward to seeing the map, from what I saw in your videos it looks like it will be interesting to explore.
  • #556
    Quote from Mevans

    Nice to hear from you again. Sorry about that fence - I took it out because it was no longer needed for the new Rafiki Tree design, and I forgot to replace it with another block.

    Upendi was never meant to work perfectly. It was just a test that I left in the mod as a little secret and now I have other better plans, I'm going to remove it. Make sure you're not in that realm before the next update or your world might break.

    I have no idea why the hyena grinder isn't working :( There were no changes to hyena spawning or anything.

    And I'm looking forward to seeing the map, from what I saw in your videos it looks like it will be interesting to explore.

    ahh, Upendi is already there, why remove it? Unless it really takes place and resource for something better, you don't need to remove - just let it aside while you work on better things. Here is some ideas:

    1- Make the Passion Fruit be a rare loot from dungeon chests;
    2- Make sure that once one dies in Upendi, he spawns back at his last bed.
    3- Make Passion Fruit spawn in Upendi trees - copying the Cocoa code will make it easy.
    4- Throw crazy ideas you have that does not fit the Lion king story here! I can help with crazy ideas if you need - Those African Legends idea suggested before could fit in here!

    About the map, I just removed the fences - I like the tin pillars much more. Everything is looking good and working as fine. I will upload the map this night.

    Also, the grinder is ok - the "bug" was me! :D


    EDIT: FINALLY, it is done: http://www.planetminecraft.com/project/the-kalahari-tribe-the-lion-king-mod/
    Last edited by Terrivel_World: 7/27/2012 11:56:45 PM
    Host of "EXPRESSO MINECRAFT". It's in portuguese, but all are welcome! http://www.youtube.com/user/TerrivelWorld
    Also, I fully support:
  • #557
    Quote from Terrivel_World

    ahh, Upendi is already there, why remove it? Unless it really takes place and resource for something better, you don't need to remove - just let it aside while you work on better things. Here is some ideas:

    1- Make the Passion Fruit be a rare loot from dungeon chests;
    2- Make sure that once one dies in Upendi, he spawns back at his last bed.
    3- Make Passion Fruit spawn in Upendi trees - copying the Cocoa code will make it easy.
    4- Throw crazy ideas you have that does not fit the Lion king story here! I can help with crazy ideas if you need - Those African Legends idea suggested before could fit in here!

    About the map, I just removed the fences - I like the tin pillars much more. Everything is looking good and working as fine. I will upload the map this night.

    Also, the grinder is ok - the "bug" was me! :D


    EDIT: FINALLY, it is done: http://www.planetmin...-lion-king-mod/


    Maybe I'll keep in then. I just thought it was quite a useless place, since it's basically a Pride Lands rainforest with purple water.

    What are these African Legend ideas? I do like the idea of having more quests based on legends instead of just the Lion King, so I'd love to hear about them.

    And the map - the village, the villagers and the things they say, their skins - wow! It's amazing. Thanks for uploading that :D
    Last edited by Mevans: 7/28/2012 6:07:37 AM
  • #558
    Quote from Mevans

    Maybe I'll keep in then. I just thought it was quite a useless place, since it's basically a Pride Lands rainforest with purple water.

    What are these African Legend ideas? I do like the idea of having more quests based on legends instead of just the Lion King, so I'd love to hear about them.

    And the map - the village, the villagers and the things they say, their skins - wow! It's amazing. Thanks for uploading that :D

    It was a pleasure playing as well.

    There are lots of things you could do with Upendi, without having to create anything new - just recolors of blocks and foliage will make it look completely new. For example: Upendi could become a "harder" experience, having all dimensions and its mobs together in it, with tougher night full of hyenas, outland lions, vultures and... creepers? I don't know, I am throwing ideas around.

    Now, I have to make a better research for you on those african legends. My tribe is called Kalahari because the original name of the Lion King movie is "King of Kalahari" and it is actually the place represented by the Pride Lands. There are tribes with specific legends living there - like one that tells of a man who can become such powerful wizard AND warrior and guide his people. I don't remember the proper names, but that legend alone sounds like a player, doesn't it?

    Just give me a time. Sunday night I might have some research to show.
    Host of "EXPRESSO MINECRAFT". It's in portuguese, but all are welcome! http://www.youtube.com/user/TerrivelWorld
    Also, I fully support:
  • #559
    Quote from Terrivel_World

    My tribe is called Kalahari because the original name of the Lion King movie is "King of Kalahari" and it is actually the place represented by the Pride Lands. There are tribes with specific legends living there - like one that tells of a man who can become such powerful wizard AND warrior and guide his people. I don't remember the proper names, but that legend alone sounds like a player, doesn't it?

    Just give me a time. Sunday night I might have some research to show.

    Well that sounds interesting, and it would make a good quest. I'll look forward to hearing more. By the way, if I ever added some kind of tribal villages in the Pride Lands, would you mind me using your skins? (I'd credit you, of course.)
  • #560
    Quote from Mevans

    Well that sounds interesting, and it would make a good quest. I'll look forward to hearing more. By the way, if I ever added some kind of tribal villages in the Pride Lands, would you mind me using your skins? (I'd credit you, of course.)

    Not at all. I already gave permission to the creator of "Custom NPC" mod to make use of then, and so I give it to you as well.
    Host of "EXPRESSO MINECRAFT". It's in portuguese, but all are welcome! http://www.youtube.com/user/TerrivelWorld
    Also, I fully support:
  • To post a comment, please or register a new account.
Posts Quoted:
Reply
Clear All Quotes