Having a texture bug I was hoping someone one has a solution for. ive included a screen shot here. I have the latest seus v11.0 and optifine HD for 1.10.2 (D2) the same thing happening to the dirt blocks happens to the oak tree trunks. and in the other screenshots you can see the sunlight clips through the edges of the blocks when in doors... been trying to find a solution to all this online all day. anyone know anything?
Having a texture bug I was hoping someone one has a solution for. ive included a screen shot here. I have the latest seus v11.0 and optifine HD for 1.10.2 (D2) the same thing happening to the dirt blocks happens to the oak tree trunks. and in the other screenshots you can see the sunlight clips through the edges of the blocks when in doors... been trying to find a solution to all this online all day. anyone know anything?
I am using Chroma Hills Resource pack. for 1.10.2
Nividia GTX 970m 16GB ram
Check if the POM settings is "ON" or "OFF" in the SEUS settings (you can turn it OFF to fix this bug I think). However if you want it to be "ON" check the texture pack resolution in the SEUS settings and put it to same resolution of your resource pack.
is there chance if implementing colored glass to cast shaded light if there is a lamp or other form of light source behind them? by day it looks amazing but as night falls the glow stone behind them just becomes a regular light source with no change of color tint. i feel if it would allow for some interesting build that both work during the day and the night.
My laptop is an Intel(R) HD Graphics 4000 could you please make this mod for crappy computers like mine???
Hi, im sorry to inform you but, this is sadly imposible, this mod is EXTREMLY resource intensive, to cater it to computers like yours, would mean sacrificing most- if not all, of its features. So uh, yeah, its sadly, not gonna happen.
Rollback Post to RevisionRollBack
"Move along people,nothing to see Here" Quote from a extremely suspicious person.
Here are the screenshots, I took pictures of
the settings I thought to be significant, with the problem and fps
still showing in the background. I think this isn't performing as well
on my computer is it should. I definitely have enough ram, but my cpu is
a AMD FX6350 and the GPU is an AMD R9 280X. I can play battlefield 1 on
medium/high settings, yet when I use this shader I have to play on low
settings. I know this is partially due to my cpu having 6 cores, rather
than 4 stronger cores because the way MC uses cores. Are there any
suggestions performance-wise you can suggest? My render distance is
already down to 10, and I find it to be "uncomfortable" and a big change
from the usual 18+ when not using a shader. Btw, my texturepack is
R3dcraft 128x. I got 5 more frames when I switched from 256x to 128x.
So in short, if there's any way anyone could help me fix the pixelated
entities, playernames, items, etc issues I'm having, the rough looking
blocks from a far distance, and the performance issues I'm having, it
would be greatly appreciated. I also allocated MC to use 3GB of ram, and
it helped a little, so I think ram is not a problem here.
Rollback Post to RevisionRollBack
"file:///C:/Users/Kids/AppData/Roaming/.minecraft/screenshots/2013-05-28_16.54.18.png Should be the link to my screenshot please let me in as a guard now PLEASE appdata and for me it was %appdata% so thanks"-Hamann10
Here are the screenshots, I took pictures of
the settings I thought to be significant, with the problem and fps
still showing in the background. I think this isn't performing as well
on my computer is it should. I definitely have enough ram, but my cpu is
a AMD FX6350 and the GPU is an AMD R9 280X. I can play battlefield 1 on
medium/high settings, yet when I use this shader I have to play on low
settings. I know this is partially due to my cpu having 6 cores, rather
than 4 stronger cores because the way MC uses cores. Are there any
suggestions performance-wise you can suggest? My render distance is
already down to 10, and I find it to be "uncomfortable" and a big change
from the usual 18+ when not using a shader. Btw, my texturepack is
R3dcraft 128x. I got 5 more frames when I switched from 256x to 128x.
-{snip}--{snip}--{snip}--{snip}-
So in short, if there's any way anyone could help me fix the pixelated
entities, playernames, items, etc issues I'm having, the rough looking
blocks from a far distance, and the performance issues I'm having, it
would be greatly appreciated. I also allocated MC to use 3GB of ram, and
it helped a little, so I think ram is not a problem here.
For the pixelated stuffs on the distance, i'd recommend you to change your "Mipmap Levels" to 4 & Mipmap Type to Linear.
For the performance issues, turn off SSAO, POM, Variable Pneumena Shadows (i can't remember the name), Global Illumination, and turn off HQ Volumetric Clouds & switch on Smooth Volumetric Clouds. And you don't need to allocate that much of RAM. So just leave it.
Here are the screenshots, I took pictures of
the settings I thought to be significant, with the problem and fps
still showing in the background. I think this isn't performing as well
on my computer is it should. I definitely have enough ram, but my cpu is
a AMD FX6350 and the GPU is an AMD R9 280X. I can play battlefield 1 on
medium/high settings, yet when I use this shader I have to play on low
settings. I know this is partially due to my cpu having 6 cores, rather
than 4 stronger cores because the way MC uses cores. Are there any
suggestions performance-wise you can suggest? My render distance is
already down to 10, and I find it to be "uncomfortable" and a big change
from the usual 18+ when not using a shader. Btw, my texturepack is
R3dcraft 128x. I got 5 more frames when I switched from 256x to 128x.
So in short, if there's any way anyone could help me fix the pixelated
entities, playernames, items, etc issues I'm having, the rough looking
blocks from a far distance, and the performance issues I'm having, it
would be greatly appreciated. I also allocated MC to use 3GB of ram, and
it helped a little, so I think ram is not a problem here.
Read my message. No one here can help you with this issue unless you come on Discord and talk to Dotmodded or Stazza.
Check out this video made using SEUS V11 shaders. It's a very different video then you see every day when it comes to shader videos.
gbuffers_terrain.vsh should have some options for that.
Author of the Clarity, Serenity, Sapphire & Halcyon shader packs for Minecraft: Java Edition.
My Github page.
The entire Minecraft shader development community now has its own Discord server! Feel free to join and chat with all the developers!
i can send you his latest of you want
http://sonicether.com/shaders/download/v11.0/
I'm TheCoolSteveMan, you can call me CSM for short!
Having a texture bug I was hoping someone one has a solution for. ive included a screen shot here. I have the latest seus v11.0 and optifine HD for 1.10.2 (D2) the same thing happening to the dirt blocks happens to the oak tree trunks. and in the other screenshots you can see the sunlight clips through the edges of the blocks when in doors... been trying to find a solution to all this online all day. anyone know anything?
I am using Chroma Hills Resource pack. for 1.10.2
Nividia GTX 970m 16GB ram
Check if the POM settings is "ON" or "OFF" in the SEUS settings (you can turn it OFF to fix this bug I think). However if you want it to be "ON" check the texture pack resolution in the SEUS settings and put it to same resolution of your resource pack.
Hello, i need help because my shader does not work. I put it in shaderpaks I select it and here the result
Bonjour, je besoin d'aide parce que mon Shader ne fonctionne pas. Je le mets dans shaderpaks je sélectionne et voici le résultat
is there chance if implementing colored glass to cast shaded light if there is a lamp or other form of light source behind them? by day it looks amazing but as night falls the glow stone behind them just becomes a regular light source with no change of color tint. i feel if it would allow for some interesting build that both work during the day and the night.
well theres not that many light sources in the game i mean we have the sun/glowstone/lamps/torches and lava thats not too many honestly
Is the lighting supposed to look like this? If not, how can I fix it?
To everyone who has questions/problems in using shaders, you can ask us here at Discord.
Link: https://discord.gg/F4BtNAc
Wow the nether is bright.
My laptop is an Intel(R) HD Graphics 4000 could you please make this mod for crappy computers like mine???
Hi, im sorry to inform you but, this is sadly imposible, this mod is EXTREMLY resource intensive, to cater it to computers like yours, would mean sacrificing most- if not all, of its features. So uh, yeah, its sadly, not gonna happen.
"Move along people,nothing to see Here" Quote from a extremely suspicious person.
If it were possible to get mods like this playable on HD 4000 graphics, it'd be done already.
Maps are really dark.
And so is fire.
If I helped, or you just like my post, please press the button.
My mods...
Here are the screenshots, I took pictures of
the settings I thought to be significant, with the problem and fps
still showing in the background. I think this isn't performing as well
on my computer is it should. I definitely have enough ram, but my cpu is
a AMD FX6350 and the GPU is an AMD R9 280X. I can play battlefield 1 on
medium/high settings, yet when I use this shader I have to play on low
settings. I know this is partially due to my cpu having 6 cores, rather
than 4 stronger cores because the way MC uses cores. Are there any
suggestions performance-wise you can suggest? My render distance is
already down to 10, and I find it to be "uncomfortable" and a big change
from the usual 18+ when not using a shader. Btw, my texturepack is
R3dcraft 128x. I got 5 more frames when I switched from 256x to 128x.
So in short, if there's any way anyone could help me fix the pixelated
entities, playernames, items, etc issues I'm having, the rough looking
blocks from a far distance, and the performance issues I'm having, it
would be greatly appreciated. I also allocated MC to use 3GB of ram, and
it helped a little, so I think ram is not a problem here.
"file:///C:/Users/Kids/AppData/Roaming/.minecraft/screenshots/2013-05-28_16.54.18.png Should be the link to my screenshot please let me in as a guard now PLEASE appdata and for me it was %appdata% so thanks"-Hamann10
For the pixelated stuffs on the distance, i'd recommend you to change your "Mipmap Levels" to 4 & Mipmap Type to Linear.
For the performance issues, turn off SSAO, POM, Variable Pneumena Shadows (i can't remember the name), Global Illumination, and turn off HQ Volumetric Clouds & switch on Smooth Volumetric Clouds. And you don't need to allocate that much of RAM. So just leave it.
I'm TheCoolSteveMan, you can call me CSM for short!
Read my message. No one here can help you with this issue unless you come on Discord and talk to Dotmodded or Stazza.