This mod makes Minecraft more like Crysis, its the best graphic mod ever made for MC. When I first meet which Sonic Either, I tried to combine water shader, and shaders, but It wouldnt work, now You made it yourself! Now You can make Minecraft MORE realistic, not by adding better video grapthic, but sounds! Try to talk which MAtmos creators. For now MAtmos needs ModLoader, but shaders wont work which ML, so You can make it working for ML or talk to MAtmos, it would be great when your pack could incude new audio feelings.
You don't need modloader with MAtmos, just the most recent forge (it has a modloader in it now). Install forge first, then Optifine, then shaders, then MAtmos. Works perfectly.
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- Steelsouls If you want to make sure I see your reply, please quote my post.
is that the final product with the water in version 10? it doesn't seem right to have the ripples all flowing in 1 direction on the top surface of water, now since i haven't made shaders, i don't know if it's possible to have your shader code detect what direction water is attempting to flow in game since there may not be any variables or any other mechanics to detect that.
i was just wondering if that's just what you have so far or if that's the final product for the water situation.
oh one mechanic could be the slope or angle of the water's top surface if there's code for that. and if it's flat, just stick with the direction you have. just an idea, again, i don't know if there's something you could work off of for this unless you modify glsl itself. and i don't know if you want to do that because if other shader makers did that, it's not going to work out unless you have a mod class indirectly or remotely modify glsl, if you know what i mean.
thanks for all the great work though. i really enjoy playing with the shaders.
that's the same date as version 1.3 for minecraft. unless i am getting that mixed up with something else. i wonder if the new mod api is going to be in 1.3 or if it was pushed back to 1.4 because they were planning on that. if it's in 1.3 then we have to wait for glsl to be rebuilt.
Its Incomplete. just beta if you like to call it like that. He still works on it.
if just sonic could make it like this http://madebyevan.co.../webgl-water/�� this would be insane but i think its not possible and if it were it were PC Killing
the link is broken, you have to remove those two things after the forward slash. how do you know he's not done with the water? what if that's actually all he can do. i guess we have to wait for what he says about it.
if he used bump mapping on water and put the reflection code on bump mapping just for the water it may be able to create that effect with certain textures like the water in inspiration. but i'm not sure what would be done about the effects at the bottom of that pool on that link with the refraction of light going throgh the surface to the bottom of the pool. well water is usually foggy in minecraft unless you use clear water so i don't think the effects that are done at the bottom of that pool are practical unless you have shallow water in minecraft.
oh i am so stupid i didn't see that the maker was the one who quoted me.
sorry stefan.
oh again with my stupidity, i looked at the name at the top of the page thinking it was the maker's post i was looking at.
oh i have another question, i hope i'm not like spamming your inbox with all my post and edits on my post and eventually close the thread because of how my post are like spam to you :3
but what is that that's makign the giant pine trees and colorful trees in that village? is it a mod, a shader with the colors, homemade? if it's a mod, i think i may like it. it looks like fall with the colors. or i am high or something! jk i don't do that.
don't judge me! :3
but please let me know if i am spamming your inbox though, i just want to make sure before i get myself in trouble.
I realize that my issue has been slightly overlooked, but no matter, I got it to work...25% of the time. Sometimes the installer works instead of giving me the "lr class frozen" error. But when it does work, all I get is the waving grass and motion blur. No shading, which is ALL I WANT. My comp's specs are fine, did I mess up installing or something? I followed the installation instructions exactly...so when I DON'T get the error I was getting, I still can't use the shaders? Crap.
Just installed all of this on a fresh .jar, using Optifine smooth C6, the core package, and the v10 shaders and my result is that everything is extremely bright and washed out. My in-game brightness setting is 5%. Is there a way to adjust this or another solution?
nVidia GTX670 running the 304.79 beta driver
(Sphax x64 texture pack)
2 screen shots - note the 2nd one showing the sun at "high noon" http://imgur.com/a/flZsj
Man, I really wish this was compatible with the new 1.3 pre-release. I'm making a commercial for the video contest, and this mod would've made it awesome, heh. Great mod though.
Everything is great except for water and ice. This is a fresh minecraft on Windows with nothing else except OptiFine Smooth and your Shader Mod. Followed everything to the letter. Have tried to reinstall multiple times with no luck.
Just installed all of this on a fresh .jar, using Optifine smooth C6, the core package, and the v10 shaders and my result is that everything is extremely bright and washed out. My in-game brightness setting is 5%. Is there a way to adjust this or another solution?
nVidia GTX670 running the 304.79 beta driver
(Sphax x64 texture pack)
2 screen shots - note the 2nd one showing the sun at "high noon" http://imgur.com/a/flZsj
You forgot to add lightmap pngs in your texture pack. Put them in environment. Also make sure custom colors is on.
Will there (or is there) a fix for the white player skin and items while using this? I haven't had the time to properly set up the configs for the mod myself, but if it's something I can't fix myself, let me know in advance.
It's visible in Aurelien_Sama's video, from start to finish.
This is a common issue, anyone have a fix?
Getting the same kinda thing with spiders too, though I've had this bug since V9. They seem to.. glow.
Heh, yeah, I saw that right after I had posted my comment, and then I couldn't figure out how to delete it.
Damn MCF...
You don't need modloader with MAtmos, just the most recent forge (it has a modloader in it now). Install forge first, then Optifine, then shaders, then MAtmos. Works perfectly.
If you want to make sure I see your reply, please quote my post.
i was just wondering if that's just what you have so far or if that's the final product for the water situation.
oh one mechanic could be the slope or angle of the water's top surface if there's code for that. and if it's flat, just stick with the direction you have. just an idea, again, i don't know if there's something you could work off of for this unless you modify glsl itself. and i don't know if you want to do that because if other shader makers did that, it's not going to work out unless you have a mod class indirectly or remotely modify glsl, if you know what i mean.
thanks for all the great work though. i really enjoy playing with the shaders.
that's the same date as version 1.3 for minecraft. unless i am getting that mixed up with something else. i wonder if the new mod api is going to be in 1.3 or if it was pushed back to 1.4 because they were planning on that. if it's in 1.3 then we have to wait for glsl to be rebuilt.
the link is broken, you have to remove those two things after the forward slash. how do you know he's not done with the water? what if that's actually all he can do. i guess we have to wait for what he says about it.
if he used bump mapping on water and put the reflection code on bump mapping just for the water it may be able to create that effect with certain textures like the water in inspiration. but i'm not sure what would be done about the effects at the bottom of that pool on that link with the refraction of light going throgh the surface to the bottom of the pool. well water is usually foggy in minecraft unless you use clear water so i don't think the effects that are done at the bottom of that pool are practical unless you have shallow water in minecraft.
oh i am so stupid i didn't see that the maker was the one who quoted me.
sorry stefan.
oh again with my stupidity, i looked at the name at the top of the page thinking it was the maker's post i was looking at.
i forgot i am on page 455.
i am having such an off day.
but what is that that's makign the giant pine trees and colorful trees in that village? is it a mod, a shader with the colors, homemade? if it's a mod, i think i may like it. it looks like fall with the colors. or i am high or something! jk i don't do that.
don't judge me! :3
but please let me know if i am spamming your inbox though, i just want to make sure before i get myself in trouble.
Hello? Anyone?
You don't have a high end card. Crossfire means nothing to Minecraft.
nVidia GTX670 running the 304.79 beta driver
(Sphax x64 texture pack)
2 screen shots - note the 2nd one showing the sun at "high noon"
http://imgur.com/a/flZsj
Above statement is false.
You forgot to add lightmap pngs in your texture pack. Put them in environment. Also make sure custom colors is on.
Install/reinstall the SEUS Core, then put the v10 shaders in again.
If your water is pink/purple turn off Anistropic Filtering and Antialiasing and restart minecraft.
Hit the skip ad button in the top right, then download the mod.
Above statement is false.
http://min.us/m6AiMvTSH
This is a common issue, anyone have a fix?
Getting the same kinda thing with spiders too, though I've had this bug since V9. They seem to.. glow.
No grief, no hack, no exploit | mc.caveexplorer.net | Experienced admins.