I have another issue, in the nether the 3d effect is glitchy
Is there a fix for this? These textures seem to work great in the Overworld, but the POM settings seem to be ignored in the Nether. Thanks for any assistance.
I am getting a glitch when i enable the shaders, everything is fine unless i hold a torch in my hand, in which case the entire screen turns blue as if the lighting just stops working correctly at all
i thought originally that it was because i had dynamic lights enabled in optifine, but it works irrespective of if dynamic lights is off, fast, or fancy
I had this too. Here's how I fixed it. I changed the 'atten' calc on line 1132 of composite1.fsh
the new line is:
float atten = 1.0f / (pow(lightDist, 2.0f) + 100000.5f);
the old line was:
float atten = 1.0f / (pow(lightDist, 2.0f) + 0.5f);
Anything less that 100000 seems to overflow and cause the issue, but bigger values in the divisor also work.
Is there a download link that doesn't use ad.fly? My adblocker will not allow me to progress to the download page, and when i disable it my antivirus goes crazy.
i can send you it. Just pm me if you want it as a mediafire link or in ur email
So I decided to dig into the files of SEUS 11.0 to add waving behavior to doubletall plants, and while doing so, I came across this funny code snippet in shadows.vsh (Line 158):
|| mc_Entity.x == 178.0f //Lavender
I looked up ID 178 and it's the Inverted Daylight Sensor. So, according to this, the shadows of Daylight Sensors will wave in the wind like grass, but only if they're inverted. Booted up the game to check this for myself and sure enough...
Anyone able to help me with this error? My game keeps crashing due to rendering too many entities, say if I go to a mob grinder on a server. I've tried installing Optifine with it but it doesn't seem to work. Shaders works fine besides that however. My beast PC still struggles to handle Shaders regardless.
Hello there, so as you can see below I have a flickering problem.
Yes I read a bit first, so I know mods don't go well with the SEUS shader, but still i'm asking for help.
As far I can tell its the "gbuffers_terrain.fsh" & gbuffers_terrain.vsh that are causing the problem, sadly i'm not an expert in the lighting so I can't do much about it.
This does not happen with other shaders, and yes i could just use another one but to be quite honest your shader is the best so I really wouldn't like to stop using it.
My Specks are:
Windows 10 pro (64bit)
Intel Core I5-6600k 3.5Gz
Nvidia Gtx 970 4Gb DDR5
16Gb DDR4 CL15 1280Mhz
MSI Z170A Gaming Pro (Ms-7984)
So i'm using SEUS 11v, old lighting on, on minecraft 1.10.2 with "OptiFine_1.10.2_HD_U_D7" with a big mod list (made the pack my self).
Sadly I tried using the Magic Launcher, I could not get it to work properly so I can't do more than that :/
If you could help in anyway it surely be appreciated.
I hope you have a nice day (and Easter)
From a fellow minecraftian,
sirNacati
I am having the same issue using my own modpack running 1.7.10. it's doing the same thing to Mr Crayfishes furniture mod's TV.
Same version of shaders, V11 with Optifine HD D7 Ultra
Hey, thanks for your reply! I am using a GTX 960 with the latest nVidia drivers and Java 64 bit - I hope you can help!
Is there a fix for this? These textures seem to work great in the Overworld, but the POM settings seem to be ignored in the Nether. Thanks for any assistance.
I had this too. Here's how I fixed it. I changed the 'atten' calc on line 1132 of composite1.fsh
the new line is:
float atten = 1.0f / (pow(lightDist, 2.0f) + 100000.5f);
the old line was:
float atten = 1.0f / (pow(lightDist, 2.0f) + 0.5f);
Anything less that 100000 seems to overflow and cause the issue, but bigger values in the divisor also work.
I'm not sure if anyone has reported this, but recently just installed 11.0 version of the shaders, no bug report but a complaint maybe?
The end sky isnt a "End" sky its looking like a overworld sky. here is a screenshot
Anyone else getting this problem? or is this an actual shaderpack problem?
MayhavenProject -
because End was not supported yet
Have this glitch when i look at the water!
look at the "fishing rod" !
https://gfycat.com/AdmirablePointedAfricanjacana
What can i do?
Specs:
Win 10
i5 3570k @ 4GHz
SSD
Asus Strix 1080 rog oc
There is nothing you can do about it. I will report this to Seus and he might have it fixed in his next update.
Thank you Triliton!
Ur welcome
also if you are interested in future development of his shaders.
You can join our Discord channel.
https://discord.gg/F4BtNAc[/b]
Here you wil find Seus, Chocapic, Sildur, basically everyone.[/b]
i can send you it. Just pm me if you want it as a mediafire link or in ur email
can I have seus O1 :3?
what?
I can't download the shader pack, I just get an infinite loop of ad after ad. Anyone else having this issue?
Edit: Nevermind figured it out. To anyone using adblock, disable it for adfly links.
or use a link unshortner
M̋͡ủ̯͜c̛͘h ͋ͬd́̏̄i̔̅s̙̯̿tơ̺ͅṙ͉t̾̇͡. ̾V̠̠e̛r̶͕̗y̧ ̡wͩaŗped̫.̶̒͆ ̶W̺ơ̖w̹!
Hi there. I have a problem with SEUS 11 (with 10 and 10.1 too): all presets below ultra are not displayed correctly.
Some screenshots from SEUS 11:
Low:
Medium:
High:
And finally Ultra:
Some way to fix this?
So I decided to dig into the files of SEUS 11.0 to add waving behavior to doubletall plants, and while doing so, I came across this funny code snippet in shadows.vsh (Line 158):
I looked up ID 178 and it's the Inverted Daylight Sensor. So, according to this, the shadows of Daylight Sensors will wave in the wind like grass, but only if they're inverted. Booted up the game to check this for myself and sure enough...
Perhaps you should fix that!
EDIT: Fixed it nvm
Anyone able to help me with this error? My game keeps crashing due to rendering too many entities, say if I go to a mob grinder on a server. I've tried installing Optifine with it but it doesn't seem to work. Shaders works fine besides that however. My beast PC still struggles to handle Shaders regardless.
I am having the same issue using my own modpack running 1.7.10. it's doing the same thing to Mr Crayfishes furniture mod's TV.
Same version of shaders, V11 with Optifine HD D7 Ultra
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