hey, can you tell me how you are going to incorporate trading? I'm deciding if I should use the mod in 1.3 because I want to make use of the new trading feature, and I read the planned features, will shopkeepers be the ONLY npcs capable of trading?
there is 1 bug that happens often to me- when i send my kid wood cutting she keeps glitching and going forth then glitches back and doesnt get wood... thats the only problem other than that it has increased my gaming enjoyment 99%
i just found that there are many more wood cutting chore glitches 1- some times kids will fallow you instead 2- they will disappear and reappear constantly 3- they will get stuck behind a block of leaves 4- last they will not move at all
if u are also experiencing these problems you have to stop chore and reassign it if the leaves are in their way just destroy them and kids will continue to work
Hey, im a huge...and i mean HUGE fan of this mod. It kinda bring sims into minecraft haha
Um i do have a question though :). I am a skin artist and I feel your skins could have a more anime feel to them... is it ok if i send you... idk 2 or 3 anime skins to have a look at? ill add them sleeping for you if you still require that...
thank you for reading, im like your biggest fan, ill upload anything you create
hey, can you tell me how you are going to incorporate trading? I'm deciding if I should use the mod in 1.3 because I want to make use of the new trading feature, and I read the planned features, will shopkeepers be the ONLY npcs capable of trading?
I know for sure that at first I will just be adding a "Trade" button to regular villagers that brings up the vanilla trade screen. Every regular villager will have a trade button, but shopkeepers may have an expanded trade system.
i just found that there are many more wood cutting chore glitches 1- some times kids will fallow you instead 2- they will disappear and reappear constantly 3- they will get stuck behind a block of leaves 4- last they will not move at all
if u are also experiencing these problems you have to stop chore and reassign it if the leaves are in their way just destroy them and kids will continue to work
Woodcutting definitely needs reworking. I will add that to my to-do list.
Hey, im a huge...and i mean HUGE fan of this mod. It kinda bring sims into minecraft haha
Um i do have a question though . I am a skin artist and I feel your skins could have a more anime feel to them... is it ok if i send you... idk 2 or 3 anime skins to have a look at? ill add them sleeping for you if you still require that...
thank you for reading, im like your biggest fan, ill upload anything you create
As long as the skins follow my requirements, there's a good chance they will be used. I actually prefer the anime theme on girls.
Hello WildBamaBoy you, I'd test your mod a few months ago (MC 1.0.0) and had started to imagine are potential. The problem is that I am French and my English knowledges are low (or the use of google translation prepared for this message), but I know there hegemonically in the language of Shakespeare in order to help you improving the best I can the French translation of this mod in butr help that does not understand English. I hope this helps you Serat useful, the translation is in progress and I think the finish for the next week.
In any case I applaud your work, this mod is very full right now and is getting better at each update
cordially
Ratchet2277
You can help with translations here: http://crowdin.net/project/minecraft-comes-alive/invite
You must create an account before you are allowed to help. You can then pick "French" from the list of languages and begin translating.
Hey, could you make it so that if you died in hardcore, you actually become the child because when i die now, im still me but just deleted the child, I didnt actually became the child dont know if you can understand what i meant by this
Hey, could you make it so that if you died in hardcore, you actually become the child because when i die now, im still me but just deleted the child, I didnt actually became the child dont know if you can understand what i meant by this
I'm one person who understands. It still labels the child's mom as "wife" and his/her siblings as "son" and "daughter", and so on and so forth.
Hey, could you make it so that if you died in hardcore, you actually become the child because when i die now, im still me but just deleted the child, I didnt actually became the child dont know if you can understand what i meant by this
He stated a few pages back that he would do that. If I remember correctly, you will also take on their skin.
My google chrome doesn't handle adf.ly that well, It likes to crash when I try to go on an adf.ly page. (Might also have something to do with my crap comp.)
i got the following ideas: -can you make another version of whistle that teleports your followers next to you? What's the point of that? If someone is following you they teleport to you if you're too far away.but my followers sometimes stop following me and then they never come back . they are just static , and i cant bring em back home. so they are permanently there
-strange travelers that sell goods and rare stuff (rare encounter, can also happen in a village) Villages are rare enough as it is. what im asking for is a shop keeper that sells rare stuff like blaze powder and stuff , but is a rare encounter.
-add personal likes to the npc example: max likes bacon , Jessie likes flowers, giving them those items will increase the hearts This was the original intended gifting system. It sounds like it would work well but trust me it is very irritating.
what I mean is this:when you offer their favorite stuff, it will boost the friendship, however they will accept the normal gifts. it just will be more effective, but normal gifts will be as effective as they are now. oh, and maybe when you are talking to them ,there will be a small chance of finding what they like most.
-mini quests to rise the hearts example: get 20 flowers for a medicine I feel that mini quests could be far too easy and repetitive.
-hmm... maybe you could make the mini-quest available only when player reach 100 hearts, also you could add a HUUGE "cooldown" -or it could be only one time per npc. obviously completing mini-quests is optional
-items from other mods can be used by npc like armors and weapons They already should work, but I could be wrong. partially, it seems to work "incode" but the armors and swords are not rendered, i mean they are not visible
-a rare item that revives dead npc (like in dragon ball xd) If they're already dead there's no easy way to keep up with them once you exit the world. maybe you could make a item that saves the information of 1 npc so it can be revived for a price. but it would work with only 1 npc at time, so you can only save 1 npc of your choose
-npc will sleep in beds at night(set bed?) Tried before. They suffocate. maybe you could make beds a transparent block, if its possible.
-friend npc will wear the armor that the player provide I don't understand what you mean. when i give my friends armor they don't use it D:, friends not family
-more village styles and cultures Millenaire does that. is millenaire compatible with this mod?
-the npc get hungry What if the village spawns without wheat fields? -farmers and butchers make the food 4 the town ^^^ hmm, they will have traders that will keep the villagers fed"via economy", if they dont have any butchers farmers or traders they will die unless the player helps them. if they are starving they will ask 4 help.
-private npc chests(where they store gifts and their food) what about this one?^^^
- if the player kills more than 2 monsters that day the talk option will be more effective I like it but there would be no way to keep up with that information. aww... OHH but think, how about recent experience!! if you kill you get exp, so if you check for "recent" level ups that maybe do the trick ,I don't know anything of modding so
-zombies try to eat the npc Would require editing more of Minecraft's code, possibly breaking compatibility with some mods. npc will attack any monster if they get too close but just one or two times that way the monsters will try to kill that villager
-almost all the npc carry a weapon (may depend on the profession)the material of the weapons depends of how good the economy is Only guards will be carrying weapons. maybe not weapons but tools depending on the proffesion
-a joke book that will increase the effectiveness of joking when it is in the inventory( found in dungeons?) Would require editing more of Minecraft's code, possibly breaking compatibility with some mods. hmm.. maybe it has limited uses and you can right click it when looking to a npc and it can be crafted?
I don't know if this has already been said but there's a bug where if you send you're children hunting and then leave for a while when you come back to the child there is a duplication bug, it's happened to me a few times, but recently it's gotten out of hand, multiplying my kid ten-fold. Thanks.
I don't know if this has already been said but there's a bug where if you send you're children hunting and then leave for a while when you come back to the child there is a duplication bug, it's happened to me a few times, but recently it's gotten out of hand, multiplying my kid ten-fold. Thanks.
if u are also experiencing these problems you have to stop chore and reassign it if the leaves are in their way just destroy them and kids will continue to work
Um i do have a question though :). I am a skin artist and I feel your skins could have a more anime feel to them... is it ok if i send you... idk 2 or 3 anime skins to have a look at? ill add them sleeping for you if you still require that...
thank you for reading, im like your biggest fan, ill upload anything you create
I know for sure that at first I will just be adding a "Trade" button to regular villagers that brings up the vanilla trade screen. Every regular villager will have a trade button, but shopkeepers may have an expanded trade system.
Woodcutting definitely needs reworking. I will add that to my to-do list.
As long as the skins follow my requirements, there's a good chance they will be used. I actually prefer the anime theme on girls.
i promise they will follow your requirements, 'Miners vow'
haha
The FAQ tells you everything you need to know.
You can help with translations here: http://crowdin.net/project/minecraft-comes-alive/invite
You must create an account before you are allowed to help. You can then pick "French" from the list of languages and begin translating.
Thanks!
I'm one person who understands. It still labels the child's mom as "wife" and his/her siblings as "son" and "daughter", and so on and so forth.
Oh awesome. Thnx
Yeah ik right and even if you were a guy and the child you picked was a girl, your still a guy.
My google chrome doesn't handle adf.ly that well, It likes to crash when I try to go on an adf.ly page. (Might also have something to do with my crap comp.)
-can you make another version of whistle that teleports your followers next to you? What's the point of that? If someone is following you they teleport to you if you're too far away.but my followers sometimes stop following me and then they never come back . they are just static , and i cant bring em back home. so they are permanently there
-strange travelers that sell goods and rare stuff (rare encounter, can also happen in a village) Villages are rare enough as it is.
what im asking for is a shop keeper that sells rare stuff like blaze powder and stuff , but is a rare encounter.
-add personal likes to the npc example: max likes bacon , Jessie likes flowers, giving them those items will increase the hearts This was the original intended gifting system. It sounds like it would work well but trust me it is very irritating.
what I mean is this:when you offer their favorite stuff, it will boost the friendship, however they will accept the normal gifts.
it just will be more effective, but normal gifts will be as effective as they are now. oh, and maybe when you are talking to them ,there will be a small chance of finding what they like most.
-mini quests to rise the hearts example: get 20 flowers for a medicine I feel that mini quests could be far too easy and repetitive.
-hmm... maybe you could make the mini-quest available only when player reach 100 hearts, also you could add a HUUGE "cooldown"
-or it could be only one time per npc.
obviously completing mini-quests is optional
-items from other mods can be used by npc like armors and weapons They already should work, but I could be wrong.
partially, it seems to work "incode" but the armors and swords are not rendered, i mean they are not visible
-a rare item that revives dead npc (like in dragon ball xd) If they're already dead there's no easy way to keep up with them once you exit the world.
maybe you could make a item that saves the information of 1 npc so it can be revived for a price. but it would work with only 1 npc at time, so you can only save 1 npc of your choose
-npc will sleep in beds at night(set bed?) Tried before. They suffocate.
maybe you could make beds a transparent block, if its possible.
-friend npc will wear the armor that the player provide I don't understand what you mean.
when i give my friends armor they don't use it D:, friends not family
-more village styles and cultures Millenaire does that.
is millenaire compatible with this mod?
-the npc get hungry What if the village spawns without wheat fields?
-farmers and butchers make the food 4 the town ^^^
hmm, they will have traders that will keep the villagers fed"via economy", if they dont have any butchers farmers or traders they will die unless the player helps them. if they are starving they will ask 4 help.
-private npc chests(where they store gifts and their food)
what about this one?^^^
- if the player kills more than 2 monsters that day the talk option will be more effective I like it but there would be no way to keep up with that information.
aww... OHH but think, how about recent experience!! if you kill you get exp, so if you check for "recent" level ups that maybe do the trick ,I don't know anything of modding so
-zombies try to eat the npc Would require editing more of Minecraft's code, possibly breaking compatibility with some mods.
npc will attack any monster if they get too close but just one or two times that way the monsters will try to kill that villager
-almost all the npc carry a weapon (may depend on the profession)the material of the weapons depends of how good the economy is Only guards will be carrying weapons.
maybe not weapons but tools depending on the proffesion
-a joke book that will increase the effectiveness of joking when it is in the inventory( found in dungeons?) Would require editing more of Minecraft's code, possibly breaking compatibility with some mods.
hmm.. maybe it has limited uses and you can right click it when looking to a npc and it can be crafted?
Are you installing it correctly? Post your modloader.txt here. It is inside your .minecraft folder.
yeah, for mc version 1.2.5