ModProps.properties file in the MCA folder in the config folder is generating blank. Would like to be able to assign id's to any items/blocks being added, as well as the ability to turn off the auto assign if it's not to much trouble, thank you kindly.
Oh and awesome job on all that bug squashing. I can't wait to get this mod all set up in the family install. Thanks so much for your time and effort.
I'm having an issue with crafting. Can make the whistle and Engagement Ring just fine, but the Wedding Band and Arrangers Ring, will not show up as a craftily for some reason. Any thoughts?
Also, this happened with me with the last two test releases of MCA.
I couldn't find a village, but when I found one I got this crash:
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem; Ticking memory connection
A full error report has been saved to /Users/Walker/Library/Application Support/minecraft/crash-reports/crash-2012-11-22_11.14.29-server.txt - Please include a copy of that file (Not this screen!) if you report this crash to anyone; without it, they will not be able to help fix the crash
Vec3 Pool Size: 454 (25424 bytes; 0 MB) allocated, 281 (15736 bytes; 0 MB) used
Player Count: 1 / 8; [iq['Pazelle'/23, l='Yay! It Finally Works!!!!!!!', x=-705.15, y=73.23, z=310.82]]
Type: Integrated Server (map_client.txt)
Is Modded: Definitely; Client brand changed to 'forge,fml'
java.lang.IllegalArgumentException: n must be positive
at java.util.Random.nextInt(Random.java:250)
at mca.EntityVillagerAdult.setTexture(EntityVillagerAdult.java:272)
at mca.EntityVillagerAdult.<init>(EntityVillagerAdult.java:129)
at mca.EventHooks.entityJoinedWorldEventHandler(EventHooks.java:56)
at net.minecraftforge.event.ASMEventHandler_14_EventHooks_entityJoinedWorldEventHandler_EntityJoinWorldEvent.invoke(.dynamic)
at net.minecraftforge.event.ASMEventHandler.invoke(ASMEventHandler.java:35)
at net.minecraftforge.event.EventBus.post(EventBus.java:103)
at xv.d(World.java:1498)
at afl.a(SourceFile:291)
at aff.a(SourceFile:1104)
at aeu.a(SourceFile:29)
at aeo.a(SourceFile:73)
at aap.a(SourceFile:126)
at im.a(ChunkProviderServer.java:242)
at zs.a(Chunk.java:1192)
at im.c(ChunkProviderServer.java:137)
at il.<init>(PlayerInstance.java:25)
at ik.a(SourceFile:172)
at ik.d(SourceFile:300)
at gm.d(ServerConfigurationManager.java:190)
at iv.a(NetServerHandler.java:356)
at ec.a(SourceFile:136)
at cf.b(MemoryConnection.java:79)
at iv.d(NetServerHandler.java:82)
at iw.b(NetworkListenThread.java:55)
at bdr.b(IntegratedServerListenThread.java:111)
at net.minecraft.server.MinecraftServer.r(MinecraftServer.java:691)
at net.minecraft.server.MinecraftServer.q(MinecraftServer.java:587)
at bdo.q(IntegratedServer.java:110)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:494)
at fy.run(SourceFile:856)
--- END ERROR REPORT bd111c1f ----------
This is what the file said:
---- Minecraft Crash Report ----
// I bet Cylons wouldn't have this problem.
Time: 11/22/12 11:14 AM
Description: Ticking memory connection
java.lang.IllegalArgumentException: n must be positive
at java.util.Random.nextInt(Random.java:250)
at mca.EntityVillagerAdult.setTexture(EntityVillagerAdult.java:272)
at mca.EntityVillagerAdult.<init>(EntityVillagerAdult.java:129)
at mca.EventHooks.entityJoinedWorldEventHandler(EventHooks.java:56)
at net.minecraftforge.event.ASMEventHandler_14_EventHooks_entityJoinedWorldEventHandler_EntityJoinWorldEvent.invoke(.dynamic)
at net.minecraftforge.event.ASMEventHandler.invoke(ASMEventHandler.java:35)
at net.minecraftforge.event.EventBus.post(EventBus.java:103)
at xv.d(World.java:1498)
at afl.a(SourceFile:291)
at aff.a(SourceFile:1104)
at aeu.a(SourceFile:29)
at aeo.a(SourceFile:73)
at aap.a(SourceFile:126)
at im.a(ChunkProviderServer.java:242)
at zs.a(Chunk.java:1192)
at im.c(ChunkProviderServer.java:137)
at il.<init>(PlayerInstance.java:25)
at ik.a(SourceFile:172)
at ik.d(SourceFile:300)
at gm.d(ServerConfigurationManager.java:190)
at iv.a(NetServerHandler.java:356)
at ec.a(SourceFile:136)
at cf.b(MemoryConnection.java:79)
at iv.d(NetServerHandler.java:82)
at iw.b(NetworkListenThread.java:55)
at bdr.b(IntegratedServerListenThread.java:111)
at net.minecraft.server.MinecraftServer.r(MinecraftServer.java:691)
at net.minecraft.server.MinecraftServer.q(MinecraftServer.java:587)
at bdo.q(IntegratedServer.java:110)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:494)
at fy.run(SourceFile:856)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- System Details --
Details:
Minecraft Version: 1.4.5
Operating System: Mac OS X (x86_64) version 10.8.2
Java Version: 1.6.0_37, Apple Inc.
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Apple Inc.
Memory: 145080192 bytes (138 MB) / 530186240 bytes (505 MB) up to 530186240 bytes (505 MB)
JVM Flags: 2 total; -Xms512m -Xmx512m
AABB Pool Size: 1356 (75936 bytes; 0 MB) allocated, 1243 (69608 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v7.23 FML v4.5.2.459 Minecraft Forge 6.4.0.395 12 mods loaded, 12 mods active
mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
mod_CodeChickenCore [CodeChicken Core] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
mod_NotEnoughItems [Not Enough Items] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
CustomNpcs [CustomNpcs 1.4.4] (CustomNPCs_1.4.4.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
ComputerCraft [ComputerCraft] (ComputerCraft1.47.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
CCTurtle [ComputerCraft Turtles] (ComputerCraft1.47.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
BattleTowers [Battle Towers] (BattleTowers_1.4.4.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
AS_UpdateCheck [AtomicStryker Update Check Mod] (UpdateCheckerMod_1.4.4.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
MCA [MCA - Minecraft Comes Alive] (mca.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
PortalGun [Portal Gun] (portalgun1.4.4v0.1_universal.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
Profiler Position: N/A (disabled)
Vec3 Pool Size: 454 (25424 bytes; 0 MB) allocated, 281 (15736 bytes; 0 MB) used
Player Count: 1 / 8; [iq['Pazelle'/23, l='Yay! It Finally Works!!!!!!!', x=-705.15, y=73.23, z=310.82]]
Type: Integrated Server (map_client.txt)
Is Modded: Definitely; Client brand changed to 'forge,fml'
1) Crash: I got married, had a boy. When it was time for the baby to grow up, I used Creative to swap my baby boy for a girl. When placing the child down, the game crashed. However, my daughter had grown into a child upon restart.
2) NPC Bug/Death: My spouse Gumby-slides during combat. Second, she insists on involuntarily teleporting more frequently than Eric Bana in "The Time Traveler's Wife." Third, DO NOT FLY IF YOUR SOMEONE IS FOLLOWING YOU!!! An NPC that follows you will follow you into the sky and fall to their death. Flight is the number one cause of fatalities/divorce in a relationship. Fourth, not a big issue, but my spouse attacked only one mob, then gave up.
3) Sleeping: Apparently, Sherry needs to sleep. She needs to sleep so badly that the text fills the entire chat log. Bad, Sherry! Very bad, Sherry!
Not so much a bug, but merely semantics:
1) After battering a farmer harder than an Egyptian spouse, I gifted a diamond to the black and blue farmer. They were speechless. Kinda silly, dontcha think?
ModProps.properties file in the MCA folder in the config folder is generating blank. Would like to be able to assign id's to any items/blocks being added, as well as the ability to turn off the auto assign if it's not to much trouble, thank you kindly.
Oh and awesome job on all that bug squashing. I can't wait to get this mod all set up in the family install. Thanks so much for your time and effort.
I speak a bit of newblet. I think he means that he married two villagers together, and then he married one of those two. As a bug. And then, for the second one, he means he divorced that wife, but the GUI still said that she was his wife, but the hearts she had were -100 with him.
I speak a bit of newblet. I think he means that he married two villagers together, and then he married one of those two. As a bug. And then, for the second one, he means he divorced that wife, but the GUI still said that she was his wife, but the hearts she had were -100 with him.
Instructions: Click a download link, press "Skip Ad" when it appears, and then press the big orange "Download Now" button. Don't click an advertisement by mistake. My apologies for those.
Oh and awesome job on all that bug squashing. I can't wait to get this mod all set up in the family install. Thanks so much for your time and effort.
Lady E
Also, this happened with me with the last two test releases of MCA.
Funny... It works fine for me. Anyone else having this problem?
Yes(?)
o_____o
i just made to villager marry and than i give to one of them werid and it now my spouse
bug
another bug:
i dicorved and it still siad it my spouse but the heart are -100
---- Minecraft Crash Report ----
// I bet Cylons wouldn't have this problem.
Time: 11/22/12 11:14 AM
Description: Ticking memory connection
java.lang.IllegalArgumentException: n must be positive
at java.util.Random.nextInt(Random.java:250)
at mca.EntityVillagerAdult.setTexture(EntityVillagerAdult.java:272)
at mca.EntityVillagerAdult.<init>(EntityVillagerAdult.java:129)
at mca.EventHooks.entityJoinedWorldEventHandler(EventHooks.java:56)
at net.minecraftforge.event.ASMEventHandler_14_EventHooks_entityJoinedWorldEventHandler_EntityJoinWorldEvent.invoke(.dynamic)
at net.minecraftforge.event.ASMEventHandler.invoke(ASMEventHandler.java:35)
at net.minecraftforge.event.EventBus.post(EventBus.java:103)
at xv.d(World.java:1498)
at afl.a(SourceFile:291)
at aff.a(SourceFile:1104)
at aeu.a(SourceFile:29)
at aeo.a(SourceFile:73)
at aap.a(SourceFile:126)
at im.a(ChunkProviderServer.java:242)
at zs.a(Chunk.java:1192)
at im.c(ChunkProviderServer.java:137)
at il.<init>(PlayerInstance.java:25)
at ik.a(SourceFile:172)
at ik.d(SourceFile:300)
at gm.d(ServerConfigurationManager.java:190)
at iv.a(NetServerHandler.java:356)
at ec.a(SourceFile:136)
at cf.b(MemoryConnection.java:79)
at iv.d(NetServerHandler.java:82)
at iw.b(NetworkListenThread.java:55)
at bdr.b(IntegratedServerListenThread.java:111)
at net.minecraft.server.MinecraftServer.r(MinecraftServer.java:691)
at net.minecraft.server.MinecraftServer.q(MinecraftServer.java:587)
at bdo.q(IntegratedServer.java:110)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:494)
at fy.run(SourceFile:856)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- System Details --
Details:
Minecraft Version: 1.4.5
Operating System: Mac OS X (x86_64) version 10.8.2
Java Version: 1.6.0_37, Apple Inc.
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Apple Inc.
Memory: 145080192 bytes (138 MB) / 530186240 bytes (505 MB) up to 530186240 bytes (505 MB)
JVM Flags: 2 total; -Xms512m -Xmx512m
AABB Pool Size: 1356 (75936 bytes; 0 MB) allocated, 1243 (69608 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v7.23 FML v4.5.2.459 Minecraft Forge 6.4.0.395 12 mods loaded, 12 mods active
mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
mod_CodeChickenCore [CodeChicken Core] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
mod_NotEnoughItems [Not Enough Items] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
CustomNpcs [CustomNpcs 1.4.4] (CustomNPCs_1.4.4.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
ComputerCraft [ComputerCraft] (ComputerCraft1.47.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
CCTurtle [ComputerCraft Turtles] (ComputerCraft1.47.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
BattleTowers [Battle Towers] (BattleTowers_1.4.4.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
AS_UpdateCheck [AtomicStryker Update Check Mod] (UpdateCheckerMod_1.4.4.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
MCA [MCA - Minecraft Comes Alive] (mca.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
PortalGun [Portal Gun] (portalgun1.4.4v0.1_universal.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
Profiler Position: N/A (disabled)
Vec3 Pool Size: 454 (25424 bytes; 0 MB) allocated, 281 (15736 bytes; 0 MB) used
Player Count: 1 / 8; [iq['Pazelle'/23, l='Yay! It Finally Works!!!!!!!', x=-705.15, y=73.23, z=310.82]]
Type: Integrated Server (map_client.txt)
Is Modded: Definitely; Client brand changed to 'forge,fml'
1. Do you have a crash report?
2. Noted. Will be fixed.
3. What does this text say?
Wow never noticed that. It will be fixed.
Not yet.
What??
You haven't placed the MCA folder inside the Minecraft JAR.
I speak a bit of newblet. I think he means that he married two villagers together, and then he married one of those two. As a bug. And then, for the second one, he means he divorced that wife, but the GUI still said that she was his wife, but the hearts she had were -100 with him.
P.S. that took about 30 seconds to decode
plz tell me i need help plz plz tell me plz
Try reading the first post...
Thanks for decoding that.
There is no version of MCA for 1.4.5. You will need to use MCNostalgia to downgrade or wait for another update.