1.6.4 1.6.2

Minema 2.0-beta3 - The smooth movie recorder

  • #921
    Hi Barracuda. In 1.3.2 Single Player the Redstone-Tick and the Day-Night-Cycle run on normal speed while the rest slows down. Maybe you can check this? Otherwise nice mod, very helpfull. Thank you. :Diamond:
  • #922
    When i click on Minema v1.5 (x264 bundle, Windows only) and click 'Download' button, my Avira detects a malware. So I downloaded it from direct link.
  • #923
    I have a problem with the wild grass mod:

    	  Minecraft has crashed!	 
    	  ----------------------	 
    Minecraft has stopped running because it encountered a problem; ModLoader has failed to initialize.
    This error has been saved to /Users/Moritz/Library/Application Support/minecraft/crash-reports/crash-2012-10-06_18.08.56-client.txt for your convenience. Please include a copy of this file if you report this crash to anyone.
    
    --- BEGIN ERROR REPORT 517cd9f1 --------
    Generated 06.10.12 18:08
    - Minecraft Version: 1.3.2
    - Operating System: Mac OS X (x86_64) version 10.6.8
    - Java Version: 1.6.0_35, Apple Inc.
    - Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Apple Inc.
    - Memory: 499442320 bytes (476 MB) / 534708224 bytes (509 MB) up to 1069416448 bytes (1019 MB)
    - JVM Flags: 3 total; -Xbootclasspath/a:/System/Library/PrivateFrameworks/JavaApplicationLauncher.framework/Resources/LauncherSupport.jar -Xms512M -Xmx1024M
    - ModLoader: Mods loaded: 3
    ModLoader 1.3.2
    mod_Wildgrass 1.3
    Minema 1.41
    
    java.lang.VerifyError: (class: info/ata4/minecraft/minema/video/VideoCapturer, method: start signature: ()V) Incompatible argument to function
    at mod_Minema.load(mod_Minema.java:54)
    at ModLoader.init(ModLoader.java:952)
    at ModLoader.addAllRenderers(ModLoader.java:186)
    at avy.<init>(RenderManager.java:87)
    at avy.<clinit>(RenderManager.java:14)
    at net.minecraft.client.Minecraft.a(SourceFile:260)
    at net.minecraft.client.Minecraft.run(SourceFile:516)
    at java.lang.Thread.run(Thread.java:680)
    --- END ERROR REPORT f63cd752 ----------


    please help me. I have to record my new video!
  • #924
    sry. I used an outdated version of minema. Now it works. But the wildgrass-mod won't work…
  • #925
    Just made a short little video with Minema! Here's a link: http://www.youtube.com/watch?v=vn0Ng22hOOk&feature=plcp
    Look me in the eyes. I dare you.
  • #926
    I installed everything like I was supposed to... And it crashed on startup. I put the fix in my minecraft.jar and it still crashed on startup. Please help me?
  • #927

    This is what I get, every time I open Minecraft



    Minecraft has crashed!

    ----------------------


    Minecraft has stopped running because it encountered a problem; Exception occured in ModLoader

    This error has been saved to /Users/Tim/Library/Application Support/minecraft/crash-reports/crash-2012-10-09_19.03.34-client.txt for your convenience. Please include a copy of this file if you report this crash to anyone.




    --- BEGIN ERROR REPORT 47cc4008 --------

    Generated 10/9/12 7:03 PM


    - Minecraft Version: 1.3.2

    - Operating System: Mac OS X (x86_64) version 10.8.2

    - Java Version: 1.6.0_35, Apple Inc.

    - Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Apple Inc.

    - Memory: 351593728 bytes (335 MB) / 569192448 bytes (542 MB) up to 5234163712 bytes (4991 MB)

    - JVM Flags: 3 total; -Xbootclasspath/a:/System/Library/PrivateFrameworks/JavaApplicationLauncher.framework/Resources/LauncherSupport.jar -Xmx4600M -Xmx5000M

    - ModLoader: Mods loaded: 2

    ModLoader 1.3.2

    Minema 1.5



    java.lang.NoClassDefFoundError: forge/IConnectionHandler

    at java.lang.ClassLoader.defineClass1(Native Method)

    at java.lang.ClassLoader.defineClassCond(ClassLoader.java:631)

    at java.lang.ClassLoader.defineClass(ClassLoader.java:615)

    at java.security.SecureClassLoader.defineClass(SecureClassLoader.java:141)

    at java.net.URLClassLoader.defineClass(URLClassLoader.java:283)

    at java.net.URLClassLoader.access$000(URLClassLoader.java:58)

    at java.net.URLClassLoader$1.run(URLClassLoader.java:197)

    at java.security.AccessController.doPrivileged(Native Method)

    at java.net.URLClassLoader.findClass(URLClassLoader.java:190)

    at java.lang.ClassLoader.loadClass(ClassLoader.java:306)

    at java.lang.ClassLoader.loadClass(ClassLoader.java:247)

    at ModLoader.addMod(ModLoader.java:370)

    at ModLoader.readFromModFolder(ModLoader.java:1461)

    at ModLoader.init(ModLoader.java:945)

    at ModLoader.addAllRenderers(ModLoader.java:186)

    at avy.<init>(RenderManager.java:87)

    at avy.<clinit>(RenderManager.java:14)

    at net.minecraft.client.Minecraft.a(SourceFile:260)

    at net.minecraft.client.Minecraft.run(SourceFile:516)

    at java.lang.Thread.run(Thread.java:680)

    Caused by: java.lang.ClassNotFoundException: forge.IConnectionHandler

    at java.net.URLClassLoader$1.run(URLClassLoader.java:202)

    at java.security.AccessController.doPrivileged(Native Method)

    at java.net.URLClassLoader.findClass(URLClassLoader.java:190)

    at java.lang.ClassLoader.loadClass(ClassLoader.java:306)

    at java.lang.ClassLoader.loadClass(ClassLoader.java:247)

    ... 20 more

    --- END ERROR REPORT a93bb12d ----------
  • #928
    Can you record minecraft sound with minema?
    Last edited by BlocKeepers: 10/9/2012 7:05:08 AM
  • #929
    Quote from pieman1141

    This is what I get, every time I open Minecraft

    Seems like Forge wasn't installed properly.

    Quote from MatuliYoshi

    When i click on Minema v1.5 (x264 bundle, Windows only) and click 'Download' button, my Avira detects a malware. So I downloaded it from direct link.

    I believe you clicked on a link in the ad, not the download link on the top right. adf.ly seems to display malicious ads sometimes, unfortunately. So using the direct link really is the right decision in this case.
    Last edited by BarracudaATA: 10/10/2012 4:48:38 AM
  • #930
    Nice but he crazy lag sucks. I understand why it is there but not exactly how to remove it. :(
  • #931
    Quote from DoomKnight101

    Nice but he crazy lag sucks. I understand why it is there but not exactly how to remove it. :(

    The Output ISN'T LAGGING!
    That's the point, and it's annoying how so much people don't get the point of the mod!
    (Sorry! Nothing against you as person!)
    Sorry for my english, but I'm from Germany ;)
  • #932
    This is amazing. Great for cinematic shots.

    Judging from most of the replies you might want to put this in the OP:
    This is not a magic bullet that lets your 15 year old PC play Minecraft and record at 60FPS. What it does do, is allow that 15 year old machine (assuming it has all the proper hardware requirements, such as the right GL extensions) to record very high quality cinematic shots. It does this by slowing the game down, to maintain a specified FPS. So if you set it to record at 60 FPS it will slow the world down so your CPU, harddrive, GPU and the rest of your computer can keep up with the game.

    With Fraps, when the game starts lagging it drops frames (doesn't record them). This makes the recording more like a slideshow, because the game has progressed so far since the last frame. With this mod, when the game slows down the world slows down. This way when the next frame is taken the world hasn't changed much. This means even if you can only record at 1FPS you can still play back your videos at, say 120FPS. Obviously since the game is running so slowly (in that example it would take 2 minutes to record a single second of footage) you'll want to use a macro or something to control your character.

    Yes, this means you can that epic cinematic fly through of your castle with Sonic Ethro's Unbelievable shaders and the reflective water shader mod at 120FPS on your AMD Phenom.
    "Terminator like robots may one day rule the world, as long as they don't run Windows Vista"
  • #933
    Hi, take a look at my 1000 tnt Explosion, with 30 fps using minema mod, 128x texturepack and sonics unbelievable shaders mod v10 :)


    Add it to the video list if you want, I also use your mod to record all my cinematics, so check them out if you want.

    My channel -> noobeCraft

    Sub to us on youtube: youtube.com/user/noobeCraft
  • #934
    I haven't seen a workaround to get sound to work on mac (and if there is, a second solution shouldn't be a problem, right?) so here's my way of doing it:
    1. Install Soundflower. (This may require a restart)

    2. Record your video as per usual.

    3. When you're done open up System Preferences->Sound and change the output and input to Soundflower (2ch). (Keep your game opened!)

    4. Now go back to Minecraft and press Shift + F4 and wait for it to finish re-recording the sound.

    5. You should have a working capture.wav now, it may need an increase in volume, which can be done with any audio editing application (i.e. Audacity).

    6. Go back to the System Preferences->Sound and change the output and input back to your desired devices.
    If this doesn't work, try using Soundflower (16ch) instead of (2ch) and make sure that the input volume is on max.

    And there you go, you've got Minema sound on Mac.

    Happy recording. :)
    Last edited by Baummann1703: 10/15/2012 3:09:25 PM
  • #935
    Edit: I made a thread for this, it includes a more in depth guide to making screenshots and I'm working on a video guide, as well as a guide to applying DOF.


    I achieved Depth of Field with Tiled Rendering!

    The whole thing was taken at 10,200 X 6,400 (2,550 X 1,600 with 4X for AA) using Tiled rendering, then I used Optifine's fog options to create an effective Z-depth pass and this was the result (Re-exposed):



    I modified the texture pack I used in the shot to make all the terrain completely black under the fog. Then I modified a single class file in Optifine's source to cause the fog to start at the exact space that the play entity occupies. Next, by setting the fog to fast, I created an inverted Z-depth pass (awful imgur compression mind you):



    Then all I had to do was remove all the saturation (fog is a little blue) and invert it. After that I used a plugin in After Effects with the second pass, and I got the result.

    This same technique could be used with a video, though it would have to be recorded with Camera Studio, or a Demo system if anyone ever makes one of those.

    The upsides of using this are:
    -DOF is MUCH better and the amount of blur is up to you, and can be changed during a video
    -The Point of Focus isn't the middle of the screen (unless you want it to be of course) and can even change during a video
    -Works with Tiled Rendering

    EDIT:

    Someone on Reddit asked me to simplify my process:

    How to take a picture:
    -Deside on the Texture pack
    -Create a completely black version of the texture pack (as in every part of the texture pack is black, besides the transparent things such as parts of Glass and Tall Grass)
    -Find a spot you like, then in the graphics menu in Minecraft, adjust the Rendering Distance and Fog Start Distance to something you like (If you don't know what "Fog Start Distance" is, go download Optifine.
    -Take the picture at whatever resolution you want (Super large Tiled resolution provided by Minema, or Mineshot)
    -Don't move or look around AT ALL, this will mess it up.
    -Save and go to the title screen, change to the black version of your texture pack and go back into the game, don't move or look around yet
    -In the graphics menu in Minecraft set the fog type to "Fast" and adjust the render distance to get the look you like (areas brightened by the fog will be considered the farther away)
    -At this point you can also adjust the Fog Start, though I modified a class in Optifine to make it start literally right infront of the play, to allow for a more accurate Depth pass, You can download it here.
    -Take the Depth pass (the second version of the image)
    -From here, you don't have a "true" depth pass, what I did is take it into After Effects and apply to effects to it, "tint" and "invert"
    -now you have a depth pass for your image, from here I used a plugin for After Effects called "Lenscare", which is easy to pirate (and I'd honestly hope you don't purchase it simply to complete this tutorial)

    Regarding making a video, I haven't tried it yet, it's completely possible in theory as long as you used Camera Studio.
    Last edited by bruceatsr44: 11/3/2012 6:56:54 PM
  • #936
    Will this work with Forge?
  • #937
    is there a 1.31 version cus i have the shader mod instaled
  • #938
    Will you update for 1.4.2/
    So, I can write anything in my sig and it will show up under my posts?

    look at the cool pattern u made
  • #939
    Tried the older version on 1.4.2, doesnt work, no compatibility and it doesnt even let me in the game if i have optifine installed.
    Check out my Projects: Red Sky Thread - Updates (Updated)
  • #940
    Hi umm I have a problem. I have camera studio installed and Minema installed. I record and it works perfectly. But when I go to my movies folder and then the folders I recorded with minema there is just pictures of what i recorded. No video tape. I have paint.net installed. Maybe that is the reason? If its not please help me!
    Edit: OH NVM I GOT THE TAPE !
    Last edited by Epicshawty_1: 10/27/2012 3:24:42 PM
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