1.7.2 1.7.10 Forge SMP

ChickenBones Mods

  • #5967

    hile Minecraft Forge is not required if it isn't installed you won't be able to see mobs in mobspawner items.

    The process for installing NEI has changed. (For the easier AGAIN!).

    Install FML OR MinecraftForge into the jar.
    Install CodeChickenCore into the coremods folder.
    Install NEI into the coremods folder

    i DON'T UNDERSTAND where is the core mods folder i heard you use forge that make this a forge mod and
    i fu**cking hate forge


    If you go into windows exporer, if you use windows, or something similar for another OS, and take a peek into the .minecraft folder, you'll see the coremods folder. THAT's where you put the jar files. Simple. And, you don't need forge unless you want to see the mob spawners. And you can't use mob spawners during regular game play, they only can be placed while in creative mode.
  • #5968
    So good to have NEI update. looking forward to chicken chunks on 1.3.2 :)
    Last edited by kronssh: 9/2/2012 7:52:24 PM
  • #5969
    stupid question, what is FML? also, i cant use forge and my normal .minecraft doesnt have the folder were to put the jars (i have to play better than wolves) how do i install it?
    Last edited by loki93: 9/2/2012 8:11:16 PM
  • #5970
    Hi

    Im having trouble getting cccore and NEI to work.

    I followed every instruction but i get this error

    2012-09-02 18:54:35 [INFO] [ForgeModLoader] Forge Mod Loader version 3.0.165.344 for Minecraft client:1.3.2, server:1.3.2 loading
    2012-09-02 18:54:35 [FINEST] [ForgeModLoader] All core mods are successfully located
    2012-09-02 18:54:35 [FINEST] [ForgeModLoader] Discovering coremods
    2012-09-02 18:54:35 [FINEST] [ForgeModLoader] Found a candidate coremod CodeChickenCore_dummy.jar
    2012-09-02 18:54:35 [FINEST] [ForgeModLoader] Loading coremod CodeChickenCore_dummy.jar
    2012-09-02 18:54:35 [FINEST] [ForgeModLoader] Loaded coremod CodeChickenCore_dummy.jar
    2012-09-02 18:54:35 [FINEST] [ForgeModLoader] Found a candidate coremod NotEnoughItems_dummy.jar
    2012-09-02 18:54:35 [FINEST] [ForgeModLoader] Loading coremod NotEnoughItems_dummy.jar
    2012-09-02 18:54:35 [FINEST] [ForgeModLoader] Loaded coremod NotEnoughItems_dummy.jar
    2012-09-02 18:54:35 [FINEST] [ForgeModLoader] Found library file argo-2.25.jar present and correct in lib dir

    2012-09-02 18:54:35 [FINEST] [ForgeModLoader] Found library file guava-12.0.1.jar present and correct in lib dir

    2012-09-02 18:54:35 [FINEST] [ForgeModLoader] Found library file asm-all-4.0.jar present and correct in lib dir

    2012-09-02 18:54:36 [FINEST] [ForgeModLoader] Running coremod plugins
    2012-09-02 18:54:36 [FINEST] [ForgeModLoader] Running coremod plugin FMLCorePlugin
    2012-09-02 18:54:36 [FINEST] [ForgeModLoader] Coremod plugin FMLCorePlugin run successfully
    2012-09-02 18:54:36 [FINEST] [ForgeModLoader] Running coremod plugin FMLForgePlugin
    2012-09-02 18:54:36 [FINEST] [ForgeModLoader] Coremod plugin FMLForgePlugin run successfully
    2012-09-02 18:54:36 [FINEST] [ForgeModLoader] Running coremod plugin CodeChickenCorePlugin
    2012-09-02 18:54:36 [INFO] [STDOUT] Adding Accesstransformer map: codechickencore_at.cfg
    2012-09-02 18:54:37 [INFO] [STDERR] Exception in thread "main" java.lang.RuntimeException: java.lang.RuntimeException: java.lang.RuntimeException: java.lang.reflect.InvocationTargetException
    2012-09-02 18:54:37 [INFO] [STDERR] at cpw.mods.fml.relauncher.FMLRelauncher.setupHome(FMLRelauncher.java:163)
    2012-09-02 18:54:37 [INFO] [STDERR] at cpw.mods.fml.relauncher.FMLRelauncher.relaunchClient(FMLRelauncher.java:80)
    2012-09-02 18:54:37 [INFO] [STDERR] at cpw.mods.fml.relauncher.FMLRelauncher.handleClientRelaunch(FMLRelauncher.java:26)
    2012-09-02 18:54:37 [INFO] [STDERR] at net.minecraft.client.Minecraft.main(Minecraft.java:2087)
    2012-09-02 18:54:37 [INFO] [STDERR] at Start.main(Start.java:29)
    2012-09-02 18:54:37 [INFO] [STDERR] Caused by: java.lang.RuntimeException: java.lang.RuntimeException: java.lang.reflect.InvocationTargetException
    2012-09-02 18:54:37 [INFO] [STDERR] at cpw.mods.fml.relauncher.RelaunchLibraryManager.handleLaunch(RelaunchLibraryManager.java:225)
    2012-09-02 18:54:37 [INFO] [STDERR] at cpw.mods.fml.relauncher.FMLRelauncher.setupHome(FMLRelauncher.java:143)
    2012-09-02 18:54:37 [INFO] [STDERR] ... 4 more
    2012-09-02 18:54:37 [INFO] [STDERR] Caused by: java.lang.RuntimeException: java.lang.reflect.InvocationTargetException
    2012-09-02 18:54:37 [INFO] [STDERR] at codechicken.core.asm.CodeChickenAccessTransformer.readMapFile(CodeChickenAccessTransformer.java:44)
    2012-09-02 18:54:37 [INFO] [STDERR] at codechicken.core.asm.CodeChickenAccessTransformer.addTransformerMap(CodeChickenAccessTransformer.java:30)
    2012-09-02 18:54:37 [INFO] [STDERR] at codechicken.core.asm.CodeChickenCorePlugin.call(CodeChickenCorePlugin.java:58)
    2012-09-02 18:54:37 [INFO] [STDERR] at codechicken.core.asm.CodeChickenCorePlugin.call(CodeChickenCorePlugin.java:1)
    2012-09-02 18:54:37 [INFO] [STDERR] at cpw.mods.fml.relauncher.RelaunchLibraryManager.handleLaunch(RelaunchLibraryManager.java:221)
    2012-09-02 18:54:37 [INFO] [STDERR] ... 5 more
    2012-09-02 18:54:37 [INFO] [STDERR] Caused by: java.lang.reflect.InvocationTargetException
    2012-09-02 18:54:37 [INFO] [STDERR] at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    2012-09-02 18:54:37 [INFO] [STDERR] at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
    2012-09-02 18:54:37 [INFO] [STDERR] at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
    2012-09-02 18:54:37 [INFO] [STDERR] at java.lang.reflect.Method.invoke(Method.java:597)
    2012-09-02 18:54:37 [INFO] [STDERR] at codechicken.core.asm.CodeChickenAccessTransformer.readMapFile(CodeChickenAccessTransformer.java:40)
    2012-09-02 18:54:37 [INFO] [STDERR] ... 9 more
    2012-09-02 18:54:37 [INFO] [STDERR] Caused by: java.lang.IllegalArgumentException: resource codechickencore_at.cfg not found.
    2012-09-02 18:54:37 [INFO] [STDERR] at com.google.common.base.Preconditions.checkArgument(Preconditions.java:119)
    2012-09-02 18:54:37 [INFO] [STDERR] at com.google.common.io.Resources.getResource(Resources.java:157)
    2012-09-02 18:54:37 [INFO] [STDERR] at cpw.mods.fml.common.asm.transformers.AccessTransformer.readMapFile(AccessTransformer.java:94)
    2012-09-02 18:54:37 [INFO] [STDERR] ... 14 more

    Any help?
  • #5971
    Quote from Craftiyan

    It's updated! It works! IT WORKS!!!!!!! *Evil laughter*



    In .minecraft/coremods once Forge is installed.
    Ok thank you. I just had no idea. So this means that NEI now HAS to have Forge? And the place where I can get Forge where is that at. Cause the people for forge bring you to a website and I don't know where to download it. :/
  • #5972
    Link to Latest Forge Build

    You can google for it and find it pretty easily. But this link is what you're looking for.
  • #5973
    when i open my inventory i cant open nei and my items disapear but if i open a chest my items are there im on mc 1.2.5
  • #5974
    coremods folder?
  • #5975
    Quote from tpmrpg

    Because RP isn't out for 1.3.2

    And everyone who's asking how to install it into coremods with MMC, just install it manually.

    I need it for 1.2.5 :mellow:
  • #5976
    what is mmc? and where is the coremods folder?
  • #5977
    Quote from cdude_21

    what is mmc? and where is the coremods folder?


    Once Forge is installed it'll create the coremods folder in .minecraft
    ( ͡° ͜ʖ ͡°)
  • #5978
    Quote from GrammieFi

    Link to Latest Forge Build

    You can google for it and find it pretty easily. But this link is what you're looking for.
    Thanks a lot! :D
  • #5979
    Just got 1.3.2 NEI. Haven't tested it yet beyond checking a few recipes, but I'll be using it as standard (as I just began MineCraft a week ago, haven't gotten my head around all the recipes).

    Thanks man!
  • #5980
    I'm not sure what im doing wrong but i can't get nei to work chicken core loads just fine but nei doesnt show up
  • #5981
    Quote from BAI1

    Just so you can all see it some more, and before you go moaning some more:

    Go to the forge website, and download Forge Universal 4.0.0.241 to get NEI working. I have tried it and it worked fine with no issues.

    And it's going to require a ModLoader, and ChickenBones chose FML over mod loader, live with it.
    BAI1


    If he chooses to only stick to forge, I'd make a ModLoader fork myself. Just don't tell us that you don't *need* Forge when you clearly DO.
    I probably won't get any permission to distribute it, but I'd only use it for my own personal use so whatever :P.
  • #5982
    So does this mod HAVE to have Forge to work? Cause it says in the OP that it's only for the mobs in the mob spawners, but how else do I install the files because they are .jar files and I don't know how to install them any different then with Forge. But one of my mods that I can't live without is incompatible with Forge and if I don't have to use Forge for this please let me know! I need help! And if so, how do I install the files without Forge??? Help! D:
    Last edited by dhopper598: 9/3/2012 12:14:24 AM
  • #5983
    Ya know... I used to be able to play this mod, and then forge came up with this new fangled do-dad thingy mabob. Oh how I long for the days when all you needed was FREAKING MODLOADER!!!! THEY SAID IT WOULD WORK WITH ALL MODLOADER MODS!!!! IT DOESN'T DOES NOT!!!! Back to recipe book, Spawner GUI, and freaking TMI.... Thanks forge... Thank you and go die in a hole. However on a brighter note, when I was able to play this it was amazing.
    If facebook, Myspage, and Twitter were all destroyed, 90% of teens would go insane. If you're one of the 10% that would be laughing at them, copy this into your signature and hope it happens.
    E = MineCraft²
  • #5984
    Quote from Evelina2001

    If you go into windows exporer, if you use windows, or something similar for another OS, and take a peek into the .minecraft folder, you'll see the coremods folder. THAT's where you put the jar files. Simple. And, you don't need forge unless you want to see the mob spawners. And you can't use mob spawners during regular game play, they only can be placed while in creative mode.
    Quote from Evelina2001

    If you go into windows exporer, if you use windows, or something similar for another OS, and take a peek into the .minecraft folder, you'll see the coremods folder. THAT's where you put the jar files. Simple. And, you don't need forge unless you want to see the mob spawners. And you can't use mob spawners during regular game play, they only can be placed while in creative mode.




    I have to install forge to make the coremods folder! thats what everyone is saying and the new installation sucks!
  • #5985
    Quote from GuntherDW



    If he chooses to only stick to forge, I'd make a ModLoader fork myself. Just don't tell us that you don't *need* Forge when you clearly DO.
    I probably won't get any permission to distribute it, but I'd only use it for my own personal use so whatever :P.


    Why in the world would I say to get FML or Forge, if you HAD to get Forge. The coremods folder is created by FML not forge. NEI requires FML, but most people have never heard of it, it's included in Forge.

    NEI does NOT require Forge. Any modloader mods should work fine with FML instead of Modloader, if they don't report them to cpw. I very much doubt you'd have success at porting it to Modloader.
  • #5986
    I am going back to tmi (Too Many Items) i hate the new installation i hate forge! Sorry but i hate forge and will never use it.How do i get fml i dont want to touch forge just fml
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