ok i have a possable bug to report. with some of the newer builds of forge nei crashed and closes my world. it does this at any time i try to open my inventory or that of a chest. it chrashes and then says sutting down internal server then, a fatal error has occured, this connection is terminated. nei version is 1.0.4.95
Hmm. I'm not going to change my entire control scheme to make up for one mod's inability to let me change their key mapping.
It's possible that providing a simple way to change keys is difficult, but I doubt that -- several mods I have already do this. Maybe putting it in the options menu is difficult (I've heard this repeatedly), so changing it via config is reasonable. But the means of changing it in the config shouldn't be opaque to people who aren't programmers. (I just took the time to hunt through a bunch of stuff and located the keyboard chart, where O=24 so I should be able to change it now.)-
you could try and run the mod "too many keys" it's very good for allowing you to remap the keys used for mods, that way you can get what you want.
and no offense intended, but your comment about YOU not changing your whole control scheme because of one mod doesn't make sense... look at it from the mod authors side... why does HE have to change his whole MOD because of ONE end-users unwillingness to change his keyboard layout?... especially when you seem to be the only one complaining about it versus all the other people that have downloaded the mod and are using it as-is? it's kinda like Spock said "The needs of the many outweigh the needs of the few, or ONE."
I'm having an impossible time trying to find this, but how can I disable certain items from showing up in NEI for Minecraft 1.7.10 (1.0.4.90)? There are 2 mods in my pack, Flans and Artifice, which have some blocks showing up in NEI that when clicked on, in any mode, cause the game to crash and the world to corrupt, irrecoverably.
I've tried adding in NEIServer.cfg, which isn't created automatically, into the config folder and the config\NEI folder using both item ID (as seen in-gmae) and block name. Also found a banneditems.cfg file in the world save and modified it (using its formatting) to remove said items and added it in to both config folders, but they still remain. Also, with bedrock supposedly disabled by default, none of the options above actually remove it from the list.
Tried downloading both client and server packs for Minecraft 1.6 and 1.7 and so far none of them seem to have any way of removing items from the list.
no offense intended, but your comment about YOU not changing your whole control scheme because of one mod doesn't make sense... look at it from the mod authors side... why does HE have to change his whole MOD because of ONE end-users unwillingness to change his keyboard layout?... especially when you seem to be the only one complaining about it versus all the other people that have downloaded the mod and are using it as-is? it's kinda like Spock said "The needs of the many outweigh the needs of the few, or ONE."
Please take into account that he does not have a QWERTY keyboard, which can be quite troublesome. All he is asking for is the possibility to edit the keys himself in a way that every user can understand. Not everyone understands that "key 24" means "o-key." Besides that, minecraft has its own in-game controls settings that NEI does not seem to use as seems logical. (According to him. I have not checked whether this is true or not.)
Thank you, Robijnvogel.
scantrontb, I was thinking when I posted my post that it came off rather rude, but at the time I wasn't sure how to fix it and still say what I wanted to say.
What I do not want to say:I have particular needs that nobody else has and the mod creator should totally make allowance for my needs even though nobody else has them!
What I do want to say: I'm hardly the only one who might have a problem with this, and the people most likely to have a problem are the very people who ought to be supported with appropriate customization options. I also don't think this is too difficult to include (in a way that is simple to change and doesn't require looking up cheat sheets of number codes).
Not everybody in the world has a Qwerty keyboard; just because it happens to be the most common one in English-speaking countries (as far as I know) doesn't make it the only keyboard you need to account for. There are a lot of people whose native keyboards aren't even for the English language. There are also a lot of people who have the sort of disabilities that make customization practically a necessity if they're going to play the game at all (see video at the end of this post).
Big software companies allow for alternative keyboards by a combination of preset keyboard drivers and customizable keys. That's actually how I'm able to type on a Dvorak right now (a lot faster than I can type on a Qwerty, and with fewer errors), because Windows came with Dvorak drivers. (I can also switch to typing in Japanese when I care to, which is a really nice feature.)
Programs and mods that are made by amateurs, or are in the early development phases, shouldn't have to worry about customization options. They're just getting started, just figuring out how all this stuff works, so we give them a pass. (This past week I helped my 11-year-old nephew get started on a block-breaking video game (a la Arkanoid) and was actually surprised that he thought to include an Options Menu and the ability to switch keys. So now I get to figure out how to code in customizable keys (pre-defined keys are a snap in Game Maker's drag-and-drop style, but customizable keys require code and I'm out of practice).)
However, once you get to a certain stage, it's reasonable to start considering how many players you're excluding by not allowing for custom controls. (I have some games that are stuck on the WASD control scheme. When I'm in a whimsical mood, I play them without switching my keyboard at all, and end up with the following scheme (according to the Qwerty placement): to go up, Comma; to go down, Semicolon; to go left, it's still A; and to go right, H. Good luck being able to play all that with one hand while the other's on the mouse and my eyes are on the screen. Actually it feels a bit like when I used to turn the keyboard upside-down to challenge myself on some of the early DOS games like Digger/Dig-Dug.)
For this mod, I have figured out the problem for myself (now that I know which numbers the config file refers to), so it should no longer affect me. But given 20 million people in the U.S. with disabilities that make it hard to lift or grasp items, compared to 18 million copies of Minecraft sold for the PC, I could hazard a guess that a fair number of people might want to alter their control scheme to make it a little easier for them to enjoy. That's what I'm trying to call attention to.
I'm putting the video here at the bottom because apparently they all embed now (instead of just link). Here's the PBS guy discussing disabilities and the need for includification:
Rollback Post to RevisionRollBack
My YouTube channel is currently on hiatus, but I hope to get back to it at some point. Content is fairly random, but can be enjoyable, and is mostly game footage (mostly random Minecraft clips) from my nephews and me. Most popular MC vid so far is the one Vechs laughed at on Twitter!
Okay im sorry but i keep getting this error run through. I dont know what im doing wrong
Error Walkthrough:
---- Minecraft Crash Report ----
// But it works on my machine.
Time: 4/13/15 9:29 PM
Description: Initializing game
java.lang.NoSuchMethodError: net.minecraft.nbt.NBTTagCompound.setBoolean(Ljava/lang/String;Z)V
at codechicken.nei.ItemStackMap.<clinit>(ItemStackMap.java:206)
at codechicken.nei.api.ItemInfo.<clinit>(ItemInfo.java:56)
at codechicken.nei.ClientHandler.preInit(ClientHandler.java:113)
at codechicken.nei.NEIModContainer.preInit(NEIModContainer.java:81)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:208)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:187)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:118)
at cpw.mods.fml.common.Loader.preinitializeMods(Loader.java:513)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:239)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:480)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:867)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at codechicken.nei.ItemStackMap.<clinit>(ItemStackMap.java:206)
at codechicken.nei.api.ItemInfo.<clinit>(ItemInfo.java:56)
at codechicken.nei.ClientHandler.preInit(ClientHandler.java:113)
at codechicken.nei.NEIModContainer.preInit(NEIModContainer.java:81)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:208)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:187)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:118)
at cpw.mods.fml.common.Loader.preinitializeMods(Loader.java:513)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:239)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:480)
-- Initialization --
Details:
Stacktrace:
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:867)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
-- System Details --
Details:
Minecraft Version: 1.7.10
Operating System: Windows 8.1 (amd64) version 6.3
Java Version: 1.8.0_31, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 2230198032 bytes (2126 MB) / 3087007744 bytes (2944 MB) up to 3087007744 bytes (2944 MB)
JVM Flags: 3 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx3072M -Xms3072M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: XRay v2.15.2 MCP v9.05 FML v7.10.85.1236 Minecraft Forge 10.13.2.1236 16 mods loaded, 16 mods active
mcp{9.05} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized
FML{7.10.85.1236} [Forge Mod Loader] (forge-1.7.10-10.13.2.1236.jar) Unloaded->Constructed->Pre-initialized
Forge{10.13.2.1236} [Minecraft Forge] (forge-1.7.10-10.13.2.1236.jar) Unloaded->Constructed->Pre-initialized
CodeChickenCore{1.0.4.29} [CodeChicken Core] (minecraft.jar) Unloaded->Constructed->Pre-initialized
NotEnoughItems{1.0.3.74} [Not Enough Items] (NotEnoughItems-1.7.10-1.0.3.74-dev.jar) Unloaded->Constructed
VeinMiner_coremod{0.21.2_build-43} [Core mod] (minecraft.jar) Unloaded->Constructed
DamageIndicatorsMod{3.2.3} [Damage Indicators] (Damage Indicator.jar) Unloaded->Constructed
Baubles{1.0.1.10} [Baubles] (Baubles-1.7.10-1.0.1.10.jar) Unloaded->Constructed
ExtraUtilities{1.2.3} [Extra Utilities] (Extra Utilities.jar) Unloaded->Constructed
cfm{3.4.7} [§9MrCrayfish's Furniture Mod] (Furniture Mod.jar) Unloaded->Constructed
IronChest{6.0.41.729} [Iron Chest] (Iron Chests.jar) Unloaded->Constructed
OreSpawn{1.7.10.20.3} [OreSpawn] (Ore Spawn.zip) Unloaded->Constructed
ReiMinimap{1.7.10} [Rei's Minimap] (Rei's Minimap.jar) Unloaded->Constructed
VeinMiner{0.21.2} [Vein Miner] (VeinMiner.jar) Unloaded->Constructed
VeinMinerModSupport{0.21.2} [Mod Support] (VeinMiner.jar) Unloaded->Constructed
worldedit{6.0-beta-01} [WorldEdit] (WorldEdit.jar) Unloaded->Constructed
Launched Version: 1.7.10-Forge10.13.2.1236
LWJGL: 2.9.1
OpenGL: Intel(R) HD Graphics GL version 4.0.0 - Build 10.18.10.3309, Intel
GL Caps: Using GL 1.3 multitexturing.
Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
Anisotropic filtering is supported and maximum anisotropy is 16.
Shaders are available because OpenGL 2.1 is supported.
Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Resource Packs: [Pack of Watevauthink.zip]
Current Language: English (US)
Profiler Position: N/A (disabled)
Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Anisotropic Filtering: Off (1)
are you a mod developer working in a 'development' environment??? Then why are you using the 'dev' versions?? Use the 'universal' downloads and you should consider updating yo' forge as well....the latest recommended is 1291 but is up to 1370(just an FYI)
We know... please read other comments before placing your own... A lot of mods are not compatible with Forge 1355 because of the changes Forge made to its fluid registry. There are only a few mods that have actually updated this. Use Forge 1291 instead.
that proposed solution is impossible, other mods require 1355+ and higher.
Rollback Post to RevisionRollBack
24 hours gone again, wasted in futility, welcome to minecraft modding, that is (unfortunately) our community.
(an ode to minecraft modding)
i keep making the same mistake, i think "oh, i've given them a few months, surely it'll be fixed by now" THAT is why i seem to ALWAYS be angry to some of you, my advice is to get the lead out.
there were nice things here, until the mod author threw a tantrum.
The Meaning of Life, the Universe, and Everything.
Location:
Brisbane
Join Date:
4/11/2012
Posts:
43
Minecraft:
Linrox
Member Details
this might be a stupid question but does NEI 1.6.4 (any build) have any permission nodes that can be used in essentials or group manager to control which groups have the extra buttons and save/load buttons?
Downgrade those mods or leave out the ones that haven't updated. It's as simple as that.
You either use only 1355+ mods, OR only 1355- mods. There is no other option.
This issue was created by Forge and EnderStorage is not the only mod that has this problem.
I'm sorry for the bad news
What happens when I get into the game is as soon as I attempt to search for ender tank in the search bar, the game goes down and says that a fatal error has occurred and the game has lost connection. The thing is that it doesn't generate a crash report and there is nothing mentioned about it in the log. I have over 190 mods installed and I AM NOT downgrading that many mods just to see if it possibly fixes the problem. When Chicken_Bones fixes the compatibility, then I will play again.
Read literally two posts above yours..
I have a problem just like #21798's and I have tried resizing the screen,
but the screen still is black but a tiny corner of the screen is visible.
I don't think it's a Forge bug.Because there is no problem when I start-up without NEI 1.8.
Sorry for my English.
ok i have a possable bug to report. with some of the newer builds of forge nei crashed and closes my world. it does this at any time i try to open my inventory or that of a chest. it chrashes and then says sutting down internal server then, a fatal error has occured, this connection is terminated. nei version is 1.0.4.95
Come check out my pack and tell me what you think.
oh ok, thanks. any idea which forge version doesnt cause this to happen?
Come check out my pack and tell me what you think.
ok thanks. this helps a lot for me and my modpack.
Come check out my pack and tell me what you think.
you could try and run the mod "too many keys" it's very good for allowing you to remap the keys used for mods, that way you can get what you want.
and no offense intended, but your comment about YOU not changing your whole control scheme because of one mod doesn't make sense... look at it from the mod authors side... why does HE have to change his whole MOD because of ONE end-users unwillingness to change his keyboard layout?... especially when you seem to be the only one complaining about it versus all the other people that have downloaded the mod and are using it as-is? it's kinda like Spock said "The needs of the many outweigh the needs of the few, or ONE."
meh should have just said NOO DEE DEE NOO!
I'm having an impossible time trying to find this, but how can I disable certain items from showing up in NEI for Minecraft 1.7.10 (1.0.4.90)? There are 2 mods in my pack, Flans and Artifice, which have some blocks showing up in NEI that when clicked on, in any mode, cause the game to crash and the world to corrupt, irrecoverably.
I've tried adding in NEIServer.cfg, which isn't created automatically, into the config folder and the config\NEI folder using both item ID (as seen in-gmae) and block name. Also found a banneditems.cfg file in the world save and modified it (using its formatting) to remove said items and added it in to both config folders, but they still remain. Also, with bedrock supposedly disabled by default, none of the options above actually remove it from the list.
Tried downloading both client and server packs for Minecraft 1.6 and 1.7 and so far none of them seem to have any way of removing items from the list.
Thank you, Robijnvogel.
scantrontb, I was thinking when I posted my post that it came off rather rude, but at the time I wasn't sure how to fix it and still say what I wanted to say.
What I do not want to say: I have particular needs that nobody else has and the mod creator should totally make allowance for my needs even though nobody else has them!
What I do want to say: I'm hardly the only one who might have a problem with this, and the people most likely to have a problem are the very people who ought to be supported with appropriate customization options. I also don't think this is too difficult to include (in a way that is simple to change and doesn't require looking up cheat sheets of number codes).
Not everybody in the world has a Qwerty keyboard; just because it happens to be the most common one in English-speaking countries (as far as I know) doesn't make it the only keyboard you need to account for. There are a lot of people whose native keyboards aren't even for the English language. There are also a lot of people who have the sort of disabilities that make customization practically a necessity if they're going to play the game at all (see video at the end of this post).
Big software companies allow for alternative keyboards by a combination of preset keyboard drivers and customizable keys. That's actually how I'm able to type on a Dvorak right now (a lot faster than I can type on a Qwerty, and with fewer errors), because Windows came with Dvorak drivers. (I can also switch to typing in Japanese when I care to, which is a really nice feature.)
Programs and mods that are made by amateurs, or are in the early development phases, shouldn't have to worry about customization options. They're just getting started, just figuring out how all this stuff works, so we give them a pass. (This past week I helped my 11-year-old nephew get started on a block-breaking video game (a la Arkanoid) and was actually surprised that he thought to include an Options Menu and the ability to switch keys. So now I get to figure out how to code in customizable keys (pre-defined keys are a snap in Game Maker's drag-and-drop style, but customizable keys require code and I'm out of practice).)
However, once you get to a certain stage, it's reasonable to start considering how many players you're excluding by not allowing for custom controls. (I have some games that are stuck on the WASD control scheme. When I'm in a whimsical mood, I play them without switching my keyboard at all, and end up with the following scheme (according to the Qwerty placement): to go up, Comma; to go down, Semicolon; to go left, it's still A; and to go right, H. Good luck being able to play all that with one hand while the other's on the mouse and my eyes are on the screen. Actually it feels a bit like when I used to turn the keyboard upside-down to challenge myself on some of the early DOS games like Digger/Dig-Dug.)
For this mod, I have figured out the problem for myself (now that I know which numbers the config file refers to), so it should no longer affect me. But given 20 million people in the U.S. with disabilities that make it hard to lift or grasp items, compared to 18 million copies of Minecraft sold for the PC, I could hazard a guess that a fair number of people might want to alter their control scheme to make it a little easier for them to enjoy. That's what I'm trying to call attention to.
I'm putting the video here at the bottom because apparently they all embed now (instead of just link). Here's the PBS guy discussing disabilities and the need for includification:
My YouTube channel is currently on hiatus, but I hope to get back to it at some point. Content is fairly random, but can be enjoyable, and is mostly game footage (mostly random Minecraft clips) from my nephews and me. Most popular MC vid so far is the one Vechs laughed at on Twitter!
WR-CBE 1.4.1.9 doesnt detect it is the latest version.
Come check out my pack and tell me what you think.
Hello guys,
I have a problem, every time i right click an item to see it's uses my client crashes and i don't know what the problem is.
i have downgraded and upgraded version on nei and chicken core.
here is my log http://pastebin.com/kZkETcbP
...
I have installed Not Enough Items and in the mods place it says I installed it, but when I join a world I dont have the stuff on the right
EnderTank Crashes On Render (Forge 10.13.3.1355+)
i have an error all i can get from it is it is enderstorage and it simply says can not create fluid stack from null liquid
Okay im sorry but i keep getting this error run through. I dont know what im doing wrong
Error Walkthrough:
---- Minecraft Crash Report ----
// But it works on my machine.
Time: 4/13/15 9:29 PM
Description: Initializing game
java.lang.NoSuchMethodError: net.minecraft.nbt.NBTTagCompound.setBoolean(Ljava/lang/String;Z)V
at codechicken.nei.ItemStackMap.<clinit>(ItemStackMap.java:206)
at codechicken.nei.api.ItemInfo.<clinit>(ItemInfo.java:56)
at codechicken.nei.ClientHandler.preInit(ClientHandler.java:113)
at codechicken.nei.NEIModContainer.preInit(NEIModContainer.java:81)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:208)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:187)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:118)
at cpw.mods.fml.common.Loader.preinitializeMods(Loader.java:513)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:239)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:480)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:867)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at codechicken.nei.ItemStackMap.<clinit>(ItemStackMap.java:206)
at codechicken.nei.api.ItemInfo.<clinit>(ItemInfo.java:56)
at codechicken.nei.ClientHandler.preInit(ClientHandler.java:113)
at codechicken.nei.NEIModContainer.preInit(NEIModContainer.java:81)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:208)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:187)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:118)
at cpw.mods.fml.common.Loader.preinitializeMods(Loader.java:513)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:239)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:480)
-- Initialization --
Details:
Stacktrace:
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:867)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
-- System Details --
Details:
Minecraft Version: 1.7.10
Operating System: Windows 8.1 (amd64) version 6.3
Java Version: 1.8.0_31, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 2230198032 bytes (2126 MB) / 3087007744 bytes (2944 MB) up to 3087007744 bytes (2944 MB)
JVM Flags: 3 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx3072M -Xms3072M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: XRay v2.15.2 MCP v9.05 FML v7.10.85.1236 Minecraft Forge 10.13.2.1236 16 mods loaded, 16 mods active
mcp{9.05} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized
FML{7.10.85.1236} [Forge Mod Loader] (forge-1.7.10-10.13.2.1236.jar) Unloaded->Constructed->Pre-initialized
Forge{10.13.2.1236} [Minecraft Forge] (forge-1.7.10-10.13.2.1236.jar) Unloaded->Constructed->Pre-initialized
CodeChickenCore{1.0.4.29} [CodeChicken Core] (minecraft.jar) Unloaded->Constructed->Pre-initialized
NotEnoughItems{1.0.3.74} [Not Enough Items] (NotEnoughItems-1.7.10-1.0.3.74-dev.jar) Unloaded->Constructed
VeinMiner_coremod{0.21.2_build-43} [Core mod] (minecraft.jar) Unloaded->Constructed
DamageIndicatorsMod{3.2.3} [Damage Indicators] (Damage Indicator.jar) Unloaded->Constructed
Baubles{1.0.1.10} [Baubles] (Baubles-1.7.10-1.0.1.10.jar) Unloaded->Constructed
ExtraUtilities{1.2.3} [Extra Utilities] (Extra Utilities.jar) Unloaded->Constructed
cfm{3.4.7} [§9MrCrayfish's Furniture Mod] (Furniture Mod.jar) Unloaded->Constructed
IronChest{6.0.41.729} [Iron Chest] (Iron Chests.jar) Unloaded->Constructed
OreSpawn{1.7.10.20.3} [OreSpawn] (Ore Spawn.zip) Unloaded->Constructed
ReiMinimap{1.7.10} [Rei's Minimap] (Rei's Minimap.jar) Unloaded->Constructed
VeinMiner{0.21.2} [Vein Miner] (VeinMiner.jar) Unloaded->Constructed
VeinMinerModSupport{0.21.2} [Mod Support] (VeinMiner.jar) Unloaded->Constructed
worldedit{6.0-beta-01} [WorldEdit] (WorldEdit.jar) Unloaded->Constructed
Launched Version: 1.7.10-Forge10.13.2.1236
LWJGL: 2.9.1
OpenGL: Intel(R) HD Graphics GL version 4.0.0 - Build 10.18.10.3309, Intel
GL Caps: Using GL 1.3 multitexturing.
Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
Anisotropic filtering is supported and maximum anisotropy is 16.
Shaders are available because OpenGL 2.1 is supported.
Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Resource Packs: [Pack of Watevauthink.zip]
Current Language: English (US)
Profiler Position: N/A (disabled)
Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Anisotropic Filtering: Off (1)
are you a mod developer working in a 'development' environment??? Then why are you using the 'dev' versions?? Use the 'universal' downloads and you should consider updating yo' forge as well....the latest recommended is 1291 but is up to 1370(just an FYI)
that proposed solution is impossible, other mods require 1355+ and higher.
24 hours gone again, wasted in futility, welcome to minecraft modding, that is (unfortunately) our community.
(an ode to minecraft modding)
i keep making the same mistake, i think "oh, i've given them a few months, surely it'll be fixed by now" THAT is why i seem to ALWAYS be angry to some of you, my advice is to get the lead out.
there were nice things here, until the mod author threw a tantrum.
this might be a stupid question but does NEI 1.6.4 (any build) have any permission nodes that can be used in essentials or group manager to control which groups have the extra buttons and save/load buttons?
Thanks
Is there a way, so i don't get this crash? http://pastebin.com/YpNR0PnB (i mean to turn rendering off, or maybe disabling chests/tanks)
What happens when I get into the game is as soon as I attempt to search for ender tank in the search bar, the game goes down and says that a fatal error has occurred and the game has lost connection. The thing is that it doesn't generate a crash report and there is nothing mentioned about it in the log. I have over 190 mods installed and I AM NOT downgrading that many mods just to see if it possibly fixes the problem. When Chicken_Bones fixes the compatibility, then I will play again.
If Minecraft were real, you'd be a zombie right now.