Question about quests: (Apologies in advance, I've been trying the get used to the advanced functions of making quests but am far from adept at it.)
I'm trying to make a quest akin to beginning the civil war quest line in Skyrim where the player can choose which side they join. However, the quests offered in this mod seem more linear, so I was wondering if there were any work-arounds or if quests in this mod are already capable of doing something as complex as this.
The gist of the quest I'm trying to make involves the player choosing between 2 sides in a conflict, each with a main leader you can speak to, and the quest should end by deciding to join one side or another through dialogue. Any help is appreciated.
EDIT: Even better, if you've already been through something like this just refer me to the post/video or search terms that can help and I'll be on my way.
maybe this will help - you could use some commands from here
I have always wanted such a feature - using the same version as well! That and/or have an option to set conditions for the transporter (e.g. if a player has completed a specific quest, then he can teleport with that npc).
I found a quick and dirty method by creating a quest to give an NPC "money" or an item, and when you have the item he wants and right click him, he runs the tp command to teleport you to the coordinates that you specify as part of completing the quest.
When ever I try to use the builder block it brings up the options of the different things you can build, but it doesn't show and options like preview and enable. How do you fix this???
I'm not sure if this has been asked before but is there a way to change the ranged attack sound? I gave a wand to an NPC, and he makes the bow sound, which doesn't fit very well... Also, is there a way to tell your follower to stop following you when you use "Infinite Days"? By the way, I'm using the latest 1.7.10 version.
I'm not sure if this has been asked before but is there a way to change the ranged attack sound? I gave a wand to an NPC, and he makes the bow sound, which doesn't fit very well... Also, is there a way to tell your follower to stop following you when you use "Infinite Days"? By the way, I'm using the latest 1.7.10 version.
Look under the tab stats ranged button - shift click will make a npc follower sit
Look under the tab stats ranged button - shift click will make a npc follower sit
Thanks! I was looking for that option in Sounds and Projectile, but it was under Ranged settings.
About making them stop following, that didn't work. Shift clicking them does nothing, If I right click them it opens a menu where I can tell them to wait. What I wanted to do is to "unhire" them, so they return to their original spot to be hired again, but I guess that's not possible without scripting.
I am using the mod "beneath" and i have kept natural spawning for the mob here. But it is not reflecting. If anyone has a solution please let me know. Any suggestions or help with this would be highly appreciated.
Now can someone help me with putting your own music in. It doesn't seem to work the old way (Like a year ago), so I'm trying to figure out the changes.
I don't know if this has been asked before, but is there a way to use a command block to teleport a dead NPC's body? And is there a way to use a command block to revive a dead NPC instantly?
I don't know if this has been asked before, but is there a way to use a command block to teleport a dead NPC's body? And is there a way to use a command block to revive a dead NPC instantly?
No, that's really an original question. I think you could run a scripted block from a command block and change the position of the npc and reset him also with the same - or different - scripted block
I'm experiencing an issue in 1.10.2. I created some NPCs several months ago then began work on a project in a different part of the world. Now I've returned and all their eyes are "Greyed over".... like they're all darkened, the whites are grey, or the eyelid color is white...
This applies to all NPCs I have placed or newly place anywhere. On any world. I have tried running ONLY CustomNPCs with no texture packs, and the problem persists. Can anyone offer a solution for this?
Worth noting, this doesn't apply to the model when editing, or changing the colors, just on the the outside.
EDIT: Closer inspection shows that when the Eyebrow and eyelid color is right, the actual eyes are darkened (Grey whites and darker colors) and when the eyes are normal, the lid and and brow are lighter than they should be. Also, sometimes eye color is lighter or eyes are too bright....
maybe this will help - you could use some commands from here
http://www.kodevelopment.nl/minecraft/customnpcs/commands
to change your relationship to a certain faction depending on the outcome of a quest and a dialog both of which can run commands
and with dialog availability you could once you choose which side then the other dialogs could be locked out
I'm using he latest 1.7.10 version of custom npc.
Is there a way to charge a player when they use an NPC that's a transporter?
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Awesome, thank you. I will look at the script.
I found a quick and dirty method by creating a quest to give an NPC "money" or an item, and when you have the item he wants and right click him, he runs the tp command to teleport you to the coordinates that you specify as part of completing the quest.
When ever I try to use the builder block it brings up the options of the different things you can build, but it doesn't show and options like preview and enable. How do you fix this???
Hi,
I am trying natural spawning in the latest beta version, but i am not able to find any of the mobs i created in the list. Is there a way to fix that?
Thanks
I'm not sure if this has been asked before but is there a way to change the ranged attack sound? I gave a wand to an NPC, and he makes the bow sound, which doesn't fit very well... Also, is there a way to tell your follower to stop following you when you use "Infinite Days"? By the way, I'm using the latest 1.7.10 version.
Look under the tab stats ranged button - shift click will make a npc follower sit
Thanks! I was looking for that option in Sounds and Projectile, but it was under Ranged settings.
About making them stop following, that didn't work. Shift clicking them does nothing, If I right click them it opens a menu where I can tell them to wait. What I wanted to do is to "unhire" them, so they return to their original spot to be hired again, but I guess that's not possible without scripting.
HI,
I am using the mod "beneath" and i have kept natural spawning for the mob here. But it is not reflecting. If anyone has a solution please let me know. Any suggestions or help with this would be highly appreciated.
Thanks
Can someone give me the location to the mods that contained the content from customNPC that were removed. Such as the chairs, tables, candles etc...
https://minecraft.curseforge.com/projects/varied-commodities/files/2372000/download
Sweet, thanks.
Now can someone help me with putting your own music in. It doesn't seem to work the old way (Like a year ago), so I'm trying to figure out the changes.
I don't know if this has been asked before, but is there a way to use a command block to teleport a dead NPC's body? And is there a way to use a command block to revive a dead NPC instantly?
No, that's really an original question. I think you could run a scripted block from a command block and change the position of the npc and reset him also with the same - or different - scripted block
Hello,
@Noppes is there any chance this issue could be resolved for 1.7.10?: https://minecraft.curseforge.com/projects/custom-npcs/issues/1828
I'm not sure if it's been fixed for later versions, but I've tested using only forge and CNPC 1.7.10 installed.
I've tested all the shields and I've tested it agains hand held weapons plus arrows, but the shields don't absorb any damage.
According to here, they are supposed to absorb all the damage: http://www.kodevelopment.nl/minecraft/customnpcs/items
I've built a Player Character class around being able to use shields and function as a "tank" like character, but this is a deal breaker.
I know 1.7.10 is older now, but if you could patch it with a fix I wold be happy to throw a donation your way.
Hello Noppes.Is it possible to code some stuff like addons for your mod with API?(not scripting, it's not enough, I guess)Got it.
I recently updated my client. I got several unvisible npcs which i can´t delete. How can i kill entities in a world?
I'm experiencing an issue in 1.10.2. I created some NPCs several months ago then began work on a project in a different part of the world. Now I've returned and all their eyes are "Greyed over".... like they're all darkened, the whites are grey, or the eyelid color is white...
This applies to all NPCs I have placed or newly place anywhere. On any world. I have tried running ONLY CustomNPCs with no texture packs, and the problem persists. Can anyone offer a solution for this?
Worth noting, this doesn't apply to the model when editing, or changing the colors, just on the the outside.
EDIT: Closer inspection shows that when the Eyebrow and eyelid color is right, the actual eyes are darkened (Grey whites and darker colors) and when the eyes are normal, the lid and and brow are lighter than they should be. Also, sometimes eye color is lighter or eyes are too bright....
I don't rule my kingdom, I just live there.