[1.7.2] The VoxelModPack v12.0: Kurious KITT

  • #122

    i just got this mod using the Technic pack installer and wanted to know what it did. I flew around the skyline, snooped in some caves, and tried to survive for a while and found something rather irritating: this mod adds NO NEW CONTENT besides some better graphics, a version of tmi that doesn't work, and some other stuff that could be easily called "smoke and mirrors." The high expectations of a mod that got to share an installer with the amazing technic pack that never got met, coupled with the intense lag spike that consumed my game play with things like double tapping space bar about 30 times to start flying, has made me draw this conclusion: you have successfully made minecraft in all it's glory less fun to play, by adding no new features that actually mattered. you have taken your smoke and mirrors and ruined a perfectly good game by making it nearly unplayable as its ONLY FEATURE. i would suggest adding some mods to 1.3.2 before you release it within the Technic launcher. it already has the ability to backdate minecraft, use it! and if it turns out that the technic launcher is at fault, please try submitting your mod pack to technic on something other than a cerial box.
    screw this everyone, get the technic pack. here are just some of it's features: flatten areas quickly with dark matter tools, turn 256 sugar cane into a diamond and use it for your automated diamond farm, use a nuclear reactor to make UU matter that can be crafted into just about anything, turn almost any item in the game into something of similar value, make just about any redstone contraption 4 time smaller with RedPower, and cross breed crops to make things like coffee beans and overworld-compatible nether warts.


    It adds quite a lot of stuff. You just didn't find them or use them.

    VoxelSniper, a minimap, a keybinding mod, WorldEditCUI, etc. The VoxelModpack is more geared towards multiplayer.

    And Technic is very restricting, even if it adds items. Voxelmodpack can be used on any vanilla server and singleplayer game, while Technic / Tekkit can only be used on Technic / Tekkit worlds.
  • #123
    Now that we have finished updating and patching all of the mods for multiplayer environment in Minecraft 1.3. We will be able to start adding support for single player in mods like VoxelGet and VoxelFlight that lost single-player support when MInecraft transitioned over to the new server-based single-player.

    Unlike the other packs in the Technic launcher, The VoxelModPack does not focus on adding new blocks and items to the game, but enhancing what you can do with the blocks and items that are already there. Also, its main focus is to be used in creative-multiplayer environment where plugins like VoxelTextures and VoxelPlayer can further enhance the player's experience on the server.
  • #124
    This is the best modpack ever!!
  • #125
    VoxelFlight seems to be very broken for me.
    I tried rebinding some of the keys, so the Speed booster was R, Fly Up was the spacebar, and Fly down was Shift.
    After doing this though i can't fly at all. When i press F the camera zooms out slightly, like during creative flight, then instantly goes back to normal. If i spam the spacebar i can sometimes get myself to fly, but then once i land it stops again.
    And the speed booster seems to have no effect, flying or running.
  • #126
    Quote from djpokeboy

    VoxelFlight seems to be very broken for me.
    I tried rebinding some of the keys, so the Speed booster was R, Fly Up was the spacebar, and Fly down was Shift.
    After doing this though i can't fly at all. When i press F the camera zooms out slightly, like during creative flight, then instantly goes back to normal. If i spam the spacebar i can sometimes get myself to fly, but then once i land it stops again.
    And the speed booster seems to have no effect, flying or running.

    It sounds like you were trying to use it in singleplayer. VoxelFlight currently does not support singleplayer. Singleplayer support is coming in the next update.
  • #127
    Pretty sure I remember Optifine being in the pack at some point. Any reason why this isn't a thing anymore, is it incompatible or something?
  • #128
    OptiFine was never officially included in a VoxelModPack. Incompatibility, bugginess, and inconsistent results between users make supporting OptiFine a stress that my team does not have the time or energy to handle while continuing to add new features to our mods.
  • #129
    can't wait to see the modpack to be updated for 1.4.2! Well theres 10 mods I think... It could take some time... Thanks for the great work :D
    Clicky images
  • #130
    Expect to see an updated modpack in a couple days.
  • #131
    Quote from Havoc1337

    Looks like a nice'n'useful pack o'mods.

    The name however is excruciatingly misleading; hinting that this mod has something to do actual Voxels, whereas it has not.


    A cube is a voxel, its a space that contains information, how do you think cgi explosions work, made up a grid of voxels, cubes.
  • #132
    so is this for only smp? and does there need to be anything on the server you join?
  • #133
    will this mod get updated to 1.4.4 ?
    thanks
  • #134
    Quote from nikman96

    so is this for only smp? and does there need to be anything on the server you join?
    As someone who's used components of VoxelModPack since 1.3.2, I can tell you that it works on both Single Player (survival and creative) and Multi Player. Give it a download (the 1.4.2 version, that is), and you'll wonder why you weren't using it before now.

    Quote from crazysuper

    will this mod get updated to 1.4.4 ?
    thanks
    All good things come to those who wait. I'm sure we'll be seeing an update notice within the end of the week. Remember, this is the week of Thanksgiving in the states, ~and~ there's two updates to work on releasing... a 1.4.4 and 1.4.5pre-release update. Hopefully we won't have to wait for 1.4.5 (full), before the update, but if we do, that's just how it'll be.

    Also, taking a moment to stop in, and say "Thanks!" for the VoxelModPack. I've been using many of the individual mods in this pack for months now, and while I've expressed gratitude in the individual mod threads, I somehow forgot to do so here. So, again, thanks.
    Want Some Colored Glass for [1.6.4]?
  • #135
    We traditionally wait until The Voxel Box has updated to release the updated VoxelModPack. But demand a 1.4.4 ModPack is exceptionally high. I will discuss releasing VoxelModPack v9.3 for 1.4.4 early with my team and few other people of importance.
  • #136
    Quote from MehStrongBadMeh

    We traditionally wait until The Voxel Box has updated to release the updated VoxelModPack. But demand a 1.4.4 ModPack is exceptionally high. I will discuss releasing VoxelModPack v9.3 for 1.4.4 early with my team and few other people of importance.
    That sounds awesome to me. I can't get enough of VoxelMods, and have been missing VoxelWorld a little more than I should admit.
    Want Some Colored Glass for [1.6.4]?
  • #137
    Quote from MehStrongBadMeh

    We traditionally wait until The Voxel Box has updated to release the updated VoxelModPack. But demand a 1.4.4 ModPack is exceptionally high. I will discuss releasing VoxelModPack v9.3 for 1.4.4 early with my team and few other people of importance.


    im just waiting for Worldedit CUI :P Keep the good work
    MehStrongBadMeh
    Clicky images
  • #138
    Quote from MehStrongBadMeh

    We traditionally wait until The Voxel Box has updated to release the updated VoxelModPack. But demand a 1.4.4 ModPack is exceptionally high. I will discuss releasing VoxelModPack v9.3 for 1.4.4 early with my team and few other people of importance.


    Thanks :)
  • #139
    Hello MehStrongBadMeh, I wanted to create a modpack for minecraft, and I was wondering if users are allowed to customize this modpack and the share it on the forums. Thanks.
  • #140
    Feel free to re-brand and customize the installer. Just remember that redistributing the mods it contains requires the express permission of their owners.
  • #141
    Looks like you managed to sneak in a release for 1.4.5 on Thanksgiving, of all days! Looks like we all have something to be extra thankful for this holiday. So, thanks to the Voxel team, and the Plugineers for all their hard work for this release!

    I'm curious, will there also be a 1.4.4 release? I'm not yet ready to update to 1.4.5. I know... I know... it's bad form to ask about an older update, but until Simo gets SPC updated to 1.4.5 in his dev release, I'm not willing to update. I need WorldEdit commands for my current project.
    Want Some Colored Glass for [1.6.4]?
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