What is Wilderness mod?
Wilderness is a new mod in development by Tommo emphasing and improving upon the theme of survival, hunting, and trapping. It will bring a new element into minecraft and hopefully stimulate some adventurous minds! CREDITS TO PIEDUDEAUS, MINEMAPPER, WIPPER1799 AND FLAMINGARSE1 - and others! FOR THE VIDEOS
Current features Spikes
Spikes are a utility block in Wilderness mod to aid you in your aims of trapping. They will only do moderate damage if an animal or mob touches it. Spikes do not downgrade or destroy upon contact with a mob!
The Deadly Trap, hence the name, is a very deadly trap. It can only be triggered by an animal or a mob and will instantly kill the victim. The trap will then be triggered. An un-triggered deadly trap will drop if you destroy the triggered trap.
You can now splatter the blood of your victims!
WARNING: Blood will stay on the ground until you wash it off with water!
The pocket knife is currently only used for re-arming deadly traps which have been triggered, however many more uses will come for this item.
The trip wire can be triggered by any living creature(including you!) and will send a constant redstone signal. The block can be destroyed and re-placed. Later versions will only trigger rope.
Rope is the wilderness equivalent of redstone. At the moment rope has the exact same functionality as redstone and is just to give more of a 'wilderness' feel, however in later updated wilderness items will be limited to being only powered by rope.
The camouflage floor is a very useful block, it has the same texture and biome colour as grass, however has a few holes in to signify it's not grass. In later updates this will be a useful utility to put around bait etc. It's crafted with 8 blocks of leaves. Camouflage blocks will destroy upon falling through them.
The campfire can be thought of as the portable furnace, however, the campfire will only use wood (NOT PLANKS) as fuel. (wood duration as a fuel has been increased therefore.). A long as the campfire has fuel in it, it will always burn regardless of whether it has something to cook or not.
Sheeps now drop mutton opon death, cook mutton for it to heal more.
Giant tree's will generate occasionally, these mighty tree's have trunks 4 blocks wide!
The bait spike is a new block which has 9 slots which allow you to place bait inside to attract different animals. Bait attracts animals at a range similar to how far a zombie will detect you. Here is a list of bait for different animals:-
The spike fall is a block which drops 3-6 spikes when triggered by a redstone current. Each spike can do up to 2 DAMAGE to the PLAYER and ANY CREATURES.
The tomahawk is a throwing weapon which does alot of damage upon impact.
WARNING: TOMAHAWK IS IN EARLY DEVELOPMENT AND IF NOT FINISHED - BUT WORKS.
The chute will attract items within an 8 block radius and will store them into an inventory which can be opened by right clicking the chute.
Berry bushes spawn randomly in the world and come with either no berries, red berries or purple berries, when harvested with a POCKET KNIFE the bush will drop 6-12 of it's corresponding berries.
Berries are harvested from berry bushes by using a POCKET KNIFE, they heal 1 hunger each.
Beehives will randomly spawn in a high tree in your world. When destroyed, beehives drop honeycombs, which can be eaten straight away or put on bread to heal alot more.
Bees will also come out of the beehive and will attack and poison you, so be careful!
Animals now breed together automatically, each animal can only produce up to 3 offspring to prevent overcrowding.
NOTE: Heart effects have been removed - hand breeding still works, you just wont see the hearts!
- Bee's and beehives.
- Updated for 1.0
- New deadly trap mechanics and model
- Blood now stains the floor until washed off with water.
- Chute system, attracts nearby items and stores them.
- Re-done the bait attraction system, now alot better.
- Berry bushes
- Tomahawk (very early version, still bugged).
- Spike fall.
- Campfires take 1.5x longer to cook stuff than a furnace.
- Wood lasts alot longer in campfires.
- Campfires now burn as long as they have fuel (regardless of anything to cook).
- Campfires now only use WOOD as fuel.
- ALOT of bugfixes.
- Bait Spike which animals corresponding to bait.
- Drops no longer drop 2 of themselves.
- Added bait.
- Added a campfire.
- Added giant trees.
- Added mutton.
- Blood now stains.
- New textures - THANKS FLAMINGARSE1 (dunno what your minecraft name is)
- Alot of bug fixes.
- Camouflage flooring now destroys when you fall through it.
- Trees now have a small chance to drop a leaf block - used in camouflage floors.
- Camouflage flooring.
- Bugfixes. Version 0.18
- Added tripwire, currently sends a constant redstone signal when triggered, later versions will only trigger rope.
- A few bugfixes.
- Added pocket knife
- Triggered deadly traps now can be re-armed by using a pocket knife on it.
- Added deadly traps with 2 states, active and triggered, these will kill your victim instantly.
- Added a blood splatter system. The blood will splatter when you damage the mob in any way.
- Got the base code down and added a simple trapping utility: spikes.
Instructions: Download the Wilderness mod files from one of the download locations above, then open up your minecraft.jar file with winrar or 7zip, then drag and drop the files inside of your downloaded file into your minecraft.jar.
Known Compatible Mods
- Eloraam's mods (all of them).
- Mo' Creatures
- POWER CRYSTALS' MODS - MINEFACTORY RELOADED 1.3.2
- The laser mod
- Wireless redstone
- Xp book
- TF2 Teleport and sentry
- Clay Soldiers
- Special armor
- Light sensor
- Single Player Commands
- Rei's Minimap
(Please report compatibilities and incompatibilities so i can list them).
If you would like to contact me regarding anything to do with the Wilderness mod, add me on skype: iyf-tommo
P.S. If anyone would like to improve the textures in this mod, feel free to send me a pm with the link to the texture and If it's better i'll replace it. Thanks, oh and make sure it's 16x16.
Compatible Texture packs
I have put many, many hours of unpaid time into this mod, if you are feeling generous or would just like to help me out, feel free to click the link above and donate, thankyou.
CREDITS: Notch and the Mojang team, Me, flamingarse, ModLoader, MCForge, James Gosling, earth.. woah woah woah..wait a second... im getting carried away here.
Cool mod! It's true, that 4 irons are too many to kill one mob, but i think that a good idea would be to make a simple-crafting item, which would "repair" spikes and re-open deadly traps. Hope it's gonna be a success, good luck!