Good news: Done with college for a few weeks, so I might have time to work on an update.
Bad news: Decided to go with family on a vacation to Ireland, so it's more like one week with my computer.
At least: I copied all my old dev environments so, if I can get the right Java versions, I can at least try to work on something during spare moments.
Rollback Post to RevisionRollBack
CraftGuide, recipe viewer with a scrollbar! (Resizable window, too, if you prefer playing with a smaller GUI scale and are tired of GUIs only occupying a tiny square in the centre)
Unfortunately, the only way to currently add recipes is though the API, so some additional mod must be used, either to add support for the missing recipes, or to read hand-assembled recipe data from a configuration file.
I've had long-term ideas about planning a file format for recipe data, especially for network transmission. The goal would be that modpacks can distribute a recipe bundle, and if the server's recipe set differs (configuration, customization, etc.) some theoretical CraftGuide server component can generate an extra bundle containing only the differences. Clients would therefore only need to download each once even between visits (unless the local files are deleted, the user switches Minecraft instances, or the server recipe configuration changes).
That would naturally allow for pack-specific recipe addition, but until/unless that happens, the best that can be done is to find or make a mod that can add the recipes you want.
Rollback Post to RevisionRollBack
CraftGuide, recipe viewer with a scrollbar! (Resizable window, too, if you prefer playing with a smaller GUI scale and are tired of GUIs only occupying a tiny square in the centre)
I decided to replace NEI with this mod as im getting lag and stuff, unfortunatly it crash when opening the crafting book with Optifine. Would you check what wrong and fix it if you can?
Search is also not working for my friends and I on our 1.7.10 server. We restarted our Forge modded server with updated existing mods (as of 1/4) and a few new ones. Prior to this, it was working fine. We're using the most recent version of Craftguide, an older version from last year previously.
Good news: Hopefully I'll have enough free time within a month to put nontrivial work into the mod.
In the shorter term, the release of Infinity Evolved Skyblock will probably lead to a compatibility update (Built-in BuildCraft support isn't compatible with the API of the BuildCraft version in the pack, at the very least), which might be enough to declare that the 1.7.10 branch is, short of bugfixes, no longer under development. If so, it would be easier to work on 1.8.* (can port code differences that have accumulated exactly once, rather than multiple iterations of taking features from the 1.7.10 branch; can add features to the 1.8.* branch without concern that either 1.7.10 wouldn't get them, or that they would complicate feature porting later).
Also found a mistake in IC² machine recipe support, in which it sometimes didn't show the correct input amount.
Also, what's the little blue button at bottom right of CraftGuide?
Drag it to resize the window. The UI for it is horribly unintuitive, but I don't know what would make it sufficiently clear (maybe finding a way to change the cursor while over it would help?).
Rollback Post to RevisionRollBack
CraftGuide, recipe viewer with a scrollbar! (Resizable window, too, if you prefer playing with a smaller GUI scale and are tired of GUIs only occupying a tiny square in the centre)
Good news: Hopefully I'll have enough free time within a month to put nontrivial work into the mod.
In the shorter term, the release of Infinity Evolved Skyblock will probably lead to a compatibility update (Built-in BuildCraft support isn't compatible with the API of the BuildCraft version in the pack, at the very least), which might be enough to declare that the 1.7.10 branch is, short of bugfixes, no longer under development. If so, it would be easier to work on 1.8.* (can port code differences that have accumulated exactly once, rather than multiple iterations of taking features from the 1.7.10 branch; can add features to the 1.8.* branch without concern that either 1.7.10 wouldn't get them, or that they would complicate feature porting later).
Also found a mistake in IC² machine recipe support, in which it sometimes didn't show the correct input amount.
Drag it to resize the window. The UI for it is horribly unintuitive, but I don't know what would make it sufficiently clear (maybe finding a way to change the cursor while over it would help?).
i enjoy this but it crashes my game ALL THE TIME when i open it
Which version of the mod? Does anything show up in <minecraft dir>/logs/CraftGuide.log? (note: this file may contain your PC username, you may want to edit those lines or remove them)
Does it crash in the more recent but marked-as-beta 1.6.9.0 that's on CurseForge?
What other mods or what modpack?
If you can answer any of these questions, it would help me to fix whatever is causing the crashes. I should finally have the time to release a proper update in the near future, and ensuring that a major crash issue is resolved with it would be nice. (otherwise, I'll just have to hope that it has been fixed, and wait to see if people still encounter crashes)
Rollback Post to RevisionRollBack
CraftGuide, recipe viewer with a scrollbar! (Resizable window, too, if you prefer playing with a smaller GUI scale and are tired of GUIs only occupying a tiny square in the centre)
This has probably been asked/answered somewhere (or the answer is really obvious), but I'm a modding noob so bear with me please.
I have BetterThanWolves installed, and I know that to use CraftGuide with it I need to use the NoLoader 1.5.2 version - except I have no idea how to install that? I've tried dropping it in .minecraft, I've tried dropping it in "mods" where I have my Forge installed version, I'm just at a loss of how to get this into BTW.
Any help/suggestions are appreciated!
Edit: I did a bit more digging and found the answer, but I'll leave my post here in case it helps anyone else searching. Use the NoLoader version with MCPatcher and install with Better Than Wolves, but make sure it is below it in the load order. Directions for installing BTW with MCPatcher can be found on the BTW Wiki install guide (and really is the easiest way)
Finally getting back into development. First feature: With holding shift or control being useful on the item search, key repeat was causing performance issues, so search is being improved to avoid redundant searches somewhat. This is slightly complicated by tooltips that vary depending on whether a control key is held, so I have it searching once when shift, ctrl, alt, or meta changes state, even if no printable character is added.
Still working through BuildCraft recipe support version issues in 1.7 (they changed their API between the first and last BC versions available for that Minecraft version, and I want to keep existing support until the MC version change makes the old one literally impossible. This makes supporting the newer versions an ugly mess of reflection and exception catching rather than a trivial build script update and nice code change).
Rollback Post to RevisionRollBack
CraftGuide, recipe viewer with a scrollbar! (Resizable window, too, if you prefer playing with a smaller GUI scale and are tired of GUIs only occupying a tiny square in the centre)
Finally getting back into development. First feature: With holding shift or control being useful on the item search, key repeat was causing performance issues, so search is being improved to avoid redundant searches somewhat. This is slightly complicated by tooltips that vary depending on whether a control key is held, so I have it searching once when shift, ctrl, alt, or meta changes state, even if no printable character is added.
Still working through BuildCraft recipe support version issues in 1.7 (they changed their API between the first and last BC versions available for that Minecraft version, and I want to keep existing support until the MC version change makes the old one literally impossible. This makes supporting the newer versions an ugly mess of reflection and exception catching rather than a trivial build script update and nice code change).
My current intent is to finish the 1.7.10 version, make a single 1.8.9 version, then look into 1.9.
How fast any of that happens will depend on how much time I spend working on it per day, and what features I choose to keep or defer. For example, I have frequently wished for a back button on filters, especially if it also returned scrollbar position. My text entry field is horribly lacking, missing ctrl-left, -right, and -backspace support. And I still have vague ideas about some sort of HTML export which would be very convenient to have available to 1.7 modpacks.
Furthermore, I'll probably want to expand the API taking advantage of the MC version break (although carefully maintaining backwards compatibility if possible, I'd want to deprecate stuff for at least half a year of stable CraftGuide before dropping it at a later MC version bump). Main thoughts being an "item grid" to vastly simplify crafting table recipes, and have that do backgrounds slightly differently so that texture pack makers (if any still bother with CraftGuide skinning) have more control over the appearance of such things.
So, if you want anything specific in the last 1.7 release, now's the time to ask
Rollback Post to RevisionRollBack
CraftGuide, recipe viewer with a scrollbar! (Resizable window, too, if you prefer playing with a smaller GUI scale and are tired of GUIs only occupying a tiny square in the centre)
Pretty useful for mods
Good news: Done with college for a few weeks, so I might have time to work on an update.
Bad news: Decided to go with family on a vacation to Ireland, so it's more like one week with my computer.
At least: I copied all my old dev environments so, if I can get the right Java versions, I can at least try to work on something during spare moments.
CraftGuide, recipe viewer with a scrollbar! (Resizable window, too, if you prefer playing with a smaller GUI scale and are tired of GUIs only occupying a tiny square in the centre)
Unfortunately, the only way to currently add recipes is though the API, so some additional mod must be used, either to add support for the missing recipes, or to read hand-assembled recipe data from a configuration file.
I've had long-term ideas about planning a file format for recipe data, especially for network transmission. The goal would be that modpacks can distribute a recipe bundle, and if the server's recipe set differs (configuration, customization, etc.) some theoretical CraftGuide server component can generate an extra bundle containing only the differences. Clients would therefore only need to download each once even between visits (unless the local files are deleted, the user switches Minecraft instances, or the server recipe configuration changes).
That would naturally allow for pack-specific recipe addition, but until/unless that happens, the best that can be done is to find or make a mod that can add the recipes you want.
CraftGuide, recipe viewer with a scrollbar! (Resizable window, too, if you prefer playing with a smaller GUI scale and are tired of GUIs only occupying a tiny square in the centre)
I decided to replace NEI with this mod as im getting lag and stuff, unfortunatly it crash when opening the crafting book with Optifine. Would you check what wrong and fix it if you can?
Crash log: http://pastebin.com/uyqy6yBh
Search is also not working for my friends and I on our 1.7.10 server. We restarted our Forge modded server with updated existing mods (as of 1/4) and a few new ones. Prior to this, it was working fine. We're using the most recent version of Craftguide, an older version from last year previously.
* = new to the server
Mods:
Bibliocraft
Bibliowoods (BOP)
Bibliowoods (Natura)
Biomes O Plenty
Chisel
Instant Blocks *
Mantle
Mo Villages
Pam's Harvestcraft
Pam's Harvest the Nether *
Pam's Weee Flowers
Redstone Paste *
Ruins
Tinkers Construct
Update Checker
Utility Worlds *
Lucky Block
Backpack
Buildcraft
Extra Utilities *
Immibis Core *
Immibis Microblocks *
Natura
Secret Rooms
On the update checker, it says 1.6.9.0..
\I only see 1.6.8.1 on here.
Also, what's the little blue button at bottom right of CraftGuide?
Here is my Advent of Ascension textures I'm working on:
http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/2620544-advent-of-ascension-new-textures
I play Pixel Worlds! (Quit for a while)
Deleted old cringy signature.
Subscribe to my channel: Neoslayer PW
For those who have been getting the ConcurrentModificationError, and for the modder:
I fixed it fairly easily by changing this section in ItemType.getInstance() from
to
I couldn't figure out what was modifying the list elsewhere but this worked fine.
Geographicraft (formerly Climate Control) - Control climate, ocean, and land sizes; stop chunk walls; put modded biomes into Default worlds, and more!
RTG plus - All the beautiful terrain of RTG, plus varied and beautiful trees and forests.
Good news: Hopefully I'll have enough free time within a month to put nontrivial work into the mod.
In the shorter term, the release of Infinity Evolved Skyblock will probably lead to a compatibility update (Built-in BuildCraft support isn't compatible with the API of the BuildCraft version in the pack, at the very least), which might be enough to declare that the 1.7.10 branch is, short of bugfixes, no longer under development. If so, it would be easier to work on 1.8.* (can port code differences that have accumulated exactly once, rather than multiple iterations of taking features from the 1.7.10 branch; can add features to the 1.8.* branch without concern that either 1.7.10 wouldn't get them, or that they would complicate feature porting later).
Also found a mistake in IC² machine recipe support, in which it sometimes didn't show the correct input amount.
Drag it to resize the window. The UI for it is horribly unintuitive, but I don't know what would make it sufficiently clear (maybe finding a way to change the cursor while over it would help?).
CraftGuide, recipe viewer with a scrollbar! (Resizable window, too, if you prefer playing with a smaller GUI scale and are tired of GUIs only occupying a tiny square in the centre)
YAY! I'm anxious for a 1.8.9 release
i enjoy this but it crashes my game ALL THE TIME when i open it
What version? What forge version?
Which version of the mod? Does anything show up in <minecraft dir>/logs/CraftGuide.log? (note: this file may contain your PC username, you may want to edit those lines or remove them)
Does it crash in the more recent but marked-as-beta 1.6.9.0 that's on CurseForge?
What other mods or what modpack?
If you can answer any of these questions, it would help me to fix whatever is causing the crashes. I should finally have the time to release a proper update in the near future, and ensuring that a major crash issue is resolved with it would be nice. (otherwise, I'll just have to hope that it has been fixed, and wait to see if people still encounter crashes)
CraftGuide, recipe viewer with a scrollbar! (Resizable window, too, if you prefer playing with a smaller GUI scale and are tired of GUIs only occupying a tiny square in the centre)
This has probably been asked/answered somewhere (or the answer is really obvious), but I'm a modding noob so bear with me please.
I have BetterThanWolves installed, and I know that to use CraftGuide with it I need to use the NoLoader 1.5.2 version - except I have no idea how to install that? I've tried dropping it in .minecraft, I've tried dropping it in "mods" where I have my Forge installed version, I'm just at a loss of how to get this into BTW.
Any help/suggestions are appreciated!
Edit: I did a bit more digging and found the answer, but I'll leave my post here in case it helps anyone else searching. Use the NoLoader version with MCPatcher and install with Better Than Wolves, but make sure it is below it in the load order. Directions for installing BTW with MCPatcher can be found on the BTW Wiki install guide (and really is the easiest way)
Finally getting back into development. First feature: With holding shift or control being useful on the item search, key repeat was causing performance issues, so search is being improved to avoid redundant searches somewhat. This is slightly complicated by tooltips that vary depending on whether a control key is held, so I have it searching once when shift, ctrl, alt, or meta changes state, even if no printable character is added.
Still working through BuildCraft recipe support version issues in 1.7 (they changed their API between the first and last BC versions available for that Minecraft version, and I want to keep existing support until the MC version change makes the old one literally impossible. This makes supporting the newer versions an ugly mess of reflection and exception catching rather than a trivial build script update and nice code change).
CraftGuide, recipe viewer with a scrollbar! (Resizable window, too, if you prefer playing with a smaller GUI scale and are tired of GUIs only occupying a tiny square in the centre)
Welcome back
It will be on version 1.8.9?
Will there ever be a 1.8 version...or has development halted?
As I can't find another mod like this, I'd really love to continue using it in future versions
My current intent is to finish the 1.7.10 version, make a single 1.8.9 version, then look into 1.9.
How fast any of that happens will depend on how much time I spend working on it per day, and what features I choose to keep or defer. For example, I have frequently wished for a back button on filters, especially if it also returned scrollbar position. My text entry field is horribly lacking, missing ctrl-left, -right, and -backspace support. And I still have vague ideas about some sort of HTML export which would be very convenient to have available to 1.7 modpacks.
Furthermore, I'll probably want to expand the API taking advantage of the MC version break (although carefully maintaining backwards compatibility if possible, I'd want to deprecate stuff for at least half a year of stable CraftGuide before dropping it at a later MC version bump). Main thoughts being an "item grid" to vastly simplify crafting table recipes, and have that do backgrounds slightly differently so that texture pack makers (if any still bother with CraftGuide skinning) have more control over the appearance of such things.
So, if you want anything specific in the last 1.7 release, now's the time to ask
CraftGuide, recipe viewer with a scrollbar! (Resizable window, too, if you prefer playing with a smaller GUI scale and are tired of GUIs only occupying a tiny square in the centre)
Have you considered allowing custom recipes categories to be added via config rather than API?
I stiil waiting for this