Just a quick question regarding the main post. Would it be possible to push all the recipes to a spoiler tag or move the changelog up above them? More of a minor annoyance than anything really.
Was using the FTB pack where some IC2 stuff had to be made with steel. I like the idea. Glad you added it to your mod. Certainly makes it a barrier to cross before you get into IC2.
Having a problem installing Railcraft on my new 1.4.4 installation. I think I have the compatiable version loaded, but I'm fairly new at this and have no idea of what crash report is telling me. This may be a Forge problem but my installation seems to be working until I install Railcraft. This is the error report I get from the Magic Launcher reporter:
*** Starting Minecraft ***
Minecraft version: 1.4.4
Minecraft.jar: minecraft.jar
Mods:
minecraftforge-universal-6.3.0.372.zip
Java path: C:\Program Files\Java\jre6\bin\java
Memory: 512 MB
LauncherPath: /C:/Users/The Banks/Downloads/MagicLauncher_1.0.0.exe
*** MagicMinecraftLauncher 1.0.0 ***
Disable inactive mods
2012-11-19 12:51:33 [INFO] [ForgeModLoader] Forge Mod Loader version 4.4.4.442 for Minecraft 1.4.4 loading
2012-11-19 12:51:34 [INFO] [STDOUT] 27 achievements
2012-11-19 12:51:34 [INFO] [STDOUT] 208 recipes
2012-11-19 12:51:34 [INFO] [STDOUT] Setting user: lebanks_fw, 2032485702
2012-11-19 12:51:34 [INFO] [STDERR] Client asked for parameter: server
2012-11-19 12:51:34 [INFO] [STDOUT] LWJGL Version: 2.4.2
2012-11-19 12:51:35 [INFO] [ForgeModLoader] Attempting early MinecraftForge initialization
2012-11-19 12:51:35 [INFO] [STDOUT] MinecraftForge v6.3.0.372 Initialized
2012-11-19 12:51:35 [INFO] [ForgeModLoader] MinecraftForge v6.3.0.372 Initialized
2012-11-19 12:51:35 [INFO] [STDOUT] Replaced 84 ore recipies
2012-11-19 12:51:35 [INFO] [ForgeModLoader] Completed early MinecraftForge initialization
2012-11-19 12:51:35 [INFO] [ForgeModLoader] Searching C:\Users\The Banks\AppData\Roaming\.minecraft\mods for mods
2012-11-19 12:51:35 [INFO] [ForgeModLoader] Forge Mod Loader has identified 4 mods to load
2012-11-19 12:51:35 [SEVERE] [ForgeModLoader] The mod Railcraft (Railcraft) requires mod versions [Forge@[6.3.0.377,)] to be available
2012-11-19 12:51:36 [INFO] [STDOUT] Starting up SoundSystem...
2012-11-19 12:51:36 [INFO] [STDOUT] Initializing LWJGL OpenAL
2012-11-19 12:51:36 [INFO] [STDOUT] (The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.org)
2012-11-19 12:51:36 [INFO] [STDOUT] OpenAL initialized.
2012-11-19 12:51:41 [INFO] [STDERR] Someone is closing me!
Actually GregoriousT of GregTech is responsible for steel in electric tools recipes.
Yeah. I kinda derped and forgot to mention that segment. It was late. XD Oh well. My point still stands. I like the steel being a hurdle to get to IC2 items.
Having a problem installing Railcraft on my new 1.4.4 installation. I think I have the compatiable version loaded, but I'm fairly new at this and have no idea of what crash report is telling me. This may be a Forge problem but my installation seems to be working until I install Railcraft. This is the error report I get from the Magic Launcher reporter:
*** Starting Minecraft ***
Minecraft version: 1.4.4
Minecraft.jar: minecraft.jar
Mods:
minecraftforge-universal-6.3.0.372.zip
Java path: C:\Program Files\Java\jre6\bin\java
Memory: 512 MB
LauncherPath: /C:/Users/The Banks/Downloads/MagicLauncher_1.0.0.exe
*** MagicMinecraftLauncher 1.0.0 ***
Disable inactive mods
2012-11-19 12:51:33 [INFO] [ForgeModLoader] Forge Mod Loader version 4.4.4.442 for Minecraft 1.4.4 loading
2012-11-19 12:51:34 [INFO] [STDOUT] 27 achievements
2012-11-19 12:51:34 [INFO] [STDOUT] 208 recipes
2012-11-19 12:51:34 [INFO] [STDOUT] Setting user: lebanks_fw, 2032485702
2012-11-19 12:51:34 [INFO] [STDERR] Client asked for parameter: server
2012-11-19 12:51:34 [INFO] [STDOUT] LWJGL Version: 2.4.2
2012-11-19 12:51:35 [INFO] [ForgeModLoader] Attempting early MinecraftForge initialization
2012-11-19 12:51:35 [INFO] [STDOUT] MinecraftForge v6.3.0.372 Initialized
2012-11-19 12:51:35 [INFO] [ForgeModLoader] MinecraftForge v6.3.0.372 Initialized
2012-11-19 12:51:35 [INFO] [STDOUT] Replaced 84 ore recipies
2012-11-19 12:51:35 [INFO] [ForgeModLoader] Completed early MinecraftForge initialization
2012-11-19 12:51:35 [INFO] [ForgeModLoader] Searching C:\Users\The Banks\AppData\Roaming\.minecraft\mods for mods
2012-11-19 12:51:35 [INFO] [ForgeModLoader] Forge Mod Loader has identified 4 mods to load
2012-11-19 12:51:35 [SEVERE] [ForgeModLoader] The mod Railcraft (Railcraft) requires mod versions [Forge@[6.3.0.377,)] to be available
2012-11-19 12:51:36 [INFO] [STDOUT] Starting up SoundSystem...
2012-11-19 12:51:36 [INFO] [STDOUT] Initializing LWJGL OpenAL
2012-11-19 12:51:36 [INFO] [STDOUT] (The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.org)
2012-11-19 12:51:36 [INFO] [STDOUT] OpenAL initialized.
2012-11-19 12:51:41 [INFO] [STDERR] Someone is closing me!
Key point of crash:
2012-11-19 11:55:40 [SEVERE] [ForgeModLoader] The mod Railcraft has attempted to request a ticket without a listener in place
2012-11-19 11:55:41 [SEVERE] [ForgeModLoader] A critical server error occured handling a packet, kicking 5260
java.lang.RuntimeException: Invalid ticket request
at net.minecraftforge.common.ForgeChunkManager.requestTicket(ForgeChunkManager.java:541)
at railcraft.common.blocks.machine.alpha.TileWorldAnchor.requestTicket(TileWorldAnchor.java:184)
at railcraft.common.blocks.machine.alpha.TileWorldAnchor.onBlockAdded(TileWorldAnchor.java:171)
at railcraft.common.blocks.machine.BlockMachine.g(BlockMachine.java:172)
at zs.a(Chunk.java:707)
at xv.a(World.java:528)
at xv.c(World.java:506)
at xv.d(World.java:690)
at vl.placeBlockAt(ItemBlock.java:196)
at vl.a(ItemBlock.java:92)
at um.a(SourceFile:88)
at ir.a(ItemInWorldManager.java:413)
at iv.a(NetServerHandler.java:525)
at fl.a(SourceFile:58)
at cg.b(TcpConnection.java:451)
at iv.d(NetServerHandler.java:82)
at iw.b(NetworkListenThread.java:55)
at ht.b(SourceFile:30)
at net.minecraft.server.MinecraftServer.r(MinecraftServer.java:691)
at ho.r(DedicatedServer.java:252)
at net.minecraft.server.MinecraftServer.q(MinecraftServer.java:587)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:494)
at fy.run(SourceFile:856)
I had no problem using creative mode to put an anchor into my inventory. The crash happened when I tried to place it in the world.
(In regard to a mod that gives realistic animal genetics):
Would you really rather have bees that make diamonds and oil with magical genetic blocks?
... did I really ask that?
Suggestion: (if possible) The update checker should possibly be set to check for minecraft version otherwise I suspect you'll get a lot of "my minecraft creshed FIX IT NAO!!!" type spam in this thread since many people (and often the most annoying) don't bother reading which version an update is for.
That's really a good idea. I'm still 142, and got the in-game message that RC 6.8 was out. Luckily, I knew it was for past 142.
Key point of crash:
2012-11-19 11:55:40 [SEVERE] [ForgeModLoader] The mod Railcraft has attempted to request a ticket without a listener in place
2012-11-19 11:55:41 [SEVERE] [ForgeModLoader] A critical server error occured handling a packet, kicking 5260
java.lang.RuntimeException: Invalid ticket request
at net.minecraftforge.common.ForgeChunkManager.requestTicket(ForgeChunkManager.java:541)
at railcraft.common.blocks.machine.alpha.TileWorldAnchor.requestTicket(TileWorldAnchor.java:184)
It turns out that you need to have two modules defined: both the chunk.loading module (obvious), and the automation module (not obvious).
However, they do work, the particles show up, and ... performance is yet to be evaluated.
(In regard to a mod that gives realistic animal genetics):
Would you really rather have bees that make diamonds and oil with magical genetic blocks?
... did I really ask that?
Hello all,
I seem to be having a rare problem that has occurred before that doesn't really have a definite solution. Here's my error:
---- Minecraft Crash Report ----
// Don't be sad, have a hug! <3
Time: 11/18/12 5:41 PM
Description: Exception in server tick loop
java.lang.ClassCastException: railcraft.common.blocks.tracks.TileTrack cannot be cast to forestry.core.gadgets.TileMachine
at forestry.core.gadgets.BlockMachine.a(BlockMachine.java:183)
at up.l(World.java:3639)
at up.z(World.java:3649)
at buildcraft.transport.pipes.PipeLogicIron.initialize(PipeLogicIron.java:67)
at buildcraft.transport.Pipe.initialize(Pipe.java:250)
at buildcraft.transport.TileGenericPipe.initialize(TileGenericPipe.java:285)
at buildcraft.transport.TileGenericPipe.g(TileGenericPipe.java:157)
at up.h(World.java:1954)
at gr.h(WorldServer.java:452)
at net.minecraft.server.MinecraftServer.q(MinecraftServer.java:634)
at ft.q(DedicatedServer.java:241)
at net.minecraft.server.MinecraftServer.p(MinecraftServer.java:565)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:471)
at ep.run(SourceFile:539)
Relevant Details:
- Minecraft Version: 1.3.2
- Operating System: Windows Vista (x86) version 6.0
- Java Version: 1.7.0_09, Oracle Corporation
- Java VM Version: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation
- Memory: 905219016 bytes (863 MB) / 1037959168 bytes (989 MB) up to 1037959168 bytes (989 MB)
- JVM Flags: 2 total; -Xmx1024M -Xms1024M
- FML: ~ERROR~ NullPointerException: null
- Is Modded: Definitely; 'forge,fml'
- Profiler Position: N/A (disabled)
- Player Count: 0 / 20; []
- World Antonia Entities: 0 total; []
- World Antonia Players: 0 total; []
- World Antonia Chunk Stats: ServerChunkCache: 0 Drop: 0
- Type: Dedicated Server
This was the solution provided by the OP.
So, in my case, it isn't that easy (if even possible) to remove the core forestry module because its not just a block. What should I do in this situation? Is there any way to clear the issue or remove the section without having to completely rework the entire server? It really isn't an option for us.
Thank you for any insight you can provide.
Experiment with changing the block id of either Forestry Machines or Railcraft Tracks. This issue was caused because you changed the block ids at some point and they happened to collide.
I cannot find documentation for these modules on the wiki:
chunk.loading
world
train: "The Trains Module is currently disabled by default in SMP due to unresolvable issues related to how entity movement is sync'd. If you wish to re-enable it, please see "modules.cfg" in the "/config/railcraft" folder."
For chunk.loading, it sounds like that's the world anchors, yet the wiki puts that in automation with the tunnel bore. Is this just moving world anchors and anchor carts from automation to their own section?
For world, the config files discuss two new ores -- saltpeter and sulfur -- and mentions a recipe for gunpowder. But I didn't see this discussed on the wiki at all.
The only thing I could see in the config file was that saltpeter and sulfur, plus coal dust, make gunpowder (shapeless?), but coal dust seems to be an IC macerator recipe. Additionally, since I'm using Custom Ore Generation, it wants to replace all ores -- meaning that if I were to use this, I have to tell it where/how to place them. With no docs, I don't know where to start.
For train, and this really confuses me: Apparently linking carts -- kinda the critical piece for automation -- does not work in SMP and is "unresolvable" -- yet no indication of what's the issue is given. What does work/does not work if I enable this? What are the tradeoffs?
ChunkLoading is just anchors, I should update the wiki.
World as you guessed is world gen. And its made using Charcoal Dust, not Coal Dust. Charcoal Dust is made in a Rock Crusher. The lack of info on World is because its kind of an easter egg, I'll probably document it eventually though.
Trains was/is funky, your mileage may vary, but it should work for the most part. Its enabled by default these days.
Trains work fine on my server, save for the diagonals issue posted above.
CovertJaguar: I have to ask; with cart travel, is there a specific technical reason the carts are unable to adapt to a speed greater than one tile per tick, and behave accordingly? I can't claim to know much about the way the cart code works, so I'm just curious.
Also, was there a reason trains have issuss with diagonal rails of any speed, even in SSP?
Carts look at the track underneath them when travelling. They only do this once per tick, if they are moving more than one block per tick, they can skip completely over corner tracks.
Yeah. I kinda derped and forgot to mention that segment. It was late. XD Oh well. My point still stands. I like the steel being a hurdle to get to IC2 items.
The latest version of Railcraft includes config options that let you replace Refined Iron entirely with Steel.
Shoud i have mentioned, that i - of course - updatet every mod?
Everything else is running fine and i dont get any errors. Except of some sort of Entity Rune Dust error, but since its running fine, i didnt payed attention to it.
Well, maybe i try to change every ID of the affectet Items to something else for testing purposes.
from what i read id think it would be an ID issue...
Rollback Post to RevisionRollBack
"my build. I push the buttons" -DW
He's a mad man with a box
Is the rock crusher supposed to use power even when it's not running? I have it hooked up to a line of TE conduits and energy cell, but connected at three points (my conduit is a straight line for expansion purposes). On the gui, it seems to be constantly jumping between 1499 and 1500. Is this a bug?
[EDIT] I'm using 1.7.0.0 and mc 1.4.2
keybouncembp:region michael$ ls -lt
total 80656
8640 -rw-r--r--@ 1 michael staff 4423680 Nov 20 17:37 r.-1.-1.mca
8648 -rw-r--r--@ 1 michael staff 4427776 Nov 20 17:37 r.-1.0.mca
8352 -rw-r--r--@ 1 michael staff 4276224 Nov 20 17:37 r.0.-1.mca
10176 -rw-r--r--@ 1 michael staff 5210112 Nov 20 17:37 r.0.0.mca
2768 -rw-r--r-- 1 michael staff 1417216 Nov 20 11:04 r.0.3.mca
672 -rw-r--r-- 1 michael staff 344064 Nov 20 10:58 r.0.2.mca
648 -rw-r--r-- 1 michael staff 331776 Nov 20 10:58 r.1.2.mca
2880 -rw-r--r-- 1 michael staff 1474560 Nov 20 10:58 r.1.3.mca
Region 0.3 has a chunk loader. Those 4 regions are where I logged in, did some testing, and logged out; all 4 region files got played with while I was logged on. One stayed active until I shut down the server.
On server restart, it was not loaded.
ForcedChunks.dat, according to my NBT viewer, shows a ticket list of size 0.
Looking at the data in the file with a byte viewer, I see
keybouncembp:world123 michael$ od -c forcedchunks.dat
0000000 \n \0 \0 \t \0 \n T i c k e t L i s t
0000020 \n \0 \0 \0 001 \b \0 005 O w n e r \0 \t R
0000040 a i l c r a f t \t \0 \a T i c k e
0000060 t s \n \0 \0 \0 001 001 \0 004 T y p e \0 001
0000100 \0 016 C h u n k L i s t D e p t h
0000120 031 \n \0 \a M o d D a t a 003 \0 006 x C
0000140 o o r d \0 \0 001 324 003 \0 006 z C o o r
0000160 d \0 \0 006 l 003 \0 006 y C o o r d \0 \0
0000200 \0 F \0 \0 \0 \0
0000206
keybouncembp:world123 michael$
So it looks like valid data (visually), but not according to NEINEdit (mac NBT editor)
ACCK, preview does not preserve spaces even inside XML for me. AACCK.
(In regard to a mod that gives realistic animal genetics):
Would you really rather have bees that make diamonds and oil with magical genetic blocks?
... did I really ask that?
Can we get a pipe that is like a iron waterproof but has the same capacity as a golden waterproof. Because it would be a lot easier to tube up because the gold pipes connect and iron pipes provide a bottle neck and allows only 2MJ/s to be produced
Was using the FTB pack where some IC2 stuff had to be made with steel. I like the idea. Glad you added it to your mod. Certainly makes it a barrier to cross before you get into IC2.
*** Starting Minecraft ***
Minecraft version: 1.4.4
Minecraft.jar: minecraft.jar
Mods:
minecraftforge-universal-6.3.0.372.zip
Java path: C:\Program Files\Java\jre6\bin\java
Memory: 512 MB
LauncherPath: /C:/Users/The Banks/Downloads/MagicLauncher_1.0.0.exe
*** MagicMinecraftLauncher 1.0.0 ***
Disable inactive mods
2012-11-19 12:51:33 [INFO] [ForgeModLoader] Forge Mod Loader version 4.4.4.442 for Minecraft 1.4.4 loading
2012-11-19 12:51:34 [INFO] [STDOUT] 27 achievements
2012-11-19 12:51:34 [INFO] [STDOUT] 208 recipes
2012-11-19 12:51:34 [INFO] [STDOUT] Setting user: lebanks_fw, 2032485702
2012-11-19 12:51:34 [INFO] [STDERR] Client asked for parameter: server
2012-11-19 12:51:34 [INFO] [STDOUT] LWJGL Version: 2.4.2
2012-11-19 12:51:35 [INFO] [ForgeModLoader] Attempting early MinecraftForge initialization
2012-11-19 12:51:35 [INFO] [STDOUT] MinecraftForge v6.3.0.372 Initialized
2012-11-19 12:51:35 [INFO] [ForgeModLoader] MinecraftForge v6.3.0.372 Initialized
2012-11-19 12:51:35 [INFO] [STDOUT] Replaced 84 ore recipies
2012-11-19 12:51:35 [INFO] [ForgeModLoader] Completed early MinecraftForge initialization
2012-11-19 12:51:35 [INFO] [ForgeModLoader] Searching C:\Users\The Banks\AppData\Roaming\.minecraft\mods for mods
2012-11-19 12:51:35 [INFO] [ForgeModLoader] Forge Mod Loader has identified 4 mods to load
2012-11-19 12:51:35 [SEVERE] [ForgeModLoader] The mod Railcraft (Railcraft) requires mod versions [Forge@[6.3.0.377,)] to be available
2012-11-19 12:51:36 [INFO] [STDOUT] Starting up SoundSystem...
2012-11-19 12:51:36 [INFO] [STDOUT] Initializing LWJGL OpenAL
2012-11-19 12:51:36 [INFO] [STDOUT] (The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.org)
2012-11-19 12:51:36 [INFO] [STDOUT] OpenAL initialized.
2012-11-19 12:51:41 [INFO] [STDERR] Someone is closing me!
Yeah. I kinda derped and forgot to mention that segment. It was late. XD Oh well. My point still stands. I like the steel being a hurdle to get to IC2 items.
update forge (I bolded the relevant parts)
What am I doing wrong? Help?
http://pastebin.com/LwC5LPPY
Key point of crash:
2012-11-19 11:55:40 [SEVERE] [ForgeModLoader] The mod Railcraft has attempted to request a ticket without a listener in place
2012-11-19 11:55:41 [SEVERE] [ForgeModLoader] A critical server error occured handling a packet, kicking 5260
java.lang.RuntimeException: Invalid ticket request
at net.minecraftforge.common.ForgeChunkManager.requestTicket(ForgeChunkManager.java:541)
at railcraft.common.blocks.machine.alpha.TileWorldAnchor.requestTicket(TileWorldAnchor.java:184)
at railcraft.common.blocks.machine.alpha.TileWorldAnchor.onBlockAdded(TileWorldAnchor.java:171)
at railcraft.common.blocks.machine.BlockMachine.g(BlockMachine.java:172)
at zs.a(Chunk.java:707)
at xv.a(World.java:528)
at xv.c(World.java:506)
at xv.d(World.java:690)
at vl.placeBlockAt(ItemBlock.java:196)
at vl.a(ItemBlock.java:92)
at um.a(SourceFile:88)
at ir.a(ItemInWorldManager.java:413)
at iv.a(NetServerHandler.java:525)
at fl.a(SourceFile:58)
at cg.b(TcpConnection.java:451)
at iv.d(NetServerHandler.java:82)
at iw.b(NetworkListenThread.java:55)
at ht.b(SourceFile:30)
at net.minecraft.server.MinecraftServer.r(MinecraftServer.java:691)
at ho.r(DedicatedServer.java:252)
at net.minecraft.server.MinecraftServer.q(MinecraftServer.java:587)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:494)
at fy.run(SourceFile:856)
I had no problem using creative mode to put an anchor into my inventory. The crash happened when I tried to place it in the world.
* Promoting this week: Captive Minecraft 4, Winter Realm. Aka: Vertical Vanilla Viewing. Clicky!
* My channel with Mystcraft, and general Minecraft Let's Plays: http://www.youtube.com/user/Keybounce.
* See all my video series: http://www.minecraftforum.net/forums/minecraft-editions/minecraft-editions-show-your/2865421-keybounces-list-of-creation-threads
(In regard to a mod that gives realistic animal genetics):
Would you really rather have bees that make diamonds and oil with magical genetic blocks?
... did I really ask that?
That's really a good idea. I'm still 142, and got the in-game message that RC 6.8 was out. Luckily, I knew it was for past 142.
It turns out that you need to have two modules defined: both the chunk.loading module (obvious), and the automation module (not obvious).
However, they do work, the particles show up, and ... performance is yet to be evaluated.
* Promoting this week: Captive Minecraft 4, Winter Realm. Aka: Vertical Vanilla Viewing. Clicky!
* My channel with Mystcraft, and general Minecraft Let's Plays: http://www.youtube.com/user/Keybounce.
* See all my video series: http://www.minecraftforum.net/forums/minecraft-editions/minecraft-editions-show-your/2865421-keybounces-list-of-creation-threads
(In regard to a mod that gives realistic animal genetics):
Would you really rather have bees that make diamonds and oil with magical genetic blocks?
... did I really ask that?
Installed Forge 6.3.0.378 (running successfully).
But Forge doesn't see railcraft 6.8.0.0
Are you sure it's not for 1.4.4?
Does the anchor cart work in 6.7 or am I just doing something wrong?
Experiment with changing the block id of either Forestry Machines or Railcraft Tracks. This issue was caused because you changed the block ids at some point and they happened to collide.
ChunkLoading is just anchors, I should update the wiki.
World as you guessed is world gen. And its made using Charcoal Dust, not Coal Dust. Charcoal Dust is made in a Rock Crusher. The lack of info on World is because its kind of an easter egg, I'll probably document it eventually though.
Trains was/is funky, your mileage may vary, but it should work for the most part. Its enabled by default these days.
Carts look at the track underneath them when travelling. They only do this once per tick, if they are moving more than one block per tick, they can skip completely over corner tracks.
The latest version of Railcraft includes config options that let you replace Refined Iron entirely with Steel.
Hmm... that's a derp on my part. Left the registration code in Automation when I moved it.
Worked last time I tested it.
Note that it may need to cross a chunk boundary before it starts working.
I'd say you got a big problem. All the mods have to be updated too!
1.4.4 is "past 142".
from what i read id think it would be an ID issue...
He's a mad man with a box
[EDIT] I'm using 1.7.0.0 and mc 1.4.2
Region 0.3 has a chunk loader. Those 4 regions are where I logged in, did some testing, and logged out; all 4 region files got played with while I was logged on. One stayed active until I shut down the server.
On server restart, it was not loaded.
ForcedChunks.dat, according to my NBT viewer, shows a ticket list of size 0.
Looking at the data in the file with a byte viewer, I see
So it looks like valid data (visually), but not according to NEINEdit (mac NBT editor)
ACCK, preview does not preserve spaces even inside XML for me. AACCK.
* Promoting this week: Captive Minecraft 4, Winter Realm. Aka: Vertical Vanilla Viewing. Clicky!
* My channel with Mystcraft, and general Minecraft Let's Plays: http://www.youtube.com/user/Keybounce.
* See all my video series: http://www.minecraftforum.net/forums/minecraft-editions/minecraft-editions-show-your/2865421-keybounces-list-of-creation-threads
(In regard to a mod that gives realistic animal genetics):
Would you really rather have bees that make diamonds and oil with magical genetic blocks?
... did I really ask that?