hey crackedEgg, i really love your parachute mod but i am having a hard time with it, the Autoactivationthingy is messing me up and the model of the parachute armor looks like this:
I'm using Forge 9.11.1.916 and I don't see the issue with the texture. What Forge version are you using, the mod has been compiled using 916. What about the Auto Activation Device is not working for you?
I'm using Forge 9.11.1.916 and I don't see the issue with the texture. What Forge version are you using, the mod has been compiled using 916. What about the Auto Activation Device is not working for you?
The same as yours, i also use 9.11.1.916 , is there any way to fix it? I'll be patient.
The same as yours, i also use 9.11.1.916 , is there any way to fix it? I'll be patient.
Are you using any other mods? And did you download the parachute mod from the link on the OP? Are you using Minecraft 1.6.4? I can't really see any reason at this point why the texture is not being rendered. I assume you have the intact mod jar file in your mods folder?
Something is wonky with Reptiles 2.02--when it is installed and Zot's OnlySilver mod is installed, the two get into some kind of recursive infinite loop with Guava classes that eventually brings the whole thing down with a stack overflow crash.
Already notified Zot, he's the one that pointed out that his mod and some other mod were interacting to cause the loop. I tested extensively with every single other mod I was using, and the problem lies with Reptiles.
Are you using any other mods? And did you download the parachute mod from the link on the OP? Are you using Minecraft 1.6.4? I can't really see any reason at this point why the texture is not being rendered. I assume you have the intact mod jar file in your mods folder?
No ,yes, and yes. The texture is the only problem.
Something is wonky with Reptiles 2.02--when it is installed and Zot's OnlySilver mod is installed, the two get into some kind of recursive infinite loop with Guava classes that eventually brings the whole thing down with a stack overflow crash.
Already notified Zot, he's the one that pointed out that his mod and some other mod were interacting to cause the loop. I tested extensively with every single other mod I was using, and the problem lies with Reptiles.
I found the problem. Try downloading the reptile mod again. It appears the manifest had the classpath in it and for some reason zot's mod causes issues with that. I can't reproduce that behavior with any other mod I've tried. All of my mods did the same thing.
It may be the problem is the way the localisation is done in onlysilver. It searches the classpath (all of them) and my manifest had a classpath line. Just a guess.
I found the problem. Try downloading the reptile mod again. It appears the manifest had the classpath in it and for some reason zot's mod causes issues with that. I can't reproduce that behavior with any other mod I've tried. All of my mods did the same thing.
It may be the problem is the way the localisation is done in onlysilver. It searches the classpath (all of them) and my manifest had a classpath line. Just a guess.
try downloading another copy. or you can open the jar and make sure the "armor" texture is in there.
already did, and.... It did not work. I Checked the jar file, and the texture is there and when i launch Minecraft, the texture is a white model, which it can also be a bug.
already did, and.... It did not work. I Checked the jar file, and the texture is there and when i launch Minecraft, the texture is a white model, which it can also be a bug.
Unfortunately at this time I cannot reproduce that bug. I doubled checked the code and my jar files. Forge/Minecraft handle rendering the parachute pack texture, all I do is override a function to supply the texture. It works for me and I haven't had any other complaints about the pack texture.
When did this start happening? Which version? This mod is for Minecraft version 1.6.4 and Forge-1.6.4-9.11.1.916.
I will keep trying to figure out what the issue may be. In the meantime make sure you only have one copy of the parachute mod in the mods folder.It should be a jar named parachute-2.0.2-1.6.4.jar
Unfortunately at this time I cannot reproduce that bug. I doubled checked the code and my jar files. Forge/Minecraft handle rendering the parachute pack texture, all I do is override a function to supply the texture. It works for me and I haven't had any other complaints about the pack texture.
When did this start happening? Which version? This mod is for Minecraft version 1.6.4 and Forge-1.6.4-9.11.1.916.
I will keep trying to figure out what the issue may be. In the meantime make sure you only have one copy of the parachute mod in the mods folder.It should be a jar named parachute-2.0.2-1.6.4.jar
It start happening when i just added the mod, the newest version, and i got the newest forge version. That's all, it might be a rendering problem due to a low graphic content.
Can u please add to the config whether we want or don't want zombies to break blocks. Cause in the series zombie's can destroy fences and things like that. But i would love watchin them try to destroy my house. It would just feel more realistic/challenging if we had this option. Thanks for taking your time to read this (if you have :/)
Can u please add to the config whether we want or don't want zombies to break blocks. Cause in the series zombie's can destroy fences and things like that. But i would love watchin them try to destroy my house. It would just feel more realistic/challenging if we had this option. Thanks for taking your time to read this (if you have :/)
I will look into that for the next update to 1.7.x It may be viable. Thanks for the suggestion! Nothing like griefing walkers everywhere.
Found out that spawning a giant tortoise or iguana crashes my game with a 'Unexepected world tick' error. I've got the 1.6.2 version of the reptiles mod by the way.
I'm using Forge 9.11.1.916 and I don't see the issue with the texture. What Forge version are you using, the mod has been compiled using 916. What about the Auto Activation Device is not working for you?
The same as yours, i also use 9.11.1.916 , is there any way to fix it? I'll be patient.
-----------------------------------------------
I don't know why you are asking.
Are you using any other mods? And did you download the parachute mod from the link on the OP? Are you using Minecraft 1.6.4? I can't really see any reason at this point why the texture is not being rendered. I assume you have the intact mod jar file in your mods folder?
Partial log here (had to snip header stuff as it was too long): http://pastebin.com/D3BXuxJT
Already notified Zot, he's the one that pointed out that his mod and some other mod were interacting to cause the loop. I tested extensively with every single other mod I was using, and the problem lies with Reptiles.
--<@ My collection of Actually Somewhat Useful Minecraft Modding Links @>--
My Mods: Sinhika's Bark
Ported Mods: akkamaddi's Additions, akkamaddi's Ashenwheat, AleXndrTheGr8st's SimpleCore/SimpleOres/etc
Other Stuff: old/obsolete Ruins templates, updated to Ruins 1.7.10
No ,yes, and yes. The texture is the only problem.
-----------------------------------------------
I don't know why you are asking.
try downloading another copy. or you can open the jar and make sure the "armor" texture is in there.
I found the problem. Try downloading the reptile mod again. It appears the manifest had the classpath in it and for some reason zot's mod causes issues with that. I can't reproduce that behavior with any other mod I've tried. All of my mods did the same thing.
It may be the problem is the way the localisation is done in onlysilver. It searches the classpath (all of them) and my manifest had a classpath line. Just a guess.
Thank you, that seems to have fixed the problem.
--<@ My collection of Actually Somewhat Useful Minecraft Modding Links @>--
My Mods: Sinhika's Bark
Ported Mods: akkamaddi's Additions, akkamaddi's Ashenwheat, AleXndrTheGr8st's SimpleCore/SimpleOres/etc
Other Stuff: old/obsolete Ruins templates, updated to Ruins 1.7.10
already did, and.... It did not work. I Checked the jar file, and the texture is there and when i launch Minecraft, the texture is a white model, which it can also be a bug.
-----------------------------------------------
I don't know why you are asking.
Unfortunately at this time I cannot reproduce that bug. I doubled checked the code and my jar files. Forge/Minecraft handle rendering the parachute pack texture, all I do is override a function to supply the texture. It works for me and I haven't had any other complaints about the pack texture.
When did this start happening? Which version? This mod is for Minecraft version 1.6.4 and Forge-1.6.4-9.11.1.916.
I will keep trying to figure out what the issue may be. In the meantime make sure you only have one copy of the parachute mod in the mods folder.It should be a jar named parachute-2.0.2-1.6.4.jar
It start happening when i just added the mod, the newest version, and i got the newest forge version. That's all, it might be a rendering problem due to a low graphic content.
-----------------------------------------------
I don't know why you are asking.
I will give credit
Yes you may.
I will look into that for the next update to 1.7.x It may be viable. Thanks for the suggestion! Nothing like griefing walkers everywhere.